Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon RX 5700 (ID=0x731f) Vendor: VRAM: 8151 MB Driver: 31.0.24002.92 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = UseLidgren = False OfflineMode = False GameServerIP = GameServerPort = PlayFabTitleId = LidgrenPort = EnableQueues = False UseNativeProfiler = False NativeProfilerConfig = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() EHG.Multiplayer.GameplayEnvironment:.cctor() VFXManager:BuildLookupTables() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [Instantiation] Loaded Serializers: UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer ChanceToDamageEnemyWhenHit - LE.Caching.CustomSerializers.ChanceToDamageEnemyWhenHitSerializer DamageAllyOnHit - LE.Caching.CustomSerializers.DamageAllyOnHitSerializer DamageCreatorMinionOnHit - LE.Caching.CustomSerializers.DamageCreatorMinionOnHitSerializer DamageEnemiesWithBeam - LE.Caching.CustomSerializers.DamageEnemiesWithBeamSerializer DamageEnemyOnHit - LE.Caching.CustomSerializers.DamageEnemyOnHitSerializer OnDeathStatusDamage - LE.Caching.CustomSerializers.OnDeathStatusDamageSerializer RepeatedlyDamageEnemiesWithinArc - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinArcSerializer RepeatedlyDamageEnemiesWithinRadius - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinRadiusSerializer RepeatedlyDamageParent - LE.Caching.CustomSerializers.RepeatedlyDamageParentSerializer StatusDamage - LE.Caching.CustomSerializers.StatusDamageSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer HitSoundReceiver - Generated.HitSoundReceiverSerializerGenerated PlaySoundOnHit - Generated.PlaySoundOnHitSerializerGenerated HitSoundEmitter - Generated.HitSoundEmitterSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated ExtraProjectiles - Generated.ExtraProjectilesSerializerGenerated RaycastAbilityMover - Generated.RaycastAbilityMoverSerializerGenerated AbilityObjectIndicator - Generated.AbilityObjectIndicatorSerializerGenerated AlignmentManager - Generated.AlignmentManagerSerializerGenerated HitDetector - Generated.HitDetectorSerializerGenerated DestroyOnInanimateCollison - Generated.DestroyOnInanimateCollisonSerializerGenerated DestroyOnFailingToPierceEnemy - Generated.DestroyOnFailingToPierceEnemySerializerGenerated CreationReferences - Generated.CreationReferencesSerializerGenerated LocationDetector - Generated.LocationDetectorSerializerGenerated AbilityObjectConstructor - Generated.AbilityObjectConstructorSerializerGenerated AttachAttachableOnEnemyHit - Generated.AttachAttachableOnEnemyHitSerializerGenerated ChanceToApplyAilmentsOnHit - Generated.ChanceToApplyAilmentsOnHitSerializerGenerated AbilityMover - Generated.AbilityMoverSerializerGenerated Stats - Generated.StatsSerializerGenerated CastAfterDuration - Generated.CastAfterDurationSerializerGenerated DestroyIfCasterDisabled - Generated.DestroyIfCasterDisabledSerializerGenerated DestroyIfCasterExistsUsingAbilityState - Generated.DestroyIfCasterExistsUsingAbilityStateSerializerGenerated CreateVfxOnDeath - Generated.CreateVfxOnDeathSerializerGenerated ShakeScreenOnDeath - Generated.ShakeScreenOnDeathSerializerGenerated ShakeScreenOnHit - Generated.ShakeScreenOnHitSerializerGenerated HomingMovement - Generated.HomingMovementSerializerGenerated CreateAbilityObjectOnDeath - Generated.CreateAbilityObjectOnDeathSerializerGenerated ChangeDamageModifierOverTime - Generated.ChangeDamageModifierOverTimeSerializerGenerated ShakeScreenOnEnable - Generated.ShakeScreenOnEnableSerializerGenerated CreateAbilityObjectOnNewAllyHit - Generated.CreateAbilityObjectOnNewAllyHitSerializerGenerated CreateAbilityObjectOnNewEnemtHit - Generated.CreateAbilityObjectOnNewEnemtHitSerializerGenerated AbyssalEchoesMutator - Generated.AbyssalEchoesMutatorSerializerGenerated Pierce - Generated.PierceSerializerGenerated RestoreLuminanceWhenReachedTarget - Generated.RestoreLuminanceWhenReachedTargetSerializerGenerated MoveTowardsCreator - Generated.MoveTowardsCreatorSerializerGenerated IlluminateEnemiesOnHit - Generated.IlluminateEnemiesOnHitSerializerGenerated RepeatedlyToggleColliders - Generated.RepeatedlyToggleCollidersSerializerGenerated AttachToCreatorOnCreation - Generated.AttachToCreatorOnCreationSerializerGenerated DestroySelfOnParentDeath - Generated.DestroySelfOnParentDeathSerializerGenerated SendEnemiesForwardInTimeOnHit - Generated.SendEnemiesForwardInTimeOnHitSerializerGenerated BuffParent - Generated.BuffParentSerializerGenerated Stance - Generated.StanceSerializerGenerated BuffCreatorAfterDuration - Generated.BuffCreatorAfterDurationSerializerGenerated ConditionHandler - Generated.ConditionHandlerSerializerGenerated ApplyAilmentToCreator - Generated.ApplyAilmentToCreatorSerializerGenerated CleanseAilmentsOnDeath - Generated.CleanseAilmentsOnDeathSerializerGenerated MoveToNearestEnemyOnCreation - Generated.MoveToNearestEnemyOnCreationSerializerGenerated CreateAtTargetLocationOnCreation - Generated.CreateAtTargetLocationOnCreationSerializerGenerated AbilityParabolicMovement - Generated.AbilityParabolicMovementSerializerGenerated RepeatedlyAbsorbMinion - Generated.RepeatedlyAbsorbMinionSerializerGenerated SummonEntityOnDeath - Generated.SummonEntityOnDeathSerializerGenerated BuffCreator - Generated.BuffCreatorSerializerGenerated ExistsWhileChannelling - Generated.ExistsWhileChannellingSerializerGenerated AssembleAbominationAdapter - Generated.AssembleAbominationAdapterSerializerGenerated BuffOnAllyHit - Generated.BuffOnAllyHitSerializerGenerated AttachRefreshableVFXOnHit - Generated.AttachRefreshableVFXOnHitSerializerGenerated TrailTracker - Generated.TrailTrackerSerializerGenerated RepeatedlyApplyAilmentsInRadius - Generated.RepeatedlyApplyAilmentsInRadiusSerializerGenerated CastAtRandomPointAfterDuration - Generated.CastAtRandomPointAfterDurationSerializerGenerated DefineStartDirection - Generated.DefineStartDirectionSerializerGenerated DestroyAfterDurationAfterReachingTargetLocation - Generated.DestroyAfterDurationAfterReachingTargetLocationSerializerGenerated StopAtTargetLocation - Generated.StopAtTargetLocationSerializerGenerated RandomiseScaleOnStart - Generated.RandomiseScaleOnStartSerializerGenerated CreateOnHit - Generated.CreateOnHitSerializerGenerated ResizeBasedOnParentCollider - Generated.ResizeBasedOnParentColliderSerializerGenerated DestroyOnParentReachingAbilityMovementDestination - Generated.DestroyOnParentReachingAbilityMovementDestinationSerializerGenerated RepeatedlyPullEnemiesWithinRadius - Generated.RepeatedlyPullEnemiesWithinRadiusSerializerGenerated AttachToNearestEnemyOnCreation - Generated.AttachToNearestEnemyOnCreationSerializerGenerated AttachTransformToCreatorOnCreation - Generated.AttachTransformToCreatorOnCreationSerializerGenerated DestroyOnCasterDeath - Generated.DestroyOnCasterDeathSerializerGenerated DestroyAfterMovingOutOfRange - Generated.DestroyAfterMovingOutOfRangeSerializerGenerated MoveToParentColliderCentre - Generated.MoveToParentColliderCentreSerializerGenerated GenericBoneGolemSkillMutator - Generated.GenericBoneGolemSkillMutatorSerializerGenerated ChangeSizeOverTime - Generated.ChangeSizeOverTimeSerializerGenerated RepeatedlyHitsTargets - Generated.RepeatedlyHitsTargetsSerializerGenerated BuffCreatorOnDeathPerHit - Generated.BuffCreatorOnDeathPerHitSerializerGenerated BuffCreatorOnDeath - Generated.BuffCreatorOnDeathSerializerGenerated KnockBackOnHit - Generated.KnockBackOnHitSerializerGenerated AttachToAllyOnCreation - Generated.AttachToAllyOnCreationSerializerGenerated RandomiseTargetLocation - Generated.RandomiseTargetLocationSerializerGenerated AbilityCurveMovement - Generated.AbilityCurveMovementSerializerGenerated ColliderChanger - Generated.ColliderChangerSerializerGenerated HealParent - Generated.HealParentSerializerGenerated MarkPreferredTargetForMinions - Generated.MarkPreferredTargetForMinionsSerializerGenerated CanOnlyBeOnOneTarget - Generated.CanOnlyBeOnOneTargetSerializerGenerated AttachToAllAlliesInRadiusOnCreation - Generated.AttachToAllAlliesInRadiusOnCreationSerializerGenerated ReturnToCasterAfterDuration - Generated.ReturnToCasterAfterDurationSerializerGenerated ReturnOnInanimateCollision - Generated.ReturnOnInanimateCollisionSerializerGenerated BloodSplatterMutator - Generated.BloodSplatterMutatorSerializerGenerated TauntOnHit - Generated.TauntOnHitSerializerGenerated GiveCreatorResourcesOnHit - Generated.GiveCreatorResourcesOnHitSerializerGenerated GenericAreaSkillMutator - Generated.GenericAreaSkillMutatorSerializerGenerated HitsTargets - Generated.HitsTargetsSerializerGenerated ColorChangeRaptor - Generated.ColorChangeRaptorSerializerGenerated GenericSabertoothSkillMutator - Generated.GenericSabertoothSkillMutatorSerializerGenerated RepeatedlyHealAlliesWithinRadius - Generated.RepeatedlyHealAlliesWithinRadiusSerializerGenerated RogueShadow - Generated.RogueShadowSerializerGenerated FadeParticlesWhenDurationIsLow - Generated.FadeParticlesWhenDurationIsLowSerializerGenerated TargetFinder - Generated.TargetFinderSerializerGenerated CreateAtRandom - Generated.CreateAtRandomSerializerGenerated LimitedPickupable - Generated.LimitedPickupableSerializerGenerated SkillTrailSpawner - Generated.SkillTrailSpawnerSerializerGenerated DeathSealWaveMutator - Generated.DeathSealWaveMutatorSerializerGenerated CreateResourceReturnAbilityObjectsForCorpsesInArea - Generated.CreateResourceReturnAbilityObjectsForCorpsesInAreaSerializerGenerated MineTrigger - Generated.MineTriggerSerializerGenerated MoveCreatorToTargetOnDeath - Generated.MoveCreatorToTargetOnDeathSerializerGenerated StartsNearTarget - Generated.StartsNearTargetSerializerGenerated MoveCreatorToPositionOnDeath - Generated.MoveCreatorToPositionOnDeathSerializerGenerated ChangeSizeOverTimeScaledWithStat - Generated.ChangeSizeOverTimeScaledWithStatSerializerGenerated DetonateGroundExplosionMutator - Generated.DetonateGroundExplosionMutatorSerializerGenerated VoidRiftMutator - Generated.VoidRiftMutatorSerializerGenerated NovaMutator - Generated.NovaMutatorSerializerGenerated RepeatedlyBuffInRadius - Generated.RepeatedlyBuffInRadiusSerializerGenerated HealAlliesOnHit - Generated.HealAlliesOnHitSerializerGenerated RandomiseSpeed - Generated.RandomiseSpeedSerializerGenerated BeamColliderScaler - Generated.BeamColliderScalerSerializerGenerated ModifyDamageOnRotation - Generated.ModifyDamageOnRotationSerializerGenerated BasicMeleeMutator - Generated.BasicMeleeMutatorSerializerGenerated AcceleratingHealthDrain - Generated.AcceleratingHealthDrainSerializerGenerated WanderingSpiritMutator - Generated.WanderingSpiritMutatorSerializerGenerated RepeatedlyShakeScreen - Generated.RepeatedlyShakeScreenSerializerGenerated EarthquakeAftershockMutator - Generated.EarthquakeAftershockMutatorSerializerGenerated EarthquakeMutator - Generated.EarthquakeMutatorSerializerGenerated EarthquakeSlamMutator - Generated.EarthquakeSlamMutatorSerializerGenerated EarthSpikesAoEMutator - Generated.EarthSpikesAoEMutatorSerializerGenerated PhysicsExplosion - Generated.PhysicsExplosionSerializerGenerated BuffCreatorOnCreation - Generated.BuffCreatorOnCreationSerializerGenerated AbilityEventListener - Generated.AbilityEventListenerSerializerGenerated DestroyAfterDurationScaledWithStat - Generated.DestroyAfterDurationScaledWithStatSerializerGenerated DestroyGameobjectInteraction - Generated.DestroyGameobjectInteractionSerializerGenerated ComplexGenericMutator - Generated.ComplexGenericMutatorSerializerGenerated RandomiseDirection - Generated.RandomiseDirectionSerializerGenerated SceneValueReachedListener - Generated.SceneValueReachedListenerSerializerGenerated MoveCreatorRelativeToSceneLocations - Generated.MoveCreatorRelativeToSceneLocationsSerializerGenerated FixedGlobalRotation - Generated.FixedGlobalRotationSerializerGenerated MoveToGroundOnStart - Generated.MoveToGroundOnStartSerializerGenerated CreateLimitedOnDeath - Generated.CreateLimitedOnDeathSerializerGenerated ChangeParameterOnEvent - Generated.ChangeParameterOnEventSerializerGenerated RandomNavmeshMovement - Generated.RandomNavmeshMovementSerializerGenerated CreatePortalOnDeath - Generated.CreatePortalOnDeathSerializerGenerated ToggleCollidersAfterDuration - Generated.ToggleCollidersAfterDurationSerializerGenerated ActivateCollidersOnStart - Generated.ActivateCollidersOnStartSerializerGenerated FreezeEnemyOnHit - Generated.FreezeEnemyOnHitSerializerGenerated ClearHitListAfterDuration - Generated.ClearHitListAfterDurationSerializerGenerated StoneTitanHeartBossBeamReverseMutator - Generated.StoneTitanHeartBossBeamReverseMutatorSerializerGenerated StartsAtRandomSceneLocation - Generated.StartsAtRandomSceneLocationSerializerGenerated DestroyOnReachingTargetLocation - Generated.DestroyOnReachingTargetLocationSerializerGenerated DamageCreatorOnCreation - Generated.DamageCreatorOnCreationSerializerGenerated DestroyOnNewSceneLoaded - Generated.DestroyOnNewSceneLoadedSerializerGenerated HomingOnNavmesh - Generated.HomingOnNavmeshSerializerGenerated SetSceneValueAfterDelay - Generated.SetSceneValueAfterDelaySerializerGenerated ResetCooldownForSpecificAbilitiesOnStart - Generated.ResetCooldownForSpecificAbilitiesOnStartSerializerGenerated StunEnemyOnHit - Generated.StunEnemyOnHitSerializerGenerated BallistaExplosionMutator - Generated.BallistaExplosionMutatorSerializerGenerated HarpoonEnemyOnHit - Generated.HarpoonEnemyOnHitSerializerGenerated RepeatedlyHitsTargetsInBox - Generated.RepeatedlyHitsTargetsInBoxSerializerGenerated ModifyDamageOnStart - Generated.ModifyDamageOnStartSerializerGenerated TriggerSelfDestroyerInteraction - Generated.TriggerSelfDestroyerInteractionSerializerGenerated ResurrectParentOnDeath - Generated.ResurrectParentOnDeathSerializerGenerated SplitProjectiles - Generated.SplitProjectilesSerializerGenerated DisableUIPanel - Generated.DisableUIPanelSerializerGenerated DestroyOnFailingToPierceAlly - Generated.DestroyOnFailingToPierceAllySerializerGenerated GiveParentNonAilmentUIBuff - Generated.GiveParentNonAilmentUIBuffSerializerGenerated CleanseCreatorOnStart - Generated.CleanseCreatorOnStartSerializerGenerated VoidNagasaBossDoTAreaMutator - Generated.VoidNagasaBossDoTAreaMutatorSerializerGenerated AttachToPlayer - Generated.AttachToPlayerSerializerGenerated ChangePositionOverTime - Generated.ChangePositionOverTimeSerializerGenerated ForceCasterToWaitOnDeath - Generated.ForceCasterToWaitOnDeathSerializerGenerated DisableCollidersAfterDuration - Generated.DisableCollidersAfterDurationSerializerGenerated TimerListener - Generated.TimerListenerSerializerGenerated ModifyDamageStatsHolderInteraction - Generated.ModifyDamageStatsHolderInteractionSerializerGenerated GiveCreatorResourcesOnCollisionWithCreator - Generated.GiveCreatorResourcesOnCollisionWithCreatorSerializerGenerated AvalancheMutator - Generated.AvalancheMutatorSerializerGenerated ApplyAilmentToParent - Generated.ApplyAilmentToParentSerializerGenerated DestroyIfNotAbilityOfCaster - Generated.DestroyIfNotAbilityOfCasterSerializerGenerated ReplaceCasterMaterialUntilDestroyed - Generated.ReplaceCasterMaterialUntilDestroyedSerializerGenerated CreatorTakesDamageOnSkillUse - Generated.CreatorTakesDamageOnSkillUseSerializerGenerated ParentLosesHealthPercentageOnDeath - Generated.ParentLosesHealthPercentageOnDeathSerializerGenerated SpiralMovement - Generated.SpiralMovementSerializerGenerated TrailScaler - Generated.TrailScalerSerializerGenerated RetaliateWhenParentHit - Generated.RetaliateWhenParentHitSerializerGenerated RepeatedlyGiveCreatorResources - Generated.RepeatedlyGiveCreatorResourcesSerializerGenerated MinionUsesAbilityOnStart - Generated.MinionUsesAbilityOnStartSerializerGenerated RepeatedlyGiveParentResources - Generated.RepeatedlyGiveParentResourcesSerializerGenerated ChanceToCreateAbilityObjectOnNewEnemyHit - Generated.ChanceToCreateAbilityObjectOnNewEnemyHitSerializerGenerated RepeatedlyCastAbility - Generated.RepeatedlyCastAbilitySerializerGenerated DestroyIfNotAboveGround - Generated.DestroyIfNotAboveGroundSerializerGenerated ExitStance - Generated.ExitStanceSerializerGenerated PreparedVFXPool - Generated.PreparedVFXPoolSerializerGenerated FrostboltMutator - Generated.FrostboltMutatorSerializerGenerated AvalancheSnowballMutator - Generated.AvalancheSnowballMutatorSerializerGenerated IceThornsMutator - Generated.IceThornsMutatorSerializerGenerated LightningSpearMutator - Generated.LightningSpearMutatorSerializerGenerated JudgementAoEMutator - Generated.JudgementAoEMutatorSerializerGenerated ConsecratedGroundMutator - Generated.ConsecratedGroundMutatorSerializerGenerated RotateAroundUp - Generated.RotateAroundUpSerializerGenerated LethalMirageDelayMutator - Generated.LethalMirageDelayMutatorSerializerGenerated StormLightningMutator - Generated.StormLightningMutatorSerializerGenerated LungeEndMutator - Generated.LungeEndMutatorSerializerGenerated EnableCollidersAfterDuration - Generated.EnableCollidersAfterDurationSerializerGenerated AddStatsAfterDuration - Generated.AddStatsAfterDurationSerializerGenerated SetDurationBasedOnDistanceToTarget - Generated.SetDurationBasedOnDistanceToTargetSerializerGenerated DestroySelfOnParentAbilityUse - Generated.DestroySelfOnParentAbilityUseSerializerGenerated BuffOnEnemyHit - Generated.BuffOnEnemyHitSerializerGenerated CreateResourceReturnAbilityObjectOnEnemyHit - Generated.CreateResourceReturnAbilityObjectOnEnemyHitSerializerGenerated MultistrikeDamageMutator - Generated.MultistrikeDamageMutatorSerializerGenerated NecroticMortarAoEMutator - Generated.NecroticMortarAoEMutatorSerializerGenerated CastAtCorpseOnKill - Generated.CastAtCorpseOnKillSerializerGenerated FireballMutator - Generated.FireballMutatorSerializerGenerated LightningBlastMutator - Generated.LightningBlastMutatorSerializerGenerated WanderAI - Generated.WanderAISerializerGenerated DestroySelfOnParentMovement - Generated.DestroySelfOnParentMovementSerializerGenerated RotateAroundSummoner - Generated.RotateAroundSummonerSerializerGenerated PushEnemiesOnHit - Generated.PushEnemiesOnHitSerializerGenerated ResurrectNearbyAlliesOnDeath - Generated.ResurrectNearbyAlliesOnDeathSerializerGenerated CollisionAndNavMeshToggler - Generated.CollisionAndNavMeshTogglerSerializerGenerated CreateAbilityObjectOnStart - Generated.CreateAbilityObjectOnStartSerializerGenerated Essence - Generated.EssenceSerializerGenerated DestroyAfterDurationWithoutAHit - Generated.DestroyAfterDurationWithoutAHitSerializerGenerated ShrapnelMutator - Generated.ShrapnelMutatorSerializerGenerated EraseParentCorpse - Generated.EraseParentCorpseSerializerGenerated InfernalAuraNovaMutator - Generated.InfernalAuraNovaMutatorSerializerGenerated FormChanger - Generated.FormChangerSerializerGenerated TransformBackToHumanOnDeath - Generated.TransformBackToHumanOnDeathSerializerGenerated ForceCasterToStopUsingAbilityOnDeath - Generated.ForceCasterToStopUsingAbilityOnDeathSerializerGenerated RebukeEndMutator - Generated.RebukeEndMutatorSerializerGenerated CoagulatedBloodMutator - Generated.CoagulatedBloodMutatorSerializerGenerated GenericAssembledAbominationSkillMutator - Generated.GenericAssembledAbominationSkillMutatorSerializerGenerated AcidFlaskExplosionMutator - Generated.AcidFlaskExplosionMutatorSerializerGenerated FlurryIndividualAttackMutator - Generated.FlurryIndividualAttackMutatorSerializerGenerated IncreaseDamageOnHit - Generated.IncreaseDamageOnHitSerializerGenerated ModifyAnimationAfterDuration - Generated.ModifyAnimationAfterDurationSerializerGenerated CinderStrikeExplosionMutator - Generated.CinderStrikeExplosionMutatorSerializerGenerated DancingStrikesSubMutator - Generated.DancingStrikesSubMutatorSerializerGenerated DancingStrikes4EndMutator - Generated.DancingStrikes4EndMutatorSerializerGenerated DancingStrikes4End1Mutator - Generated.DancingStrikes4End1MutatorSerializerGenerated DancingStrikes4End2Mutator - Generated.DancingStrikes4End2MutatorSerializerGenerated DarkQuiverArrowMutator - Generated.DarkQuiverArrowMutatorSerializerGenerated DetonatingChargeMutator - Generated.DetonatingChargeMutatorSerializerGenerated DetonationChainLightningMutator - Generated.DetonationChainLightningMutatorSerializerGenerated DetonatingArrowExplosionMutator - Generated.DetonatingArrowExplosionMutatorSerializerGenerated ExplosiveFlaskMutator - Generated.ExplosiveFlaskMutatorSerializerGenerated DestroyWhenCasterUsesAbility - Generated.DestroyWhenCasterUsesAbilitySerializerGenerated SwarmbladeShiftSlashMutator - Generated.SwarmbladeShiftSlashMutatorSerializerGenerated LocustSwarmMutator - Generated.LocustSwarmMutatorSerializerGenerated SynchronizedStrikesShadowDelayerMutator - Generated.SynchronizedStrikesShadowDelayerMutatorSerializerGenerated SynchronizedStrikesEndMutator - Generated.SynchronizedStrikesEndMutatorSerializerGenerated RicochetMovement - Generated.RicochetMovementSerializerGenerated CreateAbilityObjectOnRicochet - Generated.CreateAbilityObjectOnRicochetSerializerGenerated DisableActorsOfTypeInteraction - Generated.DisableActorsOfTypeInteractionSerializerGenerated RandomiseRotationOnStart - Generated.RandomiseRotationOnStartSerializerGenerated MoveToNearestMinion - Generated.MoveToNearestMinionSerializerGenerated DelayedLightningExplosionMutator - Generated.DelayedLightningExplosionMutatorSerializerGenerated UltimateDecalAbilityComponent - Generated.UltimateDecalAbilityComponentSerializerGenerated ExchangeParentAndCreatorLocationOnDeath - Generated.ExchangeParentAndCreatorLocationOnDeathSerializerGenerated ShatterStrikeHitMutator - Generated.ShatterStrikeHitMutatorSerializerGenerated IcicleMutator - Generated.IcicleMutatorSerializerGenerated ChangeColliderSizeOverTime - Generated.ChangeColliderSizeOverTimeSerializerGenerated CullFrozenTargetsOnHit - Generated.CullFrozenTargetsOnHitSerializerGenerated ResetComboOnDeath - Generated.ResetComboOnDeathSerializerGenerated SigilTracker - Generated.SigilTrackerSerializerGenerated DivineFlareMutator - Generated.DivineFlareMutatorSerializerGenerated SmeltersWrathEndMutator - Generated.SmeltersWrathEndMutatorSerializerGenerated HitsParent - Generated.HitsParentSerializerGenerated DestroyOnSceneChanged - Generated.DestroyOnSceneChangedSerializerGenerated SpreadAilmentsOnHit - Generated.SpreadAilmentsOnHitSerializerGenerated ConsumeAllValeSpiritsOnDeath - Generated.ConsumeAllValeSpiritsOnDeathSerializerGenerated PullEnemiesAfterCollision - Generated.PullEnemiesAfterCollisionSerializerGenerated StaticOrbExplosionMutator - Generated.StaticOrbExplosionMutatorSerializerGenerated rotate - Generated.rotateSerializerGenerated CreateRandomAbilityObjectOnDeath - Generated.CreateRandomAbilityObjectOnDeathSerializerGenerated AbilityList - Generated.AbilityListSerializerGenerated VolatileZombieAdapter - Generated.VolatileZombieAdapterSerializerGenerated EarthSpikesMutator - Generated.EarthSpikesMutatorSerializerGenerated LightningBoltMutator - Generated.LightningBoltMutatorSerializerGenerated NorthernWindsMutator - Generated.NorthernWindsMutatorSerializerGenerated FearNearbyEnemies - Generated.FearNearbyEnemiesSerializerGenerated ThornShieldNovaMutator - Generated.ThornShieldNovaMutatorSerializerGenerated TownPortalKeyProvider - Generated.TownPortalKeyProviderSerializerGenerated PortalUsage - Generated.PortalUsageSerializerGenerated DetonateBodyMutator - Generated.DetonateBodyMutatorSerializerGenerated ChanceToCastOnHit - Generated.ChanceToCastOnHitSerializerGenerated StartsAtSceneLocation - Generated.StartsAtSceneLocationSerializerGenerated ReturnCasterToOlderPosition - Generated.ReturnCasterToOlderPositionSerializerGenerated WarpathHitMutator - Generated.WarpathHitMutatorSerializerGenerated WerebearMaulEndMutator - Generated.WerebearMaulEndMutatorSerializerGenerated TransformSkillBuffParent - Generated.TransformSkillBuffParentSerializerGenerated ApplyStatusOnEnemyHit - Generated.ApplyStatusOnEnemyHitSerializerGenerated BuffCreatorOnHit - Generated.BuffCreatorOnHitSerializerGenerated AbilityMutatorManager - Generated.AbilityMutatorManagerSerializerGenerated UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. UnloadTime: 2.320900 ms Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BlockAction:Invoke() Localization:OnTableChanged(StringTable) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable) UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BlockAction:Invoke() Localization:OnTableChanged(StringTable) d__61:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 11) game version: 1.0.2.1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DeathScreen opened: -infoProvider: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SetActiveVirtualMouse (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownGroundItemTooltipSetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at DropdownGroundItemTooltipSetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownScreenshakeIntensitySetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at DropdownScreenshakeIntensitySetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 5.679800 ms UpdateSystem should not be added to scenes. Please delete UpdateManager. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 22118 unused Assets to reduce memory usage. Loaded Objects now: 790092. Total: 1114.182100 ms (FindLiveObjects: 33.281900 ms CreateObjectMapping: 88.119100 ms MarkObjects: 986.443900 ms DeleteObjects: 6.336700 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 7.072600 ms UpdateSystem should not be added to scenes. Please delete UpdateManager. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 790097. Total: 1109.682300 ms (FindLiveObjects: 32.158800 ms CreateObjectMapping: 87.657900 ms MarkObjects: 989.084100 ms DeleteObjects: 0.781100 ms) Returning index -1 as region [us-west] is not an available option! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) System.Action`1:Invoke(T) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Ignoring region change - us-west is not a new region UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) System.Action`1:Invoke(T) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Returning index -1 as region [us-west] is not an available option! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) System.Action`1:Invoke(T) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Ignoring region change - us-west is not a new region UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) System.Action`1:Invoke(T) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:41.7051207+00:00 ClientSessionID=4e7ce399ae57424bb99438b1e733aec5 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.ClientMetrics:.ctor(String, String, Func`1, Func`3, Boolean) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.<>c:b__136_1() System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() EHG.Multiplayer.d__19:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-03-11T06:36:41.8487363+00:00 Matched player '96DA52175D9488F6' to region 'usa-west' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__35:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.SceneState.Nodes.BaseStateNode:.ctor() LE.Services.d__42:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() BlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:42.4092512+00:00 Mapped region 'usa-west' to endpoint 'https://lastepoch-data-usa-west-prod.documents.azure.com/' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Func`2:Invoke(T) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__133:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() BlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-03-11T06:36:53.4314213+00:00 Enter Game: Matchmaking... LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() BlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:53.4314213+00:00 Requesting game server in region us-west LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() EHG.Multiplayer.d__6:MoveNext() EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() BlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:54.8187441+00:00 Matchmaking finished: {"Ip":"35.203.146.155","Port":20520,"AllocationId":null}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__8:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() BlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:54.8955389+00:00 Enter Game: Connecting to 35.203.146.155:20520 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__6:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__7:MoveNext() BlockAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__9:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() BlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:54.9583703+00:00 Bind Successful (IP=35.203.146.155;Port=20520) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:54.9593677+00:00 Player 0 Connected (IP=35.203.146.155;Port=20520) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:55.5278474+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:55.5408131+00:00 Server Accepted (IP=35.203.146.155;Port=20520) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:55.5926746+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 767291C91BF6F17C LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:55.7502520+00:00 LoadingScreen.OnBeforeSceneUnloaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:55.7502520+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:55.7502520+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:55.7512495+00:00 LoadingScreen.OnEnable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:55.7522469+00:00 HandleMessageAssignOwnership: could not find object 1382, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 18) 2024-03-11T06:36:56.4274514+00:00 HandleMessageAssignOwnership: could not find object 1383, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 361 unused Assets to reduce memory usage. Loaded Objects now: 916035. Total: 1206.685400 ms (FindLiveObjects: 37.711900 ms CreateObjectMapping: 98.870600 ms MarkObjects: 1069.012600 ms DeleteObjects: 1.090100 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 9.625500 ms 2024-03-11T06:36:58.6091318+00:00 LoadingScreen.OnSceneLoaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:58.6201023+00:00 Time to Single load 'EoT' 2.88 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 96883 unused Assets to reduce memory usage. Loaded Objects now: 850650. Total: 1169.794900 ms (FindLiveObjects: 42.551700 ms CreateObjectMapping: 100.174000 ms MarkObjects: 998.686300 ms DeleteObjects: 28.382500 ms) 2024-03-11T06:36:59.8443432+00:00 PlayerActorSync.ReceiveSyncOwner(EE6530AFA2A440F9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8443432+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(EE6530AFA2A440F9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8453404+00:00 PlayerActorSync.ReceiveCreateVisuals(EE6530AFA2A440F9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8463380+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(EE6530AFA2A440F9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8493297+00:00 PlayerActorSync.ReceiveSyncOwner(C34A07DB7445C252) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8493297+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(C34A07DB7445C252) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8493297+00:00 PlayerActorSync.ReceiveCreateVisuals(C34A07DB7445C252) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8513247+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(C34A07DB7445C252) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8543160+00:00 PlayerActorSync.ReceiveSyncOwner(D96AC207B2F84D4A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8543160+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(D96AC207B2F84D4A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8543160+00:00 PlayerActorSync.ReceiveCreateVisuals(D96AC207B2F84D4A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8563112+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(D96AC207B2F84D4A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8603011+00:00 PlayerActorSync.ReceiveSyncOwner(C3DD8CF28DED509) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8603011+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(C3DD8CF28DED509) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8603011+00:00 PlayerActorSync.ReceiveCreateVisuals(C3DD8CF28DED509) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8622954+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(C3DD8CF28DED509) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8642894+00:00 PlayerActorSync.ReceiveSyncOwner(8B47A09B168627DD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8642894+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(8B47A09B168627DD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8642894+00:00 PlayerActorSync.ReceiveCreateVisuals(8B47A09B168627DD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8662844+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(8B47A09B168627DD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8682788+00:00 PlayerActorSync.ReceiveSyncOwner(F86F40CDE2DFBAE9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8682788+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F86F40CDE2DFBAE9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8682788+00:00 PlayerActorSync.ReceiveCreateVisuals(F86F40CDE2DFBAE9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8702735+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F86F40CDE2DFBAE9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8722683+00:00 PlayerActorSync.ReceiveSyncOwner(C1640D8D801FC485) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8722683+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(C1640D8D801FC485) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8722683+00:00 PlayerActorSync.ReceiveCreateVisuals(C1640D8D801FC485) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8732657+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(C1640D8D801FC485) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8762574+00:00 PlayerActorSync.ReceiveSyncOwner(7A00601BAAEA1A1D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8762574+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(7A00601BAAEA1A1D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8762574+00:00 PlayerActorSync.ReceiveCreateVisuals(7A00601BAAEA1A1D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8772551+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(7A00601BAAEA1A1D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8802468+00:00 PlayerActorSync.ReceiveSyncOwner(838B3351DD13D155) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8802468+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(838B3351DD13D155) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8802468+00:00 PlayerActorSync.ReceiveCreateVisuals(838B3351DD13D155) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8822421+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(838B3351DD13D155) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8842364+00:00 PlayerActorSync.ReceiveSyncOwner(560E956205723FF2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8842364+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(560E956205723FF2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8842364+00:00 PlayerActorSync.ReceiveCreateVisuals(560E956205723FF2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8862316+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(560E956205723FF2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8882257+00:00 PlayerActorSync.ReceiveSyncOwner(551ABDCDC3C8B1DB) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8892232+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(551ABDCDC3C8B1DB) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8892232+00:00 PlayerActorSync.ReceiveCreateVisuals(551ABDCDC3C8B1DB) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8902207+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(551ABDCDC3C8B1DB) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:36:59.8922150+00:00 PlayerActorSync.ReceiveSyncOwner(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-11T06:37:00.2388056+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:00.2457867+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:04.0347183+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:04.0367132+00:00 PlayerActorSync.ReceiveCreateVisuals(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:04.0377114+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:04.0407026+00:00 PlayerActorSync.ReceiveCreateVisuals(96DA52175D9488F6) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:04.0417003+00:00 LoadingScreen.OnLocalPlayerInitialized(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:04.0417003+00:00 LoadingScreen.DisableAsync(EoT, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:04.2381752+00:00 LoadingScreen.OnDisable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:04.3389055+00:00 GetPrefab called, prefab: ec070a80c58cbbd429ca162bdf491779 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:04.3488786+00:00 GetPrefab(ec070a80c58cbbd429ca162bdf491779) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:04.3488786+00:00 GetPrefab called, prefab: 154b66dc6ae02f142baf511ecdace7f3 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:04.3498759+00:00 GetPrefab(154b66dc6ae02f142baf511ecdace7f3) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:10.1574264+00:00 PlayerActorSync.ReceiveSyncOwner(BA734859BBB3BED8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:11.2245827+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(BA734859BBB3BED8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:15.8163820+00:00 PlayerActorSync.ReceiveCreateVisuals(BA734859BBB3BED8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:15.8183768+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(BA734859BBB3BED8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:16.2033468+00:00 GetPrefab called, prefab: dc52e02e574b18e4ca749a4f16436ede LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:16.2033468+00:00 GetPrefab(dc52e02e574b18e4ca749a4f16436ede) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:22.3310254+00:00 PlayerActorSync.ReceiveSyncOwner(DEF2067D5DB89073) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:23.0700590+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(DEF2067D5DB89073) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:24.2444365+00:00 PlayerActorSync.ReceiveCreateVisuals(DEF2067D5DB89073) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:24.2464316+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(DEF2067D5DB89073) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:37:51.0242578+00:00 OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:38:25.0034023+00:00 PlayerActorSync.ReceiveSyncOwner(CA434D07DE354E84) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:38:26.4410725+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(CA434D07DE354E84) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:38:28.1101365+00:00 PlayerActorSync.ReceiveCreateVisuals(CA434D07DE354E84) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:38:28.1121311+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(CA434D07DE354E84) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:38:50.9424917+00:00 