Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon RX 6800 XT (ID=0x73bf) Vendor: VRAM: 16338 MB Driver: 31.0.12029.10015 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script on this Behaviour (Game Object 'MANA lightning') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'BASE lightning') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'LIGHTNING lightning bolts') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'LIGHTNING lightnign bolts 2') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'WhipHandle') is missing! UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:OnSubsystemRegistration() [ line 334] (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__108.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeNetworkManagers () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Services.d__108:MoveNext() LE.Services.ServiceProvider:InitializeNetworkManagers() LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__102.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeCosmosConfiguration () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 2.243200 ms game version: 0.9g2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0 at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0 at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0 at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False GameServerIP = GameServerPort = PlayFabTitleId = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() LE.Services.ServiceProviderInitializer:UpdateClientSettingsFromCommandLineOptions() LE.Services.ServiceProviderInitializer:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 3) UnloadTime: 2.544800 ms Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 563436. Total: 475.995900 ms (FindLiveObjects: 15.713000 ms CreateObjectMapping: 14.855100 ms MarkObjects: 444.533800 ms DeleteObjects: 0.893100 ms) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState None -> CheckForSteam UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel AttemptingSteamLogin UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState CheckForSteam -> LoginPlayer UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ApplyModifiersBeforeExternalStatsCalculationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LoginPlayer UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ApplyModifiersBeforeExternalStatsCalculationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState LoginPlayer -> LandingZone UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>c__DisplayClass5_0:b__0(Actor) LE.Services.d__26:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>c__DisplayClass5_0:b__0(Actor) LE.Services.d__27:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() DodgeAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LandingZone UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>c__DisplayClass5_0:b__0(Actor) LE.Services.d__26:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>c__DisplayClass5_0:b__0(Actor) LE.Services.d__27:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() DodgeAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) All cloth particles are fixed so the Cloth component is not initialized d__34:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__64:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__62:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__60:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__15:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__10:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__34:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__64:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__62:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__60:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__15:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__10:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__34:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized CharacterCreationSelection:SetPosition(PositionState, Boolean) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__64:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__62:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__60:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__15:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__10:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__34:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized CharacterCreationSelection:SetPosition(PositionState, Boolean) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__64:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__62:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__60:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__15:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__10:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__34:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() [ line 376] (Filename: Line: 376) 2023-04-04T01:00:44.5140372+00:00 LoginController EnterState LandingZone -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__16:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() DodgeAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ApplyModifiersBeforeExternalStatsCalculationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:48.3226471+00:00 [Addressables] Object with name: MainPlayer wasn't preloaded In Zone CharacterSelectScene. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__48`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ApplyModifiersBeforeExternalStatsCalculationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__48`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ApplyModifiersBeforeExternalStatsCalculationAction:Invoke() [ line 648] (Filename: Line: 648) 2023-04-04T01:00:48.5160374+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:48.5170383+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LocalTreeData.getClassID () [0x00000] in <00000000000000000000000000000000>:0 at FloatingHealthBarAttacher.CreateHealthBarForPlayer (ActorVisuals actorVisuals) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at ActorManager.ActorVisualsCreated (ActorVisuals actorVisuals, Alignment alignment) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.initialiseAlignment (Alignment newAlignment) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.Init () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:48.6339237+00:00 LE.Services.Login.UserServiceException: Read: Character STASH_0 format invalid for player 378EE2091065FDA9 Category: data.offline.stash ---> LE.Services.DataStoreException: Read: Character STASH_0 format invalid for player 378EE2091065FDA9 Category: data.offline.stash at LE.Services.FileDataStore`1[TEntity].ReadEntityJson (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__4[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__20[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__39[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__4[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__20[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__4[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__20[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__39[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__4[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__20[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- at LE.Services.DataStoreExecutionPolicy`1+d__4[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__20[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__39[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__4[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__20[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__20[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__39[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__4[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__20[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__20[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__39[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__4[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__20[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T].TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T] self, Cysharp.Threading.Tasks.UniTask`1+Awaiter[T]& awaiter, System.Int32 i) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T]..ctor (Cysharp.Threading.Tasks.UniTask`1[T][] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll[T] (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__39[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__4[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__20[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2+<>c[TStateMachine,T]..ctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__39[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__4[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__20[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise..ctor (Cysharp.Threading.Tasks.UniTask[] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__39[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__4[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__20[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__39[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__4[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__20[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass20_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__4[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__20[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__4[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__20[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__20[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__20[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+<>c__DisplayClass71_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at HoudiniEngineUnity.HEU_AssetSync+AssetSyncCallback.Invoke (HoudiniEngineUnity.HEU_AssetSync assetSync) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__48`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at HoudiniEngineUnity.HEU_AssetSync+AssetSyncCallback.Invoke (HoudiniEngineUnity.HEU_AssetSync assetSync) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at HoudiniEngineUnity.HEU_AssetSync+AssetSyncCallback.Invoke (HoudiniEngineUnity.HEU_AssetSync assetSync) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at HoudiniEngineUnity.HEU_AssetSync+AssetSyncCallback.Invoke (HoudiniEngineUnity.HEU_AssetSync assetSync) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at HoudiniEngineUnity.HEU_AssetSync+AssetSyncCallback.Invoke (HoudiniEngineUnity.HEU_AssetSync assetSync) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at HoudiniEngineUnity.HEU_AssetSync+AssetSyncCallback.Invoke (HoudiniEngineUnity.HEU_AssetSync assetSync) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at HoudiniEngineUnity.HEU_AssetSync+AssetSyncCallback.Invoke (HoudiniEngineUnity.HEU_AssetSync assetSync) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at HoudiniEngineUnity.HEU_AssetSync+AssetSyncCallback.Invoke (HoudiniEngineUnity.HEU_AssetSync assetSync) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at HoudiniEngineUnity.HEU_AssetSync+AssetSyncCallback.Invoke (HoudiniEngineUnity.HEU_AssetSync assetSync) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+d__71.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabRequestEvent`1[TRequest].Invoke (TRequest request) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at CharacterStats+ApplyModifiersBeforeExternalStatsCalculationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) d__71:MoveNext() DodgeAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ApplyModifiersBeforeExternalStatsCalculationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:49.8849567+00:00 Error fetching inventory for current player. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__25:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.MicrotransactionSystem.d__16:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.MicrotransactionSystem.d__19:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.MicrotransactionSystem.d__2:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.MicrotransactionSystem.d__10:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.MicrotransactionSystem.d__16:MoveNext() DodgeAction:Invoke() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() DodgeAction:Invoke() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__22:MoveNext() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() DodgeAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) All cloth particles are fixed so the Cloth component is not initialized d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__60:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__62:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__64:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) CharacterSelect:SetIsOnlineTabShowing(Boolean) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() TabUIElement:OnPointerClick(PointerEventData) System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__60:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__62:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__64:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) CharacterSelect:SetIsOnlineTabShowing(Boolean) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() TabUIElement:OnPointerClick(PointerEventData) System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized CharacterCreationSelection:SetPosition(PositionState, Boolean) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__60:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__62:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__64:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) CharacterSelect:SetIsOnlineTabShowing(Boolean) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() TabUIElement:OnPointerClick(PointerEventData) System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized CharacterCreationSelection:SetPosition(PositionState, Boolean) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__60:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__62:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__64:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) CharacterSelect:SetIsOnlineTabShowing(Boolean) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() TabUIElement:OnPointerClick(PointerEventData) System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 376] (Filename: Line: 376) 2023-04-04T01:00:54.7613000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.7663009+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.7663009+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.7698085+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.7738131+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.7847458+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.7917593+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.7981985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.8052502+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.8117294+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.8192092+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.8262323+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.8327564+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.8398202+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.8473240+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.8538315+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.8613499+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.8678245+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.8678245+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.8753319+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.8818473+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.8882002+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.8958531+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.9025077+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.9100177+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.9170267+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.9240400+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.9302273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.9380449+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.9440675+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.9510908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.9580907+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.9651477+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.9724579+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.9724579+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.9791974+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.9862902+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.9937965+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:54.9999422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.0069422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.0166985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.0212094+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.0282072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.0347778+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.0417908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.0488414+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.0557830+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.0627980+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.0693024+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.0768985+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.0768985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.0831293+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.0906377+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.1089274+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.1187592+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.1227633+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.1292229+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.1355826+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.1430860+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.1501011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.1570993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.1634497+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.1699957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.1779964+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.1779964+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.1845041+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.1910082+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.1975087+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.2050192+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.2125686+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.2190792+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.2262179+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.2323645+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.2408700+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.2463853+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.2538999+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.2610334+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.2670329+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.2740793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.2821863+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.2821863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.2881857+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.2952819+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.3017874+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.3087875+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.3161067+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.3232594+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.3307670+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.3371452+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.3441973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.3512341+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.3581515+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.3646295+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.3721451+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.3791983+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.3856341+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.3856341+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.3931421+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.4001622+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.4064738+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.4139795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.4209994+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.4269991+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.4341773+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.4412003+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.4482063+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.4551682+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.4622567+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.4692001+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.4762005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.4832081+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.4902806+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.4902806+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.4972796+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.5037520+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.5107356+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.5177347+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.5238948+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.5324033+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.5389055+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.5453630+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.5528687+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.5601546+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.5661524+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.5734252+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.5806986+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.5872016+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.5937188+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.5947190+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.6012252+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.6077515+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.6142310+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.6217349+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.6287394+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.6357521+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.6422587+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.6498165+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.6568156+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.6628695+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.6707438+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.6779148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.6843066+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.6918208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.6988203+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.6988203+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.7050445+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.7120565+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.7195605+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.7260703+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.7331556+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.7402743+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.7467922+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.7538742+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.7609338+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.7678877+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.7749677+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.7819985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.7879808+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.7954213+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.8029422+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.8029422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.8089994+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.8160253+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.8231075+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.8302016+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.8372179+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.8442695+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.8507552+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.8577554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.8648447+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.8713505+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.8788111+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.8858656+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.8929036+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.8990763+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.9070804+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.9070804+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.9130944+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.9207334+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.9273497+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.9347421+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.9417598+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.9482661+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.9547931+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.9620712+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.9691757+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.9757575+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.9828397+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.9899849+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:55.9968540+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.0039921+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.0108139+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.0108139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.0178135+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.0249128+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.0314195+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.0389214+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.0459257+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.0529307+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.0600440+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.0660435+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.0725605+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.0800669+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.0870671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.0940808+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.1011751+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.1081761+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.1151983+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.1151983+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.1221850+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.1291527+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.1352276+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.1427484+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.1497721+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.1567714+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.1632799+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.1707364+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.1772839+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.1837917+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.1908053+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.1978393+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.2051450+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.2121590+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.2196622+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.2196622+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.2259660+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.2330466+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.2404215+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.2474191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.2540610+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.2609629+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.2672371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.2747448+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.2817573+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.2888388+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.2954112+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.3024213+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.3099284+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.3169289+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.3234359+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.3234359+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.3299475+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.3370755+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.3445859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.3510930+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.3576645+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.3648563+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.3719062+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.3789066+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.3859223+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.3922692+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.3997759+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.4066440+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.4141506+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.4203476+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.4271554+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.4271554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.4341831+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.4422290+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.4486359+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.4551417+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.4622222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.4691568+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.4766740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.4831949+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.4902065+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.4972059+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.5037221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.5107304+00:00 Error fetching inventory for current player. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__25:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.MicrotransactionSystem.d__16:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.MicrotransactionSystem.d__19:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.MicrotransactionSystem.d__2:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.MicrotransactionSystem.d__10:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.MicrotransactionSystem.d__16:MoveNext() DodgeAction:Invoke() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() DodgeAction:Invoke() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__22:MoveNext() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() DodgeAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.5117297+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.5177707+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.5242782+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.5317951+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.5317951+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.5387968+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.5457767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.5519286+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.5589283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.5659432+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.5730836+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.5803005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.5873005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.5938066+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.6008557+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.6078921+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.6150100+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.6220348+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.6287787+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.6358238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.6358238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.6430191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.6490582+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.6566169+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.6641451+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.6706519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.6776519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.6841602+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.6911751+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.6988293+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.7048332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.7119731+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.7191982+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.7257783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.7329191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.7399871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.7399871+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.7469374+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.7537561+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.7608026+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.7678033+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.7748768+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.7815296+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.7887792+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.7950194+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.8031322+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.8096358+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.8161457+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.8236130+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.8301175+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.8371206+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.8441496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.8441496+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.8512347+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.8581836+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.8652442+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.8717510+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.8787503+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.8858469+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.8928605+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.9003725+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.9063703+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.9138786+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.9202146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.9272135+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.9342844+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.9412534+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.9487575+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.9487575+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.9552901+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.9618216+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.9688217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.9758564+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.9829205+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.9904400+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:56.9974359+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.0031489+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.0103355+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.0181552+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.0241706+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.0315779+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.0392118+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.0462807+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.0523789+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.0523789+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.0607284+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.0657369+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.0727619+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.0808290+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.0868292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.0938615+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.1011501+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.1081497+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.1158805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.1219769+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.1289767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.1359810+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.1430178+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.1495202+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.1564363+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.1574356+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.1639440+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.1704493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.1778814+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.1849520+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.1919828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.1988806+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.2049142+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.2120125+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.2191758+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.2268818+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.2339297+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.2409547+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.2478128+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.2533842+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.2628903+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.2628903+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.2678908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.2744022+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.2815363+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.2889348+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.2959413+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.3030776+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.3095818+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.3170447+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.3170447+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.3233016+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.3302677+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.3373146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.3438203+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.3513266+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.3573261+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.3653315+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.3653315+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.3718472+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.3788466+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.3859519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.3928999+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.3988995+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.4063945+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.4149191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.4200354+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.4273739+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.4343363+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.4418547+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.4478519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.4553702+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.4618882+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.4691992+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.4691992+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.4764770+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.4829968+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.4900687+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.4970726+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.5040874+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.5103121+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.5173123+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.5248199+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.5318333+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.5381989+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.5618837+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.5658841+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.5709524+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.5709524+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.5880531+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.5945647+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.6010714+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.6090713+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.6152346+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.6227416+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.6287407+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.6359058+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.6434117+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.6514330+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.6574329+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.6639403+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.6710831+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.6780824+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.6780824+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.6841583+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.6914027+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.6989063+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.7059103+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.7124165+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.7199243+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.7269246+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.7330085+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.7410516+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.7468194+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.7534420+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.7609623+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.7671612+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.7744506+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.7815428+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.7815428+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.7875412+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.7950568+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.8031186+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.8091178+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.8161659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.8236728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.8311807+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.8371802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.8446868+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.8511921+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.8581925+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.8652335+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.8717440+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.8787442+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.8878720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.8878720+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.8928926+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.8999857+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.9059858+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.9133237+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.9208305+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.9278307+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.9342772+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.9417836+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.9487849+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.9552937+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.9637984+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.9693011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.9763067+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.9833138+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.9908187+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.9908187+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:57.9968226+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.0038292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.0108668+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.0178727+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.0242146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.0323173+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.0388221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.0458272+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.0543353+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.0608436+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.0738645+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.0809225+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.0879257+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.0951994+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.0951994+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.1014681+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.1099899+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.1159910+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.1220076+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.1289979+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.1357159+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.1432223+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.1497264+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.1567312+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.1632386+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.1713855+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.1773846+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.1838925+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.1909188+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.1994236+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.1994236+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.2054283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.2119359+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.2201781+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.2261824+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.2346897+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.2402006+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.2482008+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.2542780+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.2607880+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.2702913+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.2742912+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.2818197+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.2888012+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.2955364+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.3030671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.3030671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.3095709+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.3165747+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.3230817+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.3305894+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.3376022+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.3441110+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.3513094+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.3598386+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.3648393+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.3718684+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.3788815+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.3850960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.3921238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.3991244+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.4064856+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.4064856+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.4139944+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.4209999+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.4280002+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.4355062+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.4420183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.4490171+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.4560251+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.4630379+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.4690372+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.4768807+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.4830020+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.4903503+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.4978311+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.5041821+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.5113818+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.5113818+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.5173815+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.5246046+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.5321111+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.5391114+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.5468809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.5539072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.5599405+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.5668807+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.5740108+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.5810480+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.5870515+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.5950617+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.6012292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.6088801+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.6159086+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.6159086+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.6229311+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.6289311+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.6370319+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.6431098+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.6501300+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.6571338+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.6641654+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.6722548+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.6772551+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.6837614+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.6910494+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.6981962+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.7050642+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.7120791+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.7190793+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.7190793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.7260919+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.7331724+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.7402393+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.7472398+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.7532861+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.7612147+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.7682153+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.7752626+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.7817753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.7881677+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.7957824+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.8027987+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.8098212+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.8167887+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.8238951+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.8238951+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.8299950+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.8369958+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.8440003+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.8515241+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.8588025+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.8648062+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.8718997+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.8791989+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.8857071+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.8932133+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.9001266+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.9071267+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.9135029+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.9220100+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.9280097+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.9280097+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.9345178+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.9420520+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.9480511+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.9555597+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.9620676+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.9695716+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.9768812+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.9838971+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.9899293+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:58.9978532+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.0043635+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.0108859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.0202904+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.0246165+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.0331225+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.0331225+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.0390777+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.0450843+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.0525893+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.0597353+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.0667361+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.0737424+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.0808637+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.0878629+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.0941138+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.1011217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.1081208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.1152215+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.1217270+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.1292312+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.1362359+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.1362359+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.1426746+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.1497110+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.1567159+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.1636791+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.1701843+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.1771841+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.1841908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.1912978+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.1988022+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.2052047+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.2123293+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.2188322+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.2260090+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.2341111+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.2404370+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.2404370+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.2466481+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.2536792+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.2611829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.2681825+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.2746932+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.2822228+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.2887312+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.2958978+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.3030535+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.3095577+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.3165617+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.3235700+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.3300889+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.3380924+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.3441048+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.3441048+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.3516116+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.3578823+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.3649136+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.3719452+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.3789321+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.3869720+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.3931854+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.4002279+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.4064650+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.4139715+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.4211586+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.4291669+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.4344076+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.4419146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.4489155+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.4494199+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.4559278+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.4620133+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.4694499+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.4760221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.4831789+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.4900575+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.4971846+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.5038000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.5109723+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.5179733+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.5242815+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.5317882+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.5388819+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.5457819+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.5538179+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.5538179+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.5598403+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.5668369+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.5740205+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.5805345+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.5875404+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.5948819+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.6031718+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.6081729+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.6151905+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.6222202+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.6291570+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.6365086+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.6430168+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.6519456+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.6565722+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.6575739+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.6645816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.6710898+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.6790880+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.6845993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.6911052+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.6991044+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.7051820+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.7122067+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.7192066+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.7262922+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.7333107+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.7398172+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.7468704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.7548770+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.7608975+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.7608975+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.7679238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.7750096+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.7820267+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.7890265+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.7957552+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.8027803+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.8092855+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.8167960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.8239355+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.8314426+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.8374432+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.8440752+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.8517116+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.8577113+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.8652175+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.8652175+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.8723408+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.8787282+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.8867324+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.8926866+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.9001968+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.9067396+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.9137538+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.9202697+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.9287699+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.9347757+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.9417850+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.9487923+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.9558107+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.9628238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.9697855+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.9697855+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.9757870+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.9828796+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.9904574+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:00:59.9968515+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.0047702+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.0118250+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.0198485+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.0248324+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.0323380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.0388398+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.0453413+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.0533294+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.0608523+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.0668527+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.0740988+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.0740988+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.0806062+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.0876070+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.0941173+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.1015677+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.1075680+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.1150793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.1221107+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.1291493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.1371671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.1421980+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.1497024+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.1567063+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.1632151+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.1707225+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.1787227+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.1787227+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.1847398+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.1917584+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.1987578+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.2048947+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.2124017+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.2189039+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.2258833+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.2329704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.2399947+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.2468570+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.2538740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.2620034+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.2680033+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.2760114+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.2820720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.2820720+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.2891900+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.2967013+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.3032084+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.3102344+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.3162339+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.3237426+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.3305574+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.3375569+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.3440722+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.3510963+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.3579705+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.3648963+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.3719007+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.3789016+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.3860243+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.3860243+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.3930589+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.4005675+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.4070736+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.4135257+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.4210442+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.4270459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.4343763+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.4418806+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.4482005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.4562256+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.4627312+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.4687319+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.4762323+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.4829545+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.4899960+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.4899960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.4969954+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.5040180+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.5107501+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.5178296+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.5253377+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.5318577+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.5388587+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.5459075+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.5524738+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.5602671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.5662682+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.5737770+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.5819201+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.5879200+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.5949505+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.5949505+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.6020013+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.6088824+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.6170396+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.6224149+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.6299308+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.6369308+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.6441416+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.6506767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.6566814+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.6636884+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.6711942+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.6781939+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.6842018+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.6922389+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.6987384+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.6987384+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.7067438+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.7128798+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.7199613+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.7269601+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.7334719+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.7409786+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.7469781+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.7545116+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.7610163+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.7680170+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.7743121+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.7818164+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.7888181+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.7960020+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.8025220+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.8025220+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.8090252+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.8160304+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.8228808+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.8310953+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.8370952+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.8439284+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.8515793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.8575793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.8650877+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.8721045+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.8796076+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.8860944+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.8931148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.8996189+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.9065877+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.9065877+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.9140952+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.9201209+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.9271289+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.9341473+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.9416892+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.9476883+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.9557106+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.9622279+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.9692197+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.9768580+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.9833658+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.9898837+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:00.9963930+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.0049003+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.0110624+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.0110624+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.0190630+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.0250693+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.0311491+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.0391492+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.0451538+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.0536982+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.0602067+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.0663045+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.0728107+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.0807361+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.0877358+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.0942436+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.1007623+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.1079814+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.1150536+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.1150536+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.1222077+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.1292051+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.1362438+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.1427483+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.1499942+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.1567794+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.1641798+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.1702018+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.1774363+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.1849431+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.1910954+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.1980963+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.2056031+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.2121086+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.2196179+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.2196179+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.2266245+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.2371304+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.2406415+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.2469303+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.2540174+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.2610642+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.2701105+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.2746458+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.2821506+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.2891673+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.2952254+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.3027585+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.3087576+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.3161116+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.3232384+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.3232384+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.3302942+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.3372936+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.3438014+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.3515420+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.3575465+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.3645542+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.3720704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.3790689+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.3860878+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.3921020+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.4003816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.4063800+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.4143449+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.4208631+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.4273852+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.4273852+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.4338758+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.4411158+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.4478947+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.4554302+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.4621532+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.4691529+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.4756628+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.4829857+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.4901945+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.4967780+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.5038069+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.5108457+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.5178102+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.5248602+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.5318867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.5318867+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.5388862+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.5450704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.5518204+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.5588208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.5669971+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.5735042+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.5810151+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.5870143+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.5940886+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.6011206+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.6080945+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.6153724+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.6218775+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.6299152+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.6361652+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.6361652+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.6428810+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.6502075+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.6567151+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.6637218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.6706800+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.6776800+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.6841866+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.6922362+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.6987398+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.7051659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.7121799+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.7196845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.7256885+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.7326938+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.7400522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.7400522+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.7467172+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.7538803+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.7613903+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.7673904+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.7741772+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.7817306+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.7887371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.7969629+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.8024712+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.8087294+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.8160440+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.8231279+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.8303110+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.8371448+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.8438915+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.8438915+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.8510483+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.8580543+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.8650961+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.8726023+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.8791045+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.8857735+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.8928643+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.8999129+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.9079144+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.9129193+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.9209523+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.9271078+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.9341261+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.9412325+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.9497382+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.9497382+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.9552454+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.9617517+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.9687780+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.9767845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.9838692+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.9898802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:01.9968030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.0038184+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.0109489+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.0179481+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.0246627+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.0316682+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.0376754+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.0451858+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.0521947+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.0531942+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.0596987+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.0663304+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.0728477+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.0803554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.0873573+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.0948695+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.1009569+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.1081977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.1149875+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.1214929+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.1287563+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.1358580+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.1429416+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.1497373+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.1572446+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.1572446+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.1637518+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.1708090+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.1777917+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.1838474+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.1913535+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.1988573+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.2053733+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.2118887+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.2189276+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.2259319+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.2329971+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.2400839+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.2473160+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.2533418+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.2618791+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.2618791+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.2678790+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.2749677+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.2819808+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.2875772+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.2950902+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.3021011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.3092078+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.3162748+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.3228000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.3303076+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.3373115+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.3443501+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.3498692+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.3578864+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.3649259+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.3649259+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.3724351+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.3789373+00:00 Matchmaking finished: {"Ip":"31.204.158.160","Port":8277}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__3:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__4:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() DodgeAction:Invoke() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() DodgeAction:Invoke() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__22:MoveNext() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() DodgeAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.3799405+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.3859419+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.3927755+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.4000004+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.4060002+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.4130789+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.4207033+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.4278818+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.4348860+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.4412624+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.4487653+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.4552440+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.4627504+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.4692533+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.4692533+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.4772567+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.4828808+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.4912294+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.4972284+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.5048337+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.5112287+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.5177260+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.5248809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.5319062+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.5399354+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.5455023+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.5525196+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.5600316+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.5667728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.5742846+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.5752846+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.5807954+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.5878073+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.5940914+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.6013517+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.6073650+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.6158766+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.6220937+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.6291478+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.6389279+00:00 Bind Successful (IP=31.204.158.160;Port=8277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.6389279+00:00 Player 0 Connected (IP=31.204.158.160;Port=8277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) System.EventHandler`1:Invoke(Object, TEventArgs) DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.6399318+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.6439332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.6499866+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.6569926+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.6640103+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.6700727+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.6800969+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.6800969+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.6840979+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.6911181+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.6991596+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.7058814+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.7129054+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.7199610+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.7269619+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.7330140+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.7401825+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.7471814+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.7548393+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.7620543+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.7680542+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.7745096+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.7820182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.7820182+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.7890183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.7955052+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.8020113+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.8095164+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.8165205+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.8235409+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.8300367+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.8380349+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.8440434+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.8516092+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.8651199+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.8681200+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.8826654+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.8826654+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.8856654+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.8926794+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.9002249+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.9061738+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.9131888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.9223343+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.9279585+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.9352958+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.9418014+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.9488019+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.9558146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.9633232+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.9687788+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.9768801+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.9830131+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.9830131+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.9897239+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:02.9967235+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.0037911+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.0108435+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.0178439+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.0243193+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.0313235+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.0388362+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.0458491+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.0518640+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.0589850+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.0660536+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.0735600+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.0800761+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.0872458+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.0872458+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.0941183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.1012589+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.1072593+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.1143346+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.1218518+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.1288526+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.1357795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.1428305+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.1498794+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.1568511+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.1638793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.1711050+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.1774554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.1849658+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.1912568+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.1912568+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.1987588+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.2057631+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.2127903+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.2187805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.2268368+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.2330119+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.2410784+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.2470774+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.2541163+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.2611752+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.2681756+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.2761978+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.2816237+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.2882072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.2966662+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.2976660+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.3028597+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.3099292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.3169291+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.3229475+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.3300681+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.3369549+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.3439705+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.3510631+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.3579838+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.3650886+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.3721118+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.3791113+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.3864924+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.3929998+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.4000666+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.4000666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.4060147+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.4140840+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.4215899+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.4275936+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.4351044+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.4413480+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.4488504+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.4553591+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.4621809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.4688715+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.4761202+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.4832206+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.4892177+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.4969038+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.5039146+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.5039146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.5111190+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.5179790+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.5254896+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.5315109+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.5390146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.5450210+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.5525728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.5600875+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.5665966+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.5731025+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.5801270+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.5871268+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.5941483+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.6012404+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.6081659+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.6091654+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.6151890+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.6222048+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.6317123+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.6357767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.6428035+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.6498792+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.6566279+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.6641354+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.6701615+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.6781624+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.6849334+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.6929986+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.6989994+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.7050248+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.7121992+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.7131996+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.7192007+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.7262428+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.7347507+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.7408156+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.7468151+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.7548869+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.7612218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.7682206+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.7752595+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.7817785+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.7881977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.7952272+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.8027330+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.8087326+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.8167781+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.8167781+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.8238351+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.8318942+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.8378950+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.8448809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.8508998+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.8589291+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.8659051+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.8719073+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.8789072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.8858807+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.8929002+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.9000217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.9072315+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.9137369+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.9208575+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.9208575+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.9268805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.9339026+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.9434026+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.9474027+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.9550230+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.9620503+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.9689146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.9760780+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.9831859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.9891845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:03.9972219+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.0032709+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.0107467+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.0187462+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.0247642+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.0247642+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.0319896+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.0379895+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.0451155+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.0516203+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.0591268+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.0661535+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.0735535+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.0800702+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.0880711+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.0940761+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.1011510+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.1081502+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.1151865+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.1226921+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.1291945+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.1301980+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.1362821+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.1431625+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.1502219+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.1572733+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.1637818+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.1708658+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.1779770+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.1851093+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.1911245+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.1988813+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.2056230+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.2121301+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.2191296+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.2271625+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.2331792+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.2341795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.2401889+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.2471623+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.2542892+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.2617936+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.2687945+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.2746957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.2812002+00:00 Server Accepted (IP=31.204.158.160;Port=8277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.2822006+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.2891997+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.2958807+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.3024715+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.3099862+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.3161679+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.3252051+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.3303400+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.3372119+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.3372119+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.3442182+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.3507495+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.3572545+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.3648809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.3719640+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.3789638+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.3859682+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.3924751+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.3997337+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.4067333+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.4137493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.4210588+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.4270575+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.4340760+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.4421219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.4421219+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.4487783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.4553976+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.4629031+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.4689049+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.4769223+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.4831280+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.4902273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.4972271+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.5048638+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.5110254+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.5180246+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.5248721+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.5313837+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.5388838+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.5453869+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.5463875+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.5517780+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.5597901+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.5667906+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.5732905+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.5807949+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.5873037+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.5938816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.6011279+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.6081281+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.6151349+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.6222201+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.6287234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.6357359+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.6431897+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.6496918+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.6496918+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.6572015+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.6632059+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.6707337+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.6774768+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.6849837+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.6920659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.6991991+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.7060157+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.7127272+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.7197607+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.7257612+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.7330357+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.7398430+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.7470180+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.7542720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.7542720+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.7607903+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.7677904+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.7742967+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.7818034+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.7891983+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.7962585+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.8031828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.8102269+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.8167550+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.8238422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.8302252+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.8371973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.8446284+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.8511498+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.8581790+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.8581790+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.8651663+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.8732899+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.8791988+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.8862964+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.8928263+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.9002708+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.9067786+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.9135942+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.9210995+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.9271005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.9366081+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.9421345+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.9481338+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.9553931+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.9622033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.9622033+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.9692107+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.9812055+00:00 PreLoading Scene: EoT LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:04.9812055+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.0367551+00:00 Finished Load Scene References, Time Taken: 1.055473 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 12) 2023-04-04T01:01:06.0387567+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at QuestTrackerUI.refresh (System.Boolean displayNewQuestAnimation) [0x00000] in <00000000000000000000000000000000>:0 at QuestTrackerUI.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.0392604+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 107287 unused Assets to reduce memory usage. Loaded Objects now: 629236. Total: 584.550700 ms (FindLiveObjects: 21.832100 ms CreateObjectMapping: 24.419700 ms MarkObjects: 517.167700 ms DeleteObjects: 21.130600 ms) 2023-04-04T01:01:06.6407490+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.6417495+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.6529111+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.6529111+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.6574184+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.6659295+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.6774369+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.6849437+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.6919860+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.6989861+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.7090184+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.7124389+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.7199459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.7273952+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.7329634+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.7404745+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.7474728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.7544899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.7544899+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.7610026+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.7680030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.7755155+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.7955542+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.8010832+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.8143423+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.8218504+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.8268507+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.8328832+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.8399617+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.8449616+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.8521706+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.8591844+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.8591844+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.8661882+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.8736941+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.8791985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.8872071+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.8937211+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.9042255+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.9117375+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.9167369+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.9218825+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.9288829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.9362047+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.9427202+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.9502313+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.9557460+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.9638826+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.9638826+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.9713334+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.9773331+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.9828513+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.9919125+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:06.9978656+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.0048790+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.0113908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.0188956+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.0249007+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.0324102+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.0399190+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.0459196+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.0534298+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.0594434+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 26 Unused Serialized files (Serialized files now loaded: 12) 2023-04-04T01:01:07.0674496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.0689546+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.0749608+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.0824460+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.0919600+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.1000006+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.1059987+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.1110736+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.1160756+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.1231041+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.1327839+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.1418262+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.1561063+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.1628815+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.1710105+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.1710105+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.1760099+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 5.606900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2023-04-04T01:01:07.4035248+00:00 Time to Single load 'EoT' 2.43 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() DodgeAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:07.4142054+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 899 unused Assets to reduce memory usage. Loaded Objects now: 651806. Total: 555.663800 ms (FindLiveObjects: 22.343300 ms CreateObjectMapping: 16.819300 ms MarkObjects: 514.203000 ms DeleteObjects: 2.297800 ms) 2023-04-04T01:01:08.0734596+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.0959919+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.1110096+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.1481240+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.1511461+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.1681576+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.1681576+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.1848401+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.2009316+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.2179357+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.2350662+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.2525869+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.2703859+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.2703859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.2858899+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.3024345+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.3296100+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.3461168+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.3631426+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.3806635+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.3806635+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.3956659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.4132330+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.4300650+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.4471404+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.4630985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.4806644+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.4806644+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.4968957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.5132329+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.5299958+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.5470088+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.5642499+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.5807830+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.5807830+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.5971833+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.6138824+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.6322236+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.6497834+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.6664961+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.6831095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.6831095+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.6998618+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.7159123+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.7330765+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.7500674+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.7668301+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.7828898+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.7838880+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.7990519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.8163548+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.8329669+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.8490839+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.8660106+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.8840455+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.8840455+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.9000296+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.9171032+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.9346351+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.9511744+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.9674453+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.9846799+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:08.9846799+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.0012061+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.0178808+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.0353922+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.0520297+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.0680461+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.0855670+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.0855670+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.1020912+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.1188827+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.1360954+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.1529588+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.1690431+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.1872163+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.1872163+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.2037651+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.2200982+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.2374421+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.2538487+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.2702636+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.2873807+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.2873807+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.3044181+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.3212786+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.3377929+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.3539519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.3710030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.3877971+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.3877971+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.4038957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.4204227+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.4370490+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.4543704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.4719313+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.4889377+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.4889377+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.5054072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.5218927+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.5379405+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.5544770+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.5711581+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.5899495+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.5899495+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.6059537+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.6228022+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.6406338+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.6569834+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.6740107+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.6910344+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.6910344+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.7071124+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-04-04T01:01:09.7257839+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.7408618+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.7567957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.7738895+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.7912827+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.7912827+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.8067878+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.8236367+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.8421861+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.8576631+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.8752011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.8919989+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.8919989+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.9080874+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.9254295+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.9416324+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.9581973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.9748602+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.9921285+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:09.9921285+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.0089479+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.0252162+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.0421054+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.0593544+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.0763702+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.0932233+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.0932233+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.1091095+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.1259003+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.1449313+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.1600481+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.1769704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.1937538+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.1937538+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.2108959+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.2269288+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.2439033+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.2609666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.2789846+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.2947669+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.2957671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.3118560+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.3288621+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.3560029+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.3616865+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.3780844+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.3948959+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.3958966+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.4129135+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.4289599+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.4458809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.4619346+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.4791914+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.4958152+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.4958152+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.5128835+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.5300488+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.5464323+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.5629216+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.5806977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.5967233+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.5967233+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.6138080+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.6298268+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.6478331+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.6648412+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.6821273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.6987982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.6987982+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.7153248+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.7318640+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.7488804+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.7649608+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.7827328+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.7987387+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.7987387+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.8153063+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.8318904+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.8501009+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.8663359+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.8828327+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.9003573+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.9003573+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.9159010+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.9332000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.9497931+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.9666422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.9831306+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.9998626+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:10.9998626+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.0158908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.0328957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.0521276+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.0671350+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.0837633+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.1012772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.1012772+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.1167893+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.1342876+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.1503157+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.1678411+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.1839952+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.2011296+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.2011296+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.2173583+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.2338722+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.2519570+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.2689362+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.2848867+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.3021414+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.3021414+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.3198986+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.3357253+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.3536842+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.3709060+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.3873004+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.4038699+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.4038699+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.4200659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.4370375+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.4543093+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.4709293+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.4870753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.5053316+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.5053316+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.5218410+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.5378475+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.5546561+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.5717425+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.5875675+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.6055844+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.6055844+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.6231087+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.6381963+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.6549348+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.6717408+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.6887701+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.7058670+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.7058670+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.7221525+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.7381665+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.7553208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.7728656+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.7889828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.8064317+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.8064317+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.8230850+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.8399745+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.8566545+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.8741893+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.8903068+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.9073115+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.9073115+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.9248283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.9409197+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.9577487+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.9749283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:11.9921715+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.0098379+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.0098379+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.0261353+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.0428721+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.0588841+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.0754164+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.0930685+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.1110987+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.1110987+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.1272059+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.1447695+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.1611929+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.1778254+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.1954685+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.2119999+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.2119999+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.2290236+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.2461867+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.2622031+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.2788798+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.2955301+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.3123984+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.3123984+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.3289280+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.3458923+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.3623362+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.3789307+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.3963157+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.4128716+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.4128716+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.4288777+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.4470206+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.4632661+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.4797024+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.4962322+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.5133803+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.5133803+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.5304098+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.5468183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.5631169+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.5812133+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at QuestTrackerUI.refresh (System.Boolean displayNewQuestAnimation) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.InitialiseStatefulQuestList (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.7311973+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.7422770+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.7442777+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:12.7547891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TabbedItemContainer.Deserialize (System.Byte[] bytes) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.SyncItemContainerContents (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.0975524+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at GlobalDataTracker.PerShardAction (System.Action`2[T1,T2] method) [0x00000] in <00000000000000000000000000000000>:0 at CraftingMaterialsPanelUI.LoadShardAffixList () [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.ResetShardStorage (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+DodgeAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.1000636+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.1010640+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.1111121+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.1111121+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.1338409+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.1408802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.1573506+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.1749307+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.1922941+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.2092049+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.2092049+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.2257334+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.2420906+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.2591431+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.2753132+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.2922797+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.3088085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.3088085+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.3259513+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.3424743+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.3591012+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.3765772+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.3931044+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.4100479+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.4100479+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.4268826+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.4429512+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.4597784+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.4758003+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.4928499+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.5103887+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.5103887+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.5267022+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.5429337+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.5599832+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.5767099+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.5937409+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.6107705+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.6107705+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.6265925+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.6441187+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.6611595+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.6773704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.6958807+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.7119128+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.7119128+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.7279200+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.7449472+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.7609551+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.7779316+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.7949583+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.8110622+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.8110622+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.8280823+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.8445966+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.8611494+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.8781633+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.8956802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.9120486+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.9120486+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.9276088+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.9458516+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.9622220+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.9788465+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:13.9950137+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.0125278+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.0125278+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.0290353+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.0449941+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.0620790+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.0800720+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.0961689+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.1134867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.1134867+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.1300252+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.1470899+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.1635537+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.1809312+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.1974398+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.2142184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.2142184+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.2300722+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.2470063+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.2641968+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.2810131+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.2972842+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.3147962+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.3147962+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.3307376+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.3477554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.3642913+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.3811203+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.3988338+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.4148993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.4148993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.4309473+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.4473690+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.4643273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.4814093+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.4989155+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.5147534+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.5157555+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.5327699+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.5488737+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.5652213+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.5817739+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.5993014+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.6155061+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.6165066+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.6330459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.6493850+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.6660322+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.6831586+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.7003200+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.7175093+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.7175093+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.7340311+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.7510780+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.7680944+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.7849940+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.8022068+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.8187344+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.8187344+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.8358886+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.8527990+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.8693222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.8858363+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.9022182+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.9198088+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.9198088+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.9358228+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.9531810+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.9707351+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:14.9873451+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.0038690+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.0209667+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.0209667+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.0369806+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.0538233+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.0709984+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.0878808+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.1048965+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.1210871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.1220868+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.1370996+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.1546713+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.1714467+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.1889527+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.2059685+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.2229895+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.2229895+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.2391797+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.2558801+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.2722689+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.2887821+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.3054481+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.3230725+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.3230725+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.3391992+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.3558170+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.3728277+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.3888705+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.4059639+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.4224815+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.4224815+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.4389424+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.4554163+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.4731679+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.4892704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.5058889+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.5230281+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.5230281+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.5390336+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.5560694+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.5728717+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.5900632+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.6065324+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.6230719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.6230719+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.6390865+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.6562414+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.6728819+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.6891995+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.7059597+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.7232237+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.7232237+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.7398749+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.7560215+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.7728930+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.7894100+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.8070734+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.8241130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.8241130+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.8410146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.8570365+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.8743919+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.8909270+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.9074391+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.9254809+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.9254809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.9420083+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.9578802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.9748950+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:15.9924213+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.0089265+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.0256570+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.0256570+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.0422257+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.0596030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.0761273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.0936640+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.1111854+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.1272307+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.1272307+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.1438827+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.1614295+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.1769353+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.1941191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.2111347+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.2279563+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.2279563+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.2439721+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.2614079+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.2779117+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.2947603+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.3110782+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.3279441+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.3279441+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.3440508+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.3616205+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.3773896+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.3959167+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.4124643+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.4292270+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.4292270+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.4458555+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.4627035+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.4792096+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.4957413+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.5128575+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.5309067+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.5309067+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.5469472+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.5629357+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.5804554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.5966159+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.6141789+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.6313686+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.6313686+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.6488787+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.6649310+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.6829687+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.6995656+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.7165743+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.7340922+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.7340922+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.7511086+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.7671207+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.7841610+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.8008709+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.8179989+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.8340961+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.8340961+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.8508987+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.8677016+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.8852915+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.9017439+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.9188991+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.9351962+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.9351962+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.9518025+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.9687787+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:16.9852452+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.0027566+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.0187633+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.0353535+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.0363546+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.0523859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.0697005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.0863412+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.1038611+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.1204932+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.1374400+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.1374400+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.1539677+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.1700162+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.1874048+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.2041068+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.2201301+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.2374455+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.2374455+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.2551957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.2718244+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.2878254+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.3048725+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.3221746+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.3388716+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.3388716+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.3546202+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.3717930+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.3887630+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.4052670+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.4217936+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.4391606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.4391606+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.4548793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.4716409+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.4891489+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.5061587+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.5237769+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.5403004+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.5403004+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.5568804+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.5739542+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.5900098+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.6070769+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.6241571+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.6409601+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.6409601+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.6570923+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.6746255+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.6911651+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.7072472+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.7238015+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.7408500+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.7408500+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.7569888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.7754076+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.7910972+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.8078549+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.8245180+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.8420411+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.8420411+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.8580557+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.8751851+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.8913881+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.9089247+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.9248801+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.9424074+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.9424074+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.9589148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.9754085+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:17.9934273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.0094419+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.0259540+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.0429282+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.0429282+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.0589309+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.0757761+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.0939224+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.1099586+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.1267725+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.1440060+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.1440060+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.1605231+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.1767782+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.1943568+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.2108773+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.2268691+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.2440147+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.2440147+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.2607726+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.2772931+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.2942075+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.3103130+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.3273092+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.3448909+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.3448909+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.3610124+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.3771495+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.3947756+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.4110812+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.4277568+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.4461746+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.4461746+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.4632369+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.4797498+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.4961892+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.5132087+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.5292806+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.5467893+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.5467893+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.5631712+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.5798215+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.5963444+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.6134054+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.6294148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.6464241+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.6464241+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.6630299+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.6798956+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.6958803+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.7129561+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.7299941+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.7471238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.7471238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.7631408+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.7813225+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.7978250+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.8148799+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.8148799+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.8314446+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.8478790+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.8478790+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.8639176+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.8809292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.8979377+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.9154594+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.9319789+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.9490360+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.9490360+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.9652190+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.9822540+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:18.9990524+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.0161563+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.0334238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.0511488+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.0511488+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.0672816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.0835628+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.1010828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.1170948+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.1341292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.1504311+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.1514301+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.1674399+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.1834518+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.2225684+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.2405890+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.2569031+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.2579036+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.2737037+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.2903044+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.3078204+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.3244817+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.3410148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.3570311+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.3580318+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.3738794+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.3911833+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.4077785+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.4236728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.4406895+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.4576950+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.4747894+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.4747894+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.4911140+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.5079746+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.5240249+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.5412008+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.5581964+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.5750079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.5760081+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.5920420+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.6088383+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.6259271+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.6431896+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.6597344+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.6758468+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.6758468+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.6928098+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.7098027+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.7258186+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.7428790+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.7599301+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.7759258+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.7759258+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.7929524+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.8091983+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.8265293+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.8429005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.8599446+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.8760058+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.8770070+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.8929271+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.9104427+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.9265667+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.9440517+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.9603325+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.9768604+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.9768604+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:19.9940559+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.0101029+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.0271357+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.0430024+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.0600254+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.0768971+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.0778973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.0935642+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.1111011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.1278878+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.1444015+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.1603381+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.1779812+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.1779812+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.1940842+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.2108526+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.2278609+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.2444615+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.2610314+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.2775760+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.2775760+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.2944147+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.3129349+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.3289480+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.3458499+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.3626121+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.3801355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.3801355+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.3962330+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.4137661+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.4295238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.4464298+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.4635571+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.4812351+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.4812351+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.4967570+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.5141278+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.5309751+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.5489739+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.5665500+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.5830909+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.5830909+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.5991001+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.6160384+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.6324362+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.6499550+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.6664668+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.6832118+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.6832118+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.6997018+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.7163881+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.7330596+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.7498781+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.7675249+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.7837091+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.7837091+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.8007363+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.8166369+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.8336503+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.8511930+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.8672365+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.8847618+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.8847618+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.9013795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.9178810+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.9345490+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.9511423+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.9678816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.9848975+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:20.9848975+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.0010896+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.0176037+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.0341432+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.0519300+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.0674621+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.0848454+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.0848454+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.1019024+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.1179086+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.1346080+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.1511394+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.1678805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.1851587+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.1851587+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.2012240+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.2178796+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.2351217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.2519995+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.2682071+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.2852646+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.2852646+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.3019279+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.3179332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.3354532+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.3519989+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.3681960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.3858105+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.3858105+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.4019433+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.4189903+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.4348412+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.4520847+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.4688317+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.4857848+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.4867835+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.5031037+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.5187780+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.5353818+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.5528921+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.5699328+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.5874392+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.5874392+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.6034779+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.6200289+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.6380983+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.6539049+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.6710047+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.6874386+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.6874386+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.7044510+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.7211798+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.7372985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.7540376+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.7710619+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.7880919+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.7880919+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.8048171+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.8212383+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.8372432+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.8548295+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.8712322+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.8872456+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.8872456+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.9047769+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.9207811+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.9372086+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.9547144+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.9720895+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.9890964+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:21.9890964+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.0051782+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.0227427+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.0387548+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.0557757+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.0731079+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.0899202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.0899202+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.1057752+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.1228474+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.1390494+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.1560571+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.1735848+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.1892059+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.1906001+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.2063019+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.2238334+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.2399535+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.2569626+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.2739289+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.2906411+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.2906411+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.3070197+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.3238794+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.3404365+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.3569439+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.3739299+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.3899459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.3909459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.4069513+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.4241882+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.4407360+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.4571048+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.4741631+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.4917647+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.4917647+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.5077654+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.5243066+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.5419299+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.5590490+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.5755181+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.5920285+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.5920285+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.6080333+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.6251752+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.6425168+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.6590274+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.6758810+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.6930146+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.6930146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.7095409+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.7260633+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.7431319+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.7609317+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.7769033+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.7939498+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.7939498+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.8110774+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.8270807+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.8441063+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.8613345+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.8779249+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.8949576+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.8949576+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.9109284+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.9274493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.9448766+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.9615539+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.9780963+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.9947441+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:22.9952599+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.0121393+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.0278795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.0447862+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.0618633+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.0790736+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.0958242+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.0958242+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.1122684+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.1288024+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.1458263+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.1628807+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.1799599+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.1960269+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.1960269+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.2130551+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.2295753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.2464810+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.2630529+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.2802144+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.2962179+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.2972185+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.3137445+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.3304398+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.3470690+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.3631441+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.3803867+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.3975076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.3975076+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.4133769+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.4309280+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.4469188+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.4643910+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.4819270+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.4979304+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.4989309+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.5152768+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.5322889+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.5487956+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.5656160+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.5830407+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.5991638+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.5991638+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.6161666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.6327803+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.6501850+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.6667072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.6834781+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.7010815+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.7010815+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.7172122+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.7353180+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.7513332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.7688543+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.7851858+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.8021797+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.8021797+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.8176437+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.8351718+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.8518955+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.8690896+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.8863285+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.9038685+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.9038685+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.9196822+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.9361981+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.9542317+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.9699744+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:23.9866542+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.0041808+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.0041808+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.0212968+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.0373025+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.0538147+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.0742215+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.0872347+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.1049554+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.1049554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.1213304+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.1380920+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.1538988+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.1710666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.1880805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.2051157+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.2051157+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.2227932+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.2398686+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.2561498+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.2739821+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.2905383+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.3072695+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.3072695+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.3237913+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.3400534+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.3571080+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.3731427+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.3906687+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.4066775+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.4076770+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.4232007+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.4402157+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.4572380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.4748365+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.4910802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.5076553+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.5076553+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.5248436+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.5418400+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.5578636+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.5746816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.5912142+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.6078270+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.6252715+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.6252715+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.6411145+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.6587315+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.6751851+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.6924052+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.7089801+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.7268818+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.7268818+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.7428910+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.7601005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.7761944+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.7932187+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.8107883+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.8278013+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.8278013+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.8448912+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.8609214+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.8778576+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.8939458+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.9111586+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.9276650+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.9276650+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.9453976+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.9610925+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.9780994+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:24.9952088+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.0117462+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.0290988+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.0303076+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.0463224+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.0624646+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.0799855+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.0962918+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.1139593+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.1298845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.1298845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.1468914+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.1628783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.1809917+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.1969047+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.2142255+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.2307518+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.2307518+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.2467686+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.2637335+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.2817481+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.2981976+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.3148329+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.3327740+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.3327740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.3487948+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.3658459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.3820888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.3988785+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.4158803+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.4329190+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.4329190+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.4501817+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.4661993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.4831771+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.4996853+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.5162141+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.5338050+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.5338050+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.5498534+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.5665203+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.5830369+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.5997351+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.6161003+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.6341536+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.6341536+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.6506915+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.6666117+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.6846863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.7009637+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.7169821+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.7350200+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.7350200+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.7510416+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.7679958+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.7847894+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.8018026+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.8188629+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.8363223+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.8363223+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.8523392+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.8702273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.8867348+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.9030188+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.9196665+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.9366855+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.9376862+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.9542468+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.9708844+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:25.9870055+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.0035580+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.0211921+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.0371993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.0371993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.0539403+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.0713908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.0879342+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.1042367+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.1210667+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.1377282+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.1377282+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.1547577+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.1712907+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.1870336+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.2037478+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.2208218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.2378430+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.2378430+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.2538800+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.2710903+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.2870343+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.3051487+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.3221484+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.3375291+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.3390332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.3550620+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.3719646+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.3890876+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.4048697+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.4222842+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.4388035+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.4400893+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.4559007+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.4729532+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.4889610+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.5059785+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.5231394+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.5408985+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.5408985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.5569216+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.5740624+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.5908901+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.6068964+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.6239229+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.6411734+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.6411734+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.6571859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.6747107+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.6912527+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.7072581+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.7252353+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.7417558+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.7417558+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.7579973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.7742038+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.7908676+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.8081976+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.8257257+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.8419194+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.8419194+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.8591069+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.8750721+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.8921254+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.9091473+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.9263498+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.9440206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.9440206+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.9605373+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.9767446+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:26.9942836+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.0108634+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.0271133+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.0435039+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.0445050+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.0600392+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.0770329+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.0940650+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.1105876+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.1274872+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.1453149+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.1453149+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.1614990+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.1780272+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.1950462+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.2126793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.2291909+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.2458629+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.2458629+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.2619354+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.2800892+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.2957332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.3128164+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.3290502+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.3460744+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.3460744+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.3632148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.3797524+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.3957657+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.4125410+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.4290474+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.4469370+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.4469370+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.4631770+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.4799323+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.4959457+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.5134144+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.5299540+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.5476196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.5476196+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.5642046+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.5807336+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.5967687+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.6141842+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.6309150+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.6479914+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.6479914+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.6640034+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.6810899+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.6990953+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.7149570+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.7319921+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.7495260+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.7495260+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.7660379+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.7831417+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.7999091+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.8169232+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.8337927+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.8513172+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.8513172+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.8669402+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.8843105+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.9018273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.9188334+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.9351461+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.9525924+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.9525924+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.9691627+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:27.9856486+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.0031582+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.0201732+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.0361802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.0532357+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.0532357+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.0697630+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.0867825+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.1032384+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.1202531+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.1367584+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.1540525+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.1540525+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.1701980+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.1873430+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.2038694+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.2207366+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.2362326+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.2537571+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.2537571+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.2708413+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.2874303+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.3040258+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.3201497+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.3372917+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.3549542+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.3549542+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.3720696+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.3872425+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.4058038+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.4220864+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.4391089+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.4554507+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.4554507+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.4719805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.4889957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.5048278+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.5218857+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.5388961+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.5563344+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.5563344+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.5723766+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.5891647+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.6068722+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.6238483+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.6397763+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.6564918+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.6564918+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.6730350+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.6908134+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.7068558+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.7241317+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.7407978+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.7568881+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.7568881+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.7738316+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.7900622+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.8073633+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.8243606+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.8419469+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.8597555+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.8597555+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.8757658+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.8941189+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.9101832+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.9272014+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.9439859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.9610990+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.9610990+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.9778021+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:28.9947757+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.0112132+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.0292097+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.0449334+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.0633854+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.0633854+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.0799039+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.0964113+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.1144252+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.1299146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.1473872+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.1647839+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.1647839+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.1809267+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.1999619+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.2160039+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.2335519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.2501195+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.2661241+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.2661241+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.2832859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.2998283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.3168614+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.3347877+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.3513260+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.3678488+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.3678488+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.3842275+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.4012816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.4180157+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.4347361+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.4513530+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.4698899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.4698899+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.4858993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.5029145+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.5199449+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.5361690+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.5528975+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.5701588+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.5701588+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.5867540+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.6037811+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.6208461+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.6368615+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.6539834+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.6720157+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.6720157+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.6881054+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.7050072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.7219109+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.7374167+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.7544287+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.7729027+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.7729027+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.7890643+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.8051691+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.8222350+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.8387445+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.8552579+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.8727805+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.8727805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.8887973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.9060208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.9220872+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.9396124+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.9561347+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.9728209+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.9728209+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:29.9889008+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.0067762+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.0231905+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.0399277+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.0565590+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.0729448+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.0729448+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.0899292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.1064388+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.1224515+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.1399726+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.1558797+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.1733707+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.1733707+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.1899167+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.2059309+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.2229630+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.2399754+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.2573146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.2748295+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.2748295+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.2912744+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.3072947+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.3248149+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.3409234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.3577169+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.3747872+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.3747872+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.3918981+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.4078911+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.4248800+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.4414028+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.4589116+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.4756372+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.4756372+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.4921636+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.5098487+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.5258776+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.5429277+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.5594362+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.5764555+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.5764555+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.5926516+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.6101815+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.6266820+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.6428799+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.6593906+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.6769283+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.6769283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.6930768+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.7101191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.7261308+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.7431878+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.7603880+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.7765984+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.7765984+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.7941183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.8101899+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.8269282+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.8441003+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.8606038+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.8773835+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.8773835+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.8947001+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.9112327+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.9277405+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.9447921+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.9619277+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.9788776+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.9788776+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:30.9949891+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.0120176+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.0278970+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.0450858+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.0619274+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.0781394+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.0953967+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.0953967+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.1119466+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.1279600+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.1452540+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.1621234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.1780565+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.1952521+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.1952521+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.2118883+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.2289069+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.2450102+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.2620271+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.2774440+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.2946085+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.3123845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.3123845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.3288050+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.3458327+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.3630305+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.3797070+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.3960905+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.4134114+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.4134114+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.4299294+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.4459337+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.4630834+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.4791018+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.4961295+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.5125441+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.5135453+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.5299797+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.5459965+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.5630119+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.5795281+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.5959411+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.6129611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.6129611+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.6295900+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.6460296+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.6635580+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.6802073+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.6962877+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.7145061+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.7145061+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.7310438+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.7477764+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.7643850+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.7809108+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.7973619+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.8143665+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.8143665+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.8309357+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.8489505+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.8650708+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.8816424+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.8992736+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.9158236+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.9168151+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.9334220+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.9509493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.9667249+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:31.9840396+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.0000732+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.0178053+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.0178053+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.0350333+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.0519819+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.0675112+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.0851945+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.1017360+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.1187519+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.1187519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.1350052+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.1521727+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.1687958+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.1859853+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.2023066+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.2188152+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.2188152+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.2353818+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.2529023+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.2689807+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.2859559+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.3030248+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.3200992+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.3200992+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.3361624+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.3542191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.3702448+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.3867538+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.4043256+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.4229340+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.4229340+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.4370165+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.4541324+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.4707977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.4880075+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.5041315+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.5211640+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.5211640+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.5381920+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.5547478+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.5711830+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.5872053+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.6047644+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.6208993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.6218999+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.6378747+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.6547358+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.6709251+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.6879380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.7040701+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.7211127+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.7211127+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.7381220+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.7546509+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.7713126+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.7873186+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.8045552+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.8210364+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.8220370+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.8378802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.8549313+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.8707947+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.8878331+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.9052238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.9217676+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.9217676+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.9378785+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.9548708+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.9719534+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:32.9879690+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.0052511+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.0218840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.0218840+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.0389485+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.0548114+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.0719160+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.0890036+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.1049260+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.1224421+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.1224421+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.1399832+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.1574559+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.1730014+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.1903422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.2066636+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.2233147+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.2243156+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.2400895+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.2565816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.2741219+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.2906541+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.3071651+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.3242559+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.3242559+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.3407771+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.3568092+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.3740616+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.3900943+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.4074639+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.4250022+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.4250022+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.4421362+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.4573153+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.4747821+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.4919350+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.5089460+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.5261177+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.5261177+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.5423885+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.5594225+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.5754421+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.5924566+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.6089850+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.6262852+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.6262852+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.6429474+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.6590300+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.6759309+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.6932810+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.7094284+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.7269477+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.7269477+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.7429703+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.7601923+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.7759683+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.7927748+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.8103758+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.8268908+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.8268908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.8430327+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.8595595+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.8766786+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.8937398+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.9110749+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.9271206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.9302033+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.9439586+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.9609858+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.9773390+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:33.9943504+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.0111706+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.0281323+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.0281323+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.0446566+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.0611819+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.0777356+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.0944162+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.1116772+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.1287512+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.1287512+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.1448974+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.1619571+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.1780448+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.1952733+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.2128280+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.2292662+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.2292662+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.2459000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.2628464+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.2788671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.2955999+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.3131417+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.3307805+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.3307805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.3467292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.3640618+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.3801288+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.3972416+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.4137281+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.4301802+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.4301802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.4471958+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.4636329+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.4801540+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.4966637+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.5142130+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.5307835+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.5307835+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.5479634+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.5641578+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.5813662+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.5968794+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.6140115+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.6313072+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.6313072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.6478359+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.6649418+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.6809673+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.6979737+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.7151934+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.7336353+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.7336353+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.7498615+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.7658879+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.7842588+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.8008587+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.8170672+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.8345806+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.8345806+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.8508512+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.8681548+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.8847544+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.9018682+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.9180253+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.9350474+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.9350474+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.9520706+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.9690968+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:34.9859926+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.0030140+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.0190480+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.0366884+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.0366884+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.0536845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.0702509+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.0870937+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.1037720+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.1207971+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.1373011+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.1373011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.1533150+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.1699285+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.1870099+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.2040245+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.2211091+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.2373511+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.2388574+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.2543086+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.2718886+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.2888282+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.3048955+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.3222039+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.3388476+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.3388476+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.3553591+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.3718005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.3878828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.4054374+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.4214518+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.4388786+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.4388786+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.4549064+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.4727804+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.4898809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.5060373+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.5222753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.5398776+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.5398776+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.5553886+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.5729295+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.5900402+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.6060604+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.6229343+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.6399467+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.6399467+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.6564581+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.6730084+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.6895262+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.7070403+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.7231872+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.7412020+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.7412020+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.7571591+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.7741794+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.7912298+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.8072433+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.8247955+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.8418407+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.8418407+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.8578469+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.8749217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.8919363+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.9074432+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.9250449+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.9421125+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.9421125+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.9581306+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.9751530+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:35.9916742+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.0076908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.0252422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.0417700+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.0417700+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.0580351+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.0743393+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.0919571+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.1078783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.1245586+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.1422106+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.1422106+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.1598187+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.1763237+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.1928452+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.2089690+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.2264852+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.2427454+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.2427454+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.2597601+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.2757532+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.2928917+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.3101207+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.3264123+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.3430252+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.3430252+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.3592940+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.3763146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.3929800+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.4090827+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.4260543+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.4440021+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.4440021+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.4600146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.4770229+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.4938800+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.5103927+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.5270621+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.5439291+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.5439291+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.5606226+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.5766009+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.5941213+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.6103636+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.6273675+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.6449265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.6449265+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.6609483+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.6776869+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.6947429+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.7119287+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.7274428+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.7452942+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.7452942+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.7619238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.7781986+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.7944453+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.8110880+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.8281137+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.8451409+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.8451409+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.8611586+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.8777747+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.8948797+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.9118911+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.9278781+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.9450713+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.9450713+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.9620092+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.9778692+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:36.9963342+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.0128715+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.0294019+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.0463859+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.0463859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.0623993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.0796657+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.0961095+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.1136764+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.1298060+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.1468692+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.1468692+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.1630304+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.1812034+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.1972835+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.2138028+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.2320643+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.2474458+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.2489483+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.2648761+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.2818295+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.2988769+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.3154343+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.3314522+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.3489583+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.3489583+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.3654805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.3829995+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.3995734+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.4160829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.4331077+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.4500105+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.4500105+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.4661015+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.4828273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.4996717+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.5168629+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.5343270+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.5518522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.5518522+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.5689305+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.5854298+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.6020697+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.6180437+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.6356067+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.6520213+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.6520213+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.6697828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.6858929+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.7025985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.7196099+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.7360853+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.7541031+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.7541031+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.7711432+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.7877110+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.8038855+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.8211237+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.8371947+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.8545712+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.8545712+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.8712108+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.8876794+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.9038794+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.9209277+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.9377020+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.9547161+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.9547161+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.9714007+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:37.9877173+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.0039272+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.0211617+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.0378593+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.0548861+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.0548861+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.0701184+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.0881343+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.1041513+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.1222324+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.1387426+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.1548084+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.1548084+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.1718286+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.1887820+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.2049954+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.2212203+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.2387568+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.2553542+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.2553542+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.2719057+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.2881065+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.3052209+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.3227795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.3388121+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.3550886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.3560888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.3717906+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.3891536+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.4058191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.4240149+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.4410458+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.4577098+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.4577098+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.4737887+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.4900050+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.5075136+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.5247411+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.5407973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.5578253+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.5588154+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.5748542+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.5918171+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.6088268+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.6263366+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.6421431+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.6597725+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.6597725+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.6763056+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.6938262+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.7101017+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.7264800+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.7434955+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.7610252+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.7610252+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.7770403+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.7945596+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.8111059+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.8277443+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.8444887+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.8622248+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.8622248+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.8787401+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.8947672+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.9124626+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.9289913+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.9470484+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.9637038+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.9637038+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.9800708+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:38.9960774+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.0132267+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.0302503+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.0462636+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.0637831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.0637831+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.0798993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.0959860+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.1127325+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.1293998+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.1464644+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.1639842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.1639842+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.1801654+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.1973320+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.2143567+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.2308827+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.2473826+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.2649248+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.2649248+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.2822156+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.2988923+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.3158786+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.3327624+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.3492866+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.3663201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.3663201+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.3827761+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.3997372+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.4154127+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.4331827+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.4497672+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.4657141+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.4832676+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.4832676+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.4997783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.5163151+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.5338345+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.5495397+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.5664799+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.5840593+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.5840593+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.6005942+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.6171005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.6346362+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.6513846+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.6673926+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.6846604+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.6846604+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.7020835+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.7189045+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.7351192+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.7520239+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.7690399+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.7861532+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.7861532+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.8021802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.8187973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.8362853+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.8525992+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.8691077+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.8864958+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.8864958+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.9030273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.9202018+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.9369352+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.9533427+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.9701414+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.9872380+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:39.9872380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.0033331+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.0208419+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.0375089+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.0545271+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.0714102+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.0877737+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.0877737+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.1038928+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.1209389+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.1371766+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.1542102+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.1717440+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.1876318+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.1876318+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.2046677+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.2214719+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.2374782+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.2550078+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.2712697+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.2878462+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.2888447+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.3041207+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.3212325+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.3377831+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.3546214+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.3718993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.3878780+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.3878780+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.4051907+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.4211505+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.4381705+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.4551633+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.4722813+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.4894098+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.4894098+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.5069387+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.5233839+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.5392005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.5560771+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.5737439+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.5902181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.5902181+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.6075468+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.6231962+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.6407350+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.6571156+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.6747424+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.6907433+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.6907433+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.7070849+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.7242408+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.7407740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.7578014+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.7749135+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.7920182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.7920182+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.8075266+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.8252288+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.8412286+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.8587373+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.8748225+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.8921175+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.8921175+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.9098291+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.9268443+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.9430765+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.9599636+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.9760590+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.9936555+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:40.9936555+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.0113031+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.0278128+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.0443884+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.0609112+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.0771433+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.0943611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.0943611+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.1108744+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.1277321+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.1438139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.1609866+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.1779251+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.1949474+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.1949474+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.2111057+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.2271248+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.2442514+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.2607915+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.2781809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.2965558+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.2965558+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.3130783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.3295995+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.3468190+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.3626422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.3797933+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.3970924+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.3970924+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.4140820+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.4306702+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.4479773+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.4640878+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.4812529+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.4981991+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.4981991+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.5139421+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.5309458+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.5474300+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.5639571+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.5810017+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.5997946+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.5997946+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.6158078+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.6328642+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.6494354+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.6669644+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.6828857+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.7001059+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.7001059+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.7158216+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.7338621+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.7503745+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.7669984+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.7837805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.8012037+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.8012037+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.8172192+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.8347390+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.8508053+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.8674898+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.8840308+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.9020048+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.9020048+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.9172300+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.9348533+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.9518894+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.9679076+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:41.9861106+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.0019672+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.0029671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.0191961+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.0360157+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.0531460+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.0691521+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.0859445+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.1041026+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.1041026+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.1202830+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.1368030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.1542246+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.1707568+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.1877680+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.2047787+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.2047787+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.2211145+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.2373937+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.2549738+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.2714322+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.2875809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.3051365+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.3051365+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.3208626+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.3387400+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.3568016+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.3724074+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.3889981+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.4067740+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.4067740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.4233017+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.4393123+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.4567633+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.4741145+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.4909391+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.5081143+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.5081143+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.5246615+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.5409222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.5576205+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.5742072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.5908738+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.6073977+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.6073977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.6241465+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.6417155+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.6577189+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.6742624+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.6910426+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.7098618+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.7098618+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.7259499+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.7429781+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.7600975+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.7766442+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.7941797+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.8121492+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.8121492+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.8281626+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.8458976+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.8615653+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.8789443+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.8963822+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.9129046+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.9129046+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.9289261+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.9464446+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.9625087+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.9800497+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:42.9965618+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.0131028+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.0131028+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.0291117+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.0459784+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.0630199+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.0798783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.0958884+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.1138798+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.1138798+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.1300965+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.1466414+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.1641939+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.1802859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.1978027+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.2139950+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.2139950+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.2307392+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.2472425+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.2640415+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.2810836+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.2974836+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.3150047+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.3150047+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.3312900+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.3479465+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.3649641+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.3820069+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.3980894+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.4154637+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.4164642+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.4329960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.4489332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.4662603+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.4823842+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.4989032+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.5167572+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.5167572+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.5330265+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.5490432+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.5658771+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.5829559+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.5999308+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.6164409+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.6164409+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.6330396+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.6499282+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.6668355+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.6831357+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.7000199+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.7173294+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.7173294+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.7338578+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.7504969+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.7670209+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.7839984+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.8010077+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.8170119+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.8170119+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.8334367+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.8500083+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.8667793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.8843257+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.9009349+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.9170481+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.9180483+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.9341146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.9513272+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.9678415+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:43.9848745+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.0020260+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.0180384+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.0180384+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.0350577+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.0511119+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.0672988+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.0852579+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.1018845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.1189709+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.1189709+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.1351390+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.1512281+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.1687348+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.1849238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.2020115+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.2190360+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.2190360+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.2350493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.2520063+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.2691602+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.2852251+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.3028924+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.3189061+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.3189061+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.3354348+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.3530363+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.3690462+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.3860645+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.4030847+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.4210740+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.4210740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.4365391+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.4540680+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.4701281+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.4870333+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.5041472+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.5214080+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.5214080+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.5379401+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.5539802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.5715059+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.5874119+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.6040591+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.6222386+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.6222386+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.6387759+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.6547554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.6718120+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.6888390+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.7051385+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.7221684+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.7388995+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.7388995+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.7549139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.7714549+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.7882241+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.8048105+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.8221690+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.8391847+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.8391847+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.8550716+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.8721283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.8889144+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.9059304+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.9231137+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.9403107+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.9403107+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.9558203+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.9731584+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:44.9900782+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.0061477+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.0232358+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.0402532+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.0402532+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.0564999+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.0740246+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.0900777+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.1080942+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.1246102+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.1412171+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.1412171+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.1578784+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.1733883+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.1909202+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.2075815+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.2243568+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.2408760+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.2573811+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.2573811+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.2738911+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.2917528+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.3081077+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.3247752+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.3413994+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.3589142+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.3589142+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.3749565+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.3920324+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.4097662+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.4258614+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.4430888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.4601860+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.4601860+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.4756007+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.4929236+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.5099772+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.5262467+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.5427909+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.5600083+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.5600083+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.5760868+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.5929109+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.6104393+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.6264549+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.6429901+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.6610326+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.6610326+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.6772968+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.6940679+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.7111912+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.7273426+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.7442496+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.7618241+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.7618241+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.7773426+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.7948491+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.8119314+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.8290448+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.8463715+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.8631756+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.8631756+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.8801045+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.8964286+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.9132460+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.9292528+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.9457658+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.9625137+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.9635162+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.9800320+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:45.9961858+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.0133747+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.0302224+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.0461342+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.0632116+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.0642122+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.0798560+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.0973629+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.1143768+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.1303913+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.1468896+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.1639057+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.1639057+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.1809586+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.1969832+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.2140139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.2306753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.2476840+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.2642106+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.2642106+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.2812542+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.2977610+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.3137982+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.3318197+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.3473276+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.3653470+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.3653470+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.3818688+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.3988781+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.4161899+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.4342193+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.4507851+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.4668127+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.4668127+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.4835108+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.5007276+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.5171181+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.5341343+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.5501461+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.5676519+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.5676519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.5842037+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.6012026+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.6188104+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.6362382+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.6529264+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.6704454+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.6704454+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.6860941+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.7024434+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.7189506+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.7365946+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.7531186+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.7697821+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.7697821+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.7859511+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.8027328+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.8202843+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.8363211+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.8535332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.8715478+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.8715478+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.8880709+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.9041090+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.9217444+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.9377670+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.9549328+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.9715238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.9715238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:46.9887751+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.0050950+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.0227515+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.0389157+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.0549322+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.0725790+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.0725790+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.0900281+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.1060965+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.1226472+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.1391627+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.1560390+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.1736369+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.1736369+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.1896577+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.2068741+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.2235901+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.2403029+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.2568110+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.2738978+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.2738978+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.2909062+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.3074111+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.3239661+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.3399926+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.3565085+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.3745205+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.3745205+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.3902305+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.4077363+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.4247854+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.4407438+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.4577898+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.4743835+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.4753839+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.4928866+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.5087349+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.5257739+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.5428000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.5608412+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.5774650+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.5774650+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.5934487+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.6109962+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.6275466+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.6442798+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.6599602+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.6774941+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.6774941+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.6943323+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.7111994+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.7282063+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.7459967+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.7620427+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.7800262+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.7800262+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.7963659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.8131158+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.8299616+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.8459784+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.8630422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.8809563+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.8809563+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.8964973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.9152198+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.9311241+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.9481504+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.9652663+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.9827896+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.9827896+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:47.9988150+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.0159383+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.0331273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.0497674+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.0674289+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.0837986+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.0837986+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.0998592+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.1168727+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.1340060+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.1515307+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.1675052+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.1851797+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.1851797+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.2023122+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.2188322+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.2350890+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.2529269+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.2695986+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.2860782+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.2860782+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.3020988+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.3193935+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.3360397+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.3530675+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.3698965+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.3868801+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.3868801+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.4034341+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.4209228+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.4369310+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.4547664+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.4712201+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.4876707+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.4876707+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.5043366+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.5209234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.5369474+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.5541317+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.5713233+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.5878502+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.5878502+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.6041069+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.6221558+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.6376621+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.6556799+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.6722518+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.6897873+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.6897873+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.7063394+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.7228911+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.7394201+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.7561797+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.7736995+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.7902560+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.7902560+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.8077557+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.8242445+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.8403755+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.8568810+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.8739353+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.8919680+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.8919680+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.9079545+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.9253332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.9412099+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.9587761+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.9747807+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.9919539+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:48.9919539+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.0079833+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.0253664+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.0428927+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.0587321+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.0758894+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.0934021+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.0934021+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.1090347+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.1260352+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.1431966+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.1599763+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.1770497+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.1949580+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.1949580+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.2110081+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.2290954+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.2446254+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.2612110+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.2778704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.2951223+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.2961224+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.3122382+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.3287682+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.3459762+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.3620689+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.3789905+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.3953578+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.3963582+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.4129161+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.4289793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.4465482+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.4627198+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.4794299+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.4969422+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.4969422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.5129552+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.5302130+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.5465671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.5630986+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.5800932+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.5966776+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.6142096+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.6142096+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.6307638+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.6480395+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.6643679+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.6809122+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.6974254+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.7149443+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.7149443+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.7311218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.7482082+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.7646807+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.7812094+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.7972251+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.8148605+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.8148605+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.8309096+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.8474502+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.8650416+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.8812915+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.8981463+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.9151653+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.9151653+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.9311684+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.9481955+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.9642950+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.9819705+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:49.9973350+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.0145971+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.0145971+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.0323730+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.0488821+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.0652408+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.0818095+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.0989615+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.1150075+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.1150075+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.1321091+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.1491981+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.1651368+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.1819122+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.1991139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.2161863+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.2161863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.2319967+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.2490074+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.2659310+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.2829611+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.2993023+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.3166290+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.3166290+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.3326423+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.3501839+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.3659389+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.3828929+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.3992531+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.4160873+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.4170873+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.4328026+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.4498997+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.4669341+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.4838249+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.5010454+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.5181302+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.5181302+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.5346177+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.5516471+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.5681518+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.5840836+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.6010867+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.6190949+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.6190949+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.6350213+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.6526492+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.6688888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.6857742+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.7027891+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.7208635+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.7208635+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.7370019+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.7540380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.7712027+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.7887804+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LocalTreeData.getClassID () [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLineOnClientOrInSingleplayer (CharacterInfoProvider characterInfoProvider, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLine (Actor player, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer.Ability5KeyPressed (System.Boolean keyDown, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.7887804+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.8048446+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LocalTreeData.getClassID () [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLineOnClientOrInSingleplayer (CharacterInfoProvider characterInfoProvider, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLine (Actor player, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer.Ability5KeyPressed (System.Boolean keyDown, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.8058446+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.8221558+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LocalTreeData.getClassID () [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLineOnClientOrInSingleplayer (CharacterInfoProvider characterInfoProvider, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLine (Actor player, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer.Ability5KeyPressed (System.Boolean keyDown, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.8221558+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.8221558+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.8387337+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LocalTreeData.getClassID () [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLineOnClientOrInSingleplayer (CharacterInfoProvider characterInfoProvider, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLine (Actor player, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer.Ability5KeyPressed (System.Boolean keyDown, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.8397367+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.8559538+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LocalTreeData.getClassID () [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLineOnClientOrInSingleplayer (CharacterInfoProvider characterInfoProvider, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLine (Actor player, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer.Ability5KeyPressed (System.Boolean keyDown, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.8559538+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.8729753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.8899940+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.9065038+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.9233064+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.9233064+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.9398363+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.9558444+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.9728600+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:50.9899552+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.0064662+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.0233920+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.0233920+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.0399234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.0573310+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.0738465+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.0903663+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.1078958+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.1238481+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.1238481+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.1408699+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.1569296+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.1740367+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.1908625+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.2078757+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.2255490+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.2255490+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.2419569+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.2579765+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.2751906+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.2920699+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.3080861+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.3251624+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.3251624+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.3412048+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.3582201+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.3754241+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.3932512+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.4092619+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.4267726+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.4267726+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.4434007+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.4589239+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.4761967+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.4942832+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.5107267+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.5272396+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.5272396+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.5437706+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.5611573+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.5761835+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.5952085+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.6119622+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.6290831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.6290831+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.6463449+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.6630096+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.6788268+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.6957080+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.7127939+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.7297736+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.7297736+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.7459719+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.7635502+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.7800772+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.7965888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.8136075+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.8301262+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.8301262+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.8461338+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.8641570+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.8806813+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.8966903+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.9136987+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.9307257+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.9307257+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.9472321+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.9639577+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.9808236+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:51.9968523+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.0133444+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.0308570+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.0308570+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.0466974+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.0637168+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.0807689+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.0972753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.1148533+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.1318755+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.1318755+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.1479843+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.1650039+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.1811787+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.1974112+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.2144245+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.2324383+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.2324383+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.2489437+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.2647653+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.2819072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.2989185+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.3150147+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.3320555+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.3330547+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.3490619+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.3660896+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.3821603+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.4001755+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.4164863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.4342159+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.4342159+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.4502280+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.4677338+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.4839078+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.5009888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.5180992+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.5348168+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.5358185+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.5518699+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.5691380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.5849624+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.6017593+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.6194046+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.6359211+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.6369212+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.6527250+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.6702869+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.6868546+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.7032743+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.7198775+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.7369357+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.7379350+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.7551226+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.7710183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.7881596+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.8049311+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.8220079+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.8391268+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.8396308+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.8552094+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.8727593+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.8891959+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.9053338+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.9229283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.9400209+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.9400209+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.9563289+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.9731720+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:52.9899856+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.0060108+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.0230485+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.0399938+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.0399938+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.0560064+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.0731131+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.0891490+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.1068383+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.1239004+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.1399056+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.1409072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.1567335+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.1736821+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.1904717+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.2079617+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.2240333+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.2409265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.2409265+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.2574608+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.2739763+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.2909258+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.3076755+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.3242446+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.3419250+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.3419250+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.3579322+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.3744503+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.3919290+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.4098908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.4259040+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.4430729+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.4430729+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.4591105+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.4758775+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.4925639+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.5095782+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.5261077+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.5436349+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.5436349+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.5601624+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.5761755+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.5929238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.6099254+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.6260702+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.6446425+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.6446425+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.6610988+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.6771336+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.6943402+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.7108984+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.7280191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.7440391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.7440391+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.7612645+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.7772699+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.7952676+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.8122247+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.8291993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.8462271+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.8462271+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.8627735+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.8788024+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.8958612+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.9128861+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.9291988+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.9464676+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.9464676+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.9621517+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.9787584+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:53.9960217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.0125959+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.0291028+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.0464054+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.0464054+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.0634239+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.0799355+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.0959551+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.1131391+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.1299283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.1469433+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.1469433+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.1629760+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.1800819+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.1962465+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.2137754+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.2299526+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.2470473+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.2470473+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.2633914+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.2799091+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.2972411+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.3149219+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.3309376+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.3480252+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.3480252+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.3651907+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.3816341+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.3981406+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.4146774+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.4313941+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.4489042+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.4489042+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.4649227+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.4819531+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.4990216+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.5149305+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.5324965+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.5490051+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.5495085+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.5660209+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.5820756+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.5990861+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.6165336+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.6331178+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.6501286+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.6501286+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.6666391+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.6836826+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.6991897+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.7162344+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.7338261+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.7509972+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.7509972+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.7670590+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.7836251+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.8001586+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.8172196+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.8337743+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.8507883+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.8507883+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.8672942+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.8842243+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.9007744+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.9177846+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.9348753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.9521956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.9521956+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.9675930+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:54.9848794+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.0020720+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.0178386+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.0346985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.0520683+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.0690781+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.0690781+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.0856154+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.1031541+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.1188233+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.1359259+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.1529459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.1704788+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.1704788+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.1866395+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.2023746+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.2188816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.2370722+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.2543170+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.2708414+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.2708414+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.2875737+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.3041554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.3201761+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.3374961+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.3545160+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.3721829+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.3721829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.3882051+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.4050248+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.4221493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.4388766+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.4549243+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.4724489+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.4724489+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.4888769+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.5056634+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.5223469+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.5388767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.5562133+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.5727900+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.5727900+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.5887961+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.6059123+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.6230087+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.6397300+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.6564606+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.6730102+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.6730102+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.6902077+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.7059227+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.7229676+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.7405897+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.7569409+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.7740435+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.7740435+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.7900534+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.8075608+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.8241316+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.8404918+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.8577743+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.8739682+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.8739682+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.8909957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.9069064+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.9239700+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.9412332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.9573524+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.9748750+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.9748750+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:55.9908925+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.0079895+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.0250481+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.0411455+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.0581644+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.0751398+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.0751398+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.0912155+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.1077285+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.1244052+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.1419339+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.1579616+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.1750664+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.1750664+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.1920807+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.2088773+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.2248797+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.2422159+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.2590556+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.2762042+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.2772045+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.2935828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.3101061+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.3274541+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.3444557+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.3619769+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.3780221+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.3780221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.3943721+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.4117832+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.4280360+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.4446636+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.4620827+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.4782177+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.4792188+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.4949221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.5121509+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.5291626+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.5461767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.5632491+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.5807887+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.5807887+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.5968768+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.6132120+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.6302181+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.6472469+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.6639292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.6809767+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.6809767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.6970742+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.7147718+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.7308437+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.7473463+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.7649629+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.7827203+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.7827203+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.8003269+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.8160505+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.8340715+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.8504281+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.8669332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.8839816+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.8839816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.9000146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.9171429+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.9342702+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.9524492+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.9689791+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.9850058+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:56.9860059+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.0018242+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.0188631+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.0349900+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.0524069+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.0694072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.0870048+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.0870048+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.1031178+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.1197258+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.1367422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.1538368+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.1713978+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.1881080+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.1881080+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.2047313+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.2209231+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.2374328+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.2550458+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.2710594+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.2880687+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.2880687+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.3042487+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.3208800+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.3380571+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.3541696+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.3712908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.3872577+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.3887617+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.4049688+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.4212273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.4372843+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.4548600+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.4709531+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.4898390+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.4898390+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.5058747+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.5227151+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.5394534+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.5566519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.5731959+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.5907624+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.5907624+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.6079384+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.6250639+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.6411678+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.6581974+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.6748590+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.6920370+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.6920370+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.7090227+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.7252572+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.7418170+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.7587989+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.7749245+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.7924978+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.7924978+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.8100329+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.8265417+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.8431011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.8591187+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.8764094+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.8945297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.8945297+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.9110489+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.9276912+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.9442190+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.9603760+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.9769283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.9947394+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:57.9947394+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.0108149+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.0278227+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.0440169+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.0610121+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.0777048+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.0948757+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.0948757+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.1119012+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.1279406+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.1450324+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.1611072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.1781145+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.1946359+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.1946359+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.2112816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.2287880+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.2447503+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.2612101+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.2782151+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.2951390+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.2951390+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.3115262+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.3291076+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.3460671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.3631493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.3792930+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.3968147+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.3968147+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.4139555+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.4304818+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.4470904+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.4639065+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.4807015+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.4972757+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.4972757+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.5140710+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.5310850+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.5475907+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.5653269+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.5808607+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.5987712+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.5997739+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.6157917+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.6337777+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.6491983+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.6661074+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.6829976+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.7010155+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.7010155+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.7170227+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.7338806+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.7509122+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.7669331+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.7834624+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.8010385+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.8010385+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.8167712+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.8334529+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.8505967+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.8681041+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.8846316+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.9016560+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.9016560+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.9171638+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.9341843+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.9511955+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.9677011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:58.9851956+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.0027890+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.0027890+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.0188178+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.0350506+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.0523914+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.0699291+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.0860593+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.1031211+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.1031211+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.1191341+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.1357260+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.1528493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.1703685+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.1864395+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.2035695+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.2035695+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.2196820+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.2366888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.2533686+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.2710129+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.2877760+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.3057998+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.3057998+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.3208216+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.3370491+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.3547561+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.3717810+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.3877260+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.4057454+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.4057454+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.4225747+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.4390937+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.4561255+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.4727834+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.4898983+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.5069594+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.5069594+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.5227852+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.5397984+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.5563038+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.5732991+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.5908186+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.6070721+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.6070721+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.6240876+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.6401103+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.6576232+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.6738957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.6909515+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.7079669+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.7079669+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.7243869+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.7419257+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.7580898+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.7746172+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.7917776+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.8089193+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.8089193+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.8249628+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.8420120+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.8590464+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.8753135+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.8927120+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.9088761+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.9099640+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.9259967+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.9421367+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.9601506+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.9764671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:01:59.9934144+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.0099280+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.0099280+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.0263385+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.0430114+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.0593795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.0763659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.0928836+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.1093977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.1264500+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.1264500+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.1429817+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.1589632+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.1764572+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.1932666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.2098899+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.2268758+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.2268758+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.2432659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.2599426+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.2764535+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.2939764+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.3100061+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.3275127+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.3275127+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.3437028+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.3612393+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.3772126+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.3945669+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.4111534+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.4273545+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.4288568+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.4450932+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.4611294+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.4787759+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.4944033+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.5112066+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.5299393+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.5299393+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.5460786+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.5626055+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.5796327+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.5959244+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.6129449+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.6294838+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.6294838+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.6465697+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.6626415+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.6791602+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.6964371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.7129582+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.7298866+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.7298866+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.7469435+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.7630042+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.7796807+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.7966956+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.8142067+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.8304512+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.8304512+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.8465251+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.8638995+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.8807536+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.8978376+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.9145953+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.9322873+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.9322873+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.9498006+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.9658062+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.9836519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:00.9999267+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.0159437+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.0339598+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.0339598+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.0512394+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.0672571+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.0847734+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.1009231+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.1173235+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.1348671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.1348671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.1511092+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.1681242+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.1846592+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.2009731+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.2179986+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.2349208+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.2349208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.2510962+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.2681053+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.2846452+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.3016644+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.3181677+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.3358748+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.3358748+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.3518893+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.3689083+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.3859249+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.4025135+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.4200503+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.4361447+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.4361447+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.4529941+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.4701067+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.4861366+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.5033906+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.5209439+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.5369781+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.5369781+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.5540962+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.5708232+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.5873446+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.6048616+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.6213056+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.6388126+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.6388126+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.6548164+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.6722376+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.6888753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.7049215+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.7221600+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.7398846+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.7398846+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.7556968+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.7732176+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.7896964+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.8059522+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.8233032+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.8400517+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.8400517+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.8560487+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.8730158+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.8910673+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.9071894+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.9238287+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.9410215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.9410215+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.9571082+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.9738997+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:01.9919744+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.0079766+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.0251297+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.0421813+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.0421813+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.0582270+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.0749912+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.0922954+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.1088902+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.1263506+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.1438516+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.1438516+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.1599820+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.1760407+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.1929348+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.2095947+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.2271763+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.2438545+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.2438545+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.2598774+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.2768501+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.2932267+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.3109736+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.3274851+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.3442889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.3442889+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.3608348+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.3769553+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.3940666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.4101026+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.4268986+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.4445275+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.4445275+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.4601157+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.4769859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.4945483+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.5110615+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.5270578+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.5440780+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.5450791+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.5610277+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.5770434+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.5936909+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.6104633+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.6275266+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.6440948+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.6440948+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.6612756+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.6768834+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.6944894+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.7109320+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.7280293+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.7459768+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.7459768+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.7618684+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.7787384+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.7952403+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.8122130+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.8289371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.8459754+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.8459754+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.8630102+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.8788544+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.8960316+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.9130852+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.9302807+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.9466512+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.9476507+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.9642183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.9807676+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:02.9971472+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.0140081+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.0300628+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.0468982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.0479036+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.0639923+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.0801056+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.0967138+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.1138841+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.1309182+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.1479603+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.1479603+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.1641117+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.1809296+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.1979910+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.2150059+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.2321466+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.2475260+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.2490322+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.2651804+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.2807183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.2987373+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.3147554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.3319237+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.3489337+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.3489337+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.3648751+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.3823962+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.3991993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.4150137+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.4329484+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.4499591+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.4499591+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.4659948+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.4823799+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.4989775+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.5162791+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.5329216+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.5504249+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.5504249+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.5662098+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.5834805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.6005050+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.6168002+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.6330617+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.6507722+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.6507722+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.6670892+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.6836302+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.7001519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.7171655+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.7339773+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.7512084+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.7512084+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.7677259+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.7837788+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.8009483+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.8169667+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.8349124+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.8509364+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.8509364+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.8678079+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.8846922+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.9011932+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.9179392+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.9342462+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.9511314+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.9511314+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.9681760+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:03.9850919+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.0011893+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.0181956+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.0348538+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.0527305+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.0527305+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.0692493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.0860466+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.1017934+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.1187486+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.1350307+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.1529176+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.1529176+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.1702122+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.1859816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.2029788+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.2199320+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.2360995+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.2531245+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.2531245+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.2703829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.2866748+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.3032135+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.3193793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.3367495+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.3529215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.3539209+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.3703886+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.3864731+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.4034871+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.4215030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.4375088+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.4550275+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.4550275+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.4710713+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.4876936+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.5043485+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.5212316+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.5378988+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.5549256+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.5549256+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.5710937+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.5876855+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.6047311+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.6217522+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.6387634+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.6552761+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.6562767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.6722937+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.6898206+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.7063296+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.7223490+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.7389762+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.7564906+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.7564906+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.7725078+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.7900358+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.8065438+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.8225654+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.8395808+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.8560919+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.8560919+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.8731117+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.8896331+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.9071570+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.9234039+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.9394130+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.9569218+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.9569218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.9734660+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:04.9902067+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.0077124+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.0237240+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.0407385+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.0579306+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.0579306+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.0743474+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.0908653+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.1088731+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.1259289+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.1435056+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.1600278+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.1600278+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.1760388+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.1933449+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.2098942+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.2274027+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.2439355+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.2611148+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.2611148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.2771603+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.2952833+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.3118273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.3279126+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.3444543+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.3619795+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.3619795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.3790467+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.3951210+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.4126910+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.4317041+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.4462114+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.4627701+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.4627701+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.4788092+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.4961761+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.5128508+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.5288602+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.5459945+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.5629118+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.5629118+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.5799636+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.5962051+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.6122163+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.6302297+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.6467345+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.6632707+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.6632707+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.6792793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.6962953+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.7129270+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.7302764+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.7467822+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.7640556+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.7640556+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.7800664+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.7968229+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.8134931+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.8301395+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.8476453+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.8645757+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.8645757+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.8802191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.8972313+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.9142437+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.9308775+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.9488863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.9663956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.9663956+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.9824088+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:05.9989644+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.0162561+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.0325585+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.0495698+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.0670789+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.0670789+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.0845680+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.1005833+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.1170941+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.1351636+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.1522864+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.1687922+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.1687922+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.1854361+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.2019748+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.2190616+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.2350739+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.2520366+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.2690776+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.2690776+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.2856841+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.3042134+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.3187435+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.3359050+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.3530650+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.3701054+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.3701054+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.3876432+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.4036557+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.4209913+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.4371051+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.4547701+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.4717859+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.4717859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.4879671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.5041446+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.5212085+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.5382198+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.5547658+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.5720431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.5720431+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.5890617+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.6061200+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.6232631+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.6399601+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.6560597+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.6740709+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.6740709+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.6901960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.7067026+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.7237177+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.7397269+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.7562360+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.7739113+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.7739113+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.7910056+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.8070298+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.8233667+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.8403792+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.8574710+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.8745545+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.8745545+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.8910721+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.9075781+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.9244370+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.9412458+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.9587505+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.9762794+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.9762794+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:06.9927964+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.0088045+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.0263136+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.0423257+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.0588307+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.0755957+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.0765960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.0931155+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.1091246+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.1266337+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.1426476+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.1591529+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.1760989+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.1770994+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.1930596+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.2100723+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.2271222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.2442966+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.2613092+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.2788149+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.2788149+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.2952340+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.3120375+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.3276869+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.3447163+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.3617355+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.3797636+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.3797636+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.3957838+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.4138119+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.4308374+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.4473495+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.4639896+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.4810108+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.4810108+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.4970337+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.5143563+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.5313825+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.5478907+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.5640918+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.5812713+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.5812713+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.5972971+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.6143232+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.6313492+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.6478588+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.6643930+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.6814165+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.6814165+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.6974029+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.7149485+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.7310436+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.7475740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.7641051+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.7811301+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.7821311+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.7979005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.8142257+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.8312162+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.8478754+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.8644812+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.8821049+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.8821049+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.8981209+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.9147182+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.9319065+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.9489209+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.9661398+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.9830117+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.9830117+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:07.9991774+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.0157436+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.0327830+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.0493620+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.0663834+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.0839327+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.0839327+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.1011048+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.1171183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.1337989+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.1510787+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.1671678+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.1833860+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.1848892+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.2013135+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.2178439+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.2339302+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.2510828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.2680947+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.2848690+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.2848690+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.3012995+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.3173054+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.3350088+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.3509258+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.3676470+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.3853808+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.3863853+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.4018957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.4194021+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.4359263+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.4529495+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.4699642+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.4868736+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.4868736+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.5028894+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.5199251+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.5363073+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.5529251+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.5699571+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.5870131+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.5870131+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.6035289+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.6200444+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.6358996+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.6542040+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.6713183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.6878609+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.6878609+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.7048791+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.7209064+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.7379560+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.7544888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.7710726+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.7874998+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.7874998+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.8040554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.8210728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.8375851+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.8541337+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.8723807+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.8890163+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.8890163+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.9050503+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.9222665+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.9387723+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.9547950+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.9720913+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.9890591+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:08.9890591+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.0061312+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.0221193+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.0391305+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.0551474+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.0726636+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.0892101+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.0897135+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.1057239+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.1224208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.1390253+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.1554612+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.1729944+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.1902809+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.1902809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.2067826+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.2228790+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.2404417+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.2569452+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.2748596+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.2919124+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.2919124+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.3080391+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.3253456+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.3418776+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.3579491+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.3748253+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.3929186+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.3929186+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.4088855+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.4263571+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.4428751+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.4598882+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.4759371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.4929860+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.4929860+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.5100247+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.5269266+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.5429454+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.5595635+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.5760729+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.5935279+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.5935279+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.6097005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.6267283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.6431468+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.6602003+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.6779411+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.6949784+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.6949784+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.7119264+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.7274323+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.7449614+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.7618767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.7779417+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.7951276+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.7951276+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.8116702+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.8278761+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.8448805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.8619616+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.8789856+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.8949001+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.8958997+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.9119268+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.9289451+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.9449729+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.9620519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.9792239+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.9963977+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:09.9963977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.0129507+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.0294824+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.0460018+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.0624298+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.0798027+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.0967504+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.0967504+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.1128907+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.1291908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.1460650+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.1638687+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.1804102+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.1969308+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.1969308+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.2130012+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.2298247+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.2468137+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.2648378+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.2808572+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.2979512+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.2979512+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.3141555+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.3316800+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.3480208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.3653931+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.3819769+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.3989825+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.3989825+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.4150465+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.4321307+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.4487320+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.4659371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.4829540+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.4989693+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.4989693+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.5156411+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.5331686+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.5491818+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.5664841+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.5832152+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.6007380+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.6007380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.6172441+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.6342441+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.6508198+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.6679053+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.6839452+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.7007871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.7007871+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.7178024+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.7342183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.7502467+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.7672523+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.7843681+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.8010583+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.8010583+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.8178747+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.8340467+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.8516145+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.8678885+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.8851540+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.9016755+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.9016755+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.9181342+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.9351639+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.9508643+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.9679507+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:10.9853687+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.0020455+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.0020455+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.0179669+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.0351666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.0523014+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.0689829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.0850545+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.1021668+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.1021668+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.1181969+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.1360554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.1522253+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.1693918+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.1859247+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.2029618+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.2029618+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.2194839+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.2360094+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.2530351+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.2699660+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.2854725+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.3025217+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.3035202+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.3200633+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.3361063+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.3532618+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.3692698+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.3859410+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.4028912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.4028912+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.4196724+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.4363318+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.4528530+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.4688690+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.4858999+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.5037678+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.5037678+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.5197766+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.5362909+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.5528225+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.5700988+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.5861284+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.6031628+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.6204260+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.6204260+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.6367296+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.6538537+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.6700222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.6870360+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.7037299+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.7198929+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.7208934+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.7369072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.7530164+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.7699238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.7869316+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.8028929+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.8199061+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.8209071+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.8369260+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.8539397+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.8699530+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.8869683+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.9040244+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.9212576+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.9212576+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.9372706+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.9548674+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.9711535+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:11.9876719+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.0041991+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.0217382+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.0217382+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.0372390+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.0541356+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.0717826+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.0872998+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.1041652+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.1216799+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.1216799+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.1381851+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.1547549+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.1711367+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.1876643+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.2048753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.2216663+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.2216663+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.2376617+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.2543720+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.2709986+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.2881369+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.3051363+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.3211694+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.3221696+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.3382106+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.3547441+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.3713122+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.3872993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.4060085+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.4219986+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.4229987+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.4391502+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.4552118+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.4733212+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.4898842+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.5061972+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.5227661+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.5227661+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.5397799+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.5557941+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.5730572+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.5897548+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.6062623+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.6232753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.6408071+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.6408071+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.6568235+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.6738659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.6899408+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.7069616+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.7239862+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.7410273+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.7410273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.7577341+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.7737697+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.7910270+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.8080419+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.8257292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.8421151+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.8421151+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.8587697+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.8759051+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.8930242+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.9087754+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.9262115+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.9430881+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.9430881+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.9587366+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.9758747+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:12.9930349+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.0088123+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.0259674+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.0429037+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.0429037+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.0591774+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.0761991+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.0937336+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.1095016+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.1260240+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.1430530+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.1430530+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.1601885+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.1767715+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.1938937+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.2114102+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.2279157+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.2452782+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.2452782+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.2618843+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.2778417+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.2948166+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.3118417+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.3278563+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.3448993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.3448993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.3611148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.3787347+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.3951720+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.4117367+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.4277511+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.4449344+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.4449344+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.4619863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.4779237+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.4944406+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.5120449+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.5280602+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.5458976+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.5458976+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.5619178+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.5799366+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.5958144+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.6128352+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.6292000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.6467751+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.6467751+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.6629025+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.6799746+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.6960003+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.7129229+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.7293770+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.7468856+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.7468856+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.7629284+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.7798486+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.7968740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.8130779+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.8299845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.8470017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.8470017+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.8640231+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.8800562+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.8970949+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.9142821+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.9308011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.9469584+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.9479583+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.9640530+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.9809483+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:13.9980082+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.0142810+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.0322959+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.0488009+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.0488009+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.0658129+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.0823276+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.0991676+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.1151099+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.1326715+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.1491767+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.1496804+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.1651939+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.1827870+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.1988139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.2154091+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.2324241+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.2489303+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.2489303+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.2668515+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.2828667+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.2993968+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.3159927+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.3327153+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.3507393+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.3507393+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.3669778+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.3840970+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.4001382+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.4170922+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.4342747+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.4509253+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.4509253+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.4669409+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.4838747+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.5009648+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.5175771+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.5340994+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.5509000+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.5509000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.5669195+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.5848754+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.6007650+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.6179120+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.6339231+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.6514993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.6514993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.6675228+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.6850521+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.7021835+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.7187980+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.7360493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.7529993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.7529993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.7690745+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.7860716+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.8028297+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.8198792+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.8368856+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.8541377+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.8541377+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.8711314+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.8870358+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.9034935+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.9205067+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.9371595+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.9546902+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.9546902+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.9711999+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:14.9878810+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.0039234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.0209407+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.0372833+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.0547953+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.0547953+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.0708469+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.0884711+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.1054216+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.1219384+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.1389744+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.1548280+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.1548280+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.1718414+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.1889593+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.2060937+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.2229269+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.2399488+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.2569634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.2569634+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.2739974+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.2912482+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.3072560+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.3240191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.3414641+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.3590134+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.3590134+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.3751891+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.3927412+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.4087569+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.4262689+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.4428369+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.4609667+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.4609667+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.4769812+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.4941085+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.5106080+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.5270320+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.5442753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.5609231+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.5609231+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.5768969+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.5939292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.6099452+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.6270677+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.6441246+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.6607572+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.6767618+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.6777620+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.6937675+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.7109210+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.7277315+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.7438930+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.7603673+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.7777354+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.7777354+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.7939959+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.8112787+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.8277915+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.8440777+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.8610921+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.8771128+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.8781134+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.8940237+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.9107330+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.9281204+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.9442632+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.9608044+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.9773159+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.9773159+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:15.9949960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.0112415+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.0274006+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.0449126+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.0612113+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.0773646+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.0773646+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.0944520+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.1119737+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.1280644+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.1455814+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.1621114+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.1788752+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.1788752+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.1948732+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.2118869+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.2289304+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.2461478+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.2628561+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.2789002+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.2789002+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.2957671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.3119308+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.3294922+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.3464839+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.3631484+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.3799996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.3799996+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.3964143+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.4130883+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.4291195+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.4467894+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.4628616+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.4798999+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.4798999+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.4960612+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.5131660+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.5308866+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.5469148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.5640238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.5810352+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.5810352+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.5974000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.6139255+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.6300037+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.6473507+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.6633640+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.6807030+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.6807030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.6972224+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.7139059+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.7317767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.7478291+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.7648733+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.7819203+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.7819203+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.7978928+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.8148737+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.8319014+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.8489089+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.8664408+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.8824621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.8824621+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.8993804+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.9158907+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.9329478+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.9494747+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.9659856+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.9831048+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.9831048+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:16.9996447+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.0161555+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.0329636+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.0501607+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.0670747+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.0834141+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.0834141+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.1009326+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.1168567+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.1338935+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.1509339+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.1674410+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.1843408+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.1852911+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.2008430+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.2178007+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.2339554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.2519819+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.2680148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.2857712+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.2857712+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.3023116+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.3193191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.3358295+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.3543442+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.3708750+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.3868945+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.3868945+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.4035176+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.4212521+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.4367875+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.4544185+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.4719985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.4885904+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.4885904+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.5045556+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.5211097+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.5390631+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.5560879+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.5734939+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.5902165+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.5902165+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.6072324+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.6237648+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.6408175+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.6569436+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.6741611+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.6912228+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.6912228+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.7072246+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.7248315+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.7418581+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.7578630+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.7747905+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.7920755+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.7920755+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.8080948+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.8251227+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.8413459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.8581549+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.8748740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.8920550+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.8920550+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.9078214+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.9250360+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.9421408+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.9578739+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.9748957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.9922568+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:17.9922568+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.0087827+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.0245234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.0420823+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.0590235+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.0760728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.0940979+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.0940979+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.1106200+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.1273310+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.1448433+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.1609097+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.1773943+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.1950763+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.1950763+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.2112753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.2277729+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.2451340+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.2631843+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.2787962+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.2958201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.2968261+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.3129302+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.3304588+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.3459625+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.3629828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.3801420+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.3971681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.3971681+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.4138788+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.4300025+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.4475043+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.4640737+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.4810421+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.4970151+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.4970151+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.5140485+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.5313266+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.5473788+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.5649101+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.5809204+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.5977994+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.5977994+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.6139897+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.6310093+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.6490219+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.6648863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.6822250+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.6992860+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.6992860+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.7153423+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.7329792+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.7496560+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.7663506+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.7828946+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.8010778+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.8010778+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.8175860+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.8343453+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.8508898+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.8669165+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.8844743+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.9010015+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.9010015+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.9171818+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.9347305+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.9507689+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.9672827+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:18.9848214+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.0018752+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.0018752+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.0179239+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.0341491+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.0521619+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.0673374+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.0844716+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.1020498+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.1020498+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.1184832+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.1343821+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.1519386+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.1677695+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.1845055+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.2025138+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.2025138+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.2190577+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.2352229+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.2515139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.2690310+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.2850698+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.3021327+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.3031329+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.3188026+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.3359252+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.3531373+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.3699687+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.3869856+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.4028858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.4038867+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.4194025+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.4365147+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.4535342+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.4695464+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.4861503+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.5031922+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.5031922+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.5207439+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.5377446+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.5542524+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.5711217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.5873570+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.6038203+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.6048210+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.6213326+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.6378383+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.6553239+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.6729267+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.6894107+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.7064351+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.7064351+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.7227993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.7388969+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.7562642+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.7728220+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.7893314+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.8064863+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.8064863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.8228470+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.8399038+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.8559066+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.8729268+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.8893906+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.9069112+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.9069112+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.9232406+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.9392722+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.9572880+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.9738316+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:19.9903570+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.0070725+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.0070725+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.0238741+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.0404671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.0571877+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.0742073+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.0913238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.1073442+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.1073442+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.1247936+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.1415800+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.1580291+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.1750596+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.1925865+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.2091160+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.2091160+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.2252212+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.2427480+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.2587338+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.2758843+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.2919689+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.3089812+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.3089812+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.3252452+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.3427813+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.3597412+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.3758380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.3922892+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.4103049+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.4103049+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.4263286+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.4428468+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.4608523+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.4768939+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.4940460+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.5110850+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.5110850+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.5270909+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.5451066+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.5610855+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.5780992+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.5951552+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.6113811+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.6113811+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.6299107+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.6461298+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.6628420+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.6794617+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.6959740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.7127387+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.7137389+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.7307373+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.7470865+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.7631925+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.7802889+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.7967905+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.8148455+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.8148455+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.8309770+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.8480037+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.8642263+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.8807967+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.8980090+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.9163493+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.9163493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.9328143+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.9493375+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.9663554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.9829030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:20.9989506+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.0158857+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.0158857+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.0329166+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.0489389+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.0658961+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.0829488+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.0999582+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.1163454+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.1163454+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.1338659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.1512279+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.1677498+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.1838787+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.2011151+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.2176400+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.2176400+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.2344216+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.2510232+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.2670600+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.2839013+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.3010687+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.3170746+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.3180749+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.3349453+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.3509665+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.3674720+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.3844855+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.4009232+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.4178733+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.4178733+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.4351951+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.4513134+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.4688491+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.4857938+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.5020311+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.5191460+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.5191460+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.5348825+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.5522175+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.5692229+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.5851543+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.6023526+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.6188637+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.6188637+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.6349281+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.6520260+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.6690317+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.6858728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.7020969+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.7187697+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.7350078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.7350078+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.7518529+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.7690080+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.7866515+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.8031788+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.8192868+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.8360458+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.8360458+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.8528201+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.8708597+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.8866501+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.9039761+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.9207632+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.9368412+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.9368412+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.9531491+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.9702177+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:21.9877472+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.0035463+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.0201778+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.0369214+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.0379229+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.0537528+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.0707405+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.0878734+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.1038871+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.1214313+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.1378731+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.1378731+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.1548743+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.1711524+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.1881614+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.2051867+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.2209006+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.2376654+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.2376654+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.2548977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.2722397+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.2887483+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.3056054+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.3229520+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.3392863+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.3392863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.3562120+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.3721252+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.3894863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.4053735+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.4227437+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.4402757+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.4402757+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.4562825+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.4738987+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.4900759+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.5063673+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.5240991+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.5406451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.5406451+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.5566532+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.5732871+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.5900321+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.6071228+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.6241063+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.6412188+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.6412188+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.6571378+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.6740011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.6908878+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.7080339+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.7252716+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.7410764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.7420750+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.7579321+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.7742217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.7918934+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.8074001+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.8249269+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.8420160+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.8420160+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.8580286+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.8742434+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.8919244+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.9079269+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.9243451+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.9418631+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.9418631+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.9578816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.9749251+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:22.9921360+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.0078739+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.0253826+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.0418958+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.0418958+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.0578995+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.0750695+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.0920954+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.1081012+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.1251461+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.1421631+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.1421631+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.1588812+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.1756773+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.1922148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.2094883+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.2259229+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.2428723+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.2428723+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.2599222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.2764394+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.2934258+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.3109245+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.3269473+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.3440658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.3440658+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.3600223+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.3770324+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.3943774+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.4109220+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.4274827+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.4450048+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.4450048+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.4609199+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.4780900+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.4946919+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.5117293+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.5277891+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.5448876+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.5448876+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.5624061+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.5789095+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.5953266+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.6118716+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.6289051+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.6460792+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.6460792+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.6618941+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.6789084+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.6956118+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.7118557+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.7288764+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.7467701+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.7467701+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.7627830+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.7790253+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.7957480+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.8130324+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.8300501+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.8468751+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.8468751+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.8629300+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.8802056+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.8959168+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.9137783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.9308231+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.9468297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.9478332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.9638532+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.9811902+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:23.9979478+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.0139613+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.0311949+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.0482117+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.0482117+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.0644112+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.0810040+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.0980223+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.1150845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.1322996+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.1498216+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.1498216+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.1659560+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.1829739+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.1993854+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.2155285+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.2330665+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.2501296+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.2501296+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.2673161+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.2838588+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.3003470+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.3168627+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.3342798+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.3508955+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.3508955+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.3668598+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.3840805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.4008128+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.4172110+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.4337604+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.4518131+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.4518131+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.4676206+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.4841915+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.5019243+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.5181705+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.5349706+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.5519929+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.5519929+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.5676270+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.5851377+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.6014299+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.6179538+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.6353998+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.6520840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.6520840+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.6680525+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.6863426+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.7029298+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.7190109+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.7361959+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.7538927+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.7538927+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.7704206+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.7870526+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.8035872+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.8201633+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.8364061+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.8539964+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.8539964+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.8700464+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.8865335+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.9030630+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.9210241+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.9370439+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.9550684+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.9550684+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.9712086+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:24.9872128+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.0045363+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.0209005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.0379225+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.0546506+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.0546506+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.0710437+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.0870571+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.1045846+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.1207982+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.1368305+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.1538936+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.1548948+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.1707892+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.1878740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.2044566+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.2219690+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.2381929+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.2547891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.2557903+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.2721062+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.2888319+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.3057569+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.3227790+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.3387913+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.3559540+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.3559540+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.3729194+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.3894423+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.4057244+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.4229226+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.4389058+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.4565237+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.4565237+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.4728826+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.4899225+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.5064454+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.5230530+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.5390627+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.5570726+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.5570726+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.5739737+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.5895967+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.6072690+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.6237913+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.6399179+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.6568731+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.6568731+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.6737139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.6902236+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.7067563+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.7230458+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.7401043+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.7569246+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.7579256+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.7736522+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.7901653+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.8071768+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.8238726+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.8412922+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.8577970+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.8577970+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.8739225+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.8901350+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.9078244+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.9239476+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.9409793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.9579973+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.9579973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.9739452+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:25.9914694+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.0074826+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.0253840+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.0419252+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.0579218+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.0589229+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.0749381+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.0914252+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.1088737+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.1248718+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.1419234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.1589272+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.1594314+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.1751939+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.1927179+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.2092239+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.2257496+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.2422470+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.2591244+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.2591244+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.2751573+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.2918832+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.3096128+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.3261219+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.3421646+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.3598243+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.3598243+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.3758418+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.3938897+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.4098152+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.4268398+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.4438770+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.4622719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.4622719+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.4788354+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.4950020+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.5125534+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.5290696+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.5449231+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.5619512+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.5619512+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.5799774+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.5959827+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.6132345+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.6302479+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.6459173+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.6633986+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.6633986+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.6794065+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.6964354+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.7139655+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.7304273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.7474420+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.7643946+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.7643946+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.7809233+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.7967475+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.8139230+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.8310092+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.8478753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.8639435+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.8649439+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.8804342+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.8973970+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.9146572+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.9313037+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.9488730+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.9648895+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.9648895+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.9820698+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:26.9981236+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.0148725+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.0319121+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.0489281+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.0656982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.0656982+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.0823959+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.0989218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.1160812+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.1334170+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.1502208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.1667051+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.1667051+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.1840255+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.2005454+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.2165553+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.2330862+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.2508006+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.2668878+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.2668878+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.2833050+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.3012228+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.3172292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.3342117+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.3507454+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.3678344+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.3678344+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.3839838+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.4001346+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.4171524+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.4337022+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.4510737+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.4674016+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.4674016+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.4849249+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.5010729+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.5175392+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.5340649+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.5511161+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.5688879+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.5688879+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.5849061+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.6019824+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.6199344+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.6360295+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.6530706+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.6711211+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.6711211+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.6876266+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.7041474+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.7202539+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.7375034+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.7550571+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.7729502+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.7729502+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.7890613+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.8064757+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.8229960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.8410797+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.8563768+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.8739214+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.8739214+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.8897949+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.9068744+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.9238897+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.9410547+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.9567701+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.9736432+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.9746440+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:27.9911829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.0068730+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.0239021+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.0411028+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.0568725+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.0739426+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.0739426+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.0902921+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.1069197+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.1240460+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.1412327+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.1568732+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.1741225+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.1741225+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.1912345+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.2068457+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.2239201+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.2408923+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.2578921+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.2742907+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.2752909+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.2908787+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.3075390+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.3260611+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.3419325+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.3598323+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.3763625+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.3763625+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.3923764+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.4099143+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.4267531+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.4437750+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.4603256+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.4768373+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.4768373+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.4943949+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.5109157+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.5276101+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.5441474+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.5608163+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.5788636+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.5788636+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.5953604+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.6119091+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.6287278+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.6450754+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.6611180+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.6781549+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.6954983+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.6954983+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.7114370+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.7280643+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.7447982+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.7619369+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.7789436+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.7954675+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.7964690+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.8129916+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.8290146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.8465008+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.8633006+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.8798740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.8963934+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.8963934+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.9129136+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.9299328+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.9464379+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.9629226+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.9799340+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.9964750+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:28.9964750+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.0123695+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.0290567+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.0459865+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.0623909+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.0804230+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.0962975+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.0962975+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.1133284+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.1298746+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.1469071+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.1642006+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.1812149+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.1975494+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.1975494+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.2141449+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.2311746+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.2471790+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.2642531+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.2810804+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.2980885+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.2980885+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.3143331+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.3318309+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.3477925+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.3651855+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.3814264+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.3979363+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.3989362+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.4148731+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.4319218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.4500357+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.4660602+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.4831666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.5004117+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.5004117+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.5165636+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.5331002+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.5499330+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.5669638+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.5833399+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.6009019+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.6009019+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.6173796+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.6343945+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.6509222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.6670728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.6840864+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.7006158+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.7006158+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.7171208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.7339231+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.7511077+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.7671138+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.7841257+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.8011456+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.8011456+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.8175977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.8341769+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.8512295+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.8677695+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.8852138+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.9014336+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.9014336+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.9179389+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.9344160+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.9520136+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.9691725+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:29.9851886+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.0022166+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.0022166+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.0180497+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.0349462+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.0521195+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.0688202+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.0856026+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.1033074+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.1033074+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.1197259+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.1358030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.1527558+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.1703453+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.1860274+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.2029361+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.2039362+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.2200596+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.2362986+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.2539224+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.2704691+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.2869842+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.3048509+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.3048509+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.3208976+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.3372642+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.3542792+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.3707353+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.3877331+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.4048871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.4048871+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.4209809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.4378736+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.4539300+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.4713222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.4878724+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.5047773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.5047773+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.5209207+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.5379268+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.5538726+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.5711162+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.5873146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.6049213+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.6049213+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.6214380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.6379430+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.6549600+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.6710759+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.6880303+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.7051109+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.7051109+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.7212095+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.7373496+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.7548023+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.7711582+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.7878938+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.8049542+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.8049542+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.8217456+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.8387817+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.8553140+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.8720960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.8887465+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.9049582+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.9059573+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.9224826+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.9390011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.9553192+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.9718485+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:30.9888998+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.0057826+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.0057826+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.0219517+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.0389668+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.0552112+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.0721150+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.0881328+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.1059804+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.1059804+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.1218190+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.1388491+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.1549851+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.1718999+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.1890370+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.2057146+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.2057146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.2216603+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.2387360+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.2550840+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.2718470+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.2898569+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.3058700+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.3058700+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.3229238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.3399409+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.3563728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.3739225+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.3899214+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.4068737+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.4078721+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.4241295+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.4410402+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.4577704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.4741358+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.4903881+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.5072319+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.5072319+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.5247782+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.5411026+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.5571899+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.5748559+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.5909463+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.6078730+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.6248876+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.6248876+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.6411033+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.6578724+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.6748905+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.6911153+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.7076528+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.7256681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.7256681+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.7414453+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.7580072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.7751198+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.7925602+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.8091962+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.8255259+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.8255259+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.8425484+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.8588605+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.8760214+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.8924344+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.9091566+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.9267039+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.9267039+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.9427856+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.9603071+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.9761321+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:31.9943594+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.0110858+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.0275928+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.0275928+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.0445406+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.0603273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.0773568+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.0944612+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.1119935+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.1291668+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.1291668+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.1452465+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.1630182+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.1795291+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.1955484+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.2130625+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.2299228+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.2299228+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.2471433+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.2629255+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.2799223+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.2963859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.3138937+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.3309214+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.3309214+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.3478798+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.3644293+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.3819053+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.3979495+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.4149931+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.4312865+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.4322878+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.4477908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.4657293+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.4818743+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.4999815+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.5159962+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.5330994+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.5330994+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.5498225+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.5658484+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.5834121+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.5991973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.6156037+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.6336221+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.6336221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.6501731+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.6666817+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.6828843+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.7002741+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.7167783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.7337988+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.7337988+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.7499371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.7669848+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.7831011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.8001395+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.8171495+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.8341670+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.8341670+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.8506791+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.8672364+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.8837572+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.8999352+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.9171884+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.9352017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.9352017+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.9507280+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.9677343+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:32.9858946+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.0015798+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.0187617+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.0358802+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.0368819+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.0539773+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.0701667+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.0876990+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.1047392+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.1210245+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.1375340+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.1375340+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.1546232+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.1719889+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.1880100+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.2043924+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.2219060+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.2378052+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.2388069+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.2550120+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.2710841+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.2881604+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.3054646+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.3231883+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.3397749+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.3397749+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.3560386+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.3738322+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.3897319+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.4072397+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.4237618+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.4409691+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.4409691+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.4569828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.4733547+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.4908786+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.5068893+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.5239233+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.5419607+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.5419607+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.5580499+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.5751488+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.5922241+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.6089082+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.6259254+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.6427972+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.6427972+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.6588945+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.6755559+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.6930767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.7088736+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.7264338+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.7432034+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.7432034+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.7591283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.7757908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.7928986+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.8090351+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.8262146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.8437833+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.8437833+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.8608076+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.8768724+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.8939209+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.9101106+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.9275705+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.9450907+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.9450907+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.9613127+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.9788234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:33.9957355+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.0127903+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.0295341+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.0459547+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.0469537+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.0630802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.0795933+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.0956106+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.1129218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.1294332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.1459538+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.1469542+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.1631098+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.1799230+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.1955660+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.2130719+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.2298714+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.2469231+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.2469231+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.2629402+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.2793767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.2959752+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.3140952+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.3301549+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.3473937+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.3473937+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.3649184+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.3807343+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.3977436+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.4153069+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.4309450+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.4478740+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.4488733+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.4647704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.4818718+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.4974241+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.5150583+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.5313468+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.5473627+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.5488657+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.5644990+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.5821193+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.5978627+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.6146855+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.6311802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.6497315+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.6497315+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.6667627+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.6831726+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.6998736+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.7158753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.7333913+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.7499223+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.7499223+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.7662390+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.7835895+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.8001645+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.8163993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.8329213+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.8500453+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.8500453+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.8671177+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.8832148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.9010478+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.9168732+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.9349275+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.9513648+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.9513648+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.9682017+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:34.9842172+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.0010365+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.0173680+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.0348833+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.0517948+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.0517948+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.0679685+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.0850143+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.1010530+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.1177931+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.1348328+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.1518826+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.1518826+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.1679088+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.1852447+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.2017654+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.2187948+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.2353048+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.2518250+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.2518250+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.2678273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.2857593+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.3013291+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.3192834+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.3362996+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.3538506+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.3538506+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.3698878+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.3871313+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.4041806+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.4208679+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.4369163+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.4543505+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.4543505+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.4719579+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.4889698+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.5049876+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.5225912+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.5391015+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.5561174+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.5561174+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.5731834+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.5902378+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.6067906+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.6228064+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.6407504+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.6571724+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.6571724+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.6737971+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.6909121+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.7069253+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.7232275+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.7409243+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.7570087+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.7580101+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.7751080+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.7916681+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.8081937+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.8242670+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.8419100+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.8590226+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.8590226+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.8750372+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.8921105+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.9092047+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.9257729+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.9417858+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.9589286+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.9589286+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.9757312+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:35.9930234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.0090991+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.0261234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.0431823+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.0597019+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.0597019+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.0756376+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.0931838+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.1088909+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.1268800+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.1431136+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.1591337+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.1591337+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.1765312+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.1932197+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.2093277+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.2260069+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.2428669+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.2600141+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.2759061+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.2769055+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.2932134+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.3099131+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.3262853+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.3428273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.3598711+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.3765232+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.3765232+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.3935468+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.4100730+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.4265791+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.4435967+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.4596124+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.4765987+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.4775995+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.4933030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.5108300+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.5268471+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.5438073+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.5606048+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.5771089+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.5781089+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.5940791+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.6106112+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.6274719+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.6449935+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.6609198+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.6779370+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.6779370+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.6947104+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.7110148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.7290330+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.7449635+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.7619776+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.7799894+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.7799894+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.7959972+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.8129902+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.8297408+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.8462779+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.8642972+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.8808222+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.8808222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.8965985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.9137840+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.9308543+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.9468840+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.9640657+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.9805976+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.9805976+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:36.9973985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.0140996+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.0311055+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.0481308+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.0660650+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.0820808+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.0820808+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.0992023+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.1150718+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.1317631+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.1487714+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.1657837+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.1829927+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.1829927+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.1990203+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.2158635+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.2333845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.2519263+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.2674422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.2845840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.2845840+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.3011913+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.3191424+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.3361659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.3531958+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.3707267+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.3877603+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.3877603+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.4039123+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.4209588+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.4367082+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.4542260+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.4717482+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.4888703+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.4888703+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.5058830+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.5224094+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.5401497+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.5565553+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.5730938+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.5893765+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.5893765+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.6063937+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.6238729+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.6410822+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.6573528+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.6738707+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.6913873+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.6913873+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.7073903+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.7249003+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.7409213+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.7580812+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.7750979+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.7911101+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.7921107+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.8081137+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.8246436+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.8413772+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.8589663+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.8755221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.8920845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.8920845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.9091092+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.9256403+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.9419016+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.9587329+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.9757346+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.9921384+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:37.9931397+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.0087327+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.0257793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.0419882+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.0589343+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.0755428+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.0931804+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.0931804+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.1090689+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.1258378+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.1428022+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.1588830+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.1759167+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.1932282+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.1932282+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.2088936+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.2267246+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.2428726+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.2609403+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.2772710+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.2938894+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.2938894+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.3099184+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.3269247+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.3443362+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.3608544+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.3778993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.3950246+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.3960157+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.4120845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.4301975+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.4467864+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.4629749+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.4800512+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.4970764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.4970764+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.5135154+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.5311004+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.5473964+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.5639199+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.5809670+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.5974016+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.5974016+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.6154200+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.6319403+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.6477349+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.6649522+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.6814004+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.6988138+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.6988138+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.7151889+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.7312018+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.7479993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.7651875+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.7819826+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.7990242+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.7990242+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.8154419+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.8329496+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.8499625+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.8664614+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.8839219+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.9013781+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.9013781+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.9173827+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.9349218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.9511047+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.9691000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:38.9848406+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.0020557+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.0020557+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.0181489+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.0352265+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.0529236+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.0687453+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.0855946+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.1032920+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.1032920+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.1188713+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.1357314+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.1529214+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.1694307+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.1859422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.2032173+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.2032173+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.2192223+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.2357954+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.2528279+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.2695821+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.2866055+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.3031542+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.3031542+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.3198727+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.3358815+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.3534291+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.3701010+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.3858925+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.4042611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.4042611+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.4207813+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.4368426+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.4533288+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.4708513+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.4871118+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.5037753+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.5037753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.5210613+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.5365771+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.5535875+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.5708637+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.5870652+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.6040996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.6040996+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.6201987+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.6375781+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.6543352+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.6710443+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.6880422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.7051730+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.7051730+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.7217365+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.7387520+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.7547315+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.7727481+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.7890855+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.8060496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.8060496+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.8233708+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.8393802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.8558898+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.8727140+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.8897268+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.9057705+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.9067716+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.9223217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.9393323+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.9561137+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.9738328+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:39.9904921+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.0065055+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.0065055+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.0235182+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.0395291+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.0565564+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.0731033+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.0896234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.1062087+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.1072092+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.1237226+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.1400361+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.1570458+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.1739282+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.1910355+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.2078923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.2088972+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.2249133+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.2411590+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.2575264+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.2750807+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.2911106+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.3088875+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.3088875+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.3256309+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.3422444+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.3598399+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.3762942+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.3928288+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.4090625+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.4090625+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.4257981+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.4438386+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.4608610+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.4765804+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.4940970+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.5116180+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.5116180+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.5281286+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.5442544+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.5607806+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.5780794+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.5949647+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.6121582+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.6121582+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.6278796+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.6451591+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.6621931+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.6789737+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.6945413+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.7123190+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.7123190+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.7288246+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.7448776+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.7620102+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.7787485+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.7947979+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.8130911+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.8130911+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.8291062+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.8466858+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.8633858+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.8790460+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.8958247+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.9127817+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.9127817+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.9290625+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.9463980+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.9631483+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.9801525+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:40.9972440+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.0148139+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.0148139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.0313594+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.0478899+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.0663773+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.0822319+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.0989008+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.1158209+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.1168214+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.1328957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.1494077+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.1669282+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.1840379+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.2005036+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.2170293+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.2170293+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.2333408+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.2500475+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.2672369+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.2832519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.3002633+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.3172797+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.3172797+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.3339022+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.3501985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.3675804+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.3835451+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.4000818+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.4178917+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.4178917+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.4339567+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.4504406+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.4678714+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.4850813+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.5013520+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.5173822+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.5173822+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.5340152+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.5510486+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.5681021+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.5848059+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.6014282+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.6189439+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.6194508+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.6348355+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.6516078+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.6691246+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.6853450+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.7018949+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.7190952+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.7190952+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.7360008+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.7520159+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.7700750+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.7860911+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.8026373+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.8210911+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.8210911+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.8368840+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.8542118+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.8707541+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.8881657+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.9057703+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.9221284+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.9221284+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.9381968+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.9553373+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.9728974+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:41.9889031+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.0056410+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.0235846+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.0235846+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.0400989+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.0561310+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.0737258+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.0902981+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.1061906+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.1243986+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.1243986+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.1409366+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.1570224+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.1740221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.1908526+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.2077941+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.2258644+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.2258644+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.2421273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.2591428+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.2748767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.2917588+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.3087858+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.3263040+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.3263040+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.3423411+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.3588597+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.3760270+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.3930554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.4097950+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.4280992+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.4280992+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.4441958+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.4613385+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.4771212+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.4946445+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.5111917+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.5281995+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.5281995+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.5453986+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.5620085+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.5779364+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.5952218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.6117615+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.6287698+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.6287698+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.6457684+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.6618081+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.6789518+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.6958088+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.7131545+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.7291698+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.7291698+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.7464099+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.7627844+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.7793176+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.7962021+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.8132131+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.8309525+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.8309525+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.8468359+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.8641644+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.8808343+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.8971502+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.9141654+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.9309222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.9474277+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.9474277+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.9649411+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.9809688+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:42.9981761+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.0141920+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.0317243+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.0497729+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.0497729+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.0658535+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.0826867+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.0998100+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.1162151+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.1337847+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.1499978+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.1499978+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.1668726+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.1840483+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.2000156+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.2169722+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.2340265+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.2510712+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.2510712+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.2679606+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.2845035+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.3010802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.3176189+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.3336901+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.3507281+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.3507281+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.3671554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.3842083+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.4003062+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.4169076+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.4344493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.4519876+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.4519876+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.4682067+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.4853366+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.5013650+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.5188768+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.5349613+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.5529742+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.5529742+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.5700769+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.5860814+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.6032915+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.6203066+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.6368126+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.6538097+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.6538097+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.6707677+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.6871723+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.7037119+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.7207283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.7377466+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.7557687+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.7557687+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.7717378+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.7897493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.8062599+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.8222747+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.8387810+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.8555388+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.8565306+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.8730476+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.8890753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.9063600+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.9243703+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.9409111+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.9589700+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.9589700+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.9744038+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:43.9921141+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.0087608+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.0257775+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.0419896+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.0590035+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.0600431+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.0763637+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.0933780+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.1092179+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.1272424+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.1437615+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.1603086+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.1603086+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.1763216+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.1937590+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.2100324+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.2263601+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.2432575+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.2612140+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.2612140+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.2769355+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.2944366+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.3109575+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.3274260+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.3442795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.3619977+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.3619977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.3780124+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.3943773+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.4109894+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.4279117+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.4449681+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.4620066+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.4620066+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.4787770+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.4948839+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.5119160+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.5289300+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.5456047+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.5632831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.5632831+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.5798052+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.5969565+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.6132167+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.6299942+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.6470123+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.6639773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.6639773+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.6803702+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.6959332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.7135217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.7290276+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.7472192+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.7638934+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.7638934+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.7796117+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.7961217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.8132737+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.8308176+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.8468480+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.8639876+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.8639876+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.8807953+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.8964729+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.9139877+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.9309997+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.9471006+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.9640783+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.9640783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.9806960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:44.9972072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.0142272+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.0317355+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.0480736+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.0660889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.0660889+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.0823957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.0990113+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.1162166+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.1328738+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.1512222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.1677285+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.1677285+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.1844656+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.2011788+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.2171851+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.2342029+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.2509723+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.2673324+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.2673324+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.2848543+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.3010403+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.3175646+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.3345812+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.3511389+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.3679166+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.3679166+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.3851971+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.4007208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.4179150+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.4345772+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.4513640+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.4688734+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.4688734+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.4850187+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.5020360+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.5190421+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.5355525+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.5530917+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.5698442+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.5698442+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.5858905+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.6025636+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.6201171+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.6361560+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.6541599+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.6706788+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.6706788+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.6871849+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.7043482+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.7208650+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.7367906+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.7538874+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.7711582+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.7711582+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.7871413+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.8033990+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.8201997+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.8367062+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.8537193+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.8707324+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.8707324+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.8877513+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.9036749+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.9211912+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.9372110+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.9540300+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.9710655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.9710655+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:45.9881348+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.0043233+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.0218509+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.0378575+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.0548713+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.0731279+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.0731279+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.0887884+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.1059646+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.1240035+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.1405795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.1561800+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.1744090+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.1744090+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.1912218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.2069030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.2235811+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.2411748+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.2576393+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.2749227+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.2749227+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.2911828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.3077689+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.3252244+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.3417427+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.3579505+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.3749595+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.3759596+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.3922139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.4089876+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.4267693+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.4430933+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.4591214+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.4757672+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.4767677+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.4928047+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.5099080+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.5270543+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.5433090+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.5607531+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.5773753+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.5773753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.5939020+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.6099380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.6271494+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.6441917+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.6609410+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.6779631+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.6789631+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.6946822+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.7119461+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.7290713+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.7452217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.7618709+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.7798835+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.7798835+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.7962872+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.8128310+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.8299221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.8464318+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.8629544+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.8800749+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.8800749+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.8961111+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.9126236+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.9296365+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.9461610+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.9631157+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.9801300+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.9801300+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:46.9965920+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.0131114+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.0301642+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.0462710+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.0638053+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.0803766+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.0803766+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.0963815+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.1144752+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.1310708+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.1470756+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.1640902+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.1810082+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.1810082+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.1980256+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.2141654+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.2318354+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.2477671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.2649205+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.2819197+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.2819197+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.2973988+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.3148714+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.3317521+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.3487587+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.3657869+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.3819218+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.3829218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.3991473+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.4156783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.4332331+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.4499226+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.4675365+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.4848712+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.4848712+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.5009367+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.5179673+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.5349815+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.5511855+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.5676912+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.5853645+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.5853645+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.6018962+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.6174191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.6349408+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.6511034+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.6676136+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.6849555+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.6849555+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.7024839+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.7191029+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.7350462+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.7531275+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.7698255+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.7858502+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.7858502+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.8023783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.8199242+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.8358035+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.8523370+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.8699607+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.8879888+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.8879888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.9042836+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.9202855+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.9373040+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.9548335+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.9719381+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.9891984+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:47.9891984+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.0057874+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.0222520+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.0391703+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.0552380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.0727773+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.0891981+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.0891981+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.1062746+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.1227885+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.1388334+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.1562383+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.1728777+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.1900113+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.1900113+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.2060804+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.2231107+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.2391267+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.2566630+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.2731803+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.2897047+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.2897047+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.3069381+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.3227804+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.3397936+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.3573011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.3733145+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.3913296+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.3913296+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.4073418+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.4243566+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.4411203+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.4581469+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.4740825+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.4921290+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.4921290+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.5081445+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.5246848+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.5419105+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.5591508+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.5752169+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.5930154+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.5930154+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.6091276+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.6256880+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.6422256+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.6587440+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.6760350+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.6939937+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.6939937+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.7105723+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.7265313+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.7434945+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.7608856+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.7769193+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.7939338+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.7939338+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.8114550+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.8279607+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.8449757+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.8609915+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.8774973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.8950221+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.8950221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.9109198+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.9279263+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.9448153+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.9618569+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.9778698+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.9954268+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:48.9954268+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.0119506+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.0281198+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.0462916+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.0622161+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.0787301+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.0958707+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.0958707+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.1129208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.1309193+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.1459256+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.1628275+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.1788706+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.1959259+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.1959259+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.2131285+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.2293741+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.2458816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.2628991+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.2789264+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.2962266+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.2962266+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.3126890+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.3288719+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.3466729+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.3631986+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.3797501+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.3977454+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.3977454+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.4143268+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.4309585+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.4477221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.4648861+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.4810700+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.4980902+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.4980902+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.5143329+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.5318737+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.5481371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.5651851+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.5819459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.5973612+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.5973612+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.6148927+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.6310430+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.6477475+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.6648960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.6810724+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.6988712+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.6988712+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.7143851+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.7311692+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.7481974+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.7651503+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.7824194+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.8000585+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.8000585+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.8155814+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.8331053+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.8497852+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.8659246+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.8830572+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.8993780+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.8993780+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.9163990+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.9339188+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.9504204+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.9664508+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:49.9834549+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.0010546+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.0010546+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.0175352+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.0340689+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.0510637+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.0670780+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.0840956+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.1011162+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.1011162+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.1171564+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.1340119+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.1510324+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.1680584+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.1841056+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.2019297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.2019297+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.2176306+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.2349116+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.2517515+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.2687484+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.2865436+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.3032201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.3032201+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.3191960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.3362827+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.3538032+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.3702640+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.3872754+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.4049227+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.4049227+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.4209388+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.4379560+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.4552485+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.4720489+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.4879540+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.5051289+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.5064053+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.5219638+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.5390857+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.5561529+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.5737036+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.5897421+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.6072735+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.6072735+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.6238042+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.6403282+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.6568334+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.6730154+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.6901430+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.7071751+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.7071751+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.7243626+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.7408945+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.7574014+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.7740377+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.7911162+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.8081366+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.8081366+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.8241715+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.8412071+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.8587420+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.8757594+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.8930992+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.9092389+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.9092389+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.9263250+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.9429545+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.9600826+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.9767666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:50.9942902+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.0108228+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.0108228+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.0267606+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.0438354+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.0609716+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.0765682+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.0938175+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.1108418+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.1108418+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.1268610+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.1435646+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.1608849+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.1778839+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.1963202+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.2128361+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.2128361+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.2288379+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.2464951+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.2630219+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.2790242+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.2962791+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.3130431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.3130431+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.3291902+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.3463183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.3628519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.3790561+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.3962370+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.4133020+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.4133020+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.4299603+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.4459767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.4630554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.4800936+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.4962459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.5128782+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.5138782+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.5294313+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.5471056+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.5638841+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.5799125+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.5964631+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.6136356+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.6146384+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.6316493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.6480254+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.6644470+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.6819697+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.6977584+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.7146702+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.7146702+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.7312271+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.7488487+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.7653266+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.7818599+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.7979598+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.8150193+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.8150193+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.8317658+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.8487933+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.8653045+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.8821825+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.8980242+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.9152679+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.9328888+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.9328888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.9490618+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.9656189+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.9826315+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:51.9991643+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.0156029+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.0336191+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.0336191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.0491143+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.0668988+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.0828803+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.0994100+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.1159229+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.1339371+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.1339371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.1499717+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.1665252+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.1830570+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.2005441+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.2163292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.2338523+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.2338523+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.2500955+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.2671267+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.2837740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.3007175+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.3187246+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.3343762+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.3353764+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.3517307+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.3677447+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.3849523+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.4012189+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.4187849+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.4362619+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.4362619+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.4520371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.4688371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.4858421+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.5032058+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.5189245+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.5357761+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.5367954+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.5530219+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.5698778+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.5858955+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.6032253+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.6197679+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.6361993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.6372001+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.6532222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.6702515+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.6869373+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.7041796+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.7198465+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.7369597+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.7369597+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.7534814+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.7705371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.7880574+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.8042125+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.8207403+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.8379624+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.8379624+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.8544016+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.8719263+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.8889318+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.9049209+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.9219473+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.9390007+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.9390007+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.9552043+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.9721145+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:52.9892082+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.0057193+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.0223198+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.0397989+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.0397989+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.0558131+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.0729781+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.0898409+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.1050576+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.1228901+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.1404026+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.1404026+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.1569628+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.1732104+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.1903433+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.2067193+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.2238829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.2403939+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.2403939+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.2569002+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.2740855+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.2908168+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.3078427+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.3247291+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.3417440+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.3417440+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.3577473+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.3747623+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.3918641+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.4087418+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.4260117+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.4438829+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.4438829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.4599485+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.4767425+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.4938927+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.5105089+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.5261592+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.5438031+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.5611484+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.5611484+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.5767622+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.5938719+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.6112163+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.6277208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.6447426+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.6617759+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.6617759+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.6775141+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.6945266+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.7119959+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.7300681+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.7467265+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.7630086+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.7630086+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.7791944+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.7962113+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.8130677+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.8307375+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.8471762+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.8631967+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.8641967+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.8802290+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.8968666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.9131128+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.9297441+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.9474402+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.9639606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.9639606+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.9803207+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:53.9963951+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.0139318+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.0301414+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.0467954+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.0647924+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.0647924+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.0808206+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.0969986+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.1147654+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.1304088+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.1473059+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.1648452+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.1648452+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.1811145+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.1980549+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.2144837+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.2310364+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.2479800+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.2647484+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.2647484+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.2812357+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.2972526+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.3138209+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.3308063+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.3489335+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.3657247+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.3657247+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.3822566+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.3988571+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.4158649+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.4330219+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.4490654+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.4672341+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.4672341+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.4830459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.4999972+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.5172322+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.5347538+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.5507662+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.5675044+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.5675044+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.5855205+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.6025393+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.6200720+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.6360873+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.6536032+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.6696158+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.6706205+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.6861362+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.7029042+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.7209661+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.7368714+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.7538843+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.7723847+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.7723847+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.7876389+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.8051543+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.8222634+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.8387692+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.8549110+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.8725991+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.8725991+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.8891072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.9056551+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.9220045+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.9388309+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.9549793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.9727674+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.9727674+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:54.9893017+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.0052931+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.0228186+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.0393386+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.0552792+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.0728730+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.0728730+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.0890148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.1053386+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.1219543+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.1388030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.1558479+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.1733041+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.1733041+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.1895660+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.2058912+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.2229633+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.2399737+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.2570035+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.2750665+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.2750665+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.2910883+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.3080920+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.3241207+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.3416679+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.3576948+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.3752054+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.3752054+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.3917380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.4082862+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.4249263+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.4410490+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.4587332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.4759284+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.4759284+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.4922266+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.5089239+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.5253920+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.5419191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.5590945+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.5756444+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.5756444+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.5919729+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.6091675+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.6261214+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.6419379+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.6589511+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.6758213+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.6768216+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.6932198+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.7097375+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.7257642+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.7425990+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.7591103+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.7762981+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.7938861+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.7938861+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.8102801+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.8263013+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.8433914+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.8609169+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.8774507+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.8950593+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.8950593+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.9111322+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.9274257+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.9452122+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.9610252+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.9772885+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.9949074+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:55.9949074+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.0108193+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.0280910+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.0441389+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.0612694+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.0780615+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.0955759+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.0955759+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.1121991+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.1292150+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.1447434+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.1618514+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.1788646+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.1960407+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.1960407+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.2123232+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.2291798+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.2458544+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.2621062+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.2789944+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.2960381+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.2970384+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.3131894+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.3308327+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.3480708+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.3651394+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.3809447+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.3987240+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.3987240+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.4151990+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.4317276+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.4487487+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.4650131+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.4824805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.4995175+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.4995175+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.5161217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.5331776+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.5498846+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.5659000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.5830340+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.6002026+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.6002026+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.6162459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.6337682+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.6499181+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.6669307+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.6842796+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.7008085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.7008085+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.7168233+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.7342000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.7510223+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.7675659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.7835859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.8011286+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.8011286+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.8171565+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.8347145+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.8531574+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.8688442+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.8858726+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.9028889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.9028889+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.9189135+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.9364395+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.9530297+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.9701127+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:56.9876710+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.0042840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.0042840+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.0208205+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.0368334+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.0540440+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.0706465+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.0879991+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.1052128+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.1052128+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.1208884+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.1387091+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.1546223+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.1712087+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.1887157+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.2057426+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.2057426+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.2227547+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.2390888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.2560187+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.2730335+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.2907191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.3067573+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.3067573+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.3230026+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.3401628+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.3574322+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.3741882+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.3912419+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.4092155+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.4102202+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.4261849+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.4428773+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.4606862+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.4767349+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.4938705+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.5114219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.5114219+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.5271487+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.5443911+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.5609098+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.5776215+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.5942321+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.6123090+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.6123090+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.6288172+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.6453657+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.6629199+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.6790934+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.6965802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.7132185+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.7132185+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.7307669+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.7468957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.7639589+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.7801112+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.7963979+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.8142747+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.8142747+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.8308194+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.8468939+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.8649262+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.8812104+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.8971272+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.9152664+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.9152664+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.9310675+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.9487457+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.9647949+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.9820174+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:57.9990611+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.0150729+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.0150729+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.0322455+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.0482059+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.0649145+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.0817301+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.0987698+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.1152970+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.1162963+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.1332065+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.1501635+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.1661742+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.1829148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.2004261+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.2165445+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.2175444+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.2337675+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.2507816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.2673831+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.2840445+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.3015708+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.3176783+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.3176783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.3351974+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.3508645+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.3678787+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.3844312+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.4023353+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.4197564+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.4197564+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.4357733+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.4528056+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.4691143+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.4865331+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.5041117+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.5206252+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.5216247+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.5371914+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.5548908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.5708933+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.5882023+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.6044964+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.6220925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.6220925+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.6387330+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.6552504+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.6719779+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.6879935+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.7046406+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.7221330+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.7221330+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.7387179+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.7547806+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.7710664+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.7881003+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.8052138+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.8227599+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.8227599+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.8388499+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.8550004+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.8721074+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.8891491+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.9057648+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.9231034+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.9231034+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.9388926+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.9559286+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.9729535+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:58.9889782+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.0055658+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.0240998+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.0240998+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.0398973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.0570331+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.0740581+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.0910742+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.1078728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.1254163+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.1254163+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.1419377+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.1579438+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.1746811+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.1919196+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.2081127+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.2251458+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.2251458+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.2412446+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.2580466+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.2750125+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.2921606+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.3087873+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.3258048+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.3258048+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.3429780+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.3591979+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.3755331+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.3937982+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.4092473+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.4269897+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.4269897+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.4433385+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.4611331+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.4772320+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.4938834+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.5105937+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.5281800+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.5281800+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.5438704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.5609118+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.5777667+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.5938749+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.6106436+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.6272845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.6272845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.6445366+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.6610628+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.6787197+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.6947403+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.7129050+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.7292473+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.7292473+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.7458599+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.7638564+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.7798852+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.7969152+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.8129188+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.8299339+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.8309329+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.8468217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.8638920+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.8809591+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.8968509+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.9138445+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.9299797+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.9480013+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.9480013+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.9641052+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.9810455+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:02:59.9977935+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.0143168+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.0308406+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.0487926+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.0487926+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.0648481+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.0819139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.0987672+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.1151704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.1327213+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.1494495+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.1494495+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.1659740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.1821146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.1987931+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.2159833+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.2329227+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.2498023+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.2498023+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.2659168+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.2835208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.3000926+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.3164510+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.3344609+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.3504807+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.3504807+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.3678920+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.3838479+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.4007095+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.4172504+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.4342613+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.4517974+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.4517974+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.4681470+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.4851899+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.5017937+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.5179109+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.5352524+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.5534012+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.5534012+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.5689137+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.5859311+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.6025559+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.6201693+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.6362555+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.6540989+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.6540989+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.6706444+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.6871538+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.7042484+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.7207859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.7368661+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.7549013+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.7549013+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.7711388+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.7881625+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.8042170+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.8207278+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.8377575+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.8549832+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.8559833+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.8720666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.8887704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.9057934+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.9220343+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.9398164+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.9559888+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.9559888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.9735428+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:00.9895521+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.0060837+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.0242002+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.0402120+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.0567383+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.0567383+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.0732692+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.0907022+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.1067040+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.1238856+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.1402055+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.1574083+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.1574083+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.1739218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.1908466+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.2088157+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.2272074+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.2437831+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.2611430+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.2611430+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.2773105+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.2939968+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.3110092+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.3273256+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.3442331+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.3622160+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.3622160+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.3787204+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.3951098+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.4119349+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.4289707+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.4456437+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.4623355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.4633355+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.4789910+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.4951728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.5126589+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.5291181+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.5462380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.5638301+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.5638301+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.5802189+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.5967250+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.6130436+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.6301404+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.6472390+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.6649450+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.6649450+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.6814715+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.6981532+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.7152481+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.7327717+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.7493173+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.7651799+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.7661798+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.7817458+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.7990002+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.8164570+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.8331235+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.8498555+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.8660537+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.8660537+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.8822586+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.8998006+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.9163203+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.9330588+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.9506555+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.9673685+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.9673685+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:01.9849335+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.0012234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.0187535+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.0362448+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.0532600+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.0701931+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.0701931+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.0877217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.1038459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.1199766+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.1373439+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.1553699+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.1717435+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.1717435+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.1879802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.2043249+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.2218432+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.2387991+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.2561222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.2741105+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.2741105+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.2901774+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.3063950+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.3239408+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.3399995+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.3568789+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.3741742+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.3741742+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.3901916+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.4073943+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.4240144+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.4397247+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.4567390+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.4748626+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.4748626+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.4907875+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.5078014+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.5248891+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.5414964+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.5595049+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.5762835+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.5762835+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.5928516+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.6100790+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.6267239+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.6437707+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.6607838+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.6775720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.6775720+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.6941781+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.7109327+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.7274401+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.7455641+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.7621521+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.7791664+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.7791664+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.7958491+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.8112145+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.8297370+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.8457447+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.8640924+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.8807908+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.8807908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.8969374+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.9138527+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.9302817+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.9479688+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.9640642+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.9811840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.9811840+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:02.9975555+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.0141203+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.0311306+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.0481383+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.0638730+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.0813990+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.0813990+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.0971236+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.1147026+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.1310824+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.1479718+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.1660731+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.1828825+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.1828825+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.1994019+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.2150770+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.2321424+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.2491667+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.2662886+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.2838153+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.2838153+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.2998337+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.3164666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.3330664+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.3500820+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.3670969+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.3842491+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.3842491+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.4003200+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.4169139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.4344490+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.4508696+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.4669969+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.4853874+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.4853874+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.5009719+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.5172641+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.5347852+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.5521297+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.5688718+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.5863655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.5863655+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.6022120+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.6189983+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.6370180+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.6527362+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.6699353+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.6869409+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.6869409+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.7030418+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.7202722+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.7367773+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.7539802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.7699984+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.7863833+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.7873853+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.8029067+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.8199346+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.8364418+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.8534551+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.8709719+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.8880392+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.8880392+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.9039515+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.9209850+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.9369963+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.9539975+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.9711285+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.9873181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:03.9873181+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.0042973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.0208421+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.0375014+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.0540796+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.0716015+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.0891104+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.0891104+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.1051222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.1222835+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.1393034+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.1558227+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.1729366+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.1889516+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.1901836+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.2057134+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.2228269+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.2409270+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.2570875+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.2746965+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.2912137+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.2912137+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.3077329+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.3247661+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.3417867+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.3578155+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.3751583+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.3920657+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.3920657+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.4072874+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.4254029+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.4419534+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.4589801+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.4751808+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.4925797+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.4925797+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.5090843+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.5262030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.5419315+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.5591960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.5762347+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.5937671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.5937671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.6108772+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.6269002+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.6439673+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.6611302+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.6771889+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.6947318+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.6947318+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.7107139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.7278857+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.7439563+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.7614529+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.7778918+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.7944376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.7944376+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.8119589+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.8277510+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.8443139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.8618326+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.8781622+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.8952274+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.8952274+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.9118205+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.9278335+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.9444815+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.9620130+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.9773754+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.9946338+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:04.9956338+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.0121564+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.0302126+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.0462557+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.0632391+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.0807222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.0967448+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.0967448+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.1139797+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.1306226+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.1471099+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.1641439+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.1805731+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.1980916+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.1980916+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.2142874+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.2307979+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.2480500+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.2643080+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.2807609+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.2975890+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.2975890+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.3141356+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.3311374+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.3481966+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.3657492+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.3820057+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.3990215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.3990215+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.4160856+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.4331044+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.4491210+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.4657696+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.4827803+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.5008170+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.5008170+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.5163313+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.5338443+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.5507382+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.5681855+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.5857187+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.6021335+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.6021335+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.6192827+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.6353146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.6520083+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.6699600+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.6859759+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.7031132+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.7031132+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.7188281+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.7358276+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.7531079+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.7699148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.7872737+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.8047881+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.8047881+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.8210029+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.8373102+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.8548662+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.8719541+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.8874648+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.9053884+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.9053884+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.9210289+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.9381427+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.9543159+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.9718894+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:05.9876648+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.0051903+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.0051903+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.0214595+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.0377639+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.0548718+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.0720353+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.0897157+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.1067370+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.1067370+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.1231156+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.1391313+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.1567756+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.1738371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.1908796+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.2091976+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.2091976+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.2248741+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.2428431+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.2590216+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.2752042+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.2927272+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.3087485+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.3087485+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.3258671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.3420673+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.3589842+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.3760238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.3930653+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.4110326+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.4110326+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.4272764+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.4441404+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.4606604+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.4765880+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.4936057+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.5108842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.5108842+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.5280095+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.5442514+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.5608048+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.5768296+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.5941170+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.6115605+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.6115605+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.6275665+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.6444596+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.6610330+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.6790548+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.6947126+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.7127659+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.7127659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.7293003+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.7468088+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.7630622+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.7790703+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.7957031+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.8130324+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.8130324+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.8297780+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.8467914+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.8639283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.8797936+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.8962995+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.9148217+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.9148217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.9308260+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.9477660+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.9645685+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.9820898+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:06.9987981+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.0157152+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.0167069+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.0330745+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.0501212+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.0671351+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.0838331+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.1008498+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.1178910+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.1178910+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.1339320+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.1501711+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.1671850+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.1847591+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.2007812+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.2181003+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.2181003+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.2339707+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.2507795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.2674230+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.2841434+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.3011863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.3175525+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.3175525+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.3341291+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.3507872+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.3674756+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.3850011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.4021301+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.4199166+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.4199166+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.4367407+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.4528931+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.4697876+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.4868681+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.5041662+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.5212708+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.5212708+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.5373077+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.5540031+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.5711083+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.5879287+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.6049786+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.6228963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.6228963+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.6389388+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.6551621+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.6721797+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.6888145+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.7061229+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.7237207+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.7237207+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.7403773+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.7565824+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.7739329+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.7902834+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.8072332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.8249102+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.8249102+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.8413063+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.8578271+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.8748422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.8912057+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.9087130+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.9247306+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.9247306+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.9419065+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.9579212+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.9750389+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:07.9919238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.0089310+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.0261541+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.0261541+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.0427925+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.0590239+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.0751030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.0925075+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.1090229+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.1267863+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.1267863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.1427816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.1591985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.1763262+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.1929724+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.2099829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.2268914+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.2268914+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.2437157+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.2607623+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.2770465+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.2941173+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.3101647+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.3281779+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.3281779+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.3455372+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.3620732+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.3781564+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.3950659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.4120895+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.4297476+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.4297476+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.4457787+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.4620740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.4791087+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.4958831+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.5131886+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.5297245+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.5297245+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.5471746+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.5630328+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.5803011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.5961941+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.6137410+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.6307700+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.6307700+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.6467422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.6644693+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.6810432+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.6970649+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.7141978+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.7308963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.7308963+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.7473585+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.7637410+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.7818226+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.7980144+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.8141225+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.8313087+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.8313087+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.8476388+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.8647040+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.8817264+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.8987333+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.9148520+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.9321005+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.9321005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.9472614+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.9652779+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.9811051+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:08.9973911+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.0143629+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.0320082+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.0320082+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.0481816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.0647027+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.0817137+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.0981295+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.1150848+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.1331396+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.1331396+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.1489836+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.1659997+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.1830454+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.1998504+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.2165073+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.2342769+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.2342769+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.2508992+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.2670092+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.2841556+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.3001349+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.3171847+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.3343104+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.3343104+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.3508620+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.3674882+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.3834320+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.4008017+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.4181264+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.4354463+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.4354463+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.4517304+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.4687444+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.4864573+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.5029787+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.5200957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.5361194+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.5371193+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.5527943+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.5698548+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.5868277+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.6029964+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.6202211+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.6371198+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.6371198+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.6538881+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.6709778+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.6879832+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.7057415+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.7227922+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.7400124+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.7400124+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.7553084+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.7721693+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.7891877+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.8063371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.8230581+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.8406348+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.8406348+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.8564524+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.8739733+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.8905340+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.9070396+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.9231214+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.9407150+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.9407150+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.9567288+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.9731753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:09.9907805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.0069736+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.0249492+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.0409811+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.0409811+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.0573165+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.0745603+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.0913045+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.1082078+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.1262871+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.1422997+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.1422997+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.1593628+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.1758814+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.1923548+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.2099333+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.2260962+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.2438164+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.2438164+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.2598268+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.2768892+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.2939019+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.3122504+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.3287694+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.3457768+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.3457768+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.3617590+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.3781813+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.3955009+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.4130290+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.4288060+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.4458270+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.4458270+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.4625599+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.4790658+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.4963468+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.5128677+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.5299268+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.5481152+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.5481152+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.5642064+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.5807624+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.5972720+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.6147833+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.6307812+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.6490272+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.6490272+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.6652340+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.6821488+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.6987900+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.7153494+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.7323064+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.7489923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.7489923+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.7664464+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.7833589+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.7988644+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.8151697+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.8329932+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.8497384+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.8668009+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.8668009+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.8833330+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.8991972+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.9165993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.9340804+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.9497178+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.9667661+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.9667661+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:10.9842848+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.0008394+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.0167637+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.0342283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.0509088+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.0677606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.0677606+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.0841114+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.1007767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.1175985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.1342826+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.1518019+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.1677667+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.1687660+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.1847459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.2017770+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.2188009+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.2349832+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.2520307+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.2690528+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.2690528+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.2852392+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.3027542+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.3192055+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.3357659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.3529997+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.3711292+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.3711292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.3871422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.4038467+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.4210948+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.4387698+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.4546280+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.4721945+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.4721945+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.4881043+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.5054488+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.5219599+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.5391977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.5562210+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.5735555+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.5735555+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.5891983+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.6072059+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.6229095+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.6399232+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.6564300+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.6744440+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.6744440+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.6909833+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.7070087+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.7241596+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.7409180+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.7570550+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.7742127+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.7742127+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.7909172+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.8079428+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.8240843+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.8414002+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.8581134+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.8751901+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.8751901+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.8909181+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.9081810+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.9246188+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.9423068+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.9588131+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.9748226+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.9758247+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:11.9919050+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.0089125+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.0250455+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.0419390+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.0590435+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.0761196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.0761196+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.0917654+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.1087959+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.1260050+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.1420347+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.1591340+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.1758688+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.1758688+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.1918894+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.2088959+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.2263484+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.2421886+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.2587237+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.2761032+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.2761032+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.2931266+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.3098312+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.3255514+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.3425595+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.3590678+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.3763742+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.3763742+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.3929208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.4094282+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.4257529+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.4429172+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.4594397+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.4759487+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.4759487+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.4930523+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.5090870+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.5263454+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.5428848+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.5598667+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.5768796+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.5768796+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.5934346+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.6100085+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.6260397+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.6430608+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.6590373+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.6758966+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.6934444+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.6934444+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.7102315+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.7258182+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.7430643+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.7595817+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.7760897+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.7942719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.7942719+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.8104275+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.8269666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.8438854+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.8609247+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.8769269+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.8940119+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.8940119+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.9107698+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.9278369+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.9445499+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.9608037+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.9780177+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.9955778+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:12.9955778+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.0117254+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.0289731+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.0463905+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.0629438+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.0791346+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.0962306+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.0962306+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.1127579+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.1298867+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.1459694+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.1630635+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.1796182+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.1961274+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.1971290+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.2130375+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.2297232+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.2467342+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.2626717+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.2791768+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.2963498+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.2973516+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.3138721+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.3304046+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.3464019+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.3634229+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.3809638+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.3969870+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.3979869+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.4139528+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.4311512+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.4469986+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.4643860+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.4810102+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.4980465+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.4980465+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.5137591+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.5320573+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.5478729+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.5653228+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.5818534+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.5975165+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.5990220+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.6151509+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.6322545+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.6499748+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.6664803+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.6824974+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.6992199+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.7002227+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.7157326+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.7325507+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.7492786+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.7662585+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.7838221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.8001892+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.8001892+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.8157651+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.8338259+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.8503453+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.8668849+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.8840218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.9012965+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.9012965+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.9173031+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.9340272+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.9511099+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.9698504+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:13.9858656+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.0028204+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.0028204+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.0191882+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.0363776+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.0528974+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.0701765+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.0871901+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.1042240+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.1042240+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.1217863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.1376761+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.1548847+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.1718997+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.1879128+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.2062802+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.2062802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.2220326+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.2391453+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.2559541+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.2730322+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.2888336+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.3069678+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.3069678+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.3232537+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.3390239+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.3559364+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.3730095+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.3901055+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.4071961+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.4081943+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.4237539+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.4399305+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.4571305+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.4742195+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.4913263+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.5091459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.5091459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.5257315+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.5418576+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.5590628+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.5747890+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.5920359+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.6100383+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.6100383+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.6265396+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.6430677+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.6600704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.6762409+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.6928278+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.7100981+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.7100981+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.7261341+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.7426817+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.7591884+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.7761269+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.7938437+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.8098686+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.8098686+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.8263541+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.8428831+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.8597784+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.8770686+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.8933055+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.9100019+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.9110016+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.9272732+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.9432901+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.9608051+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.9768255+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:14.9939982+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.0110398+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.0110398+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.0271139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.0441396+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.0600749+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.0771489+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.0945251+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.1118180+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.1118180+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.1278359+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.1442084+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.1617717+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.1777762+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.1951476+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.2127659+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.2127659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.2288226+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.2462176+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.2627395+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.2807597+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.2967845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.3148911+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.3148911+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.3309217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.3481161+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.3642631+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.3808378+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.3981056+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.4156012+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.4156012+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.4321840+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.4491975+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.4654167+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.4819482+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.4989998+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.5156935+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.5166935+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.5332218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.5502221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.5667264+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.5828358+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.6001356+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.6171804+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.6171804+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.6339035+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.6509307+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.6679639+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.6842885+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.7009211+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.7174319+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.7174319+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.7345386+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.7516056+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.7677663+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.7860716+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.8024110+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.8194286+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.8194286+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.8361598+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.8521719+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.8698353+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.8858609+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.9039786+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.9202496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.9202496+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.9367530+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.9537864+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.9709569+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:15.9870024+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.0041480+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.0213489+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.0213489+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.0372436+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.0542549+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.0707756+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.0877902+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.1049288+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.1224886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.1224886+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.1381154+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.1554814+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.1730041+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.1891976+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.2062121+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.2242243+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.2242243+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.2407836+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.2568012+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.2738513+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.2899535+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.3066372+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.3246644+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.3246644+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.3410704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.3569449+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.3741201+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.3911419+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.4073423+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.4243111+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.4253114+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.4419000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.4579863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.4749882+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.4921696+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.5087752+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.5253441+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.5253441+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.5419061+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.5575740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.5750929+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.5911551+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.6081908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.6253875+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.6253875+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.6419143+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.6589624+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.6745254+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.6920740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.7081215+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.7258606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.7258606+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.7415588+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.7587303+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.7749251+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.7929227+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.8090788+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.8263544+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.8263544+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.8433676+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.8598794+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.8760350+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.8931569+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.9106692+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.9276656+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.9276656+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.9441381+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.9602836+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.9773566+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:16.9942784+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.0117993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.0298245+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.0298245+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.0458376+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.0629233+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.0799829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.0954225+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.1129544+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.1298210+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.1298210+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.1464808+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.1630501+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.1812133+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.1971211+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.2141872+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.2322090+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.2322090+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.2497413+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.2667554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.2823764+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.2997912+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.3168051+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.3343600+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.3343600+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.3507970+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.3677816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.3842162+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.4007312+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.4172400+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.4348684+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.4348684+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.4509365+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.4678948+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.4850645+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.5013669+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.5178822+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.5359001+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.5359001+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.5521849+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.5697930+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.5862046+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.6028033+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.6190309+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.6362177+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.6372176+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.6532229+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.6699475+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.6880449+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.7042373+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.7213008+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.7391144+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.7391144+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.7547909+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.7718634+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.7888799+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.8052363+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.8222628+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.8387694+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.8398566+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.8560000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.8721733+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.8901493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.9061831+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.9237183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.9407459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.9407459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.9568396+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.9744175+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:17.9906947+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.0072086+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.0242605+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.0410904+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.0410904+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.0573868+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.0739217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.0908914+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.1073969+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.1248703+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.1419212+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.1419212+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.1578234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.1747928+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.1910697+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.2076990+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.2252212+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.2418448+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.2418448+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.2578502+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.2748898+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.2919305+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.3089366+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.3257026+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.3427200+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.3427200+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.3588668+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.3754244+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.3930979+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.4101079+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.4260852+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.4426971+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.4436969+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.4598609+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.4761020+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.4931343+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.5104540+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.5268677+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.5429059+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.5439071+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.5599365+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.5764371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.5939481+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.6099458+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.6265345+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.6432015+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.6442016+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.6607711+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.6768822+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.6938946+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.7107039+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.7271199+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.7449022+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.7449022+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.7609985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.7771238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.7948050+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.8119084+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.8289022+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.8460886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.8460886+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.8628493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.8789141+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.8964888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.9131444+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.9300339+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.9477355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.9477355+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.9643197+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.9808404+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:18.9973501+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.0143698+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.0308917+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.0469151+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.0479154+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.0633338+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.0808664+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.0969858+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.1140011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.1310340+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.1490527+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.1490527+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.1650853+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.1821161+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.1975349+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.2153131+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.2323829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.2500493+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.2500493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.2670879+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.2832780+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.3008067+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.3170350+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.3340929+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.3511315+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.3511315+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.3680172+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.3853215+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.4009860+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.4180003+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.4347702+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.4527914+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.4527914+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.4698173+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.4858472+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.5028576+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.5198814+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.5367423+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.5547732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.5547732+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.5699992+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.5881007+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.6041866+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.6211543+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.6381827+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.6552400+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.6562400+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.6720751+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.6889574+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.7059656+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.7225768+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.7401040+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.7561926+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.7561926+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.7727668+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.7897301+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.8072426+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.8247387+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.8420864+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.8588880+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.8588880+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.8750870+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.8921141+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.9072995+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.9253179+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.9417631+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.9590977+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.9590977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.9749771+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:19.9921619+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.0087223+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.0259809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.0429140+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.0589172+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.0589172+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.0758871+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.0931673+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.1090476+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.1260936+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.1442575+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.1606840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.1606840+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.1768103+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.1948300+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.2109739+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.2274968+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.2458883+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.2629109+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.2629109+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.2789279+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.2957786+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.3122528+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.3292933+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.3458795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.3631168+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.3641233+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.3801567+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.3966565+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.4142196+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.4302706+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.4475176+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.4641943+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.4641943+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.4805218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.4970263+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.5140513+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.5312460+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.5477500+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.5650150+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.5650150+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.5811376+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.5977884+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.6143760+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.6320129+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.6481960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.6653267+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.6653267+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.6820143+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.6981541+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.7155464+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.7323904+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.7489367+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.7666148+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.7666148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.7830336+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.7990477+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.8164457+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.8334988+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.8507341+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.8671908+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.8671908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.8837729+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.8997932+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.9167117+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.9332605+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.9508335+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.9673244+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.9673244+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:20.9834251+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.0004583+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.0169883+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.0337646+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.0518486+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.0674030+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.0674030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.0849343+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.1013261+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.1174333+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.1340017+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.1517127+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.1687182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.1687182+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.1852427+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.2019025+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.2179079+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.2351116+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.2535173+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.2705340+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.2705340+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.2860373+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.3031277+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.3206390+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.3369260+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.3540782+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.3704977+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.3704977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.3863489+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.4032127+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.4207515+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.4372188+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.4537540+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.4709279+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.4709279+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.4867447+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.5038469+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.5208602+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.5378811+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.5542728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.5719818+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.5719818+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.5881999+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.6051884+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.6219121+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.6390054+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.6557065+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.6728150+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.6738160+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.6890722+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.7062389+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.7232950+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.7398212+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.7557859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.7740240+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.7740240+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.7902008+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.8072183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.8243838+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.8405047+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.8570106+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.8740698+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.8740698+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.8904518+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.9073889+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.9244135+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.9420630+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.9580667+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.9763776+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.9763776+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:21.9929178+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.0099470+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.0265399+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.0429271+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.0599173+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.0773173+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.0773173+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.0939921+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.1100504+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.1264890+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.1440116+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.1603211+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.1772166+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.1772166+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.1939616+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.2103123+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.2268675+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.2439633+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.2607795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.2772859+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.2772859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.2938612+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.3099410+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.3267202+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.3437457+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.3600270+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.3771260+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.3771260+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.3941731+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.4103518+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.4275041+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.4450277+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.4611737+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.4773089+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.4773089+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.4948290+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.5119474+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.5279615+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.5450635+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.5610772+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.5800831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.5800831+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.5960882+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.6141612+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.6310160+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.6470333+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.6641409+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.6809522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.6809522+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.6973849+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.7139075+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.7304470+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.7473336+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.7649251+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.7819264+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.7819264+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.7977289+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.8144380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.8319643+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.8479703+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.8654774+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.8816650+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.8816650+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.8976936+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.9149036+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.9316250+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.9481292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.9652467+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.9823290+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.9823290+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:22.9988622+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.0153909+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.0324719+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.0489779+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.0657297+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.0824111+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.0824111+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.0989169+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.1147863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.1318121+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.1498299+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.1663362+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.1824702+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.1834693+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.1989755+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.2155767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.2331009+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.2491680+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.2660134+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.2830301+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.2840310+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.3000531+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.3162740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.3337949+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.3497954+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.3669619+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.3840016+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.3840016+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.4007002+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.4162094+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.4332548+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.4509577+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.4674636+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.4844773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.4844773+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.5004916+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.5179993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.5343264+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.5513398+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.5678525+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.5844141+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.5844141+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.6014278+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.6179333+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.6339812+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.6509939+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.6675006+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.6845130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.6845130+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.7011243+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.7176304+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.7341481+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.7511598+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.7676656+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.7846781+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.7846781+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.8006170+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.8181272+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.8342322+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.8507915+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.8678997+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.8844945+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.8844945+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.9015139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.9174861+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.9340277+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.9512504+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.9687578+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.9855674+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:23.9855674+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.0015805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.0180966+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.0348609+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.0519166+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.0690090+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.0860546+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.0860546+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.1029161+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.1194405+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.1351744+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.1518853+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.1689184+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.1860434+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.1860434+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.2021185+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.2198404+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.2358495+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.2529491+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.2687634+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.2866802+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.2866802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.3028880+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.3200507+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.3368979+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.3544660+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.3710432+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.3887698+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.3887698+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.4053149+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.4218967+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.4379173+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.4549350+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.4719150+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.4890831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.4890831+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.5053810+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.5219169+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.5388676+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.5548713+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.5717614+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.5897747+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.5897747+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.6057639+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.6227265+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.6398035+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.6570154+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.6745425+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.6912716+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.6912716+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.7077876+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.7240223+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.7418104+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.7577507+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.7752003+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.7912600+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.7912600+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.8072754+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.8238669+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.8417615+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.8578911+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.8749531+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.8922143+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.8922143+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.9087292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.9263459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.9421706+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.9588371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.9758632+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.9941107+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:24.9941107+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.0106323+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.0274795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.0441176+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.0605172+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.0770314+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.0938094+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.0938094+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.1110321+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.1277440+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.1441809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.1607248+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.1777509+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.1950095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.1950095+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.2115444+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.2275681+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.2444218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.2614350+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.2788169+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.2960691+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.2960691+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.3131139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.3292200+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.3468018+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.3641246+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.3799567+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.3974525+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.3974525+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.4139739+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.4302167+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.4467213+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.4637907+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.4808836+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.4970480+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.4980480+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.5137482+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.5311316+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.5474796+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.5640694+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.5811234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.5975812+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.5975812+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.6146000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.6311222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.6481549+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.6641507+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.6810579+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.6980641+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.6980641+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.7151059+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.7312027+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.7497433+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.7657655+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.7828828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.7999073+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.7999073+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.8157166+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.8339008+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.8501983+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.8669103+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.8828837+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.9000024+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.9000024+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.9171163+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.9333546+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.9503676+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.9668746+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:25.9828091+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.0008605+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.0008605+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.0169782+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.0335018+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.0505142+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.0670200+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.0840364+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.1011972+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.1011972+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.1172125+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.1337283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.1509492+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.1669667+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.1844766+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.2009974+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.2009974+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.2170142+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.2350831+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.2521586+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.2688219+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.2858666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.3030676+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.3030676+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.3196404+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.3358812+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.3528963+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.3704272+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.3864394+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.4039332+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.4039332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.4201608+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.4366795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.4541950+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.4707883+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.4877947+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.5038800+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.5038800+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.5201937+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.5375019+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.5542378+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.5709164+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.5881148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.6048863+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.6048863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.6210881+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.6371018+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.6539819+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.6711664+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.6881147+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.7052575+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.7052575+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.7214080+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.7374221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.7549640+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.7710425+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.7878882+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.8049068+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.8049068+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.8220226+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.8380402+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.8550525+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.8710671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.8875750+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.9050872+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.9050872+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.9212339+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.9372939+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.9548281+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.9722721+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:26.9881550+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.0063134+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.0063134+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.0223336+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.0398553+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.0559553+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.0744202+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.0904330+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.1071638+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.1071638+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.1239480+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.1400789+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.1575890+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.1746141+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.1906535+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.2081576+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.2081576+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.2248750+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.2414145+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.2579294+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.2739441+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.2917147+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.3072186+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.3072186+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.3242369+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.3417611+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.3579566+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.3746246+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.3913587+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.4087867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.4087867+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.4260213+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.4418687+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.4588821+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.4754918+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.4930532+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.5088612+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.5102031+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.5258761+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.5430942+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.5591096+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.5753775+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.5938990+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.6101546+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.6101546+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.6261701+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.6432218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.6602381+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.6767423+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.6937558+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.7107829+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.7107829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.7271748+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.7447456+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.7609945+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.7775182+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.7941006+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.8111680+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.8111680+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.8277910+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.8443643+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.8613861+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.8778940+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.8949339+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.9109299+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.9109299+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.9280144+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.9448685+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.9609087+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.9779276+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:27.9943579+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.0118794+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.0118794+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.0298087+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.0462374+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.0628686+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.0794088+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.0969914+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.1133032+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.1133032+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.1307735+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.1477995+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.1639217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.1809433+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.1969573+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.2138592+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.2148606+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.2309728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.2474834+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.2644984+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.2810993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.2981125+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.3148719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.3148719+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.3321424+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.3476481+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.3652127+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.3817497+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.3987780+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.4152070+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.4152070+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.4312455+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.4487681+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.4657884+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.4829169+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.4989190+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.5159704+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.5159704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.5328815+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.5488674+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.5662885+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.5828793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.5989036+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.6157230+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.6167236+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.6330311+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.6495461+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.6660645+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.6830177+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.7000630+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.7168673+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.7168673+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.7328824+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.7499173+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.7669384+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.7832125+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.8007545+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.8167582+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.8167582+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.8340046+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.8507466+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.8667626+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.8837908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.9003070+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.9173366+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.9173366+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.9348557+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.9510526+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.9680657+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:28.9843657+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.0007677+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.0180472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.0180472+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.0347526+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.0511866+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.0682002+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.0843608+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.1018897+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.1174942+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.1174942+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.1350230+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.1514296+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.1677047+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.1848885+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.2012115+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.2187290+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.2187290+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.2347747+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.2511478+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.2687666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.2849171+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.3020662+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.3180750+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.3180750+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.3343444+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.3517292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.3672369+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.3847951+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.4020693+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.4188816+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.4188816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.4346201+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.4523819+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.4689514+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.4859640+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.5019988+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.5187451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.5187451+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.5347915+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.5529678+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.5699526+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.5859655+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.6030006+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.6195243+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.6195243+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.6367299+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.6527647+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.6709233+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.6869386+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.7032724+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.7209314+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.7209314+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.7369258+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.7539343+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.7699663+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.7866066+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.8039598+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.8199935+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.8209952+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.8368886+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.8542052+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.8707245+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.8878887+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.9043484+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.9211756+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.9211756+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.9380513+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.9547311+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.9709654+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:29.9888934+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.0047496+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.0217334+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.0217334+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.0389019+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.0553788+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.0715181+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.0890250+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.1049549+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.1227705+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.1227705+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.1392745+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.1549265+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.1722191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.1887934+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.2062046+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.2237166+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.2237166+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.2398953+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.2563963+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.2729267+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.2897236+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.3068826+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.3238600+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.3238600+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.3398861+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.3561460+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.3731690+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.3898118+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.4068371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.4229472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.4239468+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.4395054+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.4561989+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.4742140+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.4907984+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.5068290+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.5243866+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.5243866+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.5410925+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.5566042+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.5740530+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.5910933+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.6080112+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.6245139+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.6255140+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.6420615+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.6574800+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.6747753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.6918505+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.7087142+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.7257651+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.7257651+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.7418002+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.7587659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.7761178+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.7922376+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.8087599+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.8258342+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.8268346+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.8428925+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.8588687+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.8756159+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.8931396+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.9099182+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.9269404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.9269404+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.9439701+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.9607593+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.9772406+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:30.9948078+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.0107571+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.0282836+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.0282836+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.0443826+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.0609065+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.0774126+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.0949377+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.1109500+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.1283306+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.1283306+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.1450973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.1612454+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.1777647+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.1948169+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.2118955+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.2297603+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.2297603+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.2455882+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.2621468+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.2791370+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.2962404+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.3127585+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.3299201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.3299201+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.3459974+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.3638711+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.3801126+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.3966176+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.4142068+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.4307290+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.4307290+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.4467665+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.4638017+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.4800909+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.4971064+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.5136364+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.5310450+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.5310450+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.5470594+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.5642208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.5807778+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.5971253+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.6141482+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.6312063+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.6312063+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.6472210+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.6638235+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.6809168+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.6979627+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.7139687+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.7308903+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.7318906+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.7479167+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.7639290+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.7809168+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.7979323+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.8144566+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.8308671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.8318670+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.8479857+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.8649211+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.8819967+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.8988669+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.9147635+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.9319465+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.9319465+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.9479674+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.9653491+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.9820246+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:31.9980282+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.0151649+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.0330449+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.0330449+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.0490614+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.0661113+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.0822716+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.0998047+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.1153121+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.1331065+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.1331065+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.1496908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.1661998+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.1832159+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.2003338+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.2168466+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.2341148+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.2341148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.2512916+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.2675820+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.2841187+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.3011996+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.3172164+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.3348284+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.3348284+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.3518602+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.3688657+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.3854459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.4019522+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.4181872+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.4357339+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.4357339+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.4527711+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.4697702+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.4859938+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.5029101+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.5194222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.5359562+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.5359562+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.5530503+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.5690806+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.5864662+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.6031270+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.6193710+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.6364042+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.6364042+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.6539484+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.6712302+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.6887373+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.7051483+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.7212596+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.7388923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.7388923+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.7551715+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.7728177+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.7888313+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.8054164+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.8219446+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.8389867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.8389867+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.8560368+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.8730673+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.8895659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.9067010+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.9232237+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.9400356+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.9400356+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.9561596+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.9731935+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:32.9897000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.0072090+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.0230452+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.0405683+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.0405683+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.0565462+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.0744429+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.0919952+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.1090216+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.1260341+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.1429095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.1429095+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.1594561+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.1769649+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.1929983+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.2090061+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.2269599+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.2440520+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.2440520+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.2610889+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.2767627+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.2939697+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.3104874+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.3280030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.3444994+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.3444994+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.3610222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.3771671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.3951843+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.4119269+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.4289370+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.4449510+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.4449510+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.4625113+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.4789045+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.4960619+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.5130333+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.5299056+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.5459426+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.5459426+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.5630447+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.5791967+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.5965370+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.6127642+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.6303733+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.6469008+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.6469008+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.6640425+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.6810758+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.6971193+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.7151330+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.7312154+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.7497379+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.7497379+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.7658670+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.7830215+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.7997519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.8157570+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.8329702+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.8500225+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.8500225+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.8660352+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.8832792+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.8998655+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.9160033+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.9329793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.9499906+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.9499906+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.9670208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:33.9840628+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.0007884+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.0170800+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.0351422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.0521535+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.0521535+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.0687448+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.0849348+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.1023042+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.1190748+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.1359433+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.1529558+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.1529558+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.1699780+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.1872212+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.2032741+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.2198964+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.2369022+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.2537658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.2537658+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.2704234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.2869527+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.3032381+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.3198040+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.3370271+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.3540993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.3540993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.3711194+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.3872622+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.4047828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.4209424+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.4378674+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.4548026+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.4548026+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.4720943+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.4876005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.5047677+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.5221384+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.5381421+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.5552183+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.5552183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.5727870+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.5887938+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.6050738+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.6222369+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.6376012+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.6561616+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.6561616+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.6724735+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.6894814+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.7064944+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.7230255+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.7402253+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.7563067+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.7563067+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.7728253+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.7898477+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.8069442+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.8238330+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.8408976+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.8570340+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.8570340+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.8735806+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.8906230+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.9076413+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.9241716+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.9407191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.9577435+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.9577435+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.9748228+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:34.9908652+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.0080163+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.0244308+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.0418455+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.0576645+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.0576645+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.0751944+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.0920249+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.1089070+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.1259235+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.1429155+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.1594919+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.1594919+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.1760002+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.1926853+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.2091906+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.2260140+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.2433050+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.2601890+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.2601890+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.2763775+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.2938759+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.3104243+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.3274389+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.3439817+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.3606043+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.3606043+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.3781106+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.3947999+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.4108297+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.4281261+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.4449616+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.4622128+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.4622128+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.4788264+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.4957950+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.5123726+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.5288837+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.5450381+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.5629901+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.5629901+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.5795196+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.5960030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.6129591+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.6288599+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.6459498+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.6630902+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.6630902+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.6796272+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.6956973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.7132134+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.7291553+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.7466910+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.7642045+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.7642045+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.7807450+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.7967914+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.8149125+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.8309589+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.8472172+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.8647306+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.8647306+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.8807370+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.8975928+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.9145737+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.9316015+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.9478042+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.9649154+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.9649154+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.9819176+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:35.9972385+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.0146046+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.0323188+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.0491989+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.0660404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.0660404+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.0822190+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.0997449+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.1157674+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.1335227+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.1500406+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.1670644+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.1670644+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.1840435+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.2010597+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.2170600+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.2346361+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.2507726+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.2677901+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.2677901+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.2843367+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.3009142+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.3174318+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.3354662+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.3521654+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.3687672+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.3687672+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.3857019+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.4022229+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.4189139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.4353544+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.4518161+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.4691034+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.4691034+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.4861091+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.5021565+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.5187592+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.5357783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.5533197+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.5693289+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.5703329+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.5863469+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.6029777+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.6192049+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.6361040+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.6537495+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.6699959+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.6699959+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.6868689+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.7039302+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.7204519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.7362519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.7537730+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.7701760+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.7701760+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.7861933+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.8033783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.8204365+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.8369753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.8539994+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.8701190+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.8711197+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.8869048+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.9030690+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.9199653+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.9369840+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.9540672+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.9703629+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.9703629+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:36.9868709+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.0047232+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.0207604+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.0374217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.0550496+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.0709508+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.0719542+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.0888422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.1050590+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.1228364+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.1392116+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.1551337+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.1731236+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.1731236+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.1897487+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.2057770+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.2231927+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.2397010+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.2560417+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.2738392+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.2738392+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.2907308+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.3077481+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.3239953+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.3420900+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.3573213+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.3753271+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.3753271+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.3919745+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.4080410+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.4252282+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.4421561+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.4578906+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.4753296+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.4753296+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.4917817+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.5099032+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.5261813+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.5432250+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.5587326+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.5762053+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.5762053+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.5927339+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.6089306+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.6256791+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.6431966+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.6589673+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.6761936+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.6761936+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.6928820+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.7100379+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.7258811+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.7434684+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.7601582+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.7762222+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.7762222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.7929051+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.8099151+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.8267377+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.8428794+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.8595991+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.8766137+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.8766137+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.8936309+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.9101551+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.9262659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.9437884+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.9599013+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.9774005+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.9774005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:37.9933632+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.0108731+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.0278888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.0450328+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.0621318+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.0797480+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.0797480+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.0957665+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.1128224+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.1301485+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.1474298+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.1639562+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.1811211+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.1811211+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.1976275+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.2141881+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.2307086+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.2477418+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.2638200+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.2809259+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.2809259+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.2968659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.3138911+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.3309089+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.3475204+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.3640319+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.3810888+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.3810888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.3974782+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.4146248+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.4307985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.4480582+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.4645013+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.4809065+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.4809065+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.4974863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.5149975+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.5320323+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.5480325+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.5644405+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.5814550+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.5824547+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.5974597+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.6147474+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.6319756+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.6475114+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.6653832+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.6821102+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.6821102+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.6975514+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.7145643+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.7320895+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.7491644+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.7657104+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.7827249+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.7827249+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.7987412+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.8154856+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.8320097+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.8491541+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.8662032+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.8837790+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.8837790+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.9008054+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.9169764+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.9339906+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.9507374+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.9670869+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.9838311+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:38.9838311+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.0004487+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.0169728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.0340997+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.0502455+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.0672645+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.0837878+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.0837878+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.1008819+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.1169079+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.1339623+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.1509952+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.1672329+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.1848554+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.1848554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.2019148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.2176301+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.2351702+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.2521949+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.2677027+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.2858666+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.2858666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.3029321+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.3195801+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.3366087+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.3531162+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.3696559+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.3861695+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.3871692+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.4032262+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.4202123+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.4362374+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.4531701+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.4701623+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.4871822+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.4871822+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.5040032+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.5206082+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.5364094+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.5542349+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.5707774+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.5872190+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.5872190+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.6038206+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.6210575+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.6369819+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.6544360+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.6709676+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.6873935+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.6873935+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.7050892+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.7224621+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.7374213+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.7545046+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.7712216+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.7887639+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.7887639+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.8051801+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.8218755+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.8377040+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.8552257+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.8713616+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.8888833+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.8888833+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.9061555+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.9227365+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.9392558+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.9555406+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.9729711+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.9897650+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:39.9897650+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.0067779+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.0229994+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.0413761+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.0563501+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.0740225+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.0907565+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.0907565+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.1068131+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.1240479+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.1401511+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.1566422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.1741661+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.1908472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.1908472+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.2068728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.2236604+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.2401829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.2568783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.2743328+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.2903447+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.2913490+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.3069792+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.3239928+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.3410204+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.3571944+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.3742110+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.3912234+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.3912234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.4076870+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.4242028+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.4408993+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.4573869+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.4741219+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.4910685+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.4910685+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.5081981+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.5252273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.5420153+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.5576724+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.5752004+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.5920462+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.5920462+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.6074202+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.6254359+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.6422995+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.6588229+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.6747035+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.6922226+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.6922226+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.7087371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.7248980+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.7424539+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.7587666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.7752820+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.7928271+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.7928271+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.8093452+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.8263671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.8423204+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.8588418+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.8761998+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.8934006+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.8934006+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.9094221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.9266577+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.9432040+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.9592822+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.9757945+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.9939882+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:40.9939882+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.0107671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.0273868+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.0434071+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.0604340+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.0764380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.0936628+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.0936628+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.1106759+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.1277494+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.1447766+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.1612090+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.1781318+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.1944632+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.1944632+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.2107185+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.2279461+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.2451124+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.2616561+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.2776751+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.2953772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.2953772+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.3113947+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.3288316+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.3455066+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.3620268+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.3776651+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.3956886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.3956886+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.4127752+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.4290873+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.4456391+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.4626552+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.4792554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.4958691+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.4958691+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.5129886+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.5300424+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.5463459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.5630512+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.5795722+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.5965824+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.5965824+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.6135731+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.6290941+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.6462340+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.6629586+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.6798956+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.6963845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.6963845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.7129037+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.7299395+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.7460620+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.7632515+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.7797954+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.7966859+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.7966859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.8132104+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.8302316+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.8465196+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.8630447+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.8790552+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.8962349+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.8962349+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.9130730+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.9291036+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.9469808+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.9640863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.9805749+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.9970801+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:41.9970801+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.0140936+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.0301433+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.0470359+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.0635113+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.0808805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.0974483+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.0974483+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.1139684+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.1302110+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.1467740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.1638477+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.1811942+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.1977276+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.1977276+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.2147641+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.2311918+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.2472313+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.2640717+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.2807330+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.2977664+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.2977664+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.3150526+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.3313510+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.3479148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.3647139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.3818655+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.3989392+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.3989392+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.4155228+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.4319122+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.4488663+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.4658853+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.4830905+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.4996069+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.4996069+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.5166220+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.5331436+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.5499072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.5665089+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.5832196+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.5990211+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.6003809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.6168863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.6330236+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.6500483+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.6670812+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.6832234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.7002499+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.7002499+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.7167369+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.7337526+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report Setting up 10 worker threads for Enlighten. Thread -> id: 30d0 -> priority: 1 Thread -> id: 2b4c -> priority: 1 Thread -> id: 4768 -> priority: 1 Thread -> id: 2f18 -> priority: 1 Thread -> id: 4284 -> priority: 1 Thread -> id: 1bf0 -> priority: 1 Thread -> id: 6a5c -> priority: 1 Thread -> id: 5fa0 -> priority: 1 Thread -> id: 2940 -> priority: 1 Thread -> id: 2668 -> priority: 1 2023-04-04T01:03:42.8821847+00:00 No Alignment LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.8821847+00:00 No Alignment LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ActorManager:RemoveFromList(Actor, Boolean) Actor:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.8821847+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ItemEquipManager.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.8821847+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-04T01:03:42.9352995+00:00 Attempted to get IsControllerActive but EpochInputManager is null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EpochInputManager:get_IsControllerActive() VerticalNavigable:EnableSelectableHighlight() VerticalNavigable:OnSelected() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 42: Callback aborted (Filename: Line: 867)