Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07) Vendor: VRAM: 11048 MB Driver: 30.0.14.7196 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GeneralGameManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'AbilityManager') is missing! (Filename: Line: 334) UnloadTime: 2.301500 ms game version: 0.8.3d UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (NetworkedDebug) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 4.261600 ms Unloading 593 unused Assets to reduce memory usage. Loaded Objects now: 646511. Total: 721.686200 ms (FindLiveObjects: 25.642800 ms CreateObjectMapping: 64.301300 ms MarkObjects: 630.684800 ms DeleteObjects: 1.056800 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__84_0(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Antonis Kalkanof/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Runs are no longer set back on death UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithRunsManager:setBackRun(MonolithRun) MonolithRunsManager:loadRuns() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,4217529 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 10) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) EnteredDownedStateAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 483 unused Assets to reduce memory usage. Loaded Objects now: 703821. Total: 873.666900 ms (FindLiveObjects: 32.713100 ms CreateObjectMapping: 66.670700 ms MarkObjects: 773.210800 ms DeleteObjects: 1.071800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 1,60 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 156208 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2496 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2384 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 18700 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 45112 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 182032 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1872 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 6032 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 132 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 184 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 144 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 176 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 192 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 176 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 136 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 184 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 184 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 8436 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2812 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1184444 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Avatar'. (Read 264 bytes but expected 53456 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1123428 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 22632 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 11084 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 17636 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 691756 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'AnimationClip'. (Read 540 bytes but expected 3380 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'AnimationClip'. (Read 540 bytes but expected 3116 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Avatar'. (Read 264 bytes but expected 53456 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Avatar'. (Read 264 bytes but expected 30660 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'AnimatorController'. (Read 68 bytes but expected 452 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'AnimatorController'. (Read 68 bytes but expected 440 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 103 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 151 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 59 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 71 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 99 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 95 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Transform'. (Read 68 bytes but expected 116 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'SpriteRenderer'. (Read 180 bytes but expected 192 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'RectTransform'. (Read 108 bytes but expected 120 bytes) (Filename: Line: 2344) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 260 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 548 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 1192 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 13160 bytes) (Filename: Line: 2344) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 10) Error assigning any texture to 2D texture property '_DetailMask': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_DetailAlbedoMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_DetailNormalMap': Dimensions must match (Filename: Line: 42) UnloadTime: 10.135500 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 599 unused Assets to reduce memory usage. Loaded Objects now: 716266. Total: 898.386500 ms (FindLiveObjects: 29.486800 ms CreateObjectMapping: 66.518200 ms MarkObjects: 799.512100 ms DeleteObjects: 2.868900 ms) PreLoading Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0,0001754761 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 731703. Total: 893.504600 ms (FindLiveObjects: 30.416300 ms CreateObjectMapping: 66.337600 ms MarkObjects: 795.760600 ms DeleteObjects: 0.989700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load MonolithHub 0,91 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 23748 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 46188 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 115360 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 336060 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 136 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 136 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 136 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 148 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 6160 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 7788 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 8012 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 11776 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 3636 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 3856 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 8340 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 5016 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 3824 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 6804 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 6504 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 6584 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 16808 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 16268 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 20792 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Shader'. (Read 64 bytes but expected 652412 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 513852 bytes) (Filename: Line: 2344) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) Mismatched serialization in the builtin class 'Avatar'. (Read 264 bytes but expected 30660 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 103 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 151 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 59 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 71 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 99 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 95 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Transform'. (Read 68 bytes but expected 116 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'SpriteRenderer'. (Read 180 bytes but expected 192 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'RectTransform'. (Read 108 bytes but expected 120 bytes) (Filename: Line: 2344) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 260 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 548 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 1192 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 47 Unused Serialized files (Serialized files now loaded: 10) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) UnloadTime: 16.426500 ms Unloading 889 unused Assets to reduce memory usage. Loaded Objects now: 747769. Total: 911.195700 ms (FindLiveObjects: 31.256100 ms CreateObjectMapping: 75.812300 ms MarkObjects: 801.486600 ms DeleteObjects: 2.639900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 747769. Total: 910.502900 ms (FindLiveObjects: 30.603000 ms CreateObjectMapping: 73.937700 ms MarkObjects: 804.911000 ms DeleteObjects: 1.050700 ms) PreLoading Scene: M_B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 745916 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 2,077438 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() EnteredDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 13) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 771789. Total: 971.142600 ms (FindLiveObjects: 35.421000 ms CreateObjectMapping: 78.343800 ms MarkObjects: 856.491000 ms DeleteObjects: 0.886400 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_B40 3,06 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 14712 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 5560 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 156208 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 24960 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 31892 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2496 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2384 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 5636 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 18700 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 45112 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 182032 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 6616 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1872 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 6032 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 3112 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 132 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 152 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 156 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 168 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 164 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 152 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 152 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 144 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 160 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 140 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 140 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 132 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 144 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 144 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 156 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 144 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 132 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 132 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 180 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 172 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 172 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 140 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 148 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 168 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 160 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 168 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 156 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 152 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 136 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 168 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 152 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 148 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 152 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 164 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 140 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 148 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 164 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 180 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 160 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 172 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 144 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 152 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 136 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 164 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 152 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 144 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 140 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 144 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 144 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 136 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 148 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 164 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 156 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 152 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 164 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 180 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 180 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 152 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 132 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 152 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 136 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 152 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 156 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 164 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 140 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 184 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 152 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 148 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 140 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 148 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 144 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 156 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 148 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 164 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 156 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 152 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1680 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1680 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1220 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2628 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2628 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 19052 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 10656 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 9428 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 162028 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 162028 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2768 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2768 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 19380 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 4004 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 7048 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 8436 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2348 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 5472 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2812 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 16912 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 16232 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 622448 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 17020 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 177736 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 29640 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 26108 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2724 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 21112 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 6248 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 132740 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 77912 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 16636 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 682908 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2064 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 271368 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1420 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 67524 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 277576 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 5916 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 4604 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 90888 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 792 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 136692 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 912 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 21188 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 944 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 140828 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 604 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 44952 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1364 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 11360 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 26028 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 618808 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1260 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 175932 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 18944 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 41888 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1800 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 54836 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 69432 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 22800 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 12236 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 12828 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 21136 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 24208 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 17792 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 30600 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 21332 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 6836 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1220 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 154820 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 154820 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 9408 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 9408 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2768 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2768 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 6836 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 71948 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 20784 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 16452 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 21776 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 21776 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 20784 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 6308 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Shader'. (Read 64 bytes but expected 974268 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Avatar'. (Read 264 bytes but expected 1600 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Avatar'. (Read 264 bytes but expected 2072 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Avatar'. (Read 264 bytes but expected 5196 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Avatar'. (Read 264 bytes but expected 1600 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'TerrainLayer'. (Read 148 bytes but expected 176 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'TerrainLayer'. (Read 148 bytes but expected 172 bytes) (Filename: Line: 2344) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 152 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 160 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 4984 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 17512 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2424 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1608 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2788 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1056 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1632 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1644 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 8472 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 19528 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1628 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2628 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2316 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1932 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 3616 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 42252 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 167360 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 109160 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 11000 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 14608 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 19088 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 6936 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1968 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 7744 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2316 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 691756 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2424 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 3936 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1368 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2952 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 1732 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2520 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 3156 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 6528 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 2952 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Shader'. (Read 64 bytes but expected 341608 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'AnimationClip'. (Read 540 bytes but expected 3380 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'AnimatorController'. (Read 68 bytes but expected 452 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'TerrainLayer'. (Read 148 bytes but expected 164 bytes) (Filename: Line: 2344) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) Mismatched serialization in the builtin class 'Texture2D'. (Read 96 bytes but expected 22369728 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 912 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 9464 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 143964 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 336408 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 276228 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 13160 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 220908 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 82584 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 5028 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2DArray'. (Read 84 bytes but expected 13981376 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Texture2DArray'. (Read 84 bytes but expected 13981376 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'GameObject'. (Read 15 bytes but expected 95 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'ParticleSystem'. (Read 6752 bytes but expected 7408 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'ParticleSystemRenderer'. (Read 240 bytes but expected 272 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'TerrainLayer'. (Read 148 bytes but expected 176 bytes) (Filename: Line: 2344) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 2792 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) A scripted object (script unknown or not yet loaded) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) Mismatched serialization in the builtin class 'TerrainData'. (Read 164 bytes but expected 1067472 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'TerrainLayer'. (Read 148 bytes but expected 172 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 33508 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'Mesh'. (Read 288 bytes but expected 33964 bytes) (Filename: Line: 2344) Mismatched serialization in the builtin class 'TerrainLayer'. (Read 148 bytes but expected 164 bytes) (Filename: Line: 2344) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 13) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_DetailAlbedoMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_DetailNormalMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_DetailMask': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_DetailAlbedoMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_DetailNormalMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_ParallaxMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_OcclusionMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_DetailAlbedoMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_DetailNormalMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_EmissionMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_OcclusionMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_OcclusionMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_DetailAlbedoMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_DetailNormalMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_EmissionMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_DetailAlbedoMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_DetailNormalMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_OcclusionMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MainTex': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_BumpMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_MetallicGlossMap': Dimensions must match (Filename: Line: 42) Error assigning any texture to 2D texture property '_Texture_Splat_2': Dimensions must match (Filename: Line: 42) UnloadTime: 22.198600 ms Crash!!! SymInit: Symbol-SearchPath: '.;E:\Steam\steamapps\common\Last Epoch;E:\Steam\steamapps\common\Last Epoch;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Antonis Kalkanof' OS-Version: 10.0.0 E:\Steam\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF635A00000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFE5DFB0000), size: 2052096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1110 C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFE5D310000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFE5BB00000), size: 2920448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 E:\Steam\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFE06150000), size: 26947584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\Windows\System32\USER32.dll:USER32.dll (00007FFE5C3C0000), size: 1703936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\Windows\System32\win32u.dll:win32u.dll (00007FFE5B990000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\Windows\System32\GDI32.dll:GDI32.dll (00007FFE5CBA0000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FFE5B6E0000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1110 C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFE5B7F0000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFE5B890000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\Windows\System32\ole32.dll:ole32.dll (00007FFE5DD00000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFE5C020000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFE55610000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\combase.dll:combase.dll (00007FFE5D5D0000), size: 3493888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FFE5DC60000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.546 C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFE5C350000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFE5C560000), size: 4661248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\Windows\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFE5BFC0000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\Windows\System32\bcrypt.dll:bcrypt.dll (00007FFE5BAD0000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\Windows\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFE5D490000), size: 704512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1052 C:\Windows\System32\sechost.dll:sechost.dll (00007FFE5C9E0000), size: 634880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FFE5CBD0000), size: 7598080 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFE5D9E0000), size: 839680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.985 C:\Windows\System32\IMM32.dll:IMM32.dll (00007FFE5D3D0000), size: 196608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFE50CC0000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFE15EC0000), size: 1200128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FFE5BDD0000), size: 1437696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FFE5D540000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFE539A0000), size: 1081344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFE59FA0000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 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SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.867 ========== OUTPUTTING STACK TRACE ================== 0x00007FFE06C2764E (UnityPlayer) UnityMain 0x00007FFE06C9F231 (UnityPlayer) UnityMain 0x00007FFE027E5633 (GameAssembly) WriteZStream 0x00007FFE0196B879 (GameAssembly) WriteZStream 0x00007FFE01969917 (GameAssembly) WriteZStream 0x00007FFE0128724C (GameAssembly) WriteZStream 0x00007FFE010FFDA0 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFE06A01820 (UnityPlayer) UnityMain 0x00007FFE06A12A93 (UnityPlayer) UnityMain 0x00007FFE06A1B9A3 (UnityPlayer) UnityMain 0x00007FFE06A1B4BF (UnityPlayer) UnityMain 0x00007FFE06A1B72C (UnityPlayer) UnityMain 0x00007FFE06A5A08D (UnityPlayer) UnityMain 0x00007FFE06A5A509 (UnityPlayer) UnityMain 0x00007FFE068F94DD (UnityPlayer) UnityMain 0x00007FFE068FAFC0 (UnityPlayer) UnityMain 0x00007FFE068F9B8B (UnityPlayer) UnityMain 0x00007FFE068FBF89 (UnityPlayer) UnityMain 0x00007FFE068FC1FE (UnityPlayer) UnityMain 0x00007FFE068FBC19 (UnityPlayer) UnityMain 0x00007FFE068E41C7 (UnityPlayer) UnityMain 0x00007FFE068E4263 (UnityPlayer) UnityMain 0x00007FFE068E669C (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE06695E2E) 0x00007FFE06695E2E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE06694B8A) 0x00007FFE06694B8A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE06698D68) 0x00007FFE06698D68 (UnityPlayer) (function-name not available) 0x00007FFE0669C86B (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF635A011F2) 0x00007FF635A011F2 (Last Epoch) (function-name not available) 0x00007FFE5D327034 (KERNEL32) BaseThreadInitThunk 0x00007FFE5E002651 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/ANTONI~1/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes