Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3070 Ti (ID=0x2482) Vendor: VRAM: 8041 MB Driver: 31.0.15.2225 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:EditorReset() [ line 279] (Filename: Line: 279) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:EditorReset() [ line 279] (Filename: Line: 279) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:EditorReset() [ line 279] (Filename: Line: 279) Particle system meshes will only work with exactly one (1) sub mesh UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:EditorReset() [ line 279] (Filename: Line: 279) [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 2.326900 ms game version: 0.8.5f UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 3.942700 ms Unloading 597 unused Assets to reduce memory usage. Loaded Objects now: 683092. Total: 725.668000 ms (FindLiveObjects: 21.381000 ms CreateObjectMapping: 58.280800 ms MarkObjects: 644.939900 ms DeleteObjects: 1.065300 ms) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 648] (Filename: Line: 648) 'filter' is null! Did you add the 'CapitalizationManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.CapitalizationManager:logFilterIsNull() Crosstales.BWF.Manager.CapitalizationManager:ReplaceAll(String, Boolean, String, String) Crosstales.BWF.BWFManager:ReplaceAll(String, ManagerMask, String[]) ChatMessageVisuals:Initialize(ChatMsg) ChatManager:DrawChatMessage(ChatMsg) PlayerChangedAction:Invoke(GameObject) ChannelManager:Channel_OnMessageAdded(ChatChannel, ChatMsg) System.Action`2:Invoke(T1, T2) ChatChannel:AddMessage(ChatMsg) ChannelManager:SortMessage(ChatMsg) ChatManager:b__82_0(Result`1) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) AccelByte.Api.d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.Resources:Load(String) AilmentList:get() AilmentList:getAilment(AilmentID) NovaMutator:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'PunctuationManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.PunctuationManager:logFilterIsNull() Crosstales.BWF.Manager.PunctuationManager:ReplaceAll(String, Boolean, String, String) Crosstales.BWF.BWFManager:ReplaceAll(String, ManagerMask, String[]) ChatMessageVisuals:Initialize(ChatMsg) ChatManager:DrawChatMessage(ChatMsg) PlayerChangedAction:Invoke(GameObject) ChannelManager:Channel_OnMessageAdded(ChatChannel, ChatMsg) System.Action`2:Invoke(T1, T2) ChatChannel:AddMessage(ChatMsg) ChannelManager:SortMessage(ChatMsg) ChatManager:b__82_0(Result`1) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) AccelByte.Api.d__9:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.Resources:Load(String) AilmentList:get() AilmentList:getAilment(AilmentID) NovaMutator:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: Z10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.2596359 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() d__16:MoveNext() CharacterDataTracker:SetupCharacterFromData(CharacterData) LE.Services.d__20:MoveNext() LE.Services.AccelByteUserService:LE.Services.IUserService.StartPlayWithCharacter(CharacterData, CancellationToken) d__41:MoveNext() LocalCharacterSlots:LoadCharacterByData(CharacterData) d__33:MoveNext() CharacterSelect:LoadCharacterClick() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.OpenWriteCompletedEventHandler:Invoke(Object, OpenWriteCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 10) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LE.UI.Party.PartyOverviewController+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Party.PartyOverviewController.Init () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.UI.Party.d__8:MoveNext() LE.UI.Party.PartyOverviewController:Init() (Filename: currently not available on il2cpp Line: -1) Unloading 249 unused Assets to reduce memory usage. Loaded Objects now: 734567. Total: 859.466400 ms (FindLiveObjects: 36.923500 ms CreateObjectMapping: 68.425000 ms MarkObjects: 753.147700 ms DeleteObjects: 0.969900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene Z10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load Z10 1.40 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 6.619200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 689 unused Assets to reduce memory usage. Loaded Objects now: 745983. Total: 850.499500 ms (FindLiveObjects: 26.710300 ms CreateObjectMapping: 68.065000 ms MarkObjects: 753.236300 ms DeleteObjects: 2.487200 ms) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) UnityEngine.Windows.WebCam.OnCaptureResourceCreatedCallback:Invoke(PhotoCapture) BlockAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) d3d11: failed to create buffer (target 0x50 mode 0 size 1921104) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 1921104) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 1921104) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 1921104) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 1921104) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 1921104) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 1511136) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 1511136) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 1511136) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 1511136) [0x8007000E] d3d11: failed to create buffer (target 0x50 mode 0 size 1511136) [0x8007000E] D3D11: Failed to create RenderTexture (2048 x 2048 fmt 19 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 19 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 19 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (512 x 512 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 27 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 27 aa 1), error 0x8007000e (Filename: Line: 207) D3D11: Failed to create RenderTexture (2560 x 1440 fmt 23 aa 1), error 0x8007000e (Filename: Line: 207) Crash!!! A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/markt/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Last Epoch;C:\Program Files (x86)\Steam\steamapps\common\Last Epoch;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'markt' OS-Version: 10.0.0 C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF76AAD0000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FF8CF0B0000), size: 2064384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF8CDE10000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1889 C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF8CC900000), size: 2957312 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FF88E060000), size: 26947584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\Windows\System32\USER32.dll:USER32.dll (00007FF8CEBB0000), size: 1691648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 C:\Windows\System32\win32u.dll:win32u.dll (00007FF8CC8D0000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 C:\Windows\System32\GDI32.dll:GDI32.dll (00007FF8CE480000), size: 176128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FF8CC7C0000), size: 1110016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FF8CCEE0000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FF8CCF80000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\Windows\System32\ole32.dll:ole32.dll (00007FF8CEDF0000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1202 C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FF8CEF30000), size: 1200128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1806 C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FF8C64C0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FF8CD110000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.546 C:\Windows\System32\combase.dll:combase.dll (00007FF8CD300000), size: 3489792 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FF8CEB50000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2075 C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll (00007FF8CDFF0000), size: 4648960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1741 C:\Windows\System32\cfgmgr32.dll:cfgmgr32.dll (00007FF8CCBE0000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1620 C:\Windows\System32\bcrypt.dll:bcrypt.dll (00007FF8CCC30000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\Windows\System32\ADVAPI32.dll:ADVAPI32.dll (00007FF8CE860000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 C:\Windows\System32\sechost.dll:sechost.dll (00007FF8CED50000), size: 638976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1865 C:\Windows\System32\SHELL32.dll:SHELL32.dll (00007FF8CD660000), size: 7614464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2075 C:\Windows\System32\OLEAUT32.dll:OLEAUT32.dll (00007FF8CD1B0000), size: 839680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.985 C:\Windows\System32\IMM32.dll:IMM32.dll (00007FF8CE6D0000), size: 196608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FF8B5060000), size: 1208320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2075 C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FF8C2840000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FF8CCCD0000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1889 C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FF8CE7F0000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FF8CB040000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FF8BE5F0000), size: 1101824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2075 C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FF8B7EE0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2075 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FF892770000), size: 1605632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.56.99.26 C:\Windows\System32\PSAPI.DLL:PSAPI.DLL (00007FF8CF060000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FF8CA6A0000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1795) C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FF8CD080000), size: 532480 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1415 Graphics.CopyTexture could not find destination D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1800) Graphics.CopyTexture could not find destination D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1800) C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FF8CA1C0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 C:\Windows\System32\shcore.dll:shcore.dll (00007FF8CEAA0000), size: 708608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1865 C:\Windows\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FF8CA8A0000), size: 7933952 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 Graphics.CopyTexture could not find destination D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1800) C:\Windows\SYSTEM32\Wldp.dll:Wldp.dll (00007FF8CC220000), size: 196608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2075 C:\Windows\SYSTEM32\profapi.dll:profapi.dll (00007FF8CC700000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\GameAssembly.dll:GameAssembly.dll (00007FF887600000), size: 81186816 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FF8CBC20000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1865 Graphics.CopyTexture could not find destination D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1800) Graphics.CopyTexture could not find destination D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1800) C:\Windows\system32\mswsock.dll:mswsock.dll (00007FF8CBF80000), size: 434176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 Graphics.CopyTexture could not find destination D3D11 texture object. Maybe it is a RenderTexture that is not created yet? (Filename: Line: 1800) C:\Windows\System32\MSCTF.dll:MSCTF.dll (0000025F9CD90000), size: 1134592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2075 C:\Windows\SYSTEM32\d3d11.dll:d3d11.dll (00007FF8C84B0000), size: 2502656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2075 C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FF8CB080000), size: 995328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2075 C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_1b5e80ff87b1f5c8\nvldumdx.dll:nvldumdx.dll (00007FF8C3720000), size: 1142784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 31.0.15.2225 C:\Windows\SYSTEM32\msasn1.dll:msasn1.dll (00007FF8CC3B0000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FF8C6480000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\Windows\SYSTEM32\drvstore.dll:drvstore.dll (00007FF8C5EE0000), size: 1343488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1949 C:\Windows\SYSTEM32\devobj.dll:devobj.dll (00007FF8CC570000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1620 C:\Windows\SYSTEM32\cryptbase.dll:cryptbase.dll (00007FF8CC190000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\WINTRUST.DLL:WINTRUST.DLL (00007FF8CCC60000), size: 430080 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2075 C:\Windows\System32\imagehlp.dll:imagehlp.dll (00007FF8CE460000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1415 D3D11: Failed to create RenderTexture (2560 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) C:\Windows\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FF8CC170000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\system32\rsaenh.dll:rsaenh.dll (00007FF8CB830000), size: 212992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1052 D3D11: Failed to create RenderTexture (2560 x 1440 fmt 9 aa 1), error 0x8007000e (Filename: Line: 207) C:\Windows\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_1b5e80ff87b1f5c8\nvwgf2umx.dll:nvwgf2umx.dll (00007FF8BAF80000), size: 57032704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 31.0.15.2225 C:\Windows\system32\nvspcap64.dll:nvspcap64.dll (00007FF88DD90000), size: 2940928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.26.0.131 C:\Windows\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FF8CB950000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\dxcore.dll:dxcore.dll (00007FF8C3AD0000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\clbcatq.dll:clbcatq.dll (00007FF8CE9F0000), size: 716800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384 C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (00007FF8C55E0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1320 C:\Windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FF8BF5A0000), size: 589824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1566 C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FF8C51E0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1320 C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (00007FF8BF000000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\amsi.dll:amsi.dll (00007FF8C5610000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2075 C:\Windows\SYSTEM32\USERENV.dll:USERENV.dll (00007FF8CC6C0000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.572 C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2209.7-0\MpOav.dll:MpOav.dll (00007FF8C2A50000), size: 503808 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.18.2209.7 C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (00007FF8C5300000), size: 544768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1503 C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FF8B6150000), size: 1581056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1865 C:\Windows\SYSTEM32\powrprof.dll:powrprof.dll (00007FF8CBD40000), size: 307200 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FF8CBC00000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FF8CA2A0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0 C:\Windows\SYSTEM32\dcomp.dll:dcomp.dll (00007FF8C93F0000), size: 1978368 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2075 C:\Windows\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FF8CA4C0000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\Windows\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FF8B2F30000), size: 1019904 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2075 C:\Windows\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FF8C9960000), size: 3530752 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FF8C9CD0000), size: 991232 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\Windows\SYSTEM32\wintypes.dll:wintypes.dll (00007FF8C9290000), size: 1392640 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FF8B10A0000), size: 1314816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\Windows\System32\WindowManagementAPI.dll:WindowManagementAPI.dll (00007FF8C64D0000), size: 659456 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\System32\InputHost.dll:InputHost.dll (00007FF8B2420000), size: 1384448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1741 C:\Windows\SYSTEM32\twinapi.appcore.dll:twinapi.appcore.dll (00007FF8C6030000), size: 2097152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1865 C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (00007FF8C8330000), size: 1007616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.1741 C:\Windows\SYSTEM32\bthprops.cpl:bthprops.cpl (00007FF8AA530000), size: 286720 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.388 C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\comctl32.dll:comctl32.dll (00007FF8BA580000), size: 2727936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.10.19041.1110 C:\Windows\SYSTEM32\xinput1_4.DLL:xinput1_4.DLL (00007FF8B6B30000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\Windows\System32\NSI.dll:NSI.dll (00007FF8CEF20000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.610 C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FF8C5E20000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FF8C6A80000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FF8CBC60000), size: 827392 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1865 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FF8BFB90000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (00007FF8BFBC0000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2006 C:\Windows\SYSTEM32\gpapi.dll:gpapi.dll (00007FF8CB050000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2006 C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\cimgui.dll:cimgui.dll (00007FF897D40000), size: 679936 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FF8B6090000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.28.29334.0 C:\Windows\SYSTEM32\VCRUNTIME140_1.dll:VCRUNTIME140_1.dll (00007FF8B6A50000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.28.29334.0 C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\steam_api64.dll:steam_api64.dll (00007FF8B0F20000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.95.20.30 C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (00007FF886090000), size: 22470656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.56.99.26 C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (00007FF88FB60000), size: 1658880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.56.99.26 C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FF898B10000), size: 532480 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.56.99.26 C:\Windows\SYSTEM32\Secur32.dll:Secur32.dll (00007FF8ACCD0000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FF8CC680000), size: 204800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 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(00007FF8B7FC0000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\system32\napinsp.dll:napinsp.dll (00007FF8B4270000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\system32\pnrpnsp.dll:pnrpnsp.dll (00007FF8B4250000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\system32\wshbth.dll:wshbth.dll (00007FF8C7570000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\system32\NLAapi.dll:NLAapi.dll (00007FF8C81C0000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\Windows\System32\winrnr.dll:winrnr.dll (00007FF8B4230000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FF8979C0000), size: 655360 (result: 0), SymType: '-deferred-', PDB: '' C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\network.bindings.dll:network.bindings.dll (00007FF8B6B10000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FF8C0FE0000), size: 1982464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.867 ========== OUTPUTTING STACK TRACE ================== 0x00007FF88E5F382E (UnityPlayer) UnityMain 0x00007FF88E5EBB8C (UnityPlayer) UnityMain 0x00007FF88E5EB6AA (UnityPlayer) UnityMain 0x00007FF88E66F4B5 (UnityPlayer) UnityMain 0x00007FF88E654762 (UnityPlayer) UnityMain 0x00007FF88E65E3DF (UnityPlayer) UnityMain 0x00007FF88E8021D7 (UnityPlayer) UnityMain 0x00007FF88E7F41C7 (UnityPlayer) UnityMain 0x00007FF88E7F4263 (UnityPlayer) UnityMain 0x00007FF88E7F669C (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF88E5A5E2E) 0x00007FF88E5A5E2E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF88E5A4B8A) 0x00007FF88E5A4B8A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF88E5A8D68) 0x00007FF88E5A8D68 (UnityPlayer) (function-name not available) 0x00007FF88E5AC86B (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF76AAD11F2) 0x00007FF76AAD11F2 (Last Epoch) (function-name not available) 0x00007FF8CDE27034 (KERNEL32) BaseThreadInitThunk 0x00007FF8CF1026A1 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/markt/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes