Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 Ti (ID=0x1f95) Vendor: VRAM: 3964 MB Driver: 27.21.14.5709 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'MainPlayer 2018-12-08') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 7.292200 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: 0.8.1c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.406200 ms Unloading 569 unused Assets to reduce memory usage. Loaded Objects now: 503719. Total: 648.504500 ms (FindLiveObjects: 22.973700 ms CreateObjectMapping: 65.344500 ms MarkObjects: 559.306000 ms DeleteObjects: 0.879500 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__85_0(Result`1) UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Zach/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Unloading 824 unused Assets to reduce memory usage. Loaded Objects now: 527185. Total: 908.551500 ms (FindLiveObjects: 29.351200 ms CreateObjectMapping: 72.475000 ms MarkObjects: 801.788700 ms DeleteObjects: 4.936400 ms) Time to load EmptyForLoading 1.03 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 5.820500 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 546945. Total: 1003.232000 ms (FindLiveObjects: 36.096500 ms CreateObjectMapping: 86.835000 ms MarkObjects: 879.524300 ms DeleteObjects: 0.775300 ms) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 2802 unused Assets to reduce memory usage. Loaded Objects now: 572962. Total: 1190.198000 ms (FindLiveObjects: 45.619500 ms CreateObjectMapping: 89.205300 ms MarkObjects: 1049.615900 ms DeleteObjects: 5.756800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 572962. Total: 1057.185200 ms (FindLiveObjects: 34.375800 ms CreateObjectMapping: 77.376700 ms MarkObjects: 944.728900 ms DeleteObjects: 0.703000 ms) Time to load EmptyForLoading 2.29 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 45 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.279600 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 613014. Total: 1132.251700 ms (FindLiveObjects: 36.596400 ms CreateObjectMapping: 79.126300 ms MarkObjects: 1015.668800 ms DeleteObjects: 0.858900 ms) loading scene: M_M40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 752 unused Assets to reduce memory usage. Loaded Objects now: 574825. Total: 1144.401200 ms (FindLiveObjects: 39.251500 ms CreateObjectMapping: 86.658400 ms MarkObjects: 1016.532300 ms DeleteObjects: 1.958500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 574825. Total: 1054.574400 ms (FindLiveObjects: 33.956400 ms CreateObjectMapping: 75.612900 ms MarkObjects: 944.212200 ms DeleteObjects: 0.792300 ms) Time to load EmptyForLoading 2.25 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 1) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable) UnloadTime: 5.370800 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 637149. Total: 1106.036400 ms (FindLiveObjects: 44.300400 ms CreateObjectMapping: 78.057700 ms MarkObjects: 982.750500 ms DeleteObjects: 0.927000 ms) Shrine spawn rate multiplier from zone size | 0.7221652 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 11462 unused Assets to reduce memory usage. Loaded Objects now: 723469. Total: 1327.877600 ms (FindLiveObjects: 51.192500 ms CreateObjectMapping: 118.927400 ms MarkObjects: 1144.247100 ms DeleteObjects: 13.510100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 723469. Total: 1248.507700 ms (FindLiveObjects: 58.996600 ms CreateObjectMapping: 96.985500 ms MarkObjects: 1091.580500 ms DeleteObjects: 0.944500 ms) Time to load EmptyForLoading 2.76 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 7.129300 ms Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 727877. Total: 1218.778700 ms (FindLiveObjects: 48.961100 ms CreateObjectMapping: 97.202300 ms MarkObjects: 1071.538200 ms DeleteObjects: 1.076200 ms) loading scene: M_G90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 414 unused Assets to reduce memory usage. Loaded Objects now: 723428. Total: 1218.062500 ms (FindLiveObjects: 42.140000 ms CreateObjectMapping: 98.008400 ms MarkObjects: 1076.217800 ms DeleteObjects: 1.695800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 723428. Total: 1189.263500 ms (FindLiveObjects: 42.335300 ms CreateObjectMapping: 94.690800 ms MarkObjects: 1051.369400 ms DeleteObjects: 0.867400 ms) Time to load EmptyForLoading 2.44 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 40 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 8.001900 ms Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 774790. Total: 1283.760400 ms (FindLiveObjects: 47.459800 ms CreateObjectMapping: 111.718800 ms MarkObjects: 1123.502200 ms DeleteObjects: 1.078700 ms) Shrine spawn rate multiplier from zone size | 0.7655404 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 4403 unused Assets to reduce memory usage. Loaded Objects now: 728295. Total: 1472.118600 ms (FindLiveObjects: 62.904100 ms CreateObjectMapping: 151.583900 ms MarkObjects: 1248.774500 ms DeleteObjects: 8.855400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 728295. Total: 1569.453400 ms (FindLiveObjects: 57.641800 ms CreateObjectMapping: 125.698600 ms MarkObjects: 1383.631200 ms DeleteObjects: 2.480600 ms) Time to load EmptyForLoading 3.23 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 10.048500 ms Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 