PlayerActorSync.ReceiveSyncOwner(911708B0BCDD5C3D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:38:52.1442771+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(911708B0BCDD5C3D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:38:55.1886652+00:00 PlayerActorSync.ReceiveCreateVisuals(911708B0BCDD5C3D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:38:55.1906599+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(911708B0BCDD5C3D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:39:11.7900057+00:00 PlayerActorSync.ReceiveSyncOwner(DD81494BF51CBAEE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:39:12.9239821+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(DD81494BF51CBAEE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:39:16.0965163+00:00 PlayerActorSync.ReceiveCreateVisuals(DD81494BF51CBAEE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:39:16.0985108+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(DD81494BF51CBAEE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:39:21.0049697+00:00 PlayerActorSync.ReceiveSyncOwner(4E47EE8EF363C8E4) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:39:21.8417426+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4E47EE8EF363C8E4) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:39:23.0116406+00:00 PlayerActorSync.ReceiveCreateVisuals(4E47EE8EF363C8E4) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:39:23.0136358+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4E47EE8EF363C8E4) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:39:23.4125683+00:00 GetPrefab called, prefab: 1a9e645ea26320e4c8d25de5bac10d4e LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:39:23.4135659+00:00 GetPrefab(1a9e645ea26320e4c8d25de5bac10d4e) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:39:40.8691494+00:00 PlayerActorSync.ReceiveSyncOwner(92FC7FE78A2ACEA1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:39:41.5927198+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(92FC7FE78A2ACEA1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:39:44.2057981+00:00 PlayerActorSync.ReceiveCreateVisuals(92FC7FE78A2ACEA1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:39:44.2077928+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(92FC7FE78A2ACEA1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:24.0115738+00:00 Received load cache { ip = 34.83.170.205, port = 20490 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:24.0115738+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:24.0255364+00:00 Bind Successful (IP=34.83.170.205;Port=20490) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:24.0265338+00:00 Player 0 Connected (IP=34.83.170.205;Port=20490) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:24.0584484+00:00 Disconnected (IP=35.203.146.155;Port=20520) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:24.0759076+00:00 LoadingScreen.OnExpectedDisconnect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() BlockAction:Invoke() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:24.8314049+00:00 Server Accepted (IP=34.83.170.205;Port=20490) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:24.8324025+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 35.203.146.155:23558 while creating new connection to 34.83.170.205:19919 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:24.8333998+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:24.8493571+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 35.203.146.155:23558 while creating new connection to 34.83.170.205:19919 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:24.8832664+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to D8C4BFB537681CC5 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:25.1854582+00:00 LoadingScreen.OnBeforeSceneUnloaded(MonolithHub, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:25.1854582+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:25.1854582+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:25.1864555+00:00 LoadingScreen.OnEnable(MonolithHub) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 920211. Total: 1283.497100 ms (FindLiveObjects: 44.575500 ms CreateObjectMapping: 91.934600 ms MarkObjects: 1145.951400 ms DeleteObjects: 1.035100 ms) 2024-03-11T06:40:26.5054440+00:00 LoadingScreen.OnBeforeSceneUnloaded(M_Rest, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:26.5054440+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 55 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 32.154800 ms 2024-03-11T06:40:27.3935754+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:27.5606353+00:00 LoadingScreen.OnSceneLoaded(MonolithHub, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:27.5676163+00:00 Time to Single load 'MonolithHub' 2.38 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:27.5726030+00:00 HandleMessageAssignOwnership: could not find object 2, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 883 unused Assets to reduce memory usage. Loaded Objects now: 912647. Total: 1251.592100 ms (FindLiveObjects: 42.279200 ms CreateObjectMapping: 93.535200 ms MarkObjects: 1112.900000 ms DeleteObjects: 2.877300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 22) 2024-03-11T06:40:28.8412416+00:00 HandleMessageAssignOwnership: could not find object 3, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 912647. Total: 1250.971900 ms (FindLiveObjects: 39.130800 ms CreateObjectMapping: 93.357800 ms MarkObjects: 1117.476500 ms DeleteObjects: 1.006200 ms) 2024-03-11T06:40:30.1078647+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:30.2484878+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:30.2893791+00:00 LoadingScreen.OnSceneLoaded(M_Rest, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:30.2913731+00:00 Time to Additive load 'M_Rest' 3.79 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:30.3372510+00:00 PlayerActorSync.ReceiveSyncOwner(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-11T06:40:30.4374926+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:30.5262499+00:00 PlayerActorSync.ReceiveCreateVisuals(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:30.5282447+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:30.5302392+00:00 PlayerActorSync.ReceiveCreateVisuals(96DA52175D9488F6) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:30.5302392+00:00 LoadingScreen.OnLocalPlayerInitialized(M_Rest) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:30.5312368+00:00 LoadingScreen.DisableAsync(M_Rest, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:30.6224982+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:30.8778153+00:00 LoadingScreen.OnDisable(M_Rest) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:33.1976494+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:33.1996440+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:40:33.1996440+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:41:13.8365339+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:41:13.8365339+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:41:13.8375313+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:41:33.9176377+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:41:33.9186305+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:41:38.6186256+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:41:38.6186256+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:41:38.6196231+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:41:38.6196231+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:41:38.9731922+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:41:38.9731922+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:41:38.9741897+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:41:38.9741897+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:20.6830828+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:20.6840802+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:23.7419632+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:23.7419632+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:23.7429609+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:46.0226859+00:00 Received load cache { ip = 35.203.146.155, port = 16314 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:46.0236831+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:46.0236831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreOperationCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:46.0386429+00:00 Bind Successful (IP=35.203.146.155;Port=16314) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:46.0396403+00:00 Player 0 Connected (IP=35.203.146.155;Port=16314) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:46.0725521+00:00 Disconnected (IP=34.83.170.205;Port=20490) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:46.1064614+00:00 LoadingScreen.OnExpectedDisconnect D40 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() BlockAction:Invoke() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:46.1064614+00:00 LoadingScreen.OnEnable(D40) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() BlockAction:Invoke() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:46.6310586+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 34.83.170.205:19919 while creating new connection to 35.203.146.155:26608 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:46.6310586+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:46.6470157+00:00 Server Accepted (IP=35.203.146.155;Port=16314) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:46.6480132+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 34.83.170.205:19919 while creating new connection to 35.203.146.155:26608 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:46.6819225+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 9920A29D3DE00CCF LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:46.8006048+00:00 LoadingScreen.OnBeforeSceneUnloaded(D40, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 28 Unused Serialized files (Serialized files now loaded: 23) Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 922781. Total: 1323.634300 ms (FindLiveObjects: 50.127700 ms CreateObjectMapping: 93.018100 ms MarkObjects: 1179.452800 ms DeleteObjects: 1.035400 ms) 2024-03-11T06:51:48.1660012+00:00 HandleMessageAssignOwnership: could not find object 773, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:48.1660012+00:00 HandleMessageAssignOwnership: could not find object 774, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 35 Unused Serialized files (Serialized files now loaded: 23) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 28.024200 ms 2024-03-11T06:51:50.0968637+00:00 LoadingScreen.OnSceneLoaded(D40, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:50.1018501+00:00 Time to Single load 'D40' 3.30 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1515 unused Assets to reduce memory usage. Loaded Objects now: 904411. Total: 1273.851300 ms (FindLiveObjects: 41.208600 ms CreateObjectMapping: 92.377200 ms MarkObjects: 1137.920600 ms DeleteObjects: 2.344600 ms) 2024-03-11T06:51:51.4103604+00:00 PlayerActorSync.ReceiveSyncOwner(904EF50CEEC058CE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4103604+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(904EF50CEEC058CE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4113578+00:00 PlayerActorSync.ReceiveCreateVisuals(904EF50CEEC058CE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4133560+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(904EF50CEEC058CE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4163501+00:00 PlayerActorSync.ReceiveSyncOwner(AC4F1CE8188BE30E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4173421+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AC4F1CE8188BE30E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4173421+00:00 PlayerActorSync.ReceiveCreateVisuals(AC4F1CE8188BE30E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4183392+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AC4F1CE8188BE30E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4203336+00:00 PlayerActorSync.ReceiveSyncOwner(CA2B4CD936B1076A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4213310+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(CA2B4CD936B1076A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4213310+00:00 PlayerActorSync.ReceiveCreateVisuals(CA2B4CD936B1076A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4223284+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(CA2B4CD936B1076A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4243229+00:00 PlayerActorSync.ReceiveSyncOwner(BACE173790596F3E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4253208+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(BACE173790596F3E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4253208+00:00 PlayerActorSync.ReceiveCreateVisuals(BACE173790596F3E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4263175+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(BACE173790596F3E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4283122+00:00 PlayerActorSync.ReceiveSyncOwner(D115D1C9B5389FD9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4283122+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(D115D1C9B5389FD9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4283122+00:00 PlayerActorSync.ReceiveCreateVisuals(D115D1C9B5389FD9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4293096+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(D115D1C9B5389FD9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4313040+00:00 PlayerActorSync.ReceiveSyncOwner(87097C99422C42EC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4313040+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(87097C99422C42EC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4313040+00:00 PlayerActorSync.ReceiveCreateVisuals(87097C99422C42EC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4332990+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(87097C99422C42EC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4352934+00:00 PlayerActorSync.ReceiveSyncOwner(EAF28D8579AB0F64) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4352934+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(EAF28D8579AB0F64) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4352934+00:00 PlayerActorSync.ReceiveCreateVisuals(EAF28D8579AB0F64) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4362910+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(EAF28D8579AB0F64) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4382856+00:00 PlayerActorSync.ReceiveSyncOwner(69C64E501860BE2F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4382856+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(69C64E501860BE2F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4382856+00:00 PlayerActorSync.ReceiveCreateVisuals(69C64E501860BE2F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4402802+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(69C64E501860BE2F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4412776+00:00 PlayerActorSync.ReceiveSyncOwner(2CC3A1AD3507055E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4422753+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2CC3A1AD3507055E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4422753+00:00 PlayerActorSync.ReceiveCreateVisuals(2CC3A1AD3507055E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4432724+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2CC3A1AD3507055E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4452668+00:00 PlayerActorSync.ReceiveSyncOwner(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.4682062+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.5639493+00:00 PlayerActorSync.ReceiveCreateVisuals(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.5649465+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.5669417+00:00 PlayerActorSync.ReceiveCreateVisuals(96DA52175D9488F6) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.5669417+00:00 LoadingScreen.OnLocalPlayerInitialized(D40) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.5679388+00:00 LoadingScreen.DisableAsync(D40, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.6497202+00:00 GetPrefab called, prefab: fafc4521a5651234686f78479614d0f6 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.6497202+00:00 GetPrefab(fafc4521a5651234686f78479614d0f6) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.6567018+00:00 GetPrefab called, prefab: ec1de88dff9eb3040873c2c7a18cee6f LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.6567018+00:00 GetPrefab(ec1de88dff9eb3040873c2c7a18cee6f) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.6636829+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.9055409+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.9075353+00:00 PlayerActorSync.ReceiveSyncOwner(EC419571286A2031) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.9075353+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(EC419571286A2031) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:51.9419497+00:00 LoadingScreen.OnDisable(D40) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:52.5822372+00:00 PlayerActorSync.ReceiveCreateVisuals(EC419571286A2031) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:52.5842321+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(EC419571286A2031) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:53.3601727+00:00 PlayerActorSync.ReceiveSyncOwner(35E5D749BAE9352E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:54.0014781+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(35E5D749BAE9352E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:54.4253444+00:00 PlayerActorSync.ReceiveCreateVisuals(35E5D749BAE9352E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:54.4273392+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(35E5D749BAE9352E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:57.4004142+00:00 PlayerActorSync.ReceiveSyncOwner(80B45D4898D06C24) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:51:58.9333239+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(80B45D4898D06C24) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:52:00.6063826+00:00 PlayerActorSync.ReceiveCreateVisuals(80B45D4898D06C24) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:52:00.6083773+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(80B45D4898D06C24) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:52:29.9692692+00:00 PlayerActorSync.ReceiveSyncOwner(D5B7DA995ABBD31F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:52:30.6803670+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(D5B7DA995ABBD31F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:52:30.9506445+00:00 PlayerActorSync.ReceiveCreateVisuals(D5B7DA995ABBD31F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:52:30.9526399+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(D5B7DA995ABBD31F) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:52:38.3096145+00:00 PlayerActorSync.ReceiveSyncOwner(E093DFD7FB6F1BE6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:52:39.5463169+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E093DFD7FB6F1BE6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:52:39.9467613+00:00 PlayerActorSync.ReceiveCreateVisuals(E093DFD7FB6F1BE6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:52:39.9477586+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E093DFD7FB6F1BE6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:11.1208546+00:00 PlayerActorSync.ReceiveSyncOwner(AF0C760290942FE9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:11.7741073+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF0C760290942FE9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:12.1924934+00:00 PlayerActorSync.ReceiveCreateVisuals(AF0C760290942FE9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:12.1934905+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF0C760290942FE9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:12.6951587+00:00 GetPrefab called, prefab: 74362459073d49a4fb42c940b1ff5c0d LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:12.6951587+00:00 GetPrefab(74362459073d49a4fb42c940b1ff5c0d) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:36.9431300+00:00 PlayerActorSync.ReceiveSyncOwner(77A84E90A252CCFF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:37.5475249+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(77A84E90A252CCFF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:38.4725563+00:00 PlayerActorSync.ReceiveCreateVisuals(77A84E90A252CCFF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:38.4745510+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(77A84E90A252CCFF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:41.0841284+00:00 Received load cache { ip = 34.83.92.249, port = 23630 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:41.0841284+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:41.1000855+00:00 Bind Successful (IP=34.83.92.249;Port=23630) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:41.1000855+00:00 Player 0 Connected (IP=34.83.92.249;Port=23630) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:41.1339947+00:00 Disconnected (IP=35.203.146.155;Port=16314) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:41.1679042+00:00 LoadingScreen.OnExpectedDisconnect G70 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() BlockAction:Invoke() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:41.1679042+00:00 LoadingScreen.OnEnable(G70) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() BlockAction:Invoke() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:41.8725249+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 35.203.146.155:26608 while creating new connection to 34.83.92.249:27167 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:41.8725249+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:41.8725249+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 35.203.146.155:26608 while creating new connection to 34.83.92.249:27167 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:41.8874846+00:00 Server Accepted (IP=34.83.92.249;Port=23630) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:41.9393463+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 3DA0192BF68F1379 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:42.2061372+00:00 LoadingScreen.OnBeforeSceneUnloaded(G70, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 25) Unloading 618 unused Assets to reduce memory usage. Loaded Objects now: 928229. Total: 1292.019300 ms (FindLiveObjects: 41.566300 ms CreateObjectMapping: 93.569700 ms MarkObjects: 1155.713500 ms DeleteObjects: 1.169500 ms) Unloading 44 Unused Serialized files (Serialized files now loaded: 25) 2024-03-11T06:53:45.7148111+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Networking.Multiplayer.Interactables.Portals.PortalVisualController.InitiateDestruction () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 27.126000 ms 2024-03-11T06:53:46.0080270+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Component.GetComponentInChildren (System.Type t, System.Boolean includeInactive) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.GetComponentInChildren[T] () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.get_SlotManager () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__30.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Continuation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass29_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__30.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Continuation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass39_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass29_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__30.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Continuation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AsyncLazy.SetCompletionSource (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass39_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass29_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__30.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Continuation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionHolder:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:46.0100213+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Component.GetComponentInChildren (System.Type t, System.Boolean includeInactive) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.GetComponentInChildren[T] () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.get_SlotManager () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__34.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Continuation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass33_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__34.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Continuation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass39_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass33_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__34.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Continuation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AsyncLazy.SetCompletionSource (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass39_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass33_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__34.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Continuation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionHolder:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:46.0120159+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Component.GetComponentInChildren (System.Type t, System.Boolean includeInactive) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.GetComponentInChildren[T] () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.get_SlotManager () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__30.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Continuation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass29_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__30.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Continuation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass39_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass29_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__30.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Continuation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AsyncLazy.SetCompletionSource (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass39_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass29_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__30.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Continuation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionHolder:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:46.0130135+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Component.GetComponentInChildren (System.Type t, System.Boolean includeInactive) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.GetComponentInChildren[T] () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.get_SlotManager () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__30.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Continuation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass29_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__30.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Continuation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass39_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass29_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__30.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Continuation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AsyncLazy.SetCompletionSource (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass39_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass29_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__30.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Continuation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionHolder:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:46.0150082+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Component.GetComponentInChildren (System.Type t, System.Boolean includeInactive) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Component.GetComponentInChildren[T] () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager.get_SlotManager () [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__30.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Continuation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass29_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__30.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Continuation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass39_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass29_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__30.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Continuation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AsyncLazy.SetCompletionSource (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass39_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+<>c__DisplayClass29_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at EquipmentVisualsManager+d__30.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.Visuals.Items.ItemVisual+d__4.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Continuation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.CompleteOperation () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AsyncOperation.InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.ExceptionHolder:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:46.2463891+00:00 LoadingScreen.OnSceneLoaded(G70, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:46.2533703+00:00 Time to Single load 'G70' 4.05 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:46.3032374+00:00 HandleMessageAssignOwnership: could not find object 190, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:46.3042346+00:00 HandleMessageAssignOwnership: could not find object 191, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 8275 unused Assets to reduce memory usage. Loaded Objects now: 915530. Total: 1311.150500 ms (FindLiveObjects: 43.213500 ms CreateObjectMapping: 96.767700 ms MarkObjects: 1166.137500 ms DeleteObjects: 5.031600 ms) 2024-03-11T06:53:47.7955185+00:00 PlayerActorSync.ReceiveSyncOwner(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:47.8174601+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:47.8194546+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:47.8264361+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:47.9810224+00:00 PlayerActorSync.ReceiveCreateVisuals(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:47.9830170+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:47.9850117+00:00 PlayerActorSync.ReceiveCreateVisuals(96DA52175D9488F6) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:47.9850117+00:00 LoadingScreen.OnLocalPlayerInitialized(G70) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:47.9850117+00:00 LoadingScreen.DisableAsync(G70, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:53:48.2747524+00:00 LoadingScreen.OnDisable(G70) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:00.5460897+00:00 LoadingScreen.OnBeforeSceneUnloaded(G2S10, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:00.5460897+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:00.5460897+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:00.5460897+00:00 LoadingScreen.OnEnable(G2S10) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 25) Unloading 459 unused Assets to reduce memory usage. Loaded Objects now: 951700. Total: 1313.348500 ms (FindLiveObjects: 42.303100 ms CreateObjectMapping: 93.766400 ms MarkObjects: 1176.107300 ms DeleteObjects: 1.171200 ms) Unloading 49 Unused Serialized files (Serialized files now loaded: 25) UnloadTime: 17.941200 ms 2024-03-11T06:54:02.9582172+00:00 LoadingScreen.OnSceneLoaded(G2S10, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:02.9671930+00:00 Time to Single load 'G2S10' 2.42 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:02.9851453+00:00 HandleMessageAssignOwnership: could not find object 247, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:02.9861427+00:00 HandleMessageAssignOwnership: could not find object 248, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 628 unused Assets to reduce memory usage. Loaded Objects now: 970025. Total: 1301.788100 ms (FindLiveObjects: 43.060700 ms CreateObjectMapping: 95.635200 ms MarkObjects: 1161.388100 ms DeleteObjects: 1.703600 ms) 2024-03-11T06:54:04.4931336+00:00 PlayerActorSync.ReceiveSyncOwner(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-11T06:54:04.5240510+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:04.5270429+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:04.6906054+00:00 PlayerActorSync.ReceiveCreateVisuals(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:04.6916027+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:04.6935975+00:00 PlayerActorSync.ReceiveCreateVisuals(96DA52175D9488F6) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:04.6935975+00:00 LoadingScreen.OnLocalPlayerInitialized(G2S10) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:04.6945950+00:00 LoadingScreen.DisableAsync(G2S10, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:04.9529042+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:04.9548990+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.HasCreationReferences () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveSyncSummonData (System.Boolean singleCardForAllMinions, Ability minionSpriteAbility, Ability creatorAbility) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.HandleMessageSyncSummonData (Multiplayer.LE.Messages.ActorSync.MessageSyncSummonData msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageSyncSummonData (Multiplayer.LE.Messages.ActorSync.MessageSyncSummonData message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.TriggerBufferedMessages (System.UInt32 objectId) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.NetWorker.CompleteInitialization (BeardedManStudios.Forge.Networking.NetworkObject networkObject) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.NetworkObject.ReleaseCreateBuffer () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.NetworkBehavior.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior.b__34_0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:04.9927971+00:00 LoadingScreen.OnDisable(G2S10) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:55.0178125+00:00 Received load cache { ip = 35.233.238.225, port = 15932 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:55.0178125+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:55.0327722+00:00 Bind Successful (IP=35.233.238.225;Port=15932) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:55.0337696+00:00 Player 0 Connected (IP=35.233.238.225;Port=15932) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:55.0836364+00:00 Disconnected (IP=34.83.92.249;Port=23630) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:55.0995936+00:00 LoadingScreen.OnExpectedDisconnect G80 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() BlockAction:Invoke() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:55.0995936+00:00 LoadingScreen.OnEnable(G80) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() BlockAction:Invoke() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:55.6062490+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 34.83.92.249:27167 while creating new connection to 35.233.238.225:24144 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:55.6072462+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:55.6222060+00:00 Server Accepted (IP=35.233.238.225;Port=15932) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:55.6242007+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 34.83.92.249:27167 while creating new connection to 35.233.238.225:24144 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:55.6750649+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 8451EDE135C0423D LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:55.8266596+00:00 HandleMessageAssignOwnership: could not find object 1065, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:55.8426167+00:00 LoadingScreen.OnBeforeSceneUnloaded(G80, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 23) Unloading 3019 unused Assets to reduce memory usage. Loaded Objects now: 980137. Total: 1308.224600 ms (FindLiveObjects: 43.731400 ms CreateObjectMapping: 93.257000 ms MarkObjects: 1167.874800 ms DeleteObjects: 3.361000 ms) 2024-03-11T06:54:57.2782915+00:00 HandleMessageAssignOwnership: could not find object 1066, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 56 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 42.726900 ms 2024-03-11T06:54:58.5778396+00:00 LoadingScreen.OnSceneLoaded(G80, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:58.5878129+00:00 Time to Single load 'G80' 2.75 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 654 unused Assets to reduce memory usage. Loaded Objects now: 968659. Total: 1305.303800 ms (FindLiveObjects: 44.142400 ms CreateObjectMapping: 95.029900 ms MarkObjects: 1164.653400 ms DeleteObjects: 1.477900 ms) 2024-03-11T06:54:59.9344191+00:00 PlayerActorSync.ReceiveSyncOwner(325E4BEAF93264EF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9344191+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(325E4BEAF93264EF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9344191+00:00 PlayerActorSync.ReceiveCreateVisuals(325E4BEAF93264EF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9364137+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(325E4BEAF93264EF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9384079+00:00 PlayerActorSync.ReceiveSyncOwner(D617E5B40B2D16BE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9384079+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(D617E5B40B2D16BE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9384079+00:00 PlayerActorSync.ReceiveCreateVisuals(D617E5B40B2D16BE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9404031+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(D617E5B40B2D16BE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9423979+00:00 PlayerActorSync.ReceiveSyncOwner(810302ED47BF9944) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9423979+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(810302ED47BF9944) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9423979+00:00 PlayerActorSync.ReceiveCreateVisuals(810302ED47BF9944) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9433954+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(810302ED47BF9944) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9463867+00:00 PlayerActorSync.ReceiveSyncOwner(916E04C6DB147ACE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9463867+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(916E04C6DB147ACE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9463867+00:00 PlayerActorSync.ReceiveCreateVisuals(916E04C6DB147ACE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9473840+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(916E04C6DB147ACE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9493787+00:00 PlayerActorSync.ReceiveSyncOwner(DBB849940E3CB39C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9503760+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(DBB849940E3CB39C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9503760+00:00 PlayerActorSync.ReceiveCreateVisuals(DBB849940E3CB39C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9513739+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(DBB849940E3CB39C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9533683+00:00 PlayerActorSync.ReceiveSyncOwner(942F4DB632D00A70) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9543652+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(942F4DB632D00A70) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9543652+00:00 PlayerActorSync.ReceiveCreateVisuals(942F4DB632D00A70) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9553626+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(942F4DB632D00A70) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9573574+00:00 PlayerActorSync.ReceiveSyncOwner(FA0B8362E9E1959B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9583552+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(FA0B8362E9E1959B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9583552+00:00 PlayerActorSync.ReceiveCreateVisuals(FA0B8362E9E1959B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9593521+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(FA0B8362E9E1959B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9613467+00:00 PlayerActorSync.ReceiveSyncOwner(5348C8086F6E6EF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9613467+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(5348C8086F6E6EF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9613467+00:00 PlayerActorSync.ReceiveCreateVisuals(5348C8086F6E6EF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9623443+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(5348C8086F6E6EF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9643386+00:00 PlayerActorSync.ReceiveSyncOwner(B63D24357F0FD06E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9643386+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B63D24357F0FD06E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9643386+00:00 PlayerActorSync.ReceiveCreateVisuals(B63D24357F0FD06E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9653360+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B63D24357F0FD06E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9673310+00:00 PlayerActorSync.ReceiveSyncOwner(21E986DF5F5D152) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9683283+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(21E986DF5F5D152) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9683283+00:00 PlayerActorSync.ReceiveCreateVisuals(21E986DF5F5D152) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9693260+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(21E986DF5F5D152) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9713201+00:00 PlayerActorSync.ReceiveSyncOwner(7D513350A01C96AD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9723180+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(7D513350A01C96AD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9723180+00:00 PlayerActorSync.ReceiveCreateVisuals(7D513350A01C96AD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9733148+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(7D513350A01C96AD) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:54:59.9753093+00:00 PlayerActorSync.ReceiveSyncOwner(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-11T06:54:59.9987523+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:55:00.0959976+00:00 PlayerActorSync.ReceiveCreateVisuals(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:55:00.0969949+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:55:00.0999869+00:00 PlayerActorSync.ReceiveCreateVisuals(96DA52175D9488F6) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:55:00.0999869+00:00 LoadingScreen.OnLocalPlayerInitialized(G80) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:55:00.0999869+00:00 LoadingScreen.DisableAsync(G80, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:55:00.2037100+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:55:00.4011815+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:55:00.4829629+00:00 LoadingScreen.OnDisable(G80) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:02.7434105+00:00 Received load cache { ip = 34.127.16.215, port = 23848 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:02.7434105+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:02.7583699+00:00 Bind Successful (IP=34.127.16.215;Port=23848) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:02.7593679+00:00 Player 0 Connected (IP=34.127.16.215;Port=23848) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:02.7917880+00:00 Disconnected (IP=35.233.238.225;Port=15932) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:02.8087427+00:00 LoadingScreen.OnExpectedDisconnect EoT LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() BlockAction:Invoke() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:02.8087427+00:00 LoadingScreen.OnEnable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() BlockAction:Invoke() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:04.3391697+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 35.233.238.225:24144 while creating new connection to 34.127.16.215:15742 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:04.3401668+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:04.3551267+00:00 Server Accepted (IP=34.127.16.215;Port=23848) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:04.3561243+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 35.233.238.225:24144 while creating new connection to 34.127.16.215:15742 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:04.4234516+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 6772068E1D6C6A0E LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:04.5236918+00:00 LoadingScreen.OnBeforeSceneUnloaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 23) 2024-03-11T06:56:05.2288056+00:00 HandleMessageAssignOwnership: could not find object 3075, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 227 unused Assets to reduce memory usage. Loaded Objects now: 981202. Total: 1347.827400 ms (FindLiveObjects: 54.163700 ms CreateObjectMapping: 100.911700 ms MarkObjects: 1191.773200 ms DeleteObjects: 0.978400 ms) 2024-03-11T06:56:06.5918426+00:00 HandleMessageAssignOwnership: could not find object 3076, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 29 Unused Serialized files (Serialized files now loaded: 23) 2024-03-11T06:56:07.0002713+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Networking.Multiplayer.Interactables.Portals.PortalVisualController.InitiateDestruction () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 50.377800 ms 2024-03-11T06:56:07.3792577+00:00 LoadingScreen.OnSceneLoaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:07.3902280+00:00 Time to Single load 'EoT' 2.87 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1230 unused Assets to reduce memory usage. Loaded Objects now: 926121. Total: 1329.725000 ms (FindLiveObjects: 50.077500 ms CreateObjectMapping: 104.921200 ms MarkObjects: 1171.342400 ms DeleteObjects: 3.383400 ms) 2024-03-11T06:56:08.7627641+00:00 PlayerActorSync.ReceiveSyncOwner(E0CB3FD83ACAFB5D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7637613+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E0CB3FD83ACAFB5D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7637613+00:00 PlayerActorSync.ReceiveCreateVisuals(E0CB3FD83ACAFB5D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7647588+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E0CB3FD83ACAFB5D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7677508+00:00 PlayerActorSync.ReceiveSyncOwner(7A553DA5965736F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7677508+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(7A553DA5965736F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7677508+00:00 PlayerActorSync.ReceiveCreateVisuals(7A553DA5965736F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7687479+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(7A553DA5965736F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7717396+00:00 PlayerActorSync.ReceiveSyncOwner(4B4B88EF62EB5B98) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7717396+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4B4B88EF62EB5B98) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7717396+00:00 PlayerActorSync.ReceiveCreateVisuals(4B4B88EF62EB5B98) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7727371+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4B4B88EF62EB5B98) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7747315+00:00 PlayerActorSync.ReceiveSyncOwner(F9FFD7FDF94DCC19) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7757296+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F9FFD7FDF94DCC19) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7757296+00:00 PlayerActorSync.ReceiveCreateVisuals(F9FFD7FDF94DCC19) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7767264+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(F9FFD7FDF94DCC19) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7787209+00:00 PlayerActorSync.ReceiveSyncOwner(E62882135C653B15) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7787209+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E62882135C653B15) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7787209+00:00 PlayerActorSync.ReceiveCreateVisuals(E62882135C653B15) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7807156+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E62882135C653B15) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7827104+00:00 PlayerActorSync.ReceiveSyncOwner(874AD380EEF29795) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7827104+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(874AD380EEF29795) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7827104+00:00 PlayerActorSync.ReceiveCreateVisuals(874AD380EEF29795) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7847051+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(874AD380EEF29795) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7866999+00:00 PlayerActorSync.ReceiveSyncOwner(C4C41922E4C1F4B2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7866999+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(C4C41922E4C1F4B2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7866999+00:00 PlayerActorSync.ReceiveCreateVisuals(C4C41922E4C1F4B2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7876971+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(C4C41922E4C1F4B2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7906889+00:00 PlayerActorSync.ReceiveSyncOwner(FF1A4B5748A1118C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7906889+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(FF1A4B5748A1118C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7906889+00:00 PlayerActorSync.ReceiveCreateVisuals(FF1A4B5748A1118C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7916863+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(FF1A4B5748A1118C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7936810+00:00 PlayerActorSync.ReceiveSyncOwner(4F0022E5F16E9033) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7946783+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4F0022E5F16E9033) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7946783+00:00 PlayerActorSync.ReceiveCreateVisuals(4F0022E5F16E9033) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7956757+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4F0022E5F16E9033) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7976706+00:00 PlayerActorSync.ReceiveSyncOwner(576C30B63E2F3729) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.7976706+00:00 PlayerActorSync.ReceiveSyncOwner(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-11T06:56:08.8196115+00:00 PlayerActorSync.ReceiveSyncOwner(7F62BEBD2F721B15) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.8196115+00:00 PlayerActorSync.ReceiveSyncOwner(56FD4731566529F5) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.8226034+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:08.8784545+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:09.0619634+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(576C30B63E2F3729) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:12.0156081+00:00 PlayerActorSync.ReceiveCreateVisuals(576C30B63E2F3729) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:12.0176029+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(576C30B63E2F3729) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:13.3385956+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:23.4466888+00:00 PlayerActorSync.ReceiveCreateVisuals(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:23.4466888+00:00 PlayerActorSync.ReceiveCreateVisuals(96DA52175D9488F6) took too long LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:23.4486840+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:23.4506783+00:00 PlayerActorSync.ReceiveCreateVisuals(96DA52175D9488F6) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:23.4516757+00:00 LoadingScreen.OnLocalPlayerInitialized(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:23.4516757+00:00 LoadingScreen.DisableAsync(EoT, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:23.6366874+00:00 LoadingScreen.OnDisable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:24.8863716+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(7F62BEBD2F721B15) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:26.8017735+00:00 PlayerActorSync.ReceiveCreateVisuals(7F62BEBD2F721B15) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:26.8027709+00:00 PlayerActorSync.ReceiveCreateVisuals(7F62BEBD2F721B15) took too long LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:26.8037686+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(7F62BEBD2F721B15) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:27.5921761+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(56FD4731566529F5) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:32.4268111+00:00 PlayerActorSync.ReceiveCreateVisuals(56FD4731566529F5) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:32.4268111+00:00 PlayerActorSync.ReceiveCreateVisuals(56FD4731566529F5) took too long LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:32.4288060+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(56FD4731566529F5) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:32.4547367+00:00 GetPrefab called, prefab: 8003393676f3e684686ac3d475433923 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:32.4547367+00:00 GetPrefab(8003393676f3e684686ac3d475433923) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:32.4557350+00:00 GetPrefab called, prefab: 489ecab284656064288bd7e988cdedfc LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:32.4557350+00:00 GetPrefab(489ecab284656064288bd7e988cdedfc) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:32.4557350+00:00 GetPrefab called, prefab: 96697fc510b041f4f8f529d312e469c2 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:32.4557350+00:00 GetPrefab(96697fc510b041f4f8f529d312e469c2) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:32.7678993+00:00 GetPrefab called, prefab: 52924f74768275248a5263ed6dca1966 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:32.7678993+00:00 GetPrefab(52924f74768275248a5263ed6dca1966) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:38.5335750+00:00 PlayerActorSync.ReceiveSyncOwner(B54648E7BA31F670) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:39.2526770+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B54648E7BA31F670) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:41.0733234+00:00 PlayerActorSync.ReceiveCreateVisuals(B54648E7BA31F670) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:56:41.0753181+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(B54648E7BA31F670) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:57:12.0454129+00:00 PlayerActorSync.ReceiveSyncOwner(6519EA1505429C36) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:57:12.7814555+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6519EA1505429C36) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:57:23.8445186+00:00 PlayerActorSync.ReceiveCreateVisuals(6519EA1505429C36) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:57:23.8445186+00:00 PlayerActorSync.ReceiveCreateVisuals(6519EA1505429C36) took too long LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:57:23.8475105+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6519EA1505429C36) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:57:28.6547165+00:00 PlayerActorSync.ReceiveSyncOwner(A0F8668026ABA5A5) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:57:29.9088694+00:00 PlayerActorSync.ReceiveSyncOwner(346A9C5C841C872A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:57:30.2080852+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(A0F8668026ABA5A5) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:57:31.8467277+00:00 PlayerActorSync.ReceiveCreateVisuals(A0F8668026ABA5A5) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:57:31.8487223+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(A0F8668026ABA5A5) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:57:32.8829786+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(346A9C5C841C872A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:57:42.7367525+00:00 PlayerActorSync.ReceiveCreateVisuals(346A9C5C841C872A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:57:42.7367525+00:00 PlayerActorSync.ReceiveCreateVisuals(346A9C5C841C872A) took too long LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:57:42.7387472+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(346A9C5C841C872A) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:57:47.8202140+00:00 PlayerActorSync.ReceiveSyncOwner(6725254635FA1C58) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:57:49.3237235+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6725254635FA1C58) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:57:53.4013873+00:00 PlayerActorSync.ReceiveCreateVisuals(6725254635FA1C58) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:57:53.4033821+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6725254635FA1C58) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:05.7426332+00:00 PlayerActorSync.ReceiveSyncOwner(32929B9CDBDB49A1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:09.7873925+00:00 PlayerActorSync.ReceiveSyncOwner(35E5D749BAE9352E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:10.7897223+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(32929B9CDBDB49A1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:13.6141937+00:00 PlayerActorSync.ReceiveCreateVisuals(32929B9CDBDB49A1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:13.6161884+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(32929B9CDBDB49A1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:14.0156250+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(35E5D749BAE9352E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:16.1698981+00:00 PlayerActorSync.ReceiveCreateVisuals(35E5D749BAE9352E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:16.1718928+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(35E5D749BAE9352E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:57.8046253+00:00 Received load cache { ip = 209.192.251.68, port = 27458 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:57.8046253+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:57.8195853+00:00 Bind Successful (IP=209.192.251.68;Port=27458) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:57.8205826+00:00 Player 0 Connected (IP=209.192.251.68;Port=27458) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:57.8534945+00:00 Disconnected (IP=34.127.16.215;Port=23848) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:57.8864064+00:00 LoadingScreen.OnExpectedDisconnect MonolithHub LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() BlockAction:Invoke() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:57.8864064+00:00 LoadingScreen.OnEnable(MonolithHub) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() BlockAction:Invoke() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:58.8393626+00:00 Server Accepted (IP=209.192.251.68;Port=27458) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:58.8403600+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 34.127.16.215:15742 while creating new connection to 209.192.251.68:25799 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:58.8403600+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:58.8413572+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 34.127.16.215:15742 while creating new connection to 209.192.251.68:25799 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:58.8732719+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 748587B7990FDCDC LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:58:59.1405568+00:00 LoadingScreen.OnBeforeSceneUnloaded(MonolithHub, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 23) Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 940074. Total: 1341.392700 ms (FindLiveObjects: 52.413000 ms CreateObjectMapping: 100.889800 ms MarkObjects: 1187.244400 ms DeleteObjects: 0.844900 ms) 2024-03-11T06:59:00.5174714+00:00 LoadingScreen.OnBeforeSceneUnloaded(M_Rest, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:00.5184692+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:00.5194664+00:00 HandleMessageAssignOwnership: could not find object 2, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:00.6217132+00:00 HandleMessageAssignOwnership: could not find object 3, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 55 Unused Serialized files (Serialized files now loaded: 23) 2024-03-11T06:59:00.8151956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Networking.Multiplayer.Interactables.Portals.PortalVisualController.InitiateDestruction () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 29.427400 ms 2024-03-11T06:59:01.0630379+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:01.2256148+00:00 LoadingScreen.OnSceneLoaded(MonolithHub, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:01.2325957+00:00 Time to Single load 'MonolithHub' 2.09 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 887 unused Assets to reduce memory usage. Loaded Objects now: 932882. Total: 1323.025500 ms (FindLiveObjects: 45.945700 ms CreateObjectMapping: 103.377900 ms MarkObjects: 1170.698700 ms DeleteObjects: 3.002800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 22) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 932882. Total: 1315.234300 ms (FindLiveObjects: 42.941300 ms CreateObjectMapping: 102.018700 ms MarkObjects: 1169.488900 ms DeleteObjects: 0.784800 ms) 2024-03-11T06:59:03.8944964+00:00 PlayerActorSync.ReceiveSyncOwner(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-11T06:59:04.0071952+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.AbilitySyncBehavior:b__34_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:04.0101872+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:04.0101872+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:04.0101872+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:04.0101872+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:04.0101872+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:04.0101872+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:04.0111843+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:04.0111843+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:04.0111843+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) System.Action`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:04.1059309+00:00 PlayerActorSync.ReceiveCreateVisuals(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:04.1079257+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(96DA52175D9488F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() BlockAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:04.1099202+00:00 PlayerActorSync.ReceiveCreateVisuals(96DA52175D9488F6) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:04.1099202+00:00 LoadingScreen.OnLocalPlayerInitialized(MonolithHub) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:04.1109176+00:00 LoadingScreen.DisableAsync(MonolithHub, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:04.3672321+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:04.4021388+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:04.4430293+00:00 LoadingScreen.OnSceneLoaded(M_Rest, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:04.4455284+00:00 Time to Additive load 'M_Rest' 3.93 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:04.4475232+00:00 LoadingScreen.OnDisable(M_Rest) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() LE.Services.DataStoreOperationCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:07.2655433+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T06:59:07.2655433+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T07:00:34.0806150+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T07:00:34.0806150+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T07:00:34.0806150+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T07:01:05.3753521+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T07:01:05.3753521+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-11T07:01:05.3763497+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)