Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path D:/Games/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1660 (ID=0x2184) Vendor: VRAM: 5991 MB Driver: 27.21.14.6647 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'AccelByteManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 1.565800 ms The referenced script (NetworkedDebug) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing! (Filename: Line: 334) game version: 0.8.2c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 3.602900 ms Unloading 599 unused Assets to reduce memory usage. Loaded Objects now: 620591. Total: 761.362600 ms (FindLiveObjects: 21.923400 ms CreateObjectMapping: 61.316400 ms MarkObjects: 677.045000 ms DeleteObjects: 1.077200 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) AccelByte.Server.MatchRequestCallback:Invoke(MatchRequest) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__85_0(Result`1) AccelByte.Server.MatchRequestCallback:Invoke(MatchRequest) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/stewa/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Runs are no longer set back on death UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithRunsManager:setBackRun(MonolithRun) MonolithRunsManager:loadRuns() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) M1A-Crafting Slot Manager Init UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Initialize() ItemContainersManager:OnCharLoaded() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.4484234 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 10) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AccelByte.Server.MatchRequestCallback:Invoke(MatchRequest) AccelByte.Server.MatchRequestCallback:Invoke(MatchRequest) InventoryCloseAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 399 unused Assets to reduce memory usage. Loaded Objects now: 673012. Total: 843.727000 ms (FindLiveObjects: 31.309100 ms CreateObjectMapping: 60.685200 ms MarkObjects: 750.503400 ms DeleteObjects: 1.228300 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 1.44 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 9.844900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 419 unused Assets to reduce memory usage. Loaded Objects now: 685845. Total: 858.812100 ms (FindLiveObjects: 28.389800 ms CreateObjectMapping: 62.837000 ms MarkObjects: 764.811600 ms DeleteObjects: 2.773100 ms) PreLoading Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.000164032 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 694506. Total: 879.776000 ms (FindLiveObjects: 33.858100 ms CreateObjectMapping: 66.832500 ms MarkObjects: 778.046200 ms DeleteObjects: 1.038700 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load MonolithHub 0.90 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) Unloading 44 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 15.931300 ms Unloading 770 unused Assets to reduce memory usage. Loaded Objects now: 711517. Total: 877.659800 ms (FindLiveObjects: 29.972300 ms CreateObjectMapping: 65.424400 ms MarkObjects: 779.417100 ms DeleteObjects: 2.845100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 711517. Total: 874.551500 ms (FindLiveObjects: 29.693400 ms CreateObjectMapping: 65.561300 ms MarkObjects: 778.374800 ms DeleteObjects: 0.921600 ms) PreLoading Scene: M_D30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 15557828 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 2.411911 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() InventoryCloseAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UserLoginCompletedEventHandler:Invoke(Object, UserLoginCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 759621. Total: 941.017400 ms (FindLiveObjects: 34.208300 ms CreateObjectMapping: 78.845600 ms MarkObjects: 826.968800 ms DeleteObjects: 0.994200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_D30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_D30 3.37 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Could not allocate memory: System out of memory! Trying to allocate: 13981280B with 32 alignment. MemoryLabel: Texture Allocation happened at: Line:185 in Memory overview [ ALLOC_TEMP_THREAD ] used: 471066B | peak: 0B | reserved: 3571712B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 42991616B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 13631488B [ ALLOC_TEMP_JOB_ASYNC ] used: 34446516B | peak: 0B | reserved: 359661568B [ ALLOC_DEFAULT ] used: 414312853B | peak: 0B | reserved: 456880128B [ ALLOC_GFX ] used: 328471498B | peak: 0B | reserved: 332410880B [ ALLOC_CACHEOBJECTS ] used: 1454241432B | peak: 0B | reserved: 1576448000B [ ALLOC_TYPETREE ] used: 7362128B | peak: 0B | reserved: 12582912B d3d11: failed to create 2D texture id=9712 width=2048 height=2048 mips=12 dxgifmt=71 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture id=9714 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) Could not allocate memory: System out of memory! Trying to allocate: 13981280B with 32 alignment. MemoryLabel: Texture Allocation happened at: Line:185 in Memory overview [ ALLOC_TEMP_THREAD ] used: 471066B | peak: 0B | reserved: 3571712B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 42991616B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 13631488B [ ALLOC_TEMP_JOB_ASYNC ] used: 34446516B | peak: 0B | reserved: 359661568B [ ALLOC_DEFAULT ] used: 414312853B | peak: 0B | reserved: 456880128B [ ALLOC_GFX ] used: 328471498B | peak: 0B | reserved: 332410880B [ ALLOC_CACHEOBJECTS ] used: 1454241432B | peak: 0B | reserved: 1576448000B [ ALLOC_TYPETREE ] used: 7362128B | peak: 0B | reserved: 12582912B (Filename: Line: 1503) d3d11: failed to create 2D texture id=9716 width=2048 height=2048 mips=12 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9712 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=9714 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=9716 [D3D error was 80070057] (Filename: Line: 536) Crash!!! d3d11: failed to create 2D texture id=9722 width=2048 height=2048 mips=12 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture id=9726 width=2048 height=2048 mips=12 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture id=9730 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture id=9746 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) SymInit: Symbol-SearchPath: '.;D:\Games\SteamLibrary\steamapps\common\Last Epoch;D:\Games\SteamLibrary\steamapps\common\Last Epoch;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'stewa' OS-Version: 10.0.0 d3d11: failed to create 2D texture id=9750 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) D:\Games\SteamLibrary\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF744FD0000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFB9C5B0000), size: 2052096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.964 d3d11: failed to create 2D texture shader resource view id=9722 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=9752 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9726 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=9730 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=9746 [D3D error was 80070057] (Filename: Line: 536) C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFB9AA80000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.928 d3d11: failed to create 2D texture shader resource view id=9750 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=9752 [D3D error was 80070057] (Filename: Line: 536) C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFB9A1F0000), size: 2916352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.964 D:\Games\SteamLibrary\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFB2C300000), size: 26947584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFB9A7A0000), size: 