732643. Total: 1608.480200 ms (FindLiveObjects: 62.122900 ms CreateObjectMapping: 148.694000 ms MarkObjects: 1396.301600 ms DeleteObjects: 1.360900 ms) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_B20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 772 unused Assets to reduce memory usage. Loaded Objects now: 762193. Total: 1548.647200 ms (FindLiveObjects: 54.611300 ms CreateObjectMapping: 127.910000 ms MarkObjects: 1363.979600 ms DeleteObjects: 2.145800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 762193. Total: 1529.278900 ms (FindLiveObjects: 54.184800 ms CreateObjectMapping: 130.562100 ms MarkObjects: 1343.525800 ms DeleteObjects: 1.005300 ms) Time to load EmptyForLoading 3.15 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 18 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 10.039100 ms Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 976802. Total: 1707.020900 ms (FindLiveObjects: 77.384300 ms CreateObjectMapping: 156.442200 ms MarkObjects: 1471.906300 ms DeleteObjects: 1.287300 ms) Shrine spawn rate multiplier from zone size | 1.91615 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report ArgumentException: An item with the same key has already been added. Key: -211355814 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.MaterialReferenceManager.AddFontAsset (TMPro.TMP_FontAsset fontAsset) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.SetArraySizes (TMPro.TMP_Text+UnicodeChar[] chars) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Text.GetPreferredWidth () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.CalculateLayoutInputHorizontal () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.Rebuild (UnityEngine.UI.CanvasUpdate executing) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+characterLoadedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() characterLoadedAction:Invoke() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.OnPreRenderCanvas () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+characterLoadedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() characterLoadedAction:Invoke() (Filename: currently not available on il2cpp Line: -1) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 9880 unused Assets to reduce memory usage. Loaded Objects now: 763318. Total: 1592.942500 ms (FindLiveObjects: 66.238300 ms CreateObjectMapping: 153.311200 ms MarkObjects: 1356.053500 ms DeleteObjects: 17.338900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 763318. Total: 1350.605200 ms (FindLiveObjects: 49.277600 ms CreateObjectMapping: 117.534000 ms MarkObjects: 1182.815200 ms DeleteObjects: 0.977700 ms) Time to load EmptyForLoading 3.24 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 8.480900 ms Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 767681. Total: 1347.563300 ms (FindLiveObjects: 55.749300 ms CreateObjectMapping: 118.088600 ms MarkObjects: 1172.581600 ms DeleteObjects: 1.143100 ms) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_M10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 533 unused Assets to reduce memory usage. Loaded Objects now: 762774. Total: 1505.598800 ms (FindLiveObjects: 55.769400 ms CreateObjectMapping: 139.660700 ms MarkObjects: 1308.072100 ms DeleteObjects: 2.096000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 762736. Total: 1342.423700 ms (FindLiveObjects: 49.897900 ms CreateObjectMapping: 118.765700 ms MarkObjects: 1172.845500 ms DeleteObjects: 0.913900 ms) Time to load EmptyForLoading 2.91 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 36 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 9.178900 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 851158. Total: 1381.325000 ms (FindLiveObjects: 61.802200 ms CreateObjectMapping: 117.783800 ms MarkObjects: 1200.680800 ms DeleteObjects: 1.057400 ms) Shrine spawn rate multiplier from zone size | 0.90637 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 6846 unused Assets to reduce memory usage. Loaded Objects now: 763221. Total: 1604.834900 ms (FindLiveObjects: 74.841900 ms CreateObjectMapping: 140.339100 ms MarkObjects: 1377.676800 ms DeleteObjects: 11.976500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 763221. Total: 1366.385700 ms (FindLiveObjects: 49.877500 ms CreateObjectMapping: 119.046400 ms MarkObjects: 1196.540200 ms DeleteObjects: 0.920500 ms) Time to load EmptyForLoading 3.17 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 11.339800 ms Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 767278. Total: 1518.472800 ms (FindLiveObjects: 53.913500 ms CreateObjectMapping: 122.664700 ms MarkObjects: 1340.753900 ms DeleteObjects: 1.122900 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AuthenticateLogin.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Setting up 6 worker threads for Enlighten. Thread -> id: 15fc -> priority: 1 Thread -> id: 414c -> priority: 1 Thread -> id: 1ee8 -> priority: 1 Thread -> id: 2a18 -> priority: 1 Thread -> id: 5cc4 -> priority: 1 Thread -> id: 5684 -> priority: 1 Uploading Crash Report WebSocketInvalidStateException: Websocket is not open. at HybridWebSocket.WebSocket.Send (System.String message) [0x00000] in <00000000000000000000000000000000>:0 at PartyManager.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1)