Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path E:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4080 (ID=0x2704) Vendor: VRAM: 16064 MB Driver: 31.0.15.2824 The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__114.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeNetworkManagers () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Services.d__114:MoveNext() LE.Services.ServiceProvider:InitializeNetworkManagers() LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__108.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeCosmosConfiguration () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__107.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__107.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 105.543500 ms game version: 0.9.1c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = GameServerIP = GameServerPort = PlayFabTitleId = EnableQueues = False Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ActiveBasedOnFloatingPlayerNameSetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 7) UnloadTime: 124.200100 ms LoginController ShowPanel LandingZone UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 552 unused Assets to reduce memory usage. Loaded Objects now: 565526. Total: 857.167600 ms (FindLiveObjects: 46.406300 ms CreateObjectMapping: 73.086800 ms MarkObjects: 736.176900 ms DeleteObjects: 1.496600 ms) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) LoginController EnterState None -> CheckForSteam UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel AttemptingSteamLogin UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState CheckForSteam -> LoginPlayer UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() SurvivedDownedStateAction:Invoke() UnityEngine.Video.EventHandler:Invoke(VideoPlayer) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LoginPlayer UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() SurvivedDownedStateAction:Invoke() UnityEngine.Video.EventHandler:Invoke(VideoPlayer) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState LoginPlayer -> LandingZone UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() SurvivedDownedStateAction:Invoke() UnityEngine.Video.EventHandler:Invoke(VideoPlayer) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__26:MoveNext() SurvivedDownedStateAction:Invoke() UnityEngine.Video.EventHandler:Invoke(VideoPlayer) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__27:MoveNext() SurvivedDownedStateAction:Invoke() UnityEngine.Video.EventHandler:Invoke(VideoPlayer) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) UnityEngine.Video.EventHandler:Invoke(VideoPlayer) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SurvivedDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LandingZone UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() SurvivedDownedStateAction:Invoke() UnityEngine.Video.EventHandler:Invoke(VideoPlayer) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__26:MoveNext() SurvivedDownedStateAction:Invoke() UnityEngine.Video.EventHandler:Invoke(VideoPlayer) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__27:MoveNext() SurvivedDownedStateAction:Invoke() UnityEngine.Video.EventHandler:Invoke(VideoPlayer) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) UnityEngine.Video.EventHandler:Invoke(VideoPlayer) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SurvivedDownedStateAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:56:46.6922447+00:00 LoginController EnterState LandingZone -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__16:MoveNext() SurvivedDownedStateAction:Invoke() UnityEngine.Video.EventHandler:Invoke(VideoPlayer) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() SurvivedDownedStateAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:56:51.8520759+00:00 [Addressables] Object with name: MainPlayer wasn't preloaded In Zone CharacterSelectScene. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() SurvivedDownedStateAction:Invoke() UnityEngine.Video.EventHandler:Invoke(VideoPlayer) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__51`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() SurvivedDownedStateAction:Invoke() UnityEngine.Video.EventHandler:Invoke(VideoPlayer) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() PointsChangesAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() SurvivedDownedStateAction:Invoke() UnityEngine.Video.EventHandler:Invoke(VideoPlayer) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__51`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() SurvivedDownedStateAction:Invoke() UnityEngine.Video.EventHandler:Invoke(VideoPlayer) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() PointsChangesAction:Invoke() [ line 648] (Filename: Line: 648) 2023-06-10T08:56:52.6743848+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:56:52.7262463+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LocalTreeData.getClassID () [0x00000] in <00000000000000000000000000000000>:0 at FloatingHealthBarAttacher.CreateHealthBarForPlayer (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.CancelEventHandler.Invoke (System.Object sender, System.ComponentModel.CancelEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager.ActorVisualsCreated (ActorVisuals actorVisuals, Alignment alignment) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.initialiseAlignment (Alignment newAlignment) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.Init () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 14) Unloading 106303 unused Assets to reduce memory usage. Loaded Objects now: 634792. Total: 1038.876800 ms (FindLiveObjects: 34.154200 ms CreateObjectMapping: 89.378200 ms MarkObjects: 863.607900 ms DeleteObjects: 51.736100 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 37.164900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2023-06-10T08:57:03.8223427+00:00 No spawn found with TransitionInfo, Falling back to old spawn selection LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerSpawnManager:HandleDefaultTransition(Actor, TransitionInfo) d__19:MoveNext() PlayerSpawnManager:PlacePlayer(UserIdentity, Actor, TransitionInfo, String, CancellationToken) d__13:MoveNext() PlayerSpawnManager:onSceneLoad(String, String) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SurvivedDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.Video.EventHandler:Invoke(VideoPlayer) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:03.9330465+00:00 Time to Single load 'EoT' 9.30 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SurvivedDownedStateAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.Video.EventHandler:Invoke(VideoPlayer) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 997 unused Assets to reduce memory usage. Loaded Objects now: 658698. Total: 974.373600 ms (FindLiveObjects: 32.549200 ms CreateObjectMapping: 69.713400 ms MarkObjects: 868.066700 ms DeleteObjects: 4.043500 ms) 2023-06-10T08:57:17.7898213+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.LootFilterKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:19.5721065+00:00 Could not complete callbacks for item filter changed! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:AddRuleButton() SurvivedDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.CancelEventHandler:Invoke(Object, CancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:19.5741020+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.SaveFilter (System.String overrideName, System.Boolean checkIfAlreadyExisting) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.AddRuleButton () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.CancelEventHandler.Invoke (System.Object sender, System.ComponentModel.CancelEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:AddRuleButton() SurvivedDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.CancelEventHandler:Invoke(Object, CancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:20.2473017+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:23.4158627+00:00 Could not complete callbacks for item filter changed! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:23.4168604+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.SaveFilter (System.String overrideName, System.Boolean checkIfAlreadyExisting) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.RuleEditor_OnEditorClose (ItemFiltering.Rule original, ItemFiltering.Rule modified, RuleUI+PanelMode mode) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`3[T1,T2,T3].Invoke (T1 arg1, T2 arg2, T3 arg3) [0x00000] in <00000000000000000000000000000000>:0 at RuleUI.ClosePanel (System.Boolean propagateChanges) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:23.4198527+00:00 Could not complete callbacks for item filter changed! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) UIBase:closeLootFilterPanel() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:23.4208505+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.SaveFilter (System.String overrideName, System.Boolean checkIfAlreadyExisting) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) UIBase:closeLootFilterPanel() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:24.6824919+00:00 Could not complete callbacks for item filter changed! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() UIBase:CloseAllLeft(Boolean) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:24.6844869+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.SaveFilter (System.String overrideName, System.Boolean checkIfAlreadyExisting) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.RuleEditor_OnEditorClose (ItemFiltering.Rule original, ItemFiltering.Rule modified, RuleUI+PanelMode mode) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`3[T1,T2,T3].Invoke (T1 arg1, T2 arg2, T3 arg3) [0x00000] in <00000000000000000000000000000000>:0 at RuleUI.ClosePanel (System.Boolean propagateChanges) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.LootFilterKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() UIBase:CloseAllLeft(Boolean) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:24.6884762+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.LootFilterKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:24.7662680+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:32.6922797+00:00 Could not complete callbacks for item filter changed! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() SurvivedDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.CancelEventHandler:Invoke(Object, CancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:32.6932770+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.SaveFilter (System.String overrideName, System.Boolean checkIfAlreadyExisting) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.RuleEditor_OnEditorClose (ItemFiltering.Rule original, ItemFiltering.Rule modified, RuleUI+PanelMode mode) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`3[T1,T2,T3].Invoke (T1 arg1, T2 arg2, T3 arg3) [0x00000] in <00000000000000000000000000000000>:0 at RuleUI.ClosePanel (System.Boolean propagateChanges) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.CancelEventHandler.Invoke (System.Object sender, System.ComponentModel.CancelEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() SurvivedDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.CancelEventHandler:Invoke(Object, CancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:32.6962684+00:00 Could not complete callbacks for item filter changed! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) UIBase:closeLootFilterPanel() SurvivedDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.CancelEventHandler:Invoke(Object, CancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:32.6972664+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.SaveFilter (System.String overrideName, System.Boolean checkIfAlreadyExisting) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.CancelEventHandler.Invoke (System.Object sender, System.ComponentModel.CancelEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) UIBase:closeLootFilterPanel() SurvivedDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.CancelEventHandler:Invoke(Object, CancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:34.4087054+00:00 Could not complete callbacks for item filter changed! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() UIBase:CloseAllLeft(Boolean) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:34.4097028+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.SaveFilter (System.String overrideName, System.Boolean checkIfAlreadyExisting) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.RuleEditor_OnEditorClose (ItemFiltering.Rule original, ItemFiltering.Rule modified, RuleUI+PanelMode mode) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`3[T1,T2,T3].Invoke (T1 arg1, T2 arg2, T3 arg3) [0x00000] in <00000000000000000000000000000000>:0 at RuleUI.ClosePanel (System.Boolean propagateChanges) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.LootFilterKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() UIBase:CloseAllLeft(Boolean) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:34.4146900+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.LootFilterKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:34.5612972+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:37.0167518+00:00 Could not complete callbacks for item filter changed! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() SurvivedDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.CancelEventHandler:Invoke(Object, CancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:37.0187464+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.SaveFilter (System.String overrideName, System.Boolean checkIfAlreadyExisting) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.RuleEditor_OnEditorClose (ItemFiltering.Rule original, ItemFiltering.Rule modified, RuleUI+PanelMode mode) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`3[T1,T2,T3].Invoke (T1 arg1, T2 arg2, T3 arg3) [0x00000] in <00000000000000000000000000000000>:0 at RuleUI.ClosePanel (System.Boolean propagateChanges) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.CancelEventHandler.Invoke (System.Object sender, System.ComponentModel.CancelEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() SurvivedDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.CancelEventHandler:Invoke(Object, CancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:37.0217383+00:00 Could not complete callbacks for item filter changed! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) UIBase:closeLootFilterPanel() SurvivedDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.CancelEventHandler:Invoke(Object, CancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:37.0227362+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.SaveFilter (System.String overrideName, System.Boolean checkIfAlreadyExisting) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.CancelEventHandler.Invoke (System.Object sender, System.ComponentModel.CancelEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) UIBase:closeLootFilterPanel() SurvivedDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.CancelEventHandler:Invoke(Object, CancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:38.4823518+00:00 Could not complete callbacks for item filter changed! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() UIBase:CloseAllLeft(Boolean) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:38.4833490+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.SaveFilter (System.String overrideName, System.Boolean checkIfAlreadyExisting) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.RuleEditor_OnEditorClose (ItemFiltering.Rule original, ItemFiltering.Rule modified, RuleUI+PanelMode mode) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`3[T1,T2,T3].Invoke (T1 arg1, T2 arg2, T3 arg3) [0x00000] in <00000000000000000000000000000000>:0 at RuleUI.ClosePanel (System.Boolean propagateChanges) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.LootFilterKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() UIBase:CloseAllLeft(Boolean) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:38.4893336+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.LootFilterKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:39.0698093+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:43.6302026+00:00 Could not complete callbacks for item filter changed! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:43.6312002+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.SaveFilter (System.String overrideName, System.Boolean checkIfAlreadyExisting) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.RuleEditor_OnEditorClose (ItemFiltering.Rule original, ItemFiltering.Rule modified, RuleUI+PanelMode mode) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`3[T1,T2,T3].Invoke (T1 arg1, T2 arg2, T3 arg3) [0x00000] in <00000000000000000000000000000000>:0 at RuleUI.ClosePanel (System.Boolean propagateChanges) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:43.6341926+00:00 Could not complete callbacks for item filter changed! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) UIBase:closeLootFilterPanel() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:43.6351896+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.SaveFilter (System.String overrideName, System.Boolean checkIfAlreadyExisting) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) UIBase:closeLootFilterPanel() UIBase:closeAll(Boolean, Boolean, Boolean, Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:44.0301598+00:00 Could not complete callbacks for item filter changed! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() UIBase:CloseAllLeft(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMenu(Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:44.0311576+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.SaveFilter (System.String overrideName, System.Boolean checkIfAlreadyExisting) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.RuleEditor_OnEditorClose (ItemFiltering.Rule original, ItemFiltering.Rule modified, RuleUI+PanelMode mode) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`3[T1,T2,T3].Invoke (T1 arg1, T2 arg2, T3 arg3) [0x00000] in <00000000000000000000000000000000>:0 at RuleUI.ClosePanel (System.Boolean propagateChanges) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMenu (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() UIBase:CloseAllLeft(Boolean) UIBase:closeAllCentre(Boolean) UIBase:openMenu(Boolean) UIBase:ExitKeyDown() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:44.9227741+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AudioSettings+AudioConfigurationChangeHandler.Invoke (System.Boolean deviceWasChanged) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.CancelEventHandler.Invoke (System.Object sender, System.ComponentModel.CancelEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UIBase:openSettings(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.CancelEventHandler:Invoke(Object, CancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:57:44.9302610+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) SettingsUIManager:EnableGameplayTab() SettingsUIManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:58:08.1555957+00:00 Could not complete callbacks for item filter changed! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() UIBase:CloseAllLeft(Boolean) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:58:08.1575908+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.SaveFilter (System.String overrideName, System.Boolean checkIfAlreadyExisting) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.RuleEditor_OnEditorClose (ItemFiltering.Rule original, ItemFiltering.Rule modified, RuleUI+PanelMode mode) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`3[T1,T2,T3].Invoke (T1 arg1, T2 arg2, T3 arg3) [0x00000] in <00000000000000000000000000000000>:0 at RuleUI.ClosePanel (System.Boolean propagateChanges) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.LootFilterKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() UIBase:CloseAllLeft(Boolean) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:58:08.1615799+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.LootFilterKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:58:08.4423399+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:58:16.5867583+00:00 Could not complete callbacks for item filter changed! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) AddLootFilterModal:CreateLootFilter() SurvivedDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.CancelEventHandler:Invoke(Object, CancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:58:16.5877560+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.SaveFilter (System.String overrideName, System.Boolean checkIfAlreadyExisting) [0x00000] in <00000000000000000000000000000000>:0 at AddLootFilterModal.CreateLootFilter () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.CancelEventHandler.Invoke (System.Object sender, System.ComponentModel.CancelEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) AddLootFilterModal:CreateLootFilter() SurvivedDownedStateAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.ComponentModel.CancelEventHandler:Invoke(Object, CancelEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:58:16.6116920+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.CancelEventHandler.Invoke (System.Object sender, System.ComponentModel.CancelEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:58:16.7249003+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-06-10T08:58:18.9076136+00:00 System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlTextReaderImpl.Read () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.XmlReader.MoveToContent () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.GetFilterFileList () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.PopulateFilterSelector (System.String selectedName) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+SurvivedDownedStateAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.CancelEventHandler.Invoke (System.Object sender, System.ComponentModel.CancelEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)