Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path D:/Last Epoch/app/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3080 (ID=0x2206) Vendor: VRAM: 10078 MB Driver: 27.21.14.6192 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'MainPlayer 2018-12-08') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 1.763772 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: 0.8.1c UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.247283 ms Unloading 569 unused Assets to reduce memory usage. Loaded Objects now: 503719. Total: 473.541959 ms (FindLiveObjects: 15.846288 ms CreateObjectMapping: 19.301336 ms MarkObjects: 437.566576 ms DeleteObjects: 0.820775 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__85_0(Result`1) UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/explo/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.Rendering.ListChangedEventHandler`1:Invoke(ObservableList`1, ListChangedEventArgs`1) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) UsedAbilityBeforeAbilityObjectCreation:Invoke(Ability) YqnAjAdJGkwQPtCvdcPolnlxKSY:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 901 unused Assets to reduce memory usage. Loaded Objects now: 527910. Total: 553.109054 ms (FindLiveObjects: 18.292828 ms CreateObjectMapping: 20.856631 ms MarkObjects: 511.258065 ms DeleteObjects: 2.694407 ms) Time to load EmptyForLoading 0.64 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 2.085740 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 547621. Total: 555.516274 ms (FindLiveObjects: 18.312244 ms CreateObjectMapping: 20.822199 ms MarkObjects: 515.668891 ms DeleteObjects: 0.705816 ms) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1460 unused Assets to reduce memory usage. Loaded Objects now: 540338. Total: 597.896870 ms (FindLiveObjects: 19.476218 ms CreateObjectMapping: 21.293488 ms MarkObjects: 553.944915 ms DeleteObjects: 3.175962 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 540338. Total: 587.137960 ms (FindLiveObjects: 19.090206 ms CreateObjectMapping: 20.887711 ms MarkObjects: 546.526933 ms DeleteObjects: 0.626476 ms) Time to load EmptyForLoading 1.21 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 45 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.178280 ms Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 579576. Total: 597.446044 ms (FindLiveObjects: 19.909723 ms CreateObjectMapping: 20.939044 ms MarkObjects: 555.898026 ms DeleteObjects: 0.692546 ms) loading scene: M_C35TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 755 unused Assets to reduce memory usage. Loaded Objects now: 541167. Total: 597.420692 ms (FindLiveObjects: 19.207679 ms CreateObjectMapping: 21.435336 ms MarkObjects: 555.166020 ms DeleteObjects: 1.604603 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 541167. Total: 597.047949 ms (FindLiveObjects: 18.991031 ms CreateObjectMapping: 20.796219 ms MarkObjects: 556.604680 ms DeleteObjects: 0.649873 ms) Time to load EmptyForLoading 1.22 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.470915 ms Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 552713. Total: 604.982337 ms (FindLiveObjects: 19.102428 ms CreateObjectMapping: 20.453158 ms MarkObjects: 564.671907 ms DeleteObjects: 0.748210 ms) Shrine spawn rate multiplier from zone size | 0.580434 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 11050 unused Assets to reduce memory usage. Loaded Objects now: 701686. Total: 710.000154 ms (FindLiveObjects: 28.658600 ms CreateObjectMapping: 32.667420 ms MarkObjects: 638.814780 ms DeleteObjects: 9.852719 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 701686. Total: 700.168597 ms (FindLiveObjects: 36.147401 ms CreateObjectMapping: 28.222861 ms MarkObjects: 635.107884 ms DeleteObjects: 0.683676 ms) Time to load EmptyForLoading 1.51 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 3.187416 ms Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 705010. Total: 695.604958 ms (FindLiveObjects: 26.775470 ms CreateObjectMapping: 27.005108 ms MarkObjects: 640.968335 ms DeleteObjects: 0.849340 ms) loading scene: M_G93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1024 unused Assets to reduce memory usage. Loaded Objects now: 701234. Total: 692.346443 ms (FindLiveObjects: 26.794188 ms CreateObjectMapping: 26.177419 ms MarkObjects: 637.598703 ms DeleteObjects: 1.769499 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 701234. Total: 688.859757 ms (FindLiveObjects: 26.228403 ms CreateObjectMapping: 26.356003 ms MarkObjects: 635.593211 ms DeleteObjects: 0.675016 ms) Time to load EmptyForLoading 1.40 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 36 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.158432 ms Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 712053. Total: 692.678609 ms (FindLiveObjects: 29.385578 ms CreateObjectMapping: 27.970804 ms MarkObjects: 634.539027 ms DeleteObjects: 0.777473 ms) Shrine spawn rate multiplier from zone size | 0.5621803 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 5986 unused Assets to reduce memory usage. Loaded Objects now: 707011. Total: 715.709818 ms (FindLiveObjects: 27.135921 ms CreateObjectMapping: 33.678093 ms MarkObjects: 648.252641 ms DeleteObjects: 6.636947 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 707031. Total: 708.404420 ms (FindLiveObjects: 29.819432 ms CreateObjectMapping: 29.645807 ms MarkObjects: 648.248032 ms DeleteObjects: 0.684375 ms) Time to load EmptyForLoading 1.52 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 3.556877 ms Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 710297. Total: 696.243098 ms (FindLiveObjects: 25.759419 ms CreateObjectMapping: 25.999394 ms MarkObjects: 643.658482 ms DeleteObjects: 0.819099 ms) loading scene: M_B20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 298 unused Assets to reduce memory usage. Loaded Objects now: 706397. Total: 697.225416 ms (FindLiveObjects: 26.158003 ms CreateObjectMapping: 26.714149 ms MarkObjects: 643.139910 ms DeleteObjects: 1.207207 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 706393. Total: 700.878673 ms (FindLiveObjects: 26.314308 ms CreateObjectMapping: 26.589553 ms MarkObjects: 647.273746 ms DeleteObjects: 0.690521 ms) Time to load EmptyForLoading 1.42 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 18 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.339600 ms Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 920577. Total: 727.808423 ms (FindLiveObjects: 34.412544 ms CreateObjectMapping: 32.530880 ms MarkObjects: 659.903843 ms DeleteObjects: 0.954521 ms) Shrine spawn rate multiplier from zone size | 1.91615 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Crash!!! SymInit: Symbol-SearchPath: '.;D:\Last Epoch\app;D:\Last Epoch\app;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'explo' OS-Version: 10.0.0 D:\Last Epoch\app\Last Epoch.exe:Last Epoch.exe (00007FF683270000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.8.30749 C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00007FFC102D0000), size: 2052096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFC0FBF0000), size: 774144 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.804 C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFC0DF30000), size: 2920448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.804 C:\Windows\SYSTEM32\apphelp.dll:apphelp.dll (00007FFC0B030000), size: 589824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.572 D:\Last 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SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\Windows\System32\ole32.dll:ole32.dll (00007FFC0E660000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\Windows\System32\RPCRT4.dll:RPCRT4.dll (00007FFC0FEA0000), size: 1224704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\Windows\System32\combase.dll:combase.dll (00007FFC0F4D0000), size: 3493888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (00007FFC076E0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFC0E7A0000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\Windows\System32\msvcrt.dll:msvcrt.dll (00007FFC0F890000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.546 C:\Windows\System32\SETUPAPI.dll:SETUPAPI.dll 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10.0.19041.804 C:\Windows\System32\IMM32.dll:IMM32.dll (00007FFC10180000), size: 196608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFC03510000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFB9C770000), size: 1204224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\Windows\System32\CRYPT32.dll:CRYPT32.dll (00007FFC0DD20000), size: 1437696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFC04FC0000), size: 1097728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\Windows\System32\WS2_32.dll:WS2_32.dll (00007FFC0F450000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFC0C030000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFC05500000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\Windows\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFC0C310000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFC0E200000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 C:\Windows\system32\uxtheme.dll:uxtheme.dll (00007FFC0B1E0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\ProgramData\A-Volute\A-Volute.28054DF1F58B4\Modules\ScheduledModules\x64\A-Volute.SonicRadar3DevProps2.dll:A-Volute.SonicRadar3DevProps2.dll (00007FFBBA490000), size: 1028096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2.5.2.0 C:\ProgramData\A-Volute\A-Volute.28054DF1F58B4\Modules\ScheduledModules\x64\NahimicOSD.dll:NahimicOSD.dll (00007FFBBA840000), size: 704512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2.1.19.63261 C:\ProgramData\A-Volute\A-Volute.28054DF1F58B4\Modules\ScheduledModules\x64\ProductInfo.dll:ProductInfo.dll (00007FFBD07C0000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '' C:\ProgramData\A-Volute\A-Volute.SonicStudio3\Modules\ScheduledModules\x64\A-Volute.SonicStudio3DevProps2.dll:A-Volute.SonicStudio3DevProps2.dll (00007FFBBAC90000), size: 1028096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2.5.2.0 C:\Windows\System32\shcore.dll:shcore.dll (00007FFC0FCB0000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\Windows\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FFC0B8A0000), size: 7929856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\Windows\SYSTEM32\Wldp.dll:Wldp.dll 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'-deferred-', PDB: '', fileVersion: 10.0.19041.1 C:\Windows\SYSTEM32\msacm32.drv:msacm32.drv (00007FFC055E0000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\Windows\SYSTEM32\midimap.dll:midimap.dll (00007FFC05440000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.488 C:\Windows\SYSTEM32\gpapi.dll:gpapi.dll (00007FFC0C330000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\Windows\SYSTEM32\mscms.dll:mscms.dll (00007FFC07830000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\Windows\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FFC077F0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\icm32.dll:icm32.dll (00007FFBCD940000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\system32\napinsp.dll:napinsp.dll (00007FFBF2280000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFBF2190000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\system32\wshbth.dll:wshbth.dll (00007FFBEF160000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\system32\NLAapi.dll:NLAapi.dll (00007FFC09220000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\Windows\System32\winrnr.dll:winrnr.dll (00007FFBEF140000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\Windows\SYSTEM32\TextShaping.dll:TextShaping.dll (00007FFC023A0000), size: 704512 (result: 0), SymType: '-deferred-', PDB: '' D:\Last Epoch\app\Last Epoch_Data\Plugins\lib_burst_generated.dll:lib_burst_generated.dll (00007FFBCCDF0000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFC0C100000), size: 1982464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.867 C:\Windows\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FFC0D8D0000), size: 245760 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.662 ========== OUTPUTTING STACK TRACE ================== 0x00007FFB89B44ED2 (UnityPlayer) UnityMain 0x00007FFB89B4521A (UnityPlayer) UnityMain 0x00007FFB892E773D (UnityPlayer) UnityMain 0x00007FFB892E4F42 (UnityPlayer) UnityMain 0x00007FFB892E4BCC (UnityPlayer) UnityMain 0x00007FFB892E12EC (UnityPlayer) UnityMain 0x00007FFB892E0E43 (UnityPlayer) UnityMain 0x00007FFB8961E00D (UnityPlayer) UnityMain 0x00007FFB8961D763 (UnityPlayer) UnityMain 0x00007FFB896B02E2 (UnityPlayer) UnityMain 0x00007FFB8496B536 (GameAssembly) WriteZStream 0x00007FFB86113F26 (GameAssembly) WriteZStream 0x00007FFB84555B0C (GameAssembly) WriteZStream 0x00007FFB8442EF29 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFB89601790 (UnityPlayer) UnityMain 0x00007FFB89612973 (UnityPlayer) UnityMain 0x00007FFB89612A94 (UnityPlayer) UnityMain 0x00007FFB89643F65 (UnityPlayer) UnityMain 0x00007FFB8961E5E5 (UnityPlayer) UnityMain 0x00007FFB892FA7FD (UnityPlayer) UnityMain 0x00007FFB894DAD3E (UnityPlayer) UnityMain 0x00007FFB894D96A1 (UnityPlayer) UnityMain 0x00007FFB894D94E4 (UnityPlayer) UnityMain 0x00007FFB8939DFEB (UnityPlayer) UnityMain 0x00007FFB8939F10D (UnityPlayer) UnityMain 0x00007FFB894E5547 (UnityPlayer) UnityMain 0x00007FFB894E55E3 (UnityPlayer) UnityMain 0x00007FFB894E79E3 (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFB8929F7DE) 0x00007FFB8929F7DE (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFB8929E53A) 0x00007FFB8929E53A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFB892A26E8) 0x00007FFB892A26E8 (UnityPlayer) (function-name not available) 0x00007FFB892A61EB (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF6832711F2) 0x00007FF6832711F2 (Last Epoch) (function-name not available) 0x00007FFC0FC07034 (KERNEL32) BaseThreadInitThunk 0x00007FFC10322651 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/explo/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes