Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3090 (ID=0x2204) Vendor: VRAM: 24348 MB Driver: 27.21.14.6109 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'MainPlayer 2018-12-08') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 2.631700 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: 0.8d UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at PartyPanel.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.155200 ms Unloading 564 unused Assets to reduce memory usage. Loaded Objects now: 474387. Total: 632.161600 ms (FindLiveObjects: 20.971800 ms CreateObjectMapping: 46.647100 ms MarkObjects: 563.466000 ms DeleteObjects: 1.076100 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__83_0(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Login Status Error: HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:AssignJoysticksToPlayers() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) XInput Gamepad 1 is being used UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:AssignJoysticksToPlayers() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/elect/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() StatusUpdateAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Xml.Schema.XdrInitFunction:Invoke(XdrBuilder, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32, Boolean) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() StatusUpdateAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Xml.Schema.XdrInitFunction:Invoke(XdrBuilder, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() StatusUpdateAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Xml.Schema.XdrInitFunction:Invoke(XdrBuilder, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A04 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) StatusUpdateAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 604 unused Assets to reduce memory usage. Loaded Objects now: 492978. Total: 706.073400 ms (FindLiveObjects: 21.164400 ms CreateObjectMapping: 47.670800 ms MarkObjects: 634.308700 ms DeleteObjects: 2.929100 ms) Time to load EmptyForLoading 0.83 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.450000 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 528609. Total: 721.499000 ms (FindLiveObjects: 24.139300 ms CreateObjectMapping: 51.247700 ms MarkObjects: 645.211600 ms DeleteObjects: 0.899900 ms) Shrine spawn rate multiplier from zone size | 0.9188739 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1207 unused Assets to reduce memory usage. Loaded Objects now: 501642. Total: 760.750600 ms (FindLiveObjects: 27.288500 ms CreateObjectMapping: 49.277100 ms MarkObjects: 676.668600 ms DeleteObjects: 7.516000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 501642. Total: 719.879200 ms (FindLiveObjects: 22.719400 ms CreateObjectMapping: 49.192000 ms MarkObjects: 647.227800 ms DeleteObjects: 0.739100 ms) Time to load EmptyForLoading 1.55 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.376900 ms Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 680458. Total: 782.140000 ms (FindLiveObjects: 33.209800 ms CreateObjectMapping: 53.808100 ms MarkObjects: 694.342200 ms DeleteObjects: 0.779300 ms) Shrine spawn rate multiplier from zone size | 1.567995 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LadderManager+<>c__DisplayClass26_0.b__0 (AccelByte.Core.Result`1[T] result) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Core.ResultCallback`1[T].Invoke (AccelByte.Core.Result`1[T] result) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Api.StatisticApi+d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Joystick connected ("Wireless Controller"). (Filename: Line: 1437) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Failed to create device file: 3 The system cannot find the path specified. (Filename: Line: 55) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Input Mode : Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:AssignJoysticksToPlayers() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) XInput Gamepad 1 is being used UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:AssignJoysticksToPlayers() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAll (System.Boolean _closeBeginnerScreen, System.Boolean _closeDeathScreen, System.Boolean resetOverlayMapState, System.Boolean closeOverlayMap) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSkills (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.OpenCharacterStats (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openQuestLog (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openMap (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCosmetics (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openCraftingPanel (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openLadder (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllRight (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSocial (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openSettings (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at LocalPlayer+LevelUpAction.Invoke (System.Byte newLevel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.Schema.XdrBuilder+XdrInitFunction.Invoke (System.Xml.Schema.XdrBuilder builder, System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SettingsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SettingsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SettingsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Joystick disconnected ("Wireless Controller"). (Filename: Line: 1344) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Joystick reconnected ("Wireless Controller"). (Filename: Line: 1409) Failed to create device file: 3 The system cannot find the path specified. (Filename: Line: 55) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Input Mode : Controller UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:AssignJoysticksToPlayers() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) XInput Gamepad 1 is being used UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:AssignJoysticksToPlayers() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. zRJBNWZExQHREbmWOZbcdoOftoQ:isbBUkpvIrehWeefSRxyJDZYKUN(IntPtr, IntPtr, Int32, IntPtr, IntPtr) HomfJhiOuKJPmRHenXukCkwpeIb:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) FJprCCTcvcfENRZwFqMVPtaNTWU:XiqzSQcSmojAVkaNewzdNHmruCq(IntPtr, UInt32, IntPtr, IntPtr) EYoZuXEHHrIdAMVWWdzNQHoLzjl:Invoke(IntPtr, UInt32, IntPtr, IntPtr) qhZECMkHIiYBKEsiRGPPCglPXcWa:bodebTqviRXdjRpITEjrtJlRcorF(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at LadderManager+<>c__DisplayClass26_0.b__0 (AccelByte.Core.Result`1[T] result) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Core.ResultCallback`1[T].Invoke (AccelByte.Core.Result`1[T] result) [0x00000] in <00000000000000000000000000000000>:0 at AccelByte.Api.StatisticApi+d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Joystick disconnected ("Wireless Controller"). (Filename: Line: 726) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.openInventory (System.Boolean closeOverlapping) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.InventoryKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SwitchToDpadMode (EpochInputManager+DpadMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeAllCentre (System.Boolean closeLeftAndRight) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.ExitKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AuthenticateLogin.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Setting up 4 worker threads for Enlighten. Thread -> id: 1da0 -> priority: 1 Thread -> id: 3b24 -> priority: 1 Thread -> id: 2f10 -> priority: 1 Thread -> id: 3170 -> priority: 1