Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Radeon RX 5500 XT (ID=0x7340) Vendor: VRAM: 8151 MB Driver: 27.20.1034.6 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'AccelByteManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 2.123900 ms Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at WindowFocusManager.OnApplicationFocus (System.Boolean focus) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at WindowFocusManager.OnApplicationFocus (System.Boolean focus) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) The referenced script (NetworkedDebug) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing! (Filename: Line: 334) game version: 0.8.2i UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 3.930500 ms Unloading 599 unused Assets to reduce memory usage. Loaded Objects now: 620605. Total: 745.838600 ms (FindLiveObjects: 28.114700 ms CreateObjectMapping: 37.937000 ms MarkObjects: 678.381800 ms DeleteObjects: 1.404600 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() CharacterSelect:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at CraftingMaterialsPanelUI.RefreshAffixList () [0x00000] in <00000000000000000000000000000000>:0 at CraftingMaterialsPanelUI.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__85_0(Result`1) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) AccelByte.Core.ResultCallbackExtension:TryError(ResultCallback`1, Error) AccelByte.Api.d__33:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/Kether/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) M1A-Crafting Slot Manager Init UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Initialize() ItemContainersManager:OnCharLoaded() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.5036373 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByName(String) CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 10) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) PixelCrushers.DialogueSystem.SelectedUsableObjectDelegate:Invoke(Usable) BeforeDeathAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 454 unused Assets to reduce memory usage. Loaded Objects now: 677218. Total: 934.809500 ms (FindLiveObjects: 33.446500 ms CreateObjectMapping: 58.739800 ms MarkObjects: 841.217800 ms DeleteObjects: 1.404900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 1.84 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 11.304700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 418 unused Assets to reduce memory usage. Loaded Objects now: 690056. Total: 935.567400 ms (FindLiveObjects: 35.250900 ms CreateObjectMapping: 45.389400 ms MarkObjects: 851.414800 ms DeleteObjects: 3.512000 ms) Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrBeginChildFunction.Invoke (System.Xml.Schema.XdrBuilder builder) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldObjectClickListener.ObjectClick (UnityEngine.GameObject playerObject) [0x00000] in <00000000000000000000000000000000>:0 at WalkToInteractable.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:openMap(Boolean) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: currently not available on il2cpp Line: -1) PreLoading Scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0001602173 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 10) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 700399. Total: 959.422400 ms (FindLiveObjects: 36.324400 ms CreateObjectMapping: 67.761300 ms MarkObjects: 854.237200 ms DeleteObjects: 1.099200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load MonolithHub 0.98 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) Unloading 44 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 17.144500 ms Unloading 774 unused Assets to reduce memory usage. Loaded Objects now: 717826. Total: 975.773000 ms (FindLiveObjects: 36.939200 ms CreateObjectMapping: 65.052400 ms MarkObjects: 870.089100 ms DeleteObjects: 3.691400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 717826. Total: 958.799300 ms (FindLiveObjects: 37.653700 ms CreateObjectMapping: 55.125600 ms MarkObjects: 864.909400 ms DeleteObjects: 1.110200 ms) Existing runs no longer ended when empowered runs are unlocked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithProgressManager:onTimelineUnlock(TimelineID, Byte) MonolithProgressManager:unlockTimeline(TimelineID, Byte) MonolithProgressManager:tryToUnlockTimeline(TimelineID, Byte) AttemptToUnlockTimelineInteraction:Interaction(GameObject) System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_G93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Processing Monolith RNG, Seed: 723326647 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 1.971771 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32) MonolithTimelinePanelManager:travelButtonClicked() BeforeDeathAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() AwesomeTechnologies.VegetationSystem.MultiOnVegetationCellVisibityChangedDelegate:Invoke(VegetationStudioCamera, VegetationCell) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 746218. Total: 1044.128900 ms (FindLiveObjects: 39.403900 ms CreateObjectMapping: 93.237200 ms MarkObjects: 910.239400 ms DeleteObjects: 1.247900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_G93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_G93 3.07 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 32 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 29.243800 ms Unloading 786 unused Assets to reduce memory usage. Loaded Objects now: 716447. Total: 1011.926100 ms (FindLiveObjects: 40.389600 ms CreateObjectMapping: 60.328800 ms MarkObjects: 908.381700 ms DeleteObjects: 2.825300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 716447. Total: 990.945300 ms (FindLiveObjects: 38.671400 ms CreateObjectMapping: 52.295500 ms MarkObjects: 898.841800 ms DeleteObjects: 1.135900 ms) Shrine spawn rate multiplier from zone size | 0.5621803 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0001220703 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() System.Xml.Schema.XdrBeginChildFunction:Invoke(XdrBuilder) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 14763 unused Assets to reduce memory usage. Loaded Objects now: 761485. Total: 1104.922100 ms (FindLiveObjects: 45.345000 ms CreateObjectMapping: 88.831400 ms MarkObjects: 943.732000 ms DeleteObjects: 27.013500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load M_Rest 1.13 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 12) d3d11: failed to create 2D texture id=6766 width=4096 height=4096 mips=13 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=7081 width=2048 height=2048 mips=12 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=7088 width=2048 height=2048 mips=12 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=7089 width=2048 height=2048 mips=12 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=7092 width=4096 height=4096 mips=13 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=7083 width=4096 height=4096 mips=13 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=7085 width=2048 height=2048 mips=12 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=6953 width=2048 height=2048 mips=12 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=6955 width=2048 height=2048 mips=12 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8218 width=2048 height=2048 mips=12 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8220 width=2048 height=2048 mips=12 dxgifmt=71 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8222 width=2048 height=2048 mips=12 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8224 width=256 height=2048 mips=12 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8226 width=256 height=2048 mips=12 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8228 width=256 height=2048 mips=12 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8230 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8232 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8234 width=256 height=256 mips=9 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8236 width=512 height=2048 mips=12 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8238 width=256 height=256 mips=9 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8240 width=512 height=256 mips=10 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8242 width=512 height=256 mips=10 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8244 width=512 height=2048 mips=12 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8082 width=512 height=2048 mips=12 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8208 width=512 height=256 mips=10 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8206 width=256 height=256 mips=9 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8168 width=256 height=256 mips=9 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8170 width=512 height=512 mips=10 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8102 width=2048 height=2048 mips=12 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8204 width=2048 height=2048 mips=12 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=6840 [D3D error was 887a0005] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=6766 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=7081 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=7088 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=7089 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=7092 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=7083 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=7085 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=6953 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=6955 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8218 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8220 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8222 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8224 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8226 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8228 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8230 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8232 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8234 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8236 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8238 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8240 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8242 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8244 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8082 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8208 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8206 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8168 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8170 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8102 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8204 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=8202 width=2048 height=2048 mips=12 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8144 width=2048 height=2048 mips=12 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8196 width=2048 height=2048 mips=12 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8194 width=2048 height=2048 mips=12 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8096 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create Cube texture id=8126 s=128 mips=8 d3dfmt=95 [887a0005] d3d11: failed to create Cube texture view id=8126 [80070057] d3d11: failed to create Cube texture id=8142 s=128 mips=8 d3dfmt=95 [887a0005] d3d11: failed to create Cube texture view id=8142 [80070057] d3d11: failed to create Cube texture id=8116 s=128 mips=8 d3dfmt=95 [887a0005] d3d11: failed to create Cube texture view id=8116 [80070057] d3d11: failed to create Cube texture id=8106 s=128 mips=8 d3dfmt=95 [887a0005] d3d11: failed to create Cube texture view id=8106 [80070057] d3d11: failed to create Cube texture id=8158 s=128 mips=8 d3dfmt=95 [887a0005] d3d11: failed to create Cube texture view id=8158 [80070057] d3d11: failed to create 2D texture shader resource view id=8202 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8144 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8194 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8196 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=8094 width=2048 height=2048 mips=12 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8132 width=2048 height=2048 mips=12 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8124 width=2048 height=2048 mips=12 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=8096 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create buffer (target 0x1 mode 0 size 33664) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 8352) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 28160) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 6864) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 33760) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 10296) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 29148) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 6036) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 14840) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2868) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 14840) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2868) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 29148) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 6036) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 15008) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2808) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 47180) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 11016) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 780584) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 176124) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 41552) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 8868) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 26560) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 6708) [0x887A0005] d3d11: failed to create 2D texture shader resource view id=8094 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8132 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8124 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=8154 width=4096 height=4096 mips=13 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8100 width=4096 height=4096 mips=13 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8146 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8118 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8084 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8164 width=64 height=128 mips=8 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8086 width=512 height=512 mips=10 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8162 width=512 height=512 mips=10 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8176 width=512 height=512 mips=10 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8174 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8166 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8138 width=512 height=512 mips=10 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8136 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8128 width=512 height=512 mips=10 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8112 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8098 width=2048 height=2048 mips=12 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8130 width=2048 height=2048 mips=12 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8122 width=2048 height=2048 mips=12 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8104 width=2048 height=2048 mips=12 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8110 width=4096 height=4096 mips=13 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8114 width=4096 height=4096 mips=13 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8092 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8160 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8184 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8182 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8108 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8192 width=128 height=128 mips=8 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8190 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8120 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture id=8134 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=8154 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8100 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8146 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8118 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8084 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8164 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8086 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8162 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8176 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8174 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8166 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8138 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8136 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8128 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8112 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8098 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8130 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8122 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8104 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8110 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8114 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8092 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8160 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8184 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8182 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8108 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8192 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8190 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8120 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=8134 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create buffer (target 0x5 mode 0 size 7168) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 660) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 108672) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 17088) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2304) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 240) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 8448) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1740) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2160) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 384) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 5424) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 972) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3792) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 684) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2064) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 324) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 5424) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 972) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 5424) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 972) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 5424) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 972) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 4656) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 756) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3792) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 684) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 4656) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 756) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2064) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 324) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2064) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 324) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2064) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 324) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 4656) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 756) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 4656) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 756) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3792) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 684) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3792) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 684) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 28272) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2592) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 22840) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 4568) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 2284) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 4680) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 48) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1776) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 300) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1968) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 324) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 10368) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2232) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1536) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 276) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1776) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 300) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1776) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 300) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 393000) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 196500) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 314400) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 96300) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1968) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 324) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 505400) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 101080) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 404320) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 122154) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 492480) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 30780) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 16368) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 3882) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 85440) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 5340) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 42144) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 9768) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 17568) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 3804) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 204288) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 12768) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2880) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 480) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1056) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 204) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 4464) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 780) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 10176) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2124) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1088976) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 144924) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1400) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 192) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3752) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 528) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 19680) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 2544) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 9792) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 888) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 16080) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1152) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 535480) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 53548) [0x887A0005] d3d11: failed to create buffer (target 0x1 mode 0 size 53548) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 48534) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1920) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 312) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 7776) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 864) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3264) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 204) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 7488) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1296) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 4272) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 876) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 7920) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1452) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1296) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 192) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3504) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 588) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3504) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 588) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 9024) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1632) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 9360) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1704) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 7920) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1452) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1296) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 192) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3168) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 516) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3192) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 324) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 5280) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 960) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2640) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 6048) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 600) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2640) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 432) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 5280) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 960) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1920) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 336) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 9024) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1632) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 6000) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 948) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3864) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 396) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 2568) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 630) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3552) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 564) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3504) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 588) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 7112) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 756) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 10368) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1944) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 6160) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 648) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 9360) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1704) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3552) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 564) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 5600) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 588) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1296) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 192) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 1296) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 192) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 6344) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 1200) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 6000) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 948) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3168) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 516) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3976) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 348) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 8064) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 972) [0x887A0005] d3d11: failed to create buffer (target 0x5 mode 0 size 3504) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 0 size 588) [0x887A0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] D3D shader create error for vertex shader [0x887a0005] D3D shader create error for pixel shader [0x887a0005] UnloadTime: 36.749000 ms d3d11: failed to create 2D texture id=8198 width=1 height=1 mips=1 dxgifmt=29 [D3D error was 887a0005] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=8198 [D3D error was 80070057] (Filename: Line: 536) Unloading 646 unused Assets to reduce memory usage. Loaded Objects now: 728895. Total: 1038.009200 ms (FindLiveObjects: 39.654300 ms CreateObjectMapping: 64.123300 ms MarkObjects: 931.957500 ms DeleteObjects: 2.273700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 728895. Total: 1007.933900 ms (FindLiveObjects: 38.941600 ms CreateObjectMapping: 39.136100 ms MarkObjects: 928.767900 ms DeleteObjects: 1.088100 ms) D3D11: Failed to create RenderTexture (2048 x 2048 fmt 27 aa 1), error 0x887a0005 (Filename: Line: 207) D3D11: Failed to create RenderTexture (2048 x 2048 fmt 19 aa 1), error 0x887a0005 (Filename: Line: 207) D3D11: Failed to create RenderTexture (1024 x 1024 fmt 60 aa 1), error 0x887a0005 (Filename: Line: 207) D3D11: Failed to create RenderTexture (1024 x 1024 fmt 60 aa 1), error 0x887a0005 (Filename: Line: 207) d3d11: failed to create buffer (target 0x1 mode 1 size 5040) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 252) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 1 size 96) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 12) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 1 size 96) [0x887A0005] d3d11: failed to create buffer (target 0x2 mode 1 size 12) [0x887A0005] d3d11: attempt to lock null buffer d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 1 size 36120) [0x887A0005] d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 1 size 11600) [0x887A0005] d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 1 size 77160) [0x887A0005] d3d11: attempt to lock null buffer d3d11: failed to create buffer (target 0x1 mode 1 size 11600) [0x887A0005] d3d11: attempt to lock null buffer D3D11: Failed to create RenderTexture (1024 x 1024 fmt 19 aa 1), error 0x887a0005 (Filename: Line: 207) D3D11: Failed to create RenderTexture (1024 x 1024 fmt 60 aa 1), error 0x887a0005 (Filename: Line: 207) D3D11: Failed to create RenderTexture (2048 x 2048 fmt 19 aa 1), error 0x887a0005 (Filename: Line: 207) d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] d3d11: failed to create buffer (target 0x1 mode 3 size 505400) [0x887A0005] Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Last Epoch;C:\Program Files (x86)\Steam\steamapps\common\Last Epoch;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Kether' OS-Version: 10.0.0 C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF6AA250000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFCB1FF0000), size: 2052096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFCB0910000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFCAFD90000), size: 2920448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFC4A590000), size: 26947584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFCB1060000), size: 1703936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFCAF760000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFCB0EE0000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFCAFA20000), size: 1093632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.928 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFCAF790000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFCAFC90000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFCB1CD0000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFCB0D50000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFCB09E0000), size: 3493888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1081 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFCA8C90000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFCB1AC0000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFCB0060000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.546 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFCB1620000), size: 4624384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFCAF970000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFCAF730000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFCB0FB0000), size: 704512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1052 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFCB1E60000), size: 634880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFCB01D0000), size: 7598080 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFCB1470000), size: 839680 (result: 0), 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'', fileVersion: 10.0.19041.867 ========== OUTPUTTING STACK TRACE ================== 0x00007FFCABCDC370 (d3d11) CreateDirect3D11SurfaceFromDXGISurface ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC4A9FB372) 0x00007FFC4A9FB372 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC4A9EB230) 0x00007FFC4A9EB230 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC4AA9E60B) 0x00007FFC4AA9E60B (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC4AA9F86D) 0x00007FFC4AA9F86D (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC4AA9F948) 0x00007FFC4AA9F948 (UnityPlayer) (function-name not available) 0x00007FFC4ADCBEF8 (UnityPlayer) UnityMain 0x00007FFCB0927034 (KERNEL32) BaseThreadInitThunk 0x00007FFCB2042651 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/Kether/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes