Preloaded 'cimgui.so' Preloaded 'libProcessStart.so' Preloaded 'lib_burst_generated.so' Preloaded 'libfmodstudio.so' Preloaded 'libfmodstudioL.so' Preloaded 'libresonanceaudio.so' Preloaded 'libsighandler.so' Preloaded 'libsteam_api.so' Preloaded 'cimgui-freetype.so' Unable to preload the following plugins: libNativeProfiler.so Display 0 'XWAYLAND0 7"': 1280x800 (primary device). Desktop is 1280 x 800 @ 60 Hz [Vulkan init] extensions: count=24 [Vulkan init] extensions: name=VK_KHR_device_group_creation, enabled=0 [Vulkan init] extensions: name=VK_KHR_display, enabled=1 [Vulkan init] extensions: name=VK_KHR_external_fence_capabilities, enabled=0 [Vulkan init] extensions: name=VK_KHR_external_memory_capabilities, enabled=0 [Vulkan init] extensions: name=VK_KHR_external_semaphore_capabilities, enabled=0 [Vulkan init] extensions: name=VK_KHR_get_display_properties2, enabled=0 [Vulkan init] extensions: name=VK_KHR_get_physical_device_properties2, enabled=0 [Vulkan init] extensions: name=VK_KHR_get_surface_capabilities2, enabled=0 [Vulkan init] extensions: name=VK_KHR_surface, enabled=1 [Vulkan init] extensions: name=VK_KHR_surface_protected_capabilities, enabled=0 [Vulkan init] extensions: name=VK_KHR_wayland_surface, enabled=1 [Vulkan init] extensions: name=VK_KHR_xcb_surface, enabled=0 [Vulkan init] extensions: name=VK_KHR_xlib_surface, enabled=1 [Vulkan init] extensions: name=VK_EXT_acquire_drm_display, enabled=0 [Vulkan init] extensions: name=VK_EXT_acquire_xlib_display, enabled=0 [Vulkan init] extensions: name=VK_EXT_debug_report, enabled=0 [Vulkan init] extensions: name=VK_EXT_debug_utils, enabled=0 [Vulkan init] extensions: name=VK_EXT_direct_mode_display, enabled=0 [Vulkan init] extensions: name=VK_EXT_display_surface_counter, enabled=0 [Vulkan init] extensions: name=VK_EXT_headless_surface, enabled=0 [Vulkan init] extensions: name=VK_EXT_surface_maintenance1, enabled=0 [Vulkan init] extensions: name=VK_EXT_swapchain_colorspace, enabled=1 [Vulkan init] extensions: name=VK_KHR_portability_enumeration, enabled=0 [Vulkan init] extensions: name=VK_LUNARG_direct_driver_loading, enabled=0 ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment. Vulkan detection: 2 Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path /home/deck/.local/share/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems Forcing GfxDevice: Vulkan GfxDevice: creating device client; threaded=1 [Vulkan init] extensions: count=24 [Vulkan init] extensions: name=VK_KHR_device_group_creation, enabled=0 [Vulkan init] extensions: name=VK_KHR_display, enabled=1 [Vulkan init] extensions: name=VK_KHR_external_fence_capabilities, enabled=0 [Vulkan init] extensions: name=VK_KHR_external_memory_capabilities, enabled=0 [Vulkan init] extensions: name=VK_KHR_external_semaphore_capabilities, enabled=0 [Vulkan init] extensions: name=VK_KHR_get_display_properties2, enabled=0 [Vulkan init] extensions: name=VK_KHR_get_physical_device_properties2, enabled=0 [Vulkan init] extensions: name=VK_KHR_get_surface_capabilities2, enabled=0 [Vulkan init] extensions: name=VK_KHR_surface, enabled=1 [Vulkan init] extensions: name=VK_KHR_surface_protected_capabilities, enabled=0 [Vulkan init] extensions: name=VK_KHR_wayland_surface, enabled=1 [Vulkan init] extensions: name=VK_KHR_xcb_surface, enabled=0 [Vulkan init] extensions: name=VK_KHR_xlib_surface, enabled=1 [Vulkan init] extensions: name=VK_EXT_acquire_drm_display, enabled=0 [Vulkan init] extensions: name=VK_EXT_acquire_xlib_display, enabled=0 [Vulkan init] extensions: name=VK_EXT_debug_report, enabled=0 [Vulkan init] extensions: name=VK_EXT_debug_utils, enabled=0 [Vulkan init] extensions: name=VK_EXT_direct_mode_display, enabled=0 [Vulkan init] extensions: name=VK_EXT_display_surface_counter, enabled=0 [Vulkan init] extensions: name=VK_EXT_headless_surface, enabled=0 [Vulkan init] extensions: name=VK_EXT_surface_maintenance1, enabled=0 [Vulkan init] extensions: name=VK_EXT_swapchain_colorspace, enabled=1 [Vulkan init] extensions: name=VK_KHR_portability_enumeration, enabled=0 [Vulkan init] extensions: name=VK_LUNARG_direct_driver_loading, enabled=0 ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment. [Vulkan init] SelectPhysicalDevice requestedDeviceIndex=-1 xrDevice=(nil) [Vulkan init] Physical Device 0x2dba380 [0]: "AMD Custom GPU 0405 (RADV VANGOGH)" deviceType=1 vendorID=1002 deviceID=163f [Vulkan init] Selected physical device 0x2dba380 [Vulkan init] Graphics queue count=1 [Vulkan init] extensions: count=184 [Vulkan init] extensions: name=VK_KHR_8bit_storage, enabled=0 [Vulkan init] extensions: name=VK_KHR_16bit_storage, enabled=0 [Vulkan init] extensions: name=VK_KHR_acceleration_structure, enabled=0 [Vulkan init] extensions: name=VK_KHR_bind_memory2, enabled=0 [Vulkan init] extensions: name=VK_KHR_buffer_device_address, enabled=0 [Vulkan init] extensions: name=VK_KHR_calibrated_timestamps, enabled=0 [Vulkan init] extensions: name=VK_KHR_copy_commands2, enabled=0 [Vulkan init] extensions: name=VK_KHR_create_renderpass2, enabled=0 [Vulkan init] extensions: name=VK_KHR_dedicated_allocation, enabled=1 [Vulkan init] extensions: name=VK_KHR_deferred_host_operations, enabled=0 [Vulkan init] extensions: name=VK_KHR_depth_stencil_resolve, enabled=0 [Vulkan init] extensions: name=VK_KHR_descriptor_update_template, enabled=1 [Vulkan init] extensions: name=VK_KHR_device_group, enabled=0 [Vulkan init] extensions: name=VK_KHR_draw_indirect_count, enabled=0 [Vulkan init] extensions: name=VK_KHR_driver_properties, enabled=0 [Vulkan init] extensions: name=VK_KHR_dynamic_rendering, enabled=0 [Vulkan init] extensions: name=VK_KHR_external_fence, enabled=0 [Vulkan init] extensions: name=VK_KHR_external_fence_fd, enabled=0 [Vulkan init] extensions: name=VK_KHR_external_memory, enabled=0 [Vulkan init] extensions: name=VK_KHR_external_memory_fd, enabled=0 [Vulkan init] extensions: name=VK_KHR_external_semaphore, enabled=0 [Vulkan init] extensions: name=VK_KHR_external_semaphore_fd, enabled=0 [Vulkan init] extensions: name=VK_KHR_format_feature_flags2, enabled=0 [Vulkan init] extensions: name=VK_KHR_fragment_shader_barycentric, enabled=0 [Vulkan init] extensions: name=VK_KHR_fragment_shading_rate, enabled=0 [Vulkan init] extensions: name=VK_KHR_get_memory_requirements2, enabled=1 [Vulkan init] extensions: name=VK_KHR_global_priority, enabled=0 [Vulkan init] extensions: name=VK_KHR_image_format_list, enabled=1 [Vulkan init] extensions: name=VK_KHR_imageless_framebuffer, enabled=0 [Vulkan init] extensions: name=VK_KHR_incremental_present, enabled=0 [Vulkan init] extensions: name=VK_KHR_index_type_uint8, enabled=0 [Vulkan init] extensions: name=VK_KHR_line_rasterization, enabled=0 [Vulkan init] extensions: name=VK_KHR_load_store_op_none, enabled=0 [Vulkan init] extensions: name=VK_KHR_maintenance1, enabled=1 [Vulkan init] extensions: name=VK_KHR_maintenance2, enabled=1 [Vulkan init] extensions: name=VK_KHR_maintenance3, enabled=0 [Vulkan init] extensions: name=VK_KHR_maintenance4, enabled=0 [Vulkan init] extensions: name=VK_KHR_maintenance5, enabled=0 [Vulkan init] extensions: name=VK_KHR_maintenance6, enabled=0 [Vulkan init] extensions: name=VK_KHR_map_memory2, enabled=0 [Vulkan init] extensions: name=VK_KHR_multiview, enabled=1 [Vulkan init] extensions: name=VK_KHR_performance_query, enabled=0 [Vulkan init] extensions: name=VK_KHR_pipeline_executable_properties, enabled=0 [Vulkan init] extensions: name=VK_KHR_pipeline_library, enabled=0 [Vulkan init] extensions: name=VK_KHR_present_id, enabled=0 [Vulkan init] extensions: name=VK_KHR_present_wait, enabled=0 [Vulkan init] extensions: name=VK_KHR_push_descriptor, enabled=0 [Vulkan init] extensions: name=VK_KHR_ray_query, enabled=0 [Vulkan init] extensions: name=VK_KHR_ray_tracing_maintenance1, enabled=0 [Vulkan init] extensions: name=VK_KHR_ray_tracing_pipeline, enabled=0 [Vulkan init] extensions: name=VK_KHR_ray_tracing_position_fetch, enabled=0 [Vulkan init] extensions: name=VK_KHR_relaxed_block_layout, enabled=0 [Vulkan init] extensions: name=VK_KHR_sampler_mirror_clamp_to_edge, enabled=1 [Vulkan init] extensions: name=VK_KHR_sampler_ycbcr_conversion, enabled=0 [Vulkan init] extensions: name=VK_KHR_separate_depth_stencil_layouts, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_atomic_int64, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_clock, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_draw_parameters, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_expect_assume, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_float16_int8, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_float_controls, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_integer_dot_product, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_maximal_reconvergence, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_non_semantic_info, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_quad_control, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_subgroup_extended_types, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_subgroup_rotate, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_subgroup_uniform_control_flow, enabled=0 [Vulkan init] extensions: name=VK_KHR_shader_terminate_invocation, enabled=0 [Vulkan init] extensions: name=VK_KHR_spirv_1_4, enabled=0 [Vulkan init] extensions: name=VK_KHR_storage_buffer_storage_class, enabled=0 [Vulkan init] extensions: name=VK_KHR_swapchain, enabled=1 [Vulkan init] extensions: name=VK_KHR_swapchain_mutable_format, enabled=0 [Vulkan init] extensions: name=VK_KHR_synchronization2, enabled=0 [Vulkan init] extensions: name=VK_KHR_timeline_semaphore, enabled=0 [Vulkan init] extensions: name=VK_KHR_uniform_buffer_standard_layout, enabled=0 [Vulkan init] extensions: name=VK_KHR_variable_pointers, enabled=0 [Vulkan init] extensions: name=VK_KHR_vertex_attribute_divisor, enabled=0 [Vulkan init] extensions: name=VK_KHR_vulkan_memory_model, enabled=0 [Vulkan init] extensions: name=VK_KHR_workgroup_memory_explicit_layout, enabled=0 [Vulkan init] extensions: name=VK_KHR_zero_initialize_workgroup_memory, enabled=0 [Vulkan init] extensions: name=VK_EXT_4444_formats, enabled=0 [Vulkan init] extensions: name=VK_EXT_attachment_feedback_loop_dynamic_state, enabled=0 [Vulkan init] extensions: name=VK_EXT_attachment_feedback_loop_layout, enabled=0 [Vulkan init] extensions: name=VK_EXT_border_color_swizzle, enabled=0 [Vulkan init] extensions: name=VK_EXT_buffer_device_address, enabled=0 [Vulkan init] extensions: name=VK_EXT_calibrated_timestamps, enabled=0 [Vulkan init] extensions: name=VK_EXT_color_write_enable, enabled=0 [Vulkan init] extensions: name=VK_EXT_conditional_rendering, enabled=0 [Vulkan init] extensions: name=VK_EXT_conservative_rasterization, enabled=0 [Vulkan init] extensions: name=VK_EXT_custom_border_color, enabled=0 [Vulkan init] extensions: name=VK_EXT_depth_bias_control, enabled=0 [Vulkan init] extensions: name=VK_EXT_depth_clamp_zero_one, enabled=0 [Vulkan init] extensions: name=VK_EXT_depth_clip_control, enabled=0 [Vulkan init] extensions: name=VK_EXT_depth_clip_enable, enabled=0 [Vulkan init] extensions: name=VK_EXT_depth_range_unrestricted, enabled=0 [Vulkan init] extensions: name=VK_EXT_descriptor_buffer, enabled=0 [Vulkan init] extensions: name=VK_EXT_descriptor_indexing, enabled=0 [Vulkan init] extensions: name=VK_EXT_discard_rectangles, enabled=0 [Vulkan init] extensions: name=VK_EXT_display_control, enabled=0 [Vulkan init] extensions: name=VK_EXT_dynamic_rendering_unused_attachments, enabled=0 [Vulkan init] extensions: name=VK_EXT_extended_dynamic_state, enabled=0 [Vulkan init] extensions: name=VK_EXT_extended_dynamic_state2, enabled=0 [Vulkan init] extensions: name=VK_EXT_extended_dynamic_state3, enabled=0 [Vulkan init] extensions: name=VK_EXT_external_memory_acquire_unmodified, enabled=0 [Vulkan init] extensions: name=VK_EXT_external_memory_dma_buf, enabled=0 [Vulkan init] extensions: name=VK_EXT_external_memory_host, enabled=0 [Vulkan init] extensions: name=VK_EXT_fragment_shader_interlock, enabled=0 [Vulkan init] extensions: name=VK_EXT_global_priority, enabled=0 [Vulkan init] extensions: name=VK_EXT_global_priority_query, enabled=0 [Vulkan init] extensions: name=VK_EXT_graphics_pipeline_library, enabled=0 [Vulkan init] extensions: name=VK_EXT_host_query_reset, enabled=0 [Vulkan init] extensions: name=VK_EXT_image_2d_view_of_3d, enabled=0 [Vulkan init] extensions: name=VK_EXT_image_compression_control, enabled=0 [Vulkan init] extensions: name=VK_EXT_image_drm_format_modifier, enabled=0 [Vulkan init] extensions: name=VK_EXT_image_robustness, enabled=0 [Vulkan init] extensions: name=VK_EXT_image_sliced_view_of_3d, enabled=0 [Vulkan init] extensions: name=VK_EXT_image_view_min_lod, enabled=0 [Vulkan init] extensions: name=VK_EXT_index_type_uint8, enabled=0 [Vulkan init] extensions: name=VK_EXT_inline_uniform_block, enabled=0 [Vulkan init] extensions: name=VK_EXT_line_rasterization, enabled=0 [Vulkan init] extensions: name=VK_EXT_load_store_op_none, enabled=0 [Vulkan init] extensions: name=VK_EXT_memory_budget, enabled=0 [Vulkan init] extensions: name=VK_EXT_memory_priority, enabled=0 [Vulkan init] extensions: name=VK_EXT_mesh_shader, enabled=0 [Vulkan init] extensions: name=VK_EXT_multi_draw, enabled=0 [Vulkan init] extensions: name=VK_EXT_mutable_descriptor_type, enabled=0 [Vulkan init] extensions: name=VK_EXT_non_seamless_cube_map, enabled=0 [Vulkan init] extensions: name=VK_EXT_pci_bus_info, enabled=0 [Vulkan init] extensions: name=VK_EXT_physical_device_drm, enabled=0 [Vulkan init] extensions: name=VK_EXT_pipeline_creation_cache_control, enabled=0 [Vulkan init] extensions: name=VK_EXT_pipeline_creation_feedback, enabled=0 [Vulkan init] extensions: name=VK_EXT_pipeline_library_group_handles, enabled=0 [Vulkan init] extensions: name=VK_EXT_pipeline_robustness, enabled=0 [Vulkan init] extensions: name=VK_EXT_post_depth_coverage, enabled=0 [Vulkan init] extensions: name=VK_EXT_primitive_topology_list_restart, enabled=0 [Vulkan init] extensions: name=VK_EXT_primitives_generated_query, enabled=0 [Vulkan init] extensions: name=VK_EXT_private_data, enabled=0 [Vulkan init] extensions: name=VK_EXT_provoking_vertex, enabled=0 [Vulkan init] extensions: name=VK_EXT_queue_family_foreign, enabled=0 [Vulkan init] extensions: name=VK_EXT_robustness2, enabled=0 [Vulkan init] extensions: name=VK_EXT_sampler_filter_minmax, enabled=0 [Vulkan init] extensions: name=VK_EXT_scalar_block_layout, enabled=0 [Vulkan init] extensions: name=VK_EXT_separate_stencil_usage, enabled=0 [Vulkan init] extensions: name=VK_EXT_shader_atomic_float, enabled=0 [Vulkan init] extensions: name=VK_EXT_shader_atomic_float2, enabled=0 [Vulkan init] extensions: name=VK_EXT_shader_demote_to_helper_invocation, enabled=0 [Vulkan init] extensions: name=VK_EXT_shader_image_atomic_int64, enabled=0 [Vulkan init] extensions: name=VK_EXT_shader_module_identifier, enabled=0 [Vulkan init] extensions: name=VK_EXT_shader_stencil_export, enabled=0 [Vulkan init] extensions: name=VK_EXT_shader_subgroup_ballot, enabled=0 [Vulkan init] extensions: name=VK_EXT_shader_subgroup_vote, enabled=0 [Vulkan init] extensions: name=VK_EXT_shader_viewport_index_layer, enabled=0 [Vulkan init] extensions: name=VK_EXT_subgroup_size_control, enabled=0 [Vulkan init] extensions: name=VK_EXT_swapchain_maintenance1, enabled=0 [Vulkan init] extensions: name=VK_EXT_texel_buffer_alignment, enabled=0 [Vulkan init] extensions: name=VK_EXT_tooling_info, enabled=0 [Vulkan init] extensions: name=VK_EXT_transform_feedback, enabled=0 [Vulkan init] extensions: name=VK_EXT_vertex_attribute_divisor, enabled=0 [Vulkan init] extensions: name=VK_EXT_vertex_input_dynamic_state, enabled=0 [Vulkan init] extensions: name=VK_EXT_ycbcr_image_arrays, enabled=0 [Vulkan init] extensions: name=VK_AMD_buffer_marker, enabled=0 [Vulkan init] extensions: name=VK_AMD_device_coherent_memory, enabled=0 [Vulkan init] extensions: name=VK_AMD_draw_indirect_count, enabled=0 [Vulkan init] extensions: name=VK_AMD_gcn_shader, enabled=0 [Vulkan init] extensions: name=VK_AMD_gpu_shader_half_float, enabled=0 [Vulkan init] extensions: name=VK_AMD_gpu_shader_int16, enabled=0 [Vulkan init] extensions: name=VK_AMD_memory_overallocation_behavior, enabled=0 [Vulkan init] extensions: name=VK_AMD_mixed_attachment_samples, enabled=0 [Vulkan init] extensions: name=VK_AMD_shader_ballot, enabled=0 [Vulkan init] extensions: name=VK_AMD_shader_core_properties, enabled=0 [Vulkan init] extensions: name=VK_AMD_shader_core_properties2, enabled=0 [Vulkan init] extensions: name=VK_AMD_shader_early_and_late_fragment_tests, enabled=0 [Vulkan init] extensions: name=VK_AMD_shader_explicit_vertex_parameter, enabled=0 [Vulkan init] extensions: name=VK_AMD_shader_fragment_mask, enabled=0 [Vulkan init] extensions: name=VK_AMD_shader_image_load_store_lod, enabled=0 [Vulkan init] extensions: name=VK_AMD_shader_trinary_minmax, enabled=0 [Vulkan init] extensions: name=VK_AMD_texture_gather_bias_lod, enabled=0 [Vulkan init] extensions: name=VK_GOOGLE_decorate_string, enabled=0 [Vulkan init] extensions: name=VK_GOOGLE_hlsl_functionality1, enabled=0 [Vulkan init] extensions: name=VK_GOOGLE_user_type, enabled=0 [Vulkan init] extensions: name=VK_INTEL_shader_integer_functions2, enabled=0 [Vulkan init] extensions: name=VK_NV_compute_shader_derivatives, enabled=0 [Vulkan init] extensions: name=VK_VALVE_mutable_descriptor_type, enabled=0 Fossilize INFO: Overriding serialization path: "/home/deck/.local/share/Steam/steamapps/shadercache/899770/fozpipelinesv6/steamapprun_pipeline_cache". Vulkan API version 1.1.0 (1.3.277 supported by driver) Vulkan vendor=[ATI] id=[1002] Vulkan renderer=[AMD Custom GPU 0405 (RADV VANGOGH)] id=[163f] Vulkan device type 1 Vulkan driverversion=[0x06000063] uint=[100663395] Vulkan PSO: cache data not found [path=/tmp/Eleventh Hour Games/Last Epoch/vulkan_pso_cache.bin] The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) WARNING: Shader Unsupported: 'FT/Simple' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/Simple shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/UVscroll_Fresnel' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/UVscroll_Fresnel shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/DissolveSimple' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/DissolveSimple shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/UVscroll' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/UVscroll shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/HeatDistortion' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/HeatDistortion shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/Simple_DoubleSide' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/Simple_DoubleSide shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/Distortion' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/Distortion shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/Beam' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/Beam shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/Light' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/Light shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'RzShader/Rz_BloodShapeADV' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'FT/DoubleDistortion' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/DoubleDistortion shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/DoubleDistortionRamp' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/DoubleDistortionRamp shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = UseLidgren = False OfflineMode = False GameServerIP = GameServerPort = PlayFabTitleId = LidgrenPort = EnableQueues = False UseNativeProfiler = False NativeProfilerConfig = Profile = LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() EHG.Multiplayer.GameplayEnvironment:.cctor() VFXManager:BuildLookupTables() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) WARNING: Shader Unsupported: 'FT/UVscroll_Fresnel' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/UVscroll_Fresnel shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/Beam' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/Beam shader is not supported on this GPU (none of subshaders/fallbacks are suitable) [Instantiation] Loaded Serializers: UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer ChanceToDamageEnemyWhenHit - LE.Caching.CustomSerializers.ChanceToDamageEnemyWhenHitSerializer DamageAllyOnHit - LE.Caching.CustomSerializers.DamageAllyOnHitSerializer DamageCreatorMinionOnHit - LE.Caching.CustomSerializers.DamageCreatorMinionOnHitSerializer DamageEnemiesWithBeam - LE.Caching.CustomSerializers.DamageEnemiesWithBeamSerializer DamageEnemyOnHit - LE.Caching.CustomSerializers.DamageEnemyOnHitSerializer OnDeathStatusDamage - LE.Caching.CustomSerializers.OnDeathStatusDamageSerializer RepeatedlyDamageEnemiesWithinArc - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinArcSerializer RepeatedlyDamageEnemiesWithinRadius - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinRadiusSerializer RepeatedlyDamageParent - LE.Caching.CustomSerializers.RepeatedlyDamageParentSerializer StatusDamage - LE.Caching.CustomSerializers.StatusDamageSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer HitSoundReceiver - Generated.HitSoundReceiverSerializerGenerated PlaySoundOnHit - Generated.PlaySoundOnHitSerializerGenerated HitSoundEmitter - Generated.HitSoundEmitterSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated ExtraProjectiles - Generated.ExtraProjectilesSerializerGenerated RaycastAbilityMover - Generated.RaycastAbilityMoverSerializerGenerated AbilityObjectIndicator - Generated.AbilityObjectIndicatorSerializerGenerated AlignmentManager - Generated.AlignmentManagerSerializerGenerated HitDetector - Generated.HitDetectorSerializerGenerated DestroyOnInanimateCollison - Generated.DestroyOnInanimateCollisonSerializerGenerated DestroyOnFailingToPierceEnemy - Generated.DestroyOnFailingToPierceEnemySerializerGenerated CreationReferences - Generated.CreationReferencesSerializerGenerated LocationDetector - Generated.LocationDetectorSerializerGenerated AbilityObjectConstructor - Generated.AbilityObjectConstructorSerializerGenerated AttachAttachableOnEnemyHit - Generated.AttachAttachableOnEnemyHitSerializerGenerated ChanceToApplyAilmentsOnHit - Generated.ChanceToApplyAilmentsOnHitSerializerGenerated AbilityMover - Generated.AbilityMoverSerializerGenerated Stats - Generated.StatsSerializerGenerated CastAfterDuration - Generated.CastAfterDurationSerializerGenerated DestroyIfCasterDisabled - Generated.DestroyIfCasterDisabledSerializerGenerated DestroyIfCasterExistsUsingAbilityState - Generated.DestroyIfCasterExistsUsingAbilityStateSerializerGenerated CreateVfxOnDeath - Generated.CreateVfxOnDeathSerializerGenerated ShakeScreenOnDeath - Generated.ShakeScreenOnDeathSerializerGenerated ShakeScreenOnHit - Generated.ShakeScreenOnHitSerializerGenerated HomingMovement - Generated.HomingMovementSerializerGenerated CreateAbilityObjectOnDeath - Generated.CreateAbilityObjectOnDeathSerializerGenerated ChangeDamageModifierOverTime - Generated.ChangeDamageModifierOverTimeSerializerGenerated ShakeScreenOnEnable - Generated.ShakeScreenOnEnableSerializerGenerated CreateAbilityObjectOnNewAllyHit - Generated.CreateAbilityObjectOnNewAllyHitSerializerGenerated CreateAbilityObjectOnNewEnemtHit - Generated.CreateAbilityObjectOnNewEnemtHitSerializerGenerated AbyssalEchoesMutator - Generated.AbyssalEchoesMutatorSerializerGenerated Pierce - Generated.PierceSerializerGenerated RestoreLuminanceWhenReachedTarget - Generated.RestoreLuminanceWhenReachedTargetSerializerGenerated MoveTowardsCreator - Generated.MoveTowardsCreatorSerializerGenerated IlluminateEnemiesOnHit - Generated.IlluminateEnemiesOnHitSerializerGenerated RepeatedlyToggleColliders - Generated.RepeatedlyToggleCollidersSerializerGenerated AttachToCreatorOnCreation - Generated.AttachToCreatorOnCreationSerializerGenerated DestroySelfOnParentDeath - Generated.DestroySelfOnParentDeathSerializerGenerated SendEnemiesForwardInTimeOnHit - Generated.SendEnemiesForwardInTimeOnHitSerializerGenerated BuffParent - Generated.BuffParentSerializerGenerated Stance - Generated.StanceSerializerGenerated BuffCreatorAfterDuration - Generated.BuffCreatorAfterDurationSerializerGenerated ConditionHandler - Generated.ConditionHandlerSerializerGenerated ApplyAilmentToCreator - Generated.ApplyAilmentToCreatorSerializerGenerated CleanseAilmentsOnDeath - Generated.CleanseAilmentsOnDeathSerializerGenerated MoveToNearestEnemyOnCreation - Generated.MoveToNearestEnemyOnCreationSerializerGenerated CreateAtTargetLocationOnCreation - Generated.CreateAtTargetLocationOnCreationSerializerGenerated AbilityParabolicMovement - Generated.AbilityParabolicMovementSerializerGenerated RepeatedlyAbsorbMinion - Generated.RepeatedlyAbsorbMinionSerializerGenerated SummonEntityOnDeath - Generated.SummonEntityOnDeathSerializerGenerated BuffCreator - Generated.BuffCreatorSerializerGenerated ExistsWhileChannelling - Generated.ExistsWhileChannellingSerializerGenerated AssembleAbominationAdapter - Generated.AssembleAbominationAdapterSerializerGenerated BuffOnAllyHit - Generated.BuffOnAllyHitSerializerGenerated AttachRefreshableVFXOnHit - Generated.AttachRefreshableVFXOnHitSerializerGenerated TrailTracker - Generated.TrailTrackerSerializerGenerated RepeatedlyApplyAilmentsInRadius - Generated.RepeatedlyApplyAilmentsInRadiusSerializerGenerated CastAtRandomPointAfterDuration - Generated.CastAtRandomPointAfterDurationSerializerGenerated DefineStartDirection - Generated.DefineStartDirectionSerializerGenerated DestroyAfterDurationAfterReachingTargetLocation - Generated.DestroyAfterDurationAfterReachingTargetLocationSerializerGenerated StopAtTargetLocation - Generated.StopAtTargetLocationSerializerGenerated RandomiseScaleOnStart - Generated.RandomiseScaleOnStartSerializerGenerated CreateOnHit - Generated.CreateOnHitSerializerGenerated ResizeBasedOnParentCollider - Generated.ResizeBasedOnParentColliderSerializerGenerated DestroyOnParentReachingAbilityMovementDestination - Generated.DestroyOnParentReachingAbilityMovementDestinationSerializerGenerated RepeatedlyPullEnemiesWithinRadius - Generated.RepeatedlyPullEnemiesWithinRadiusSerializerGenerated AttachToNearestEnemyOnCreation - Generated.AttachToNearestEnemyOnCreationSerializerGenerated AttachTransformToCreatorOnCreation - Generated.AttachTransformToCreatorOnCreationSerializerGenerated DestroyOnCasterDeath - Generated.DestroyOnCasterDeathSerializerGenerated DestroyAfterMovingOutOfRange - Generated.DestroyAfterMovingOutOfRangeSerializerGenerated MoveToParentColliderCentre - Generated.MoveToParentColliderCentreSerializerGenerated GenericBoneGolemSkillMutator - Generated.GenericBoneGolemSkillMutatorSerializerGenerated ChangeSizeOverTime - Generated.ChangeSizeOverTimeSerializerGenerated RepeatedlyHitsTargets - Generated.RepeatedlyHitsTargetsSerializerGenerated BuffCreatorOnDeathPerHit - Generated.BuffCreatorOnDeathPerHitSerializerGenerated BuffCreatorOnDeath - Generated.BuffCreatorOnDeathSerializerGenerated KnockBackOnHit - Generated.KnockBackOnHitSerializerGenerated AttachToAllyOnCreation - Generated.AttachToAllyOnCreationSerializerGenerated RandomiseTargetLocation - Generated.RandomiseTargetLocationSerializerGenerated AbilityCurveMovement - Generated.AbilityCurveMovementSerializerGenerated ColliderChanger - Generated.ColliderChangerSerializerGenerated HealParent - Generated.HealParentSerializerGenerated MarkPreferredTargetForMinions - Generated.MarkPreferredTargetForMinionsSerializerGenerated CanOnlyBeOnOneTarget - Generated.CanOnlyBeOnOneTargetSerializerGenerated AttachToAllAlliesInRadiusOnCreation - Generated.AttachToAllAlliesInRadiusOnCreationSerializerGenerated ReturnToCasterAfterDuration - Generated.ReturnToCasterAfterDurationSerializerGenerated ReturnOnInanimateCollision - Generated.ReturnOnInanimateCollisionSerializerGenerated BloodSplatterMutator - Generated.BloodSplatterMutatorSerializerGenerated TauntOnHit - Generated.TauntOnHitSerializerGenerated GiveCreatorResourcesOnHit - Generated.GiveCreatorResourcesOnHitSerializerGenerated GenericAreaSkillMutator - Generated.GenericAreaSkillMutatorSerializerGenerated HitsTargets - Generated.HitsTargetsSerializerGenerated ColorChangeRaptor - Generated.ColorChangeRaptorSerializerGenerated GenericSabertoothSkillMutator - Generated.GenericSabertoothSkillMutatorSerializerGenerated RepeatedlyHealAlliesWithinRadius - Generated.RepeatedlyHealAlliesWithinRadiusSerializerGenerated RogueShadow - Generated.RogueShadowSerializerGenerated FadeParticlesWhenDurationIsLow - Generated.FadeParticlesWhenDurationIsLowSerializerGenerated TargetFinder - Generated.TargetFinderSerializerGenerated CreateAtRandom - Generated.CreateAtRandomSerializerGenerated LimitedPickupable - Generated.LimitedPickupableSerializerGenerated SkillTrailSpawner - Generated.SkillTrailSpawnerSerializerGenerated DeathSealWaveMutator - Generated.DeathSealWaveMutatorSerializerGenerated CreateResourceReturnAbilityObjectsForCorpsesInArea - Generated.CreateResourceReturnAbilityObjectsForCorpsesInAreaSerializerGenerated MineTrigger - Generated.MineTriggerSerializerGenerated MoveCreatorToTargetOnDeath - Generated.MoveCreatorToTargetOnDeathSerializerGenerated StartsNearTarget - Generated.StartsNearTargetSerializerGenerated MoveCreatorToPositionOnDeath - Generated.MoveCreatorToPositionOnDeathSerializerGenerated ChangeSizeOverTimeScaledWithStat - Generated.ChangeSizeOverTimeScaledWithStatSerializerGenerated DetonateGroundExplosionMutator - Generated.DetonateGroundExplosionMutatorSerializerGenerated VoidRiftMutator - Generated.VoidRiftMutatorSerializerGenerated NovaMutator - Generated.NovaMutatorSerializerGenerated RepeatedlyBuffInRadius - Generated.RepeatedlyBuffInRadiusSerializerGenerated HealAlliesOnHit - Generated.HealAlliesOnHitSerializerGenerated RandomiseSpeed - Generated.RandomiseSpeedSerializerGenerated BeamColliderScaler - Generated.BeamColliderScalerSerializerGenerated ModifyDamageOnRotation - Generated.ModifyDamageOnRotationSerializerGenerated BasicMeleeMutator - Generated.BasicMeleeMutatorSerializerGenerated AcceleratingHealthDrain - Generated.AcceleratingHealthDrainSerializerGenerated WanderingSpiritMutator - Generated.WanderingSpiritMutatorSerializerGenerated RepeatedlyShakeScreen - Generated.RepeatedlyShakeScreenSerializerGenerated EarthquakeAftershockMutator - Generated.EarthquakeAftershockMutatorSerializerGenerated EarthquakeMutator - Generated.EarthquakeMutatorSerializerGenerated EarthquakeSlamMutator - Generated.EarthquakeSlamMutatorSerializerGenerated EarthSpikesAoEMutator - Generated.EarthSpikesAoEMutatorSerializerGenerated PhysicsExplosion - Generated.PhysicsExplosionSerializerGenerated BuffCreatorOnCreation - Generated.BuffCreatorOnCreationSerializerGenerated AbilityEventListener - Generated.AbilityEventListenerSerializerGenerated DestroyAfterDurationScaledWithStat - Generated.DestroyAfterDurationScaledWithStatSerializerGenerated DestroyGameobjectInteraction - Generated.DestroyGameobjectInteractionSerializerGenerated ComplexGenericMutator - Generated.ComplexGenericMutatorSerializerGenerated RandomiseDirection - Generated.RandomiseDirectionSerializerGenerated SceneValueReachedListener - Generated.SceneValueReachedListenerSerializerGenerated MoveCreatorRelativeToSceneLocations - Generated.MoveCreatorRelativeToSceneLocationsSerializerGenerated FixedGlobalRotation - Generated.FixedGlobalRotationSerializerGenerated MoveToGroundOnStart - Generated.MoveToGroundOnStartSerializerGenerated CreateLimitedOnDeath - Generated.CreateLimitedOnDeathSerializerGenerated ChangeParameterOnEvent - Generated.ChangeParameterOnEventSerializerGenerated RandomNavmeshMovement - Generated.RandomNavmeshMovementSerializerGenerated CreatePortalOnDeath - Generated.CreatePortalOnDeathSerializerGenerated ToggleCollidersAfterDuration - Generated.ToggleCollidersAfterDurationSerializerGenerated ActivateCollidersOnStart - Generated.ActivateCollidersOnStartSerializerGenerated FreezeEnemyOnHit - Generated.FreezeEnemyOnHitSerializerGenerated ClearHitListAfterDuration - Generated.ClearHitListAfterDurationSerializerGenerated StoneTitanHeartBossBeamReverseMutator - Generated.StoneTitanHeartBossBeamReverseMutatorSerializerGenerated StartsAtRandomSceneLocation - Generated.StartsAtRandomSceneLocationSerializerGenerated DestroyOnReachingTargetLocation - Generated.DestroyOnReachingTargetLocationSerializerGenerated DamageCreatorOnCreation - Generated.DamageCreatorOnCreationSerializerGenerated DestroyOnNewSceneLoaded - Generated.DestroyOnNewSceneLoadedSerializerGenerated HomingOnNavmesh - Generated.HomingOnNavmeshSerializerGenerated SetSceneValueAfterDelay - Generated.SetSceneValueAfterDelaySerializerGenerated ResetCooldownForSpecificAbilitiesOnStart - Generated.ResetCooldownForSpecificAbilitiesOnStartSerializerGenerated StunEnemyOnHit - Generated.StunEnemyOnHitSerializerGenerated BallistaExplosionMutator - Generated.BallistaExplosionMutatorSerializerGenerated HarpoonEnemyOnHit - Generated.HarpoonEnemyOnHitSerializerGenerated RepeatedlyHitsTargetsInBox - Generated.RepeatedlyHitsTargetsInBoxSerializerGenerated ModifyDamageOnStart - Generated.ModifyDamageOnStartSerializerGenerated TriggerSelfDestroyerInteraction - Generated.TriggerSelfDestroyerInteractionSerializerGenerated ResurrectParentOnDeath - Generated.ResurrectParentOnDeathSerializerGenerated SplitProjectiles - Generated.SplitProjectilesSerializerGenerated DisableUIPanel - Generated.DisableUIPanelSerializerGenerated DestroyOnFailingToPierceAlly - Generated.DestroyOnFailingToPierceAllySerializerGenerated GiveParentNonAilmentUIBuff - Generated.GiveParentNonAilmentUIBuffSerializerGenerated CleanseCreatorOnStart - Generated.CleanseCreatorOnStartSerializerGenerated VoidNagasaBossDoTAreaMutator - Generated.VoidNagasaBossDoTAreaMutatorSerializerGenerated AttachToPlayer - Generated.AttachToPlayerSerializerGenerated ChangePositionOverTime - Generated.ChangePositionOverTimeSerializerGenerated ForceCasterToWaitOnDeath - Generated.ForceCasterToWaitOnDeathSerializerGenerated DisableCollidersAfterDuration - Generated.DisableCollidersAfterDurationSerializerGenerated TimerListener - Generated.TimerListenerSerializerGenerated ModifyDamageStatsHolderInteraction - Generated.ModifyDamageStatsHolderInteractionSerializerGenerated GiveCreatorResourcesOnCollisionWithCreator - Generated.GiveCreatorResourcesOnCollisionWithCreatorSerializerGenerated AvalancheMutator - Generated.AvalancheMutatorSerializerGenerated ApplyAilmentToParent - Generated.ApplyAilmentToParentSerializerGenerated DestroyIfNotAbilityOfCaster - Generated.DestroyIfNotAbilityOfCasterSerializerGenerated ReplaceCasterMaterialUntilDestroyed - Generated.ReplaceCasterMaterialUntilDestroyedSerializerGenerated CreatorTakesDamageOnSkillUse - Generated.CreatorTakesDamageOnSkillUseSerializerGenerated ParentLosesHealthPercentageOnDeath - Generated.ParentLosesHealthPercentageOnDeathSerializerGenerated SpiralMovement - Generated.SpiralMovementSerializerGenerated TrailScaler - Generated.TrailScalerSerializerGenerated RetaliateWhenParentHit - Generated.RetaliateWhenParentHitSerializerGenerated RepeatedlyGiveCreatorResources - Generated.RepeatedlyGiveCreatorResourcesSerializerGenerated MinionUsesAbilityOnStart - Generated.MinionUsesAbilityOnStartSerializerGenerated RepeatedlyGiveParentResources - Generated.RepeatedlyGiveParentResourcesSerializerGenerated ChanceToCreateAbilityObjectOnNewEnemyHit - Generated.ChanceToCreateAbilityObjectOnNewEnemyHitSerializerGenerated RepeatedlyCastAbility - Generated.RepeatedlyCastAbilitySerializerGenerated DestroyIfNotAboveGround - Generated.DestroyIfNotAboveGroundSerializerGenerated ExitStance - Generated.ExitStanceSerializerGenerated PreparedVFXPool - Generated.PreparedVFXPoolSerializerGenerated FrostboltMutator - Generated.FrostboltMutatorSerializerGenerated AvalancheSnowballMutator - Generated.AvalancheSnowballMutatorSerializerGenerated IceThornsMutator - Generated.IceThornsMutatorSerializerGenerated LightningSpearMutator - Generated.LightningSpearMutatorSerializerGenerated JudgementAoEMutator - Generated.JudgementAoEMutatorSerializerGenerated ConsecratedGroundMutator - Generated.ConsecratedGroundMutatorSerializerGenerated RotateAroundUp - Generated.RotateAroundUpSerializerGenerated LethalMirageDelayMutator - Generated.LethalMirageDelayMutatorSerializerGenerated StormLightningMutator - Generated.StormLightningMutatorSerializerGenerated LungeEndMutator - Generated.LungeEndMutatorSerializerGenerated EnableCollidersAfterDuration - Generated.EnableCollidersAfterDurationSerializerGenerated AddStatsAfterDuration - Generated.AddStatsAfterDurationSerializerGenerated SetDurationBasedOnDistanceToTarget - Generated.SetDurationBasedOnDistanceToTargetSerializerGenerated DestroySelfOnParentAbilityUse - Generated.DestroySelfOnParentAbilityUseSerializerGenerated BuffOnEnemyHit - Generated.BuffOnEnemyHitSerializerGenerated CreateResourceReturnAbilityObjectOnEnemyHit - Generated.CreateResourceReturnAbilityObjectOnEnemyHitSerializerGenerated MultistrikeDamageMutator - Generated.MultistrikeDamageMutatorSerializerGenerated NecroticMortarAoEMutator - Generated.NecroticMortarAoEMutatorSerializerGenerated CastAtCorpseOnKill - Generated.CastAtCorpseOnKillSerializerGenerated FireballMutator - Generated.FireballMutatorSerializerGenerated LightningBlastMutator - Generated.LightningBlastMutatorSerializerGenerated WanderAI - Generated.WanderAISerializerGenerated DestroySelfOnParentMovement - Generated.DestroySelfOnParentMovementSerializerGenerated RotateAroundSummoner - Generated.RotateAroundSummonerSerializerGenerated PushEnemiesOnHit - Generated.PushEnemiesOnHitSerializerGenerated ResurrectNearbyAlliesOnDeath - Generated.ResurrectNearbyAlliesOnDeathSerializerGenerated CollisionAndNavMeshToggler - Generated.CollisionAndNavMeshTogglerSerializerGenerated CreateAbilityObjectOnStart - Generated.CreateAbilityObjectOnStartSerializerGenerated Essence - Generated.EssenceSerializerGenerated DestroyAfterDurationWithoutAHit - Generated.DestroyAfterDurationWithoutAHitSerializerGenerated ShrapnelMutator - Generated.ShrapnelMutatorSerializerGenerated EraseParentCorpse - Generated.EraseParentCorpseSerializerGenerated InfernalAuraNovaMutator - Generated.InfernalAuraNovaMutatorSerializerGenerated FormChanger - Generated.FormChangerSerializerGenerated TransformBackToHumanOnDeath - Generated.TransformBackToHumanOnDeathSerializerGenerated ForceCasterToStopUsingAbilityOnDeath - Generated.ForceCasterToStopUsingAbilityOnDeathSerializerGenerated RebukeEndMutator - Generated.RebukeEndMutatorSerializerGenerated CoagulatedBloodMutator - Generated.CoagulatedBloodMutatorSerializerGenerated GenericAssembledAbominationSkillMutator - Generated.GenericAssembledAbominationSkillMutatorSerializerGenerated AcidFlaskExplosionMutator - Generated.AcidFlaskExplosionMutatorSerializerGenerated FlurryIndividualAttackMutator - Generated.FlurryIndividualAttackMutatorSerializerGenerated IncreaseDamageOnHit - Generated.IncreaseDamageOnHitSerializerGenerated ModifyAnimationAfterDuration - Generated.ModifyAnimationAfterDurationSerializerGenerated CinderStrikeExplosionMutator - Generated.CinderStrikeExplosionMutatorSerializerGenerated DancingStrikesSubMutator - Generated.DancingStrikesSubMutatorSerializerGenerated DancingStrikes4EndMutator - Generated.DancingStrikes4EndMutatorSerializerGenerated DancingStrikes4End1Mutator - Generated.DancingStrikes4End1MutatorSerializerGenerated DancingStrikes4End2Mutator - Generated.DancingStrikes4End2MutatorSerializerGenerated DarkQuiverArrowMutator - Generated.DarkQuiverArrowMutatorSerializerGenerated DetonatingChargeMutator - Generated.DetonatingChargeMutatorSerializerGenerated DetonationChainLightningMutator - Generated.DetonationChainLightningMutatorSerializerGenerated DetonatingArrowExplosionMutator - Generated.DetonatingArrowExplosionMutatorSerializerGenerated ExplosiveFlaskMutator - Generated.ExplosiveFlaskMutatorSerializerGenerated DestroyWhenCasterUsesAbility - Generated.DestroyWhenCasterUsesAbilitySerializerGenerated SwarmbladeShiftSlashMutator - Generated.SwarmbladeShiftSlashMutatorSerializerGenerated LocustSwarmMutator - Generated.LocustSwarmMutatorSerializerGenerated SynchronizedStrikesShadowDelayerMutator - Generated.SynchronizedStrikesShadowDelayerMutatorSerializerGenerated SynchronizedStrikesEndMutator - Generated.SynchronizedStrikesEndMutatorSerializerGenerated RicochetMovement - Generated.RicochetMovementSerializerGenerated CreateAbilityObjectOnRicochet - Generated.CreateAbilityObjectOnRicochetSerializerGenerated DisableActorsOfTypeInteraction - Generated.DisableActorsOfTypeInteractionSerializerGenerated RandomiseRotationOnStart - Generated.RandomiseRotationOnStartSerializerGenerated MoveToNearestMinion - Generated.MoveToNearestMinionSerializerGenerated DelayedLightningExplosionMutator - Generated.DelayedLightningExplosionMutatorSerializerGenerated UltimateDecalAbilityComponent - Generated.UltimateDecalAbilityComponentSerializerGenerated ExchangeParentAndCreatorLocationOnDeath - Generated.ExchangeParentAndCreatorLocationOnDeathSerializerGenerated ShatterStrikeHitMutator - Generated.ShatterStrikeHitMutatorSerializerGenerated IcicleMutator - Generated.IcicleMutatorSerializerGenerated ChangeColliderSizeOverTime - Generated.ChangeColliderSizeOverTimeSerializerGenerated CullFrozenTargetsOnHit - Generated.CullFrozenTargetsOnHitSerializerGenerated ResetComboOnDeath - Generated.ResetComboOnDeathSerializerGenerated SigilTracker - Generated.SigilTrackerSerializerGenerated DivineFlareMutator - Generated.DivineFlareMutatorSerializerGenerated SmeltersWrathEndMutator - Generated.SmeltersWrathEndMutatorSerializerGenerated HitsParent - Generated.HitsParentSerializerGenerated DestroyOnSceneChanged - Generated.DestroyOnSceneChangedSerializerGenerated SpreadAilmentsOnHit - Generated.SpreadAilmentsOnHitSerializerGenerated ConsumeAllValeSpiritsOnDeath - Generated.ConsumeAllValeSpiritsOnDeathSerializerGenerated PullEnemiesAfterCollision - Generated.PullEnemiesAfterCollisionSerializerGenerated StaticOrbExplosionMutator - Generated.StaticOrbExplosionMutatorSerializerGenerated rotate - Generated.rotateSerializerGenerated CreateRandomAbilityObjectOnDeath - Generated.CreateRandomAbilityObjectOnDeathSerializerGenerated AbilityList - Generated.AbilityListSerializerGenerated VolatileZombieAdapter - Generated.VolatileZombieAdapterSerializerGenerated EarthSpikesMutator - Generated.EarthSpikesMutatorSerializerGenerated LightningBoltMutator - Generated.LightningBoltMutatorSerializerGenerated NorthernWindsMutator - Generated.NorthernWindsMutatorSerializerGenerated FearNearbyEnemies - Generated.FearNearbyEnemiesSerializerGenerated ThornShieldNovaMutator - Generated.ThornShieldNovaMutatorSerializerGenerated TownPortalKeyProvider - Generated.TownPortalKeyProviderSerializerGenerated PortalUsage - Generated.PortalUsageSerializerGenerated DetonateBodyMutator - Generated.DetonateBodyMutatorSerializerGenerated ChanceToCastOnHit - Generated.ChanceToCastOnHitSerializerGenerated StartsAtSceneLocation - Generated.StartsAtSceneLocationSerializerGenerated ReturnCasterToOlderPosition - Generated.ReturnCasterToOlderPositionSerializerGenerated WarpathHitMutator - Generated.WarpathHitMutatorSerializerGenerated WerebearMaulEndMutator - Generated.WerebearMaulEndMutatorSerializerGenerated TransformSkillBuffParent - Generated.TransformSkillBuffParentSerializerGenerated ApplyStatusOnEnemyHit - Generated.ApplyStatusOnEnemyHitSerializerGenerated BuffCreatorOnHit - Generated.BuffCreatorOnHitSerializerGenerated AbilityMutatorManager - Generated.AbilityMutatorManagerSerializerGenerated LE.Caching.Serialization:GetSerializers() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) requesting resize 1280 x 800 Using native desktop resolution 1280 x 800 requesting fullscreen 1280 x 800 at 0 Hz Desktop is 1280 x 800 @ 60 Hz InitializeOrResetSwapChain 1280x800 hdr=0 samples=1 UnloadTime: 6.330252 ms Locale changed to English (en) System.Action:Invoke() Localization:OnTableChanged(StringTable) UnityEngine.Localization.ChangeHandler:Invoke(TTable) UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable) UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to English (en) System.Action:Invoke() Localization:OnTableChanged(StringTable) d__61:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) (Filename: Line: 1035) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 11) game version: 1.0.1.1 GameVersionManager:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) DeathScreen opened: -infoProvider: DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SetActiveVirtualMouse (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownGroundItemTooltipSetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownScreenshakeIntensitySetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable ImGuiNET.Unity.DearImGui:OnEnable() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) [S_API] SteamAPI_Init(): Loaded '/home/deck/.local/share/Steam/linux64/steamclient.so' OK. Setting breakpad minidump AppID = 899770 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198029603982 [API loaded no] UnloadTime: 8.217393 ms UpdateSystem should not be added to scenes. Please delete UpdateManager. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 22118 unused Assets to reduce memory usage. Loaded Objects now: 789913. Total: 1801.388184 ms (FindLiveObjects: 76.594527 ms CreateObjectMapping: 92.468043 ms MarkObjects: 1602.485873 ms DeleteObjects: 29.838551 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 10.902504 ms UpdateSystem should not be added to scenes. Please delete UpdateManager. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 789918. Total: 1607.028035 ms (FindLiveObjects: 51.307648 ms CreateObjectMapping: 88.835222 ms MarkObjects: 1465.266444 ms DeleteObjects: 1.617331 ms) No working integration, destroying EpochRGB LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Returning index -1 as region [us-central] is not an available option! LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Ignoring region change - us-central is not a new region System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Returning index -1 as region [us-central] is not an available option! LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Ignoring region change - us-central is not a new region System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. FMODUnity.RuntimeManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) requesting resize 1280 x 800 Using native desktop resolution 1280 x 800 requesting fullscreen 1280 x 800 at 0 Hz Desktop is 1280 x 800 @ 60 Hz InitializeOrResetSwapChain 1280x800 hdr=0 samples=1 System announcement data is incorrectly formatted d__7:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) TMP_ClickableLinks:.ctor() d__8:MoveNext() System.Action:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.Manager.DomainManager:get_isReady() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) WARNING: Shader Unsupported: 'FT/UVscroll' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/UVscroll shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/Simple' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/Simple shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'FT/DissolveSimple' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/DissolveSimple shader is not supported on this GPU (none of subshaders/fallbacks are suitable) 2024-03-01T17:06:39.3138240+00:00 ClientSessionID=9a4586ca3a9a4033b42c4b78b67ff2e1 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() EHG.Multiplayer.d__19:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:06:39.8261230+00:00 Matched player '2F9A6D2B0AC393C2' to region 'usa-east' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.d__35:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.SceneVariantSystem.SceneVariantHelper:ClearAllAtmosphericEffects() LE.Services.d__42:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-03-01T17:06:41.1444300+00:00 Mapped region 'usa-east' to endpoint 'https://lastepoch-data-usa-northeast-prod.documents.azure.com/' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Func`2:Invoke(T) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__133:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__135:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.d__0:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.<b__0_1>d:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-03-01T17:06:50.0542110+00:00 Map PriorityUiNavigationMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) ControllerMapsManager:SetMap(IControllerMap) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:06:56.8471890+00:00 Enter Game: Matchmaking... LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:06:56.8477090+00:00 Requesting game server in region us-central LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) EHG.Multiplayer.d__7:MoveNext() EHG.Multiplayer.Matchmaker:PreMatchmake(UserIdentity, String) EHG.Multiplayer.d__6:MoveNext() EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:06:58.8800610+00:00 Matchmaking finished: {"Ip":"35.193.50.119","Port":27790,"AllocationId":null}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) EHG.Multiplayer.d__7:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) EchoWeb:.cctor() EHG.Multiplayer.d__8:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.<b__0_1>d:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:06:59.1373310+00:00 Enter Game: Connecting to 35.193.50.119:27790 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.Transitions.d__7:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) EchoWeb:.cctor() EHG.Multiplayer.d__6:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) EchoWeb:.cctor() EHG.Multiplayer.d__7:MoveNext() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__9:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Threading.ContextCallback:Invoke(Object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) BallistaAdapter:.ctor() LE.Services.<b__0_1>d:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) System.Action:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:06:59.2103200+00:00 Bind Successful (IP=35.193.50.119;Port=27790) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessage|1(String) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:06:59.2191450+00:00 Player 0 Connected (IP=35.193.50.119;Port=27790) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) BeardedManStudios.Forge.Networking.PlayerEvent:Invoke(NetworkingPlayer, NetWorker) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:00.3386170+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:00.3572940+00:00 Server Accepted (IP=35.193.50.119;Port=27790) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessage|1(String) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:00.4386410+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to C9B27B976CB3E7C2 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:00.5865450+00:00 LoadingScreen.OnBeforeSceneUnloaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:00.5869170+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:00.5870540+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:00.5871890+00:00 LoadingScreen.OnEnable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:00.5905630+00:00 Map DefaultMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) ControllerMapsManager:SetMap(IControllerMap) d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:00.5911360+00:00 HandleMessageAssignOwnership: could not find object 586, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Generated.UserMessageHandler:HandleMessageAssignOwnership(MessageAssignOwnership) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 18) 2024-03-01T17:07:01.6996800+00:00 HandleMessageAssignOwnership: could not find object 587, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Generated.UserMessageHandler:HandleMessageAssignOwnership(MessageAssignOwnership) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 359 unused Assets to reduce memory usage. Loaded Objects now: 916317. Total: 1800.655064 ms (FindLiveObjects: 65.816633 ms CreateObjectMapping: 111.937270 ms MarkObjects: 1620.583140 ms DeleteObjects: 2.317211 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 17.875927 ms 2024-03-01T17:07:05.3577380+00:00 LoadingScreen.OnSceneLoaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:05.3757360+00:00 Time to Single load 'EoT' 4.84 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) d__16:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) requesting resize 1280 x 800 Using native desktop resolution 1280 x 800 requesting fullscreen 1280 x 800 at 0 Hz Desktop is 1280 x 800 @ 60 Hz InitializeOrResetSwapChain 1280x800 hdr=0 samples=1 Unloading 96883 unused Assets to reduce memory usage. Loaded Objects now: 851028. Total: 1901.815390 ms (FindLiveObjects: 67.085904 ms CreateObjectMapping: 114.213581 ms MarkObjects: 1589.675248 ms DeleteObjects: 130.839637 ms) 2024-03-01T17:07:07.4022680+00:00 PlayerActorSync.ReceiveSyncOwner(BA93993997F522) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4045460+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(BA93993997F522) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4048570+00:00 PlayerActorSync.ReceiveCreateVisuals(BA93993997F522) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4076040+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(BA93993997F522) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4107000+00:00 PlayerActorSync.ReceiveSyncOwner(69DECF3BE8AA6744) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4110700+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(69DECF3BE8AA6744) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4112890+00:00 PlayerActorSync.ReceiveCreateVisuals(69DECF3BE8AA6744) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4133050+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(69DECF3BE8AA6744) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4164990+00:00 PlayerActorSync.ReceiveSyncOwner(55C55030DBCD14C7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4168770+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(55C55030DBCD14C7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4171020+00:00 PlayerActorSync.ReceiveCreateVisuals(55C55030DBCD14C7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4189900+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(55C55030DBCD14C7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4216370+00:00 PlayerActorSync.ReceiveSyncOwner(4AA9B6E00C61C967) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4220340+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4AA9B6E00C61C967) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4222240+00:00 PlayerActorSync.ReceiveCreateVisuals(4AA9B6E00C61C967) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4240200+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4AA9B6E00C61C967) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4271000+00:00 PlayerActorSync.ReceiveSyncOwner(3FBA461946825EF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4274660+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3FBA461946825EF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4276590+00:00 PlayerActorSync.ReceiveCreateVisuals(3FBA461946825EF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4301640+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3FBA461946825EF) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4325500+00:00 PlayerActorSync.ReceiveSyncOwner(4CC4D941860CB07C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4329160+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4CC4D941860CB07C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4331180+00:00 PlayerActorSync.ReceiveCreateVisuals(4CC4D941860CB07C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4349190+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4CC4D941860CB07C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4375550+00:00 PlayerActorSync.ReceiveSyncOwner(20A40C3A6D929BC6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4379280+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(20A40C3A6D929BC6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4381230+00:00 PlayerActorSync.ReceiveCreateVisuals(20A40C3A6D929BC6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4399790+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(20A40C3A6D929BC6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4427120+00:00 PlayerActorSync.ReceiveSyncOwner(466AEE3AE291AD35) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4430680+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(466AEE3AE291AD35) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4432600+00:00 PlayerActorSync.ReceiveCreateVisuals(466AEE3AE291AD35) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4457300+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(466AEE3AE291AD35) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4484390+00:00 PlayerActorSync.ReceiveSyncOwner(80F702B7A08784DA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4488030+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(80F702B7A08784DA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4490030+00:00 PlayerActorSync.ReceiveCreateVisuals(80F702B7A08784DA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4508750+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(80F702B7A08784DA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4539610+00:00 PlayerActorSync.ReceiveSyncOwner(2B67ED013116B05) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4543160+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B67ED013116B05) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4545110+00:00 PlayerActorSync.ReceiveCreateVisuals(2B67ED013116B05) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4563180+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B67ED013116B05) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4603290+00:00 PlayerActorSync.ReceiveSyncOwner(E0054A498D7D3961) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4607010+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E0054A498D7D3961) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4608980+00:00 PlayerActorSync.ReceiveCreateVisuals(E0054A498D7D3961) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4627330+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E0054A498D7D3961) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4656110+00:00 PlayerActorSync.ReceiveSyncOwner(4C18BD3355C9ECBA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4659930+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4C18BD3355C9ECBA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4661940+00:00 PlayerActorSync.ReceiveCreateVisuals(4C18BD3355C9ECBA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4687830+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(4C18BD3355C9ECBA) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.4717480+00:00 PlayerActorSync.ReceiveSyncOwner(2F9A6D2B0AC393C2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateLocalPlayer(MessageCreateLocalPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-01T17:07:07.8874600+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2F9A6D2B0AC393C2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.8997640+00:00 PlayerActorSync.ReceiveCreateVisuals(2F9A6D2B0AC393C2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.9022740+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2F9A6D2B0AC393C2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.9053350+00:00 PlayerActorSync.ReceiveCreateVisuals(2F9A6D2B0AC393C2) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.9057240+00:00 LoadingScreen.OnLocalPlayerInitialized(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:07.9060470+00:00 LoadingScreen.DisableAsync(EoT, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:08.0352930+00:00 GetPrefab called, prefab: 4342df4945f20164294bd2866bfb8c00 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() EquipmentVisualsManager:CosmeticAdded(String, CosmeticEquipSlot, CharacterEquippedItem) <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:08.0370140+00:00 GetPrefab(4342df4945f20164294bd2866bfb8c00) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() EquipmentVisualsManager:CosmeticAdded(String, CosmeticEquipSlot, CharacterEquippedItem) <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:08.0396130+00:00 GetPrefab called, prefab: 52924f74768275248a5263ed6dca1966 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() EquipmentVisualsManager:CosmeticAdded(String, CosmeticEquipSlot, CharacterEquippedItem) <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:08.0402580+00:00 GetPrefab(52924f74768275248a5263ed6dca1966) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() EquipmentVisualsManager:CosmeticAdded(String, CosmeticEquipSlot, CharacterEquippedItem) <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:08.0420350+00:00 GetPrefab called, prefab: cd02831913ae1ca4091aafeb96c8a0fc LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() EquipmentVisualsManager:CosmeticAdded(String, CosmeticEquipSlot, CharacterEquippedItem) <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:08.0427350+00:00 GetPrefab(cd02831913ae1ca4091aafeb96c8a0fc) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() EquipmentVisualsManager:CosmeticAdded(String, CosmeticEquipSlot, CharacterEquippedItem) <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:08.0453050+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:08.3143100+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:08.3917300+00:00 LoadingScreen.OnDisable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:16.0252160+00:00 Map ControllerMenuMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) ControllerMapsManager:SetMap(IControllerMap) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:16.6062740+00:00 Map DefaultMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) ControllerMapsManager:SetMap(IControllerMap) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:17.0307380+00:00 Map ControllerMenuMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) ControllerMapsManager:SetMap(IControllerMap) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:17.8987650+00:00 Map InventoryMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) ControllerMapsManager:SetMap(IControllerMap) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:07:58.3239180+00:00 Map DefaultMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) ControllerMapsManager:SetMap(IControllerMap) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:08:00.3848630+00:00 Map InventoryMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) ControllerMapsManager:SetMap(IControllerMap) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:08:38.3239700+00:00 Map DefaultMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) ControllerMapsManager:SetMap(IControllerMap) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:08:40.7697630+00:00 Map ControllerMenuMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) ControllerMapsManager:SetMap(IControllerMap) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:08:42.9215390+00:00 OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at D:\j\LE_prod_linux\Assets\Scripts\World Object Scripts\Interactable System\Conditions\OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:08:42.9273230+00:00 Map WorldMapMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) ControllerMapsManager:SetMap(IControllerMap) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:08:54.6631400+00:00 Map DefaultMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) ControllerMapsManager:SetMap(IControllerMap) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:08:56.1450940+00:00 Received load cache { ip = 209.192.228.172, port = 24856 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:08:56.1456940+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:08:56.1618890+00:00 Bind Successful (IP=209.192.228.172;Port=24856) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessage|1(String) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:08:56.1632780+00:00 Player 0 Connected (IP=209.192.228.172;Port=24856) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) BeardedManStudios.Forge.Networking.PlayerEvent:Invoke(NetworkingPlayer, NetWorker) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:08:57.1618400+00:00 Disconnected (IP=35.193.50.119;Port=27790) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessage|1(String) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:08:57.1814150+00:00 LoadingScreen.OnExpectedDisconnect F70 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnExpectedDisconnect() System.Action:Invoke() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:08:57.1817440+00:00 LoadingScreen.OnEnable(F70) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Enable() System.Action:Invoke() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:08:57.6621740+00:00 Server Accepted (IP=209.192.228.172;Port=24856) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessage|1(String) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:08:57.6654480+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 35.193.50.119:27150 while creating new connection to 209.192.228.172:19343 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:08:57.6659120+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:08:57.6661600+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 35.193.50.119:27150 while creating new connection to 209.192.228.172:19343 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:08:57.7246670+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 5ECBDF97BCD3CCA6 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:08:58.1015730+00:00 LoadingScreen.OnBeforeSceneUnloaded(F70, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 24) Unloading 8678 unused Assets to reduce memory usage. Loaded Objects now: 926917. Total: 1983.297920 ms (FindLiveObjects: 71.898806 ms CreateObjectMapping: 111.693780 ms MarkObjects: 1787.794789 ms DeleteObjects: 11.909625 ms) Unloading 47 Unused Serialized files (Serialized files now loaded: 24) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? There are more uavs (16) than the maximum supported (8) in ComputeShader 'GPUFrustumCulling' kernel 'GPUFrustumCulling'. UnityEngine.Resources:Load(String) RandomEncounterData:get() RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 258] (Filename: Line: 258) 2024-03-01T17:09:06.4625390+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Networking.Multiplayer.Interactables.Portals.PortalVisualController.InitiateDestruction () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource.GetAssetBundle () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource.WaitForCompletionHandler () [0x00000] in <00000000000000000000000000000000>:0 at System.Func`1[TResult].Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.GroupOperation.InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].InvokeWaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].WaitForCompletion () [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Load (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.LoadActor (ActorData actorData, System.Boolean unloadable) [0x00000] in <00000000000000000000000000000000>:0 at AdditionalActorPreloader.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 74.309237 ms Unable to load plugin `network.bindings` (Filename: Line: 383) 2024-03-01T17:09:08.0378180+00:00 LoadingScreen.OnSceneLoaded(F70, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:08.0496330+00:00 Time to Single load 'F70' 9.95 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) d__16:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2949 unused Assets to reduce memory usage. Loaded Objects now: 906727. Total: 1950.648427 ms (FindLiveObjects: 64.228613 ms CreateObjectMapping: 99.741585 ms MarkObjects: 1773.470125 ms DeleteObjects: 13.207044 ms) WARNING: Shader Unsupported: 'FT/Beam' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader FT/Beam shader is not supported on this GPU (none of subshaders/fallbacks are suitable) 2024-03-01T17:09:11.2325580+00:00 UnityEngine.UnityException: Instantiate failed because the clone was destroyed during creation. This can happen if DestroyImmediate is called in MonoBehaviour.Awake. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:11.6688690+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:12.5359010+00:00 PlayerActorSync.ReceiveSyncOwner(2F9A6D2B0AC393C2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:12.5704920+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2F9A6D2B0AC393C2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:12.6193110+00:00 PlayerActorSync.ReceiveCreateVisuals(2F9A6D2B0AC393C2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:12.6215120+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2F9A6D2B0AC393C2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:12.6243940+00:00 PlayerActorSync.ReceiveCreateVisuals(2F9A6D2B0AC393C2) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:12.6246980+00:00 LoadingScreen.OnLocalPlayerInitialized(F70) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:12.6249370+00:00 LoadingScreen.DisableAsync(F70, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Compute shader (GPUFrustumCulling): Property (VisibleBufferLOD0_origX0X_counterBuf) at kernel index (0) is not set AwesomeTechnologies.VegetationSystem.VegetationSystemPro:DrawCellsIndirectComputeShader() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() [ line 0] (Filename: Line: 0) 2024-03-01T17:09:12.9266630+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:13.3589720+00:00 LoadingScreen.OnDisable(F70) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:21.0304000+00:00 Map ConversationPanelMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) ControllerMapsManager:SetMap(IControllerMap) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:22.9633770+00:00 Map DefaultMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) ControllerMapsManager:SetMap(IControllerMap) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:25.4792270+00:00 LoadingScreen.OnBeforeSceneUnloaded(F60, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:25.4795970+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:25.4797450+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:25.4798770+00:00 LoadingScreen.OnEnable(F60) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 24) Unloading 1193 unused Assets to reduce memory usage. Loaded Objects now: 1132548. Total: 2081.016924 ms (FindLiveObjects: 85.378121 ms CreateObjectMapping: 145.754762 ms MarkObjects: 1846.383680 ms DeleteObjects: 3.499261 ms) Unloading 36 Unused Serialized files (Serialized files now loaded: 24) 2024-03-01T17:09:28.3407190+00:00 HandleMessageAssignOwnership: could not find object 336, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Generated.UserMessageHandler:HandleMessageAssignOwnership(MessageAssignOwnership) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:28.3413750+00:00 HandleMessageAssignOwnership: could not find object 337, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Networking.Generated.UserMessageHandler:HandleMessageAssignOwnership(MessageAssignOwnership) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 45.186986 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2024-03-01T17:09:30.5319450+00:00 LoadingScreen.OnSceneLoaded(F60, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:30.5443680+00:00 Time to Single load 'F60' 5.07 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) d__16:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 746 unused Assets to reduce memory usage. Loaded Objects now: 910821. Total: 2375.618329 ms (FindLiveObjects: 114.322081 ms CreateObjectMapping: 382.828967 ms MarkObjects: 1871.425439 ms DeleteObjects: 7.040972 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2024-03-01T17:09:33.1224250+00:00 PlayerActorSync.ReceiveSyncOwner(2F9A6D2B0AC393C2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:33.1367020+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2F9A6D2B0AC393C2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:33.1805040+00:00 PlayerActorSync.ReceiveCreateVisuals(2F9A6D2B0AC393C2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:33.1827040+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2F9A6D2B0AC393C2) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) System.Action:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:33.1854650+00:00 PlayerActorSync.ReceiveCreateVisuals(2F9A6D2B0AC393C2) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:33.1858290+00:00 LoadingScreen.OnLocalPlayerInitialized(F60) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:33.1861060+00:00 LoadingScreen.DisableAsync(F60, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__171_0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:33.3134190+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Compute shader (GPUFrustumCulling): Property (VisibleBufferLOD0_origX0X_counterBuf) at kernel index (0) is not set AwesomeTechnologies.VegetationSystem.VegetationSystemPro:DrawCellsIndirectComputeShader() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() [ line 0] (Filename: Line: 0) 2024-03-01T17:09:33.4931850+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() System.Action:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2024-03-01T17:09:33.5223060+00:00 LoadingScreen.OnDisable(F60) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() System.Action:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:09:33.5250410+00:00 Failed to place WanderAI on navmesh! Name: Critter_Rabbit (1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) WanderAI:Initialize() WanderAI:OnUpdateTick(Single) LE.CustomUpdate.UpdateDelegate:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:10:58.4377750+00:00 System.ArgumentException: An item with the same key has already been added. Key: -211355814 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.SetArraySizes (TMPro.TMP_Text+UnicodeChar[] chars) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Text.GetPreferredWidth () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.CalculateLayoutInputHorizontal () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.Rebuild (UnityEngine.UI.CanvasUpdate executing) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Canvas+WillRenderCanvases.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.WillRenderCanvases:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:10:58.4388670+00:00 System.IndexOutOfRangeException: Index was outside the bounds of the array. at TMPro.TMP_Text.FillSpriteVertexBuffers (System.Int32 i, System.Int32 index_X4) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Canvas+WillRenderCanvases.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.WillRenderCanvases:Invoke() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:13:58.8243320+00:00 Map UiNavigationMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) ControllerMapsManager:SetMap(IControllerMap) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:14:00.1855950+00:00 Map ConfirmationPanelMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) ControllerMapsManager:SetMap(IControllerMap) d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-01T17:14:00.7317570+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:OnApplicationQuit() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) Setting up 4 worker threads for Enlighten. Thread -> id: 7f6b18d486c0 -> priority: 1 Thread -> id: 7f6a23f6f6c0 -> priority: 1 Thread -> id: 7f6a2376e6c0 -> priority: 1 Thread -> id: 7f6a22f6d6c0 -> priority: 1 Coroutine couldn't be started because the the game object 'CursorSelector' is inactive! ControllerFocusCursor:Show(RectTransform, ControllerCursorPreset, Boolean, Boolean, Single, Int32) VerticalNavigable:EnableSelectableHighlight() NavigationManager:TryToSelectNavigableFromID(NavigableID) ConfirmationPanelNavigable:OnDisable() [ line 743] (Filename: Line: 743) Vulkan PSO: data extracted [new size=3499096, old size=0, incomplete=0] Vulkan PSO: Saved size[3499096] path[/tmp/Eleventh Hour Games/Last Epoch/vulkan_pso_cache.bin] success=1 headerChanged=1 sizeChanged=1