1703936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFB9A4C0000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.985 d3d11: failed to create 2D texture id=9758 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFB9B8E0000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFB99EA0000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.928 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFB9A570000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFB9A010000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFB9BE20000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFB9AB40000), size: 1224704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.928 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFB9AD20000), size: 3493888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.928 d3d11: failed to create 2D texture shader resource view id=9758 [D3D error was 80070057] (Filename: Line: 536) C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFB9B110000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFB9A940000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.546 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFB9C100000), size: 4624384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFB99CF0000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFB9A1C0000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFB9AC70000), size: 704512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.610 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFB948F0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFB9A9E0000), size: 634880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFB9B190000), size: 7610368 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.964 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFB9BD50000), size: 839680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.985 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFB9BBA0000), size: 196608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFB99D40000), size: 1437696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFB51E40000), size: 1204224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.928 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFB9B990000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFB8A720000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFB93920000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 d3d11: failed to create 2D texture id=9460 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9460 [D3D error was 80070057] (Filename: Line: 536) C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFB97240000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFB985F0000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFB50440000), size: 2007040 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.54.98.72 d3d11: failed to create 2D texture id=9468 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9468 [D3D error was 80070057] (Filename: Line: 536) C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFB9BA60000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFB97C60000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFB9A4F0000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 d3d11: failed to create buffer (target 0x2 mode 0 size 2376) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 1456) [0x8007000E] C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFB97750000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 d3d11: failed to create 2D texture id=9516 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9516 [D3D error was 80070057] (Filename: Line: 536) C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFB9BA70000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.964 C:\WINDOWS\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FFB97E60000), size: 7929856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.964 C:\WINDOWS\SYSTEM32\Wldp.dll:Wldp.dll (00007FFB99760000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 C:\WINDOWS\SYSTEM32\profapi.dll:profapi.dll (00007FFB99C30000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 D:\Games\SteamLibrary\steamapps\common\Last Epoch\GameAssembly.dll:GameAssembly.dll (00007FFB27F00000), size: 71274496 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFB99170000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 d3d11: failed to create 2D texture id=9522 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9522 [D3D error was 80070057] (Filename: Line: 536) C:\WINDOWS\system32\mswsock.dll:mswsock.dll (00007FFB994D0000), size: 434176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFB9BC30000), size: 1134592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.964 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFB95D80000), size: 2506752 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFB98630000), size: 999424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.964 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d71d3f5ea7618cbb\nvldumdx.dll:nvldumdx.dll (00007FFB911F0000), size: 1069056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 27.21.14.6647 C:\WINDOWS\SYSTEM32\msasn1.dll:msasn1.dll (00007FFB998E0000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFB945F0000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\SYSTEM32\cryptbase.dll:cryptbase.dll (00007FFB996A0000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\WINTRUST.DLL:WINTRUST.DLL (00007FFB99FB0000), size: 393216 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.804 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FFB9B170000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFB996B0000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFB98E00000), size: 212992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d71d3f5ea7618cbb\nvwgf2umx.dll:nvwgf2umx.dll (00007FFB609D0000), size: 74567680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 27.21.14.6647 C:\WINDOWS\system32\nvspcap64.dll:nvspcap64.dll (00007FFB509D0000), size: 2875392 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.22.0.32 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFB98A30000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FFB917F0000), size: 241664 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 d3d11: failed to create 2D texture id=9526 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9526 [D3D error was 80070057] (Filename: Line: 536) C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFB9A6F0000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFB87760000), size: 69632 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFB87650000), size: 606208 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFB86CE0000), size: 81920 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.844 d3d11: failed to create 2D texture id=9528 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9528 [D3D error was 80070057] (Filename: Line: 536) C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFB86D00000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\amsi.dll:amsi.dll (00007FFB85A50000), size: 102400 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFB99BB0000), size: 188416 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.572 C:\ProgramData\CheckPoint\ZoneAlarm\Data\avsys\temp\sdk8\Amsi\amsi_plugin64.dll.62f40ec71c1d48462647531a61f7b7ee:amsi_plugin64.dll.62f40ec71c1d48462647531a61f7b7ee (00007FFB56730000), size: 212992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2.4.0.989 C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFB93AA0000), size: 544768 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.789 d3d11: failed to create 2D texture id=9530 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9530 [D3D error was 80070057] (Filename: Line: 536) C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFB99AA0000), size: 180224 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFB821C0000), size: 1576960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 d3d11: failed to create 2D texture id=9532 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9532 [D3D error was 80070057] (Filename: Line: 536) C:\WINDOWS\SYSTEM32\powrprof.dll:powrprof.dll (00007FFB992E0000), size: 307200 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FFB99150000), size: 73728 (result: 8), SymType: '-unknown-', PDB: '' C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFB97870000), size: 81920 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 9.18.944.0 C:\WINDOWS\SYSTEM32\dcomp.dll:dcomp.dll (00007FFB96870000), size: 1986560 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFB97A80000), size: 192512 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FFB91460000), size: 1019904 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.964 C:\WINDOWS\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFB972B0000), size: 991232 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFB96E00000), size: 3530752 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFB96710000), size: 1392640 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.928 d3d11: failed to create buffer (target 0x5 mode 0 size 59808) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 31488) [0x8007000E] C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFB91560000), size: 1314816 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.746 d3d11: failed to create buffer (target 0x5 mode 0 size 68172) [0x8007000E] C:\Windows\System32\WindowManagementAPI.dll:WindowManagementAPI.dll (00007FFB944D0000), size: 659456 (result: 8), SymType: '-unknown-', PDB: '' d3d11: failed to create buffer (target 0x5 mode 0 size 38480) [0x8007000E] C:\Windows\System32\InputHost.dll:InputHost.dll (00007FFB91300000), size: 1384448 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.906 d3d11: failed to create buffer (target 0x5 mode 0 size 504384) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 116124) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 416640) [0x8007000E] C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (00007FFB955C0000), size: 1011712 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 7.0.19041.867 d3d11: failed to create buffer (target 0x2 mode 0 size 94356) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 270432) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 58062) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 23856) [0x8007000E] C:\WINDOWS\SYSTEM32\twinapi.appcore.dll:twinapi.appcore.dll (00007FFB93D30000), size: 2101248 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.964 d3d11: failed to create buffer (target 0x5 mode 0 size 19104) [0x8007000E] d3d11: failed to create 2D texture id=9604 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9604 [D3D error was 80070057] (Filename: Line: 536) C:\WINDOWS\SYSTEM32\bthprops.cpl:bthprops.cpl (00007FFB71A40000), size: 286720 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.388 C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.844_none_ca00b6081b84eb1d\comctl32.dll:comctl32.dll (00007FFB87170000), size: 2727936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.10.19041.844 C:\WINDOWS\SYSTEM32\xinput1_4.DLL:xinput1_4.DLL (00007FFB78640000), size: 69632 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFB9B910000), size: 32768 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.610 d3d11: failed to create 2D texture id=9606 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9606 [D3D error was 80070057] (Filename: Line: 536) C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFB94AA0000), size: 94208 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFB94A00000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 ========== OUTPUTTING STACK TRACE ================== d3d11: failed to create 2D texture id=9608 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9608 [D3D error was 80070057] (Filename: Line: 536) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFB2D0D074B) 0x00007FFB2D0D074B (UnityPlayer) (function-name not available) d3d11: failed to create 2D texture id=9610 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9610 [D3D error was 80070057] (Filename: Line: 536) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFB2D0D025A) 0x00007FFB2D0D025A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFB2C88DC82) 0x00007FFB2C88DC82 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFB2C88BB4E) 0x00007FFB2C88BB4E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFB2C88EBEC) 0x00007FFB2C88EBEC (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFB2C964303) 0x00007FFB2C964303 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFB2C95FC41) 0x00007FFB2C95FC41 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFB2CC04BB3) 0x00007FFB2CC04BB3 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFB2CBFBF99) 0x00007FFB2CBFBF99 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFB2CBFA546) 0x00007FFB2CBFA546 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFB2CAAA766) 0x00007FFB2CAAA766 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFB2CAAB220) 0x00007FFB2CAAB220 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFB2CAAB53C) 0x00007FFB2CAAB53C (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFB2CAAB5A9) 0x00007FFB2CAAB5A9 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFB2CB3BEF8) 0x00007FFB2CB3BEF8 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFB9AA97034) 0x00007FFB9AA97034 (KERNEL32) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFB9C602651) 0x00007FFB9C602651 (ntdll) (function-name not available) ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/stewa/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes d3d11: failed to create 2D texture id=9616 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9616 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=9622 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9622 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=9626 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9626 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create buffer (target 0x5 mode 0 size 100656) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 11988) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 4413700) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 305694) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 14784) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 15120) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 59328) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 22848) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 12096) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 312192) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 60696) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 72672) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 16320) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 29376) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 20064) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 117888) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 13368) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 8352) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 960) [0x8007000E] d3d11: failed to create 2D texture id=9718 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9718 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=9734 width=2048 height=2048 mips=12 dxgifmt=28 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9734 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=9736 width=2048 height=2048 mips=12 dxgifmt=28 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9736 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create buffer (target 0x5 mode 0 size 84112) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 16140) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 70000) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 13116) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 46424) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 8064) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 246096) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 28794) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 241824) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 241824) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 27750) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 37944) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 27936) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 18792) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 737040) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 60966) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 109648) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 11160) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 88368) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 7776) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 38640) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 37632) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 23184) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 45408) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 48552) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 276528) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 21636) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 18648) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 33216) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 48288) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 18592) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 22512) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 36912) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 52656) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 7368) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 116032) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 6456) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 951272) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 888440) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 63150) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 99568) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 6252) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 370160) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 27012) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 13056) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 816) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 117264) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 7824) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 20640) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 16896) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 1056) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 81312) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 5124) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 123456) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 8928) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 276248) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 19338) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 67872) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 3792) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 53984) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 2952) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 1179840) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 73632) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 43728) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 7920) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 108672) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 17088) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 159600) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 26184) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 25248) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 3090) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 6096) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 198000) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 21798) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 53664) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 5688) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 266832) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 23430) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 27360) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 3282) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 52840) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 10568) [0x8007000E] d3d11: failed to create buffer (target 0x1 mode 0 size 42272) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 12744) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 14400) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 2340) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 12672) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 9744) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 1176) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 37200) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 6216) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 32544) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 5052) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 24768) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 3108) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 5136) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 804) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 4560) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 3744) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 9936) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 1572) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 8784) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 7008) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 840) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 67392) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 9348) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 46704) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 7596) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 35040) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 4680) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 1632) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 12624) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 1050) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 4032) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 5520) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 4560) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 6000) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 828) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 144336) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 15648) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 3600) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 12656) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 1128) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 6768) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 936) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 57360) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 6180) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 23952) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 2940) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 26208) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 1740) [0x8007000E] d3d11: failed to create buffer (target 0x5 mode 0 size 76392) [0x8007000E] d3d11: failed to create buffer (target 0x2 mode 0 size 19362) [0x8007